Developer Housemarque has released a new video for its upcoming title Saros, offering a behind-the-scenes look at its development and how the studio brought the cast of characters to life. The video features creative director Gregory Louden, narrative lead William Shaughnessy, art director Simone Silvestri, senior narrative designer – cinematics Khalil Ossaimi, and technical art director Martin Contel, and clocks in at just over 4 minutes in length. Check it out below.
Discussing the pre-order trailer from back in December, Louden talks about how the studio wanted to show off the ensemble cast of characters that players will get to meet during their time with Saros. Shaughnessy noted that the actors that the studio worked with for Saros, including Rahul Kohli as protagonist Arjun Devraj and Jane Perry as Sheridan Bouchard, were a pleasure to work with.
“One of the best parts about this project is the cast of actors we have, playing our NPCs that capture the balance between hope and dread, and the human element in an alien world,” he said. “The more the characters learn, the more the sense of dread and despair grows, and the friction between the crew increases. We can see they all handle that in different ways.”
“I mean Rahul [Kohli] man, he is so cool,” continued Silvestri. “I like working with him. The way that he’s acting for Arjun is just fantastic.”
More recently, Housemarque had released pair of gameplay clips giving us a better look at the fast-paced bullet-dodging gameplay of Saros in action. The trailers showcased how Arjun can use his arsenal to pull off impressive feats of gunslinging, like ricocheting his shots off walls. Another video revolved around showing off Arjun’s agility, which players will have to make thorough use of to avoid the massive amounts of enemy projectiles that they will have to face.
A gameplay overview trailer, released last month, offered more details about the third-person gunslinging and projectile-dodging action of Saros. Among other things, the trailer showcased how the progression system worked, giving us a glimpse at upgradeable attributes and unlockable special perks that can benefit future runs in the roguelite shooter. Players will also have thorough control over the game’s difficulty, including options for tuning enemy damage.
The story of Saros revolves around a Soltari Enforcer Arjun Devraj who finds himself on the strange, shapeshifting planet of Carcosa. The studio has described the planet as featuring “mysterious biomes” and “dreamlike landscapes” that are marked with ancient ruins and strange alien technology.
The title was unveiled back in February 2025. Just month later, studio CEO Ilari Kuittinen had spoken about the title’s development, and how it only became possible after Housemarque got acquired by Sony. He noted that Sony helped raise the budget for the third-person roguelite shooter.
Saros is being developed for PS5, and will be out on April 30th. For more details, take a look at recent reports indicating that, unlike Housemarque’s previous title Returnal, Saros will seemingly remain exclusive to Sony’s console.