Despite how fundamentally different Saber Interative’s RoadCraft feels from the MudRunner series, it still carries much of the same foundations, especially when surmounting challenging terrain. One of the bigger departures, at least on the technology front, is its support for PlayStation 5 Pro, with PlayStation Spectral Super Resolution (PSSR) enabling up to 1440p/60 FPS or 2160p/30 FPS.
Regarding PSSR, graphics R&D technical director Denis Sladkov told us in a recent interview that its quality is “noticeably better compared to previous FSR solutions. So it’s not vital per se, but definitely helps push said fidelity.
“We try to stay at the forefront of modern visual technologies, and while it’s sometimes hard and requires good timing and a lot of additional coordination with different partners, we’re trying to provide the best quality visuals we can to date.”
The results definitely show – our review praised RoadCraft for its gorgeous visuals. Alongside PS5 and PS5 Pro, it’s available for Xbox Series X/S and PC, with the premise revolving around using heavy machinery to help areas affected by natural disasters. You’ll have all sorts of heavy machinery available to build roads and clear debris, each possessing realistic physics and controls.
RoadCraft hasn’t been without its challenges at launch, but it’s improving. The current roadmap promises new vehicle variants and Photo Mode in June, followed by more variants and quality-of-life improvements in July. September adds two new maps, five vehicles, Hard Mode options, and new missions.