Ride’s Xbox One Resolution Bumped From 900p to 1080p, Dev Praises X1’s Ever Evolving Code Libraries

Game director Andrea Basilio reveals that they were not happy with 900p so they pushed for further optimizations.

During the early days of the Xbox One launch, most multiplatform games were struggling to run at full HD resolution on the Xbox One but in the last six months or so, several AAA games like Destiny and Grand Theft Auto 5 have been able to run at that standard. Microsoft have consistently released SDK updates for the Xbox One, freeing up GPU and CPU resources for the developers.

One such title that is taking advantage of the latest updates from Microsoft is Milestone’s RIDE. The game is already confirmed to be running at 1080p on the PS4 but the Xbox One version was initially running at 900p. But support from Microsoft allowed the development team to run the game at full HD.

“Ride is Milestone’s third title on the PS4, but it’s our first one on Xbox One so, yes, we’ve been facing some difficulties. At some point of development the Xbox One build was significantly slower, and we were facing the very common issue of  “900p” resolution option. We were extremely unhappy about it. But we got in touch with Microsoft directly and with some hints from them we’ve been able to obtain a significant performance boost,” the game’s director Andrea Basilio said to GamingBolt.

“So Ride will benefit from this and run at full 1080p on Xbox One too. It’s not due to eSRAM, a very small but very fast bank of memory, but to the ever evolving libraries from Microsoft that grant access to the hardware. Version after version, you have to sometimes re-learn and get advantage of the optimizations offered.”

Personally, I find this to be a very intriguing statement from Andrea. It’s a testament that Microsoft are working hard with developers to get their games to run at maximum possible performance on the Xbox One. But what is your take on this matter? Sound off in the comments section below.

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