Phil Spencer On Xbox One Scorpio: ‘We’re Basically Creating Two Standards’

Spencer on the upcoming console.

Following the unveiling of the Xbox One S, and Microsoft’s plans for Project Scorpio (6 TeraFLOPS of compute performance, Yikes! Well, unless you’re on PC, in which case, meh), Xbox head Phil Spencer spoke to Gamereactor about all things Xbox. You can catch the full interview here. Here’s our takeaway from Phil’s comments on Xbox:

Phil spoke about scalability in the PC market, where you have PC gamer sporting hardware of varying capabilities–scaleable games can deploy the same feature set without taking out key features, like shadows or lighting effects, by scaling the quality and quantity of the effects. Considering that both feature largely off-the-shelf AMD hardware, the Scorpio and the Xbox One can be likened to a high-end and a low-end PC rig. The  same games will run on both, and the same core tech will feature across the platforms, but the end quality will be higher on the Scorpio.

“So what we’re basically doing for us on the console is that we have Xbox One, Xbox One S and the hardware capability there, and then we have Scorpio. So we’re basically creating two standards. All games will work across both Scorpio and Xbox One S, but so many developers, because they work on PC already, are used to scaleable hardware capability,” he stated.

Stay tuned for our tech feature on Xbox Scorpio and PS4 Neo!

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