Resident Evil Village Will “Virtually Eliminate Load Times” Thanks to PS5’s SSD

Players will also be "fully bathed in audio from all directions" thanks to the console's 3D audio engine.

Though Resident Evil Village is going to be a cross-gen release, it seems Capcom are making sure to leverage the new and more powerful hardware of the PS5 and the Xbox Series X/S to deliver a technically impressive experience (which, looking at other recent Resident Evil releases, isn’t surprising in the slightest). It has, for instance, been previously confirmed that the game will incorporate the DualSense’s unique features in its gameplay, and now, the developers have spoken of a few more enhancements as well.

Speaking in a recent interview with Official PlayStation Magazine (issue 185), producer Pete Fabiano said that Capcom are looking to leverage the PS5’s SSD in “virtually eliminating load times allowing players to keep the feeling of immersion.”

Another PS5 feature that the game is going to make use of is Tempest, the game’s 3D audio engine. Fabiano briefly spoke about this as well, stating, “You’ll be fully bathed in audio from all directions.”

Meanwhile, it’s also been previously confirmed that on the PS5 (and on Xbox Series X), the survival horror title will feature support for dynamic 4K, as well as ray-tracing.

Resident Evil Village launches on May 7 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. In this same interview, Fabiano also confirmed that the game will be “much larger” than 2017’s Resident Evil 7.

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