Saros Showcases Bullet Dodging Ballets and the Power of Ricochet in New Gameplay

Life on Carcosa is dangerous after the Eclipse, but Solari Enforcer Arjun Devraj has more than a few tools for fighting back.

Housemarque has begun the steady march to Saros’ launch next month, and while there’s probably no hope of PC version, it’s shaping up to be an exceptional experience on PS5. In a new gameplay clip, we see some of Arjun Devraj’s weaponry in motion, specifically a burst-fire handgun that can charge up to unleash a hail of shots.

What makes this interesting is its ability to ricochet. You could thus fire at terrain, and the bullets will bounce off to nail other targets. Is it better than straight-up shooting them? Probably not, but when you’re low on health (and barrier), it’s not the worst survival tactic. Plus, there may be a passive or weapon perk where ricocheted shots deal more damage.

The other clip from last week highlights what seems to be a boss. Similar to Returnal (and Housemarque’s older bullet hell titles), you’ll need to avoid intricate patterns of shots, either by dodging or jumping over them. A flurry of tracking shots can be absorbed by the barrier, powering your super weapon for a retaliatory shot. Of course, this is a simple example, and I wouldn’t be surprised if things get more difficult to deal with in later fights.

Saros launches on April 30th for PS5. For a deeper breakdown of its gameplay, from the new progression tree to how the Eclipse affects your runs, head here.

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