Platinum Games is known for its great action games – from Bayonetta to Vanquish, from The Wonderful 101 to Metal Gear Rising, the developer is known for its high octane action games. So of course, developing an interest in how the combat will work in the developer’s newest game – the upcoming Xbox One exclusive Scalebound – is perfectly normal.
The reveal video for Scalebound at Gamescom showed off a far slower game than we have come to expect from Platinum. As it turns out, that was perfectly intentional. In this newest video, which details the combat in Scalebound, legendary director Hiddeki Kamiya admits that he is gunning for a broader demographic with his new game.
“Up until now, I’m become known for stylish action games where your reflexes really matter. Its not the best fit for people not comfortable with the genre. With Scalebound, I’m not focusing on that. I’m making a game for those people,” he said.
Which… well, I’m not too sure about that. Then again, the last time Platinum tried to step out of its comfort zone, we got Okami, and that game was amazing. So you know what, bring it on.