Housemarque's rogue-lite shooter is out on April 30th.
Sounds a lot like Dark Souls.
Learn more about the ASTRA scout's ordeal on Atropos.
Game director Harry Krueger talks about the upcoming roguelike's approach to storytelling.
Returnal developer talks about how the roguelike shooter will leverage the PS5's hardware.
Housemarque shines a bit more light on the creepier aspects of Returnal.
The rogue-lite elements of Housemarque's shooter are also briefly showcased.
Three biomes are revealed while six remain unknown.
Sounds like a good ol' time.
We analyze the most impressive elements of the tech behind Housemarque's upcoming PS5 exclusive.
Housemarque is taking some additional time to polish the game.
Housemarque's roguelike shooter is the very definition of a dark horse.
Should be a big boost for a roguelike game.
Two suits will come with at least one version of the game.
Game director Harry Krueger talks about Returnal's nature as a roguelike title.
Other roguelite mechanics like Obolites and Suit Malfunctions are also detailed.
"Cosmic horror has been a strong inspiration for us," says game director Harry Krueger.
Positive and negative perks, consumables, and even a sword figure into runs.
There are also some new gameplay clips thrown in for good measure.
Director Harry Krueger also discusses the game's origins.