You can also expect reactive lighting, layered dynamic particle systems and bullets that have "never looked sharper or felt more dynamic."
Two-time Grammy Award-winning composer Sam Slater (Chernobyl, Joker, more) is also confirmed to be working on the soundtrack.
The gameplay reaches 60 FPS on PS5, but Housemarque says it's a "work in progress" with "tweaks, fixes, and upgrades" to come.
Housemarque showcases new features like the Soltari Shield for absorbing projectiles and Second Chance to revive in a run.
"You don't need to spend the rest of your free time on our games," says studio head Ilari Kuittinen, likening them to "movies or TV series."
Housemarque's rogue-lite shooter launches in 2026 for the PS5 and follows Arjun Devraj as he attempts to break the cycle on Carcosa.
The studio's CEO also revealed that the development budget for Saros is comparable to the one for Remedy's horror title Alan Wake 2.
Housemarque reveals more details on the game's progression mechanics, including the ability to "permanently upgrade" their loadout.
The studio behind Returnal, Nex Machina, Resogun, and more has announced its next title, another AAA sci-fi roguelike shooter.