Resident Evil Village Will “Virtually Eliminate Load Times” Thanks to PS5’s SSD

Players will also be "fully bathed in audio from all directions" thanks to the console's 3D audio engine.

Posted By | On 07th, Feb. 2021

resident evil village

Though Resident Evil Village is going to be a cross-gen release, it seems Capcom are making sure to leverage the new and more powerful hardware of the PS5 and the Xbox Series X/S to deliver a technically impressive experience (which, looking at other recent Resident Evil releases, isn’t surprising in the slightest). It has, for instance, been previously confirmed that the game will incorporate the DualSense’s unique features in its gameplay, and now, the developers have spoken of a few more enhancements as well.

Speaking in a recent interview with Official PlayStation Magazine (issue 185), producer Pete Fabiano said that Capcom are looking to leverage the PS5’s SSD in “virtually eliminating load times allowing players to keep the feeling of immersion.”

Another PS5 feature that the game is going to make use of is Tempest, the game’s 3D audio engine. Fabiano briefly spoke about this as well, stating, “You’ll be fully bathed in audio from all directions.”

Meanwhile, it’s also been previously confirmed that on the PS5 (and on Xbox Series X), the survival horror title will feature support for dynamic 4K, as well as ray-tracing.

Resident Evil Village launches on May 7 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. In this same interview, Fabiano also confirmed that the game will be “much larger” than 2017’s Resident Evil 7.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...