Returnal Dev Diary Highlights Narrative Design

Narrative director Gregory Louden discusses the various layers of story-telling.

Housemarque has a new episode of HouseCast available with Returnal’s narrative director Gregory Louden discussing the story-telling. There’s also a bit of new gameplay footage to see from 10:50 onwards, primarily showcasing the combat. Check it out below.

While the player starts sympathizing with protagonist Selene at the beginning, that shifts towards understanding Atropos and its inhabitants. You’ll begin to understand how they came to be and survive on the planet. Of course, the player is dropped right into the action from the start so they’ll learn as much about what’s going on as Selene will.

Most intriguing about the game’s story is how its narrative events are randomized in each run so you’ll learn something new each time. Returnal is currently slated to release on April 30th for PS5. For more details on the gameplay, head here to learn more about daily challenges and here for details on the Adrenaline and Overload mechanics.

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