The debate about teraflops and which of the two upcoming next-gen consoles is going to have the advantage over the other rages on, and various developers have chimed in about it. While the Xbox Series X has the advantage in terms of raw numbers, is the difference between the two consoles going to be that significant? Many developers believe that that won’t be the case – at least not for multiplat titles – and another developer who agrees with that line of thinking is Charles Marcolim, Founder of Coffee Addict Studio and Game Designer of upcoming exploratory adventure title Hazel Sky.
Speaking to GamingBolt in a recent interview, when asked about the effective difference between the PS5 and Xbox Series X’s GPU clock speeds – 10.28 TFLOPs and 12 TFLOPs respectively – Marcolim said that in his opinion, the difference is going to be “minimal,” since in his view, anything above 10 TFLOPs is “heaven” from a GPU perspective.
“Minimal in my opinion,” he said. “We always think about low end PCs running our game so we always try to make the game optimized as possible and anything beyond 10 TFLOPS is just heaven for us, GPU-wise.”
Marcolim went on to say that according to him, raw power doesn’t really make a difference, and things such as Microsoft’s software-focused policies – including purchasing and cultivating first parties, choosing high quality indies to support, ad more – are much more significant.
“I don’t think power really matters,” Marcolim said. “If it did, Switch would not be a success. I feel like the studios that Microsoft bought and are making games and the care they are taking to really choose each indie game that enters their store so it doesn’t become the pseudo games graveyard that Steam did are way better signs than the raw power of the console.”
Coffee Addict Studio’s Hazel Sky is due out later this year for the PS4, Xbox One, Nintendo Switch, and PC.