Housemarque's latest is doing well, and the fact that there have been more player deaths than boss kills says something about its longevity.
The studio, dubbed Cosmic Division, is working on a single-player game for PC and consoles, and will tap into Harry Kreuger's experience.
Rahul Kohli told the story of how he had to rush to the other end of Los Angeles, and found himself trapped in a lot of traffic.
Expect a more smoother time on Carcosa, but don’t go looking for any game-changing adjustments other than the Power Generator nerf.
Here’s a spoiler-free guide to unlocking the other ending to SAROS, considered to be the good and true ending.
Even without sales data, it's easy to be concerned for Housemarque, especially given the general state of PlayStation Studios.
Creative director Gregory Louden and associate design director Matti Häkli spoke about finding balance between difficulty and accessibility.
Getting to the end isn't what matters, but there are certainly ways to make the journey easier in Housemarque's latest PS5 exclusive.
Nail down the best weapons to choose from in SAROS, as well as the capabilities of all four power weapons.
Here’s a guide to quickly collecting enough Halcyon for all of those essential advanced Armor Matrix upgrades in SAROS.
Maximize your Lucenite gains and farm it as quickly and efficiently as possible with this in-depth guide for SAROS.
Carcosa takes no prisoners, but here's how to claw your way through the ever-changing world and overcome everything in your path.
Housemarque has made some bold claims ahead of its latest shooter roguelike’s launch, but how do they hold up under scrutiny? Pretty well, as it turns out.
Housemarque strikes gold once more, building on Returnal's foundation to deliver a rogue-lite/bullet hell title unlike any other.
Creative director Gregory Louden also discusses the different Carcosan Modifiers and the accessibility features available at launch.
The highly anticipated PS5 exclusive from Returnal developer Housemarque launches on April 30th and promises to be quite the trip.
Carcosa's a dangerous place, but Arjun's more than capable of taking care of himself, as showcased in the latest gameplay.
On pace, structure, and bullet patterns alone, Housemarque’s Returnal follow-up doesn’t appear all-that distinct. Examine SAROS more closely, however…
Carcosa beckons in Housemarque's next rogue-lite bullet-hell shooter. Check out even more details to know before launch.
The rogue-lite bullet hell shooter also sports "many small adjustments in reflections and overall quality" on the console.