Game director Gregory Louden said the team wanted to “explore a lot more of our storytelling and show off our ensemble cast of NPCs."
The Standard and Deluxe Editions are available to pre-order, with the latter offering 48 hours of early access and three armor sets.
Pre-orders are expected to go live around the same time for Housemarque's rogue-lite, which launches on March 20th, 2026, for PS5.
Another big title appearing at The Game Awards? It could happen, especially with its release on March 20th, 2026, for PS5.
You can also expect reactive lighting, layered dynamic particle systems and bullets that have "never looked sharper or felt more dynamic."
Two-time Grammy Award-winning composer Sam Slater (Chernobyl, Joker, more) is also confirmed to be working on the soundtrack.
The gameplay reaches 60 FPS on PS5, but Housemarque says it's a "work in progress" with "tweaks, fixes, and upgrades" to come.
Housemarque's rogue-lite shooter launches in 2026 for the PS5 and follows Arjun Devraj as he attempts to break the cycle on Carcosa.
The studio's CEO also revealed that the development budget for Saros is comparable to the one for Remedy's horror title Alan Wake 2.
Future titles from the arcade developer will be powered by Unreal.
Been there, done this.
*Insert 99 quarters to continue*
Take a gander at the game's "Cablepunk" aesthetic.
There's more to Housemarque's alien shooter than just shooting aliens.
A top down shooter and Michel Ancel's latest are coming to Sony's console.
The developer's new project will apparently make you forget how good RESOGUN was.