Though The Last of Us: Remastered is meant for most PS4 players to get their hands on a game they might not have experienced on the PS3 – at least according to Sony – it’s also been a big help to Naughty Dog in understanding how to hit 1080p and 60 FPS on the PlayStation 4. This is something that will likely be the standard going forward, such as for games like Uncharted 4: A Thief’s End.
Naughty Dog community strategist Arne Meyer indicated as much as to Eurogamer when he said the work on The Last of Us: Remastered allowed them to understand the console’s strengths. “A lot of it was because we could try something out on our PS4 engine. How far can we do it? Can we do a 1080p, 60fps game? We always wanted to do that, but for the types of effects we wanted to put on screen 720p30 was just fine. Now with the push to go even further that’s not fine enough. So we’re trying to rise to meet that kind of challenge too.
“I think that’s what we want to push for with anything we’re doing on this generation. That’s sort of the mandate from when we were building the PS4 engine. Let’s see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?”
Why not indeed? Let us know what you think in the comments below.