With just a week left before release, Housemarque is celebrating the teams and creatives that worked on Saros, including Nixxes, PlayStation Creative Arts and Xdev. In a new PlayStation Blog article (which featured the explosive launch trailer), creative director Gregory Louden revealed that they also teamed with “lots of brilliant external studios filled with artists and developers” that made the game “what it is today.”
That includes Ramnarayan Venkatesan or Ram V, an Eisner Award-winning comics writer and artist who’s worked on Detective Comics, Justice League Dark, Catwoman, and more. Louden reveals that he was involved “with our narrative team at Housemarque on the characters and world of Saros during our pre-production.” He praised Venkatesan’s “approach to cosmic horror and authenticity,” which helped shape Arjun and Nitya (who we haven’t really heard too much about leading up to release).
Of course, there are also new gameplay details, like how the Carcosan Modifiers can make things easier. Protection Modifiers, for example, will reduce incoming damage while Damage Enhancement buffs your damage output. Shield Power Enhancement ensures that you’re not consuming any Power with the Soltari Shield, and Overlord Restoration ensures that you’re always at full health when going up against Carcosa’s biggest threats.
On the other end are Trials like Weapon Decay, which sees your primary weapon decaying with use, while Growth Incapacitor I removes the Second Chance revive. Add another level to the latter, and you can turn off all Armor Matrix upgrades.
In terms of accessibility, Louden promises a deeper dive after launch, but color blindness support is confirmed alongside a dialogue focus mode, controller remapping, and more.
Available on April 30th for PS5, Saros will arrive 48 hours earlier for Deluxe Edition owners, who also get three unique armor sets based on other PlayStation IPs.















