People had problems with the action-oriented direction the Splinter Cell franchise took with Conviction, however, in a new interview with MCV, Jade Raymond revealed that they are actually trying to rectify the problems and take into account the feedback for Splinter Cell: Blacklist.
“Believe it or not, of the thousands of people surveyed, the players who rated Conviction’s new action-oriented features the highest were in fact players who had played two or more other games within the series,” she revealed. “When creating Blacklist, we were inspired by the roots of the franchise and we have paid extra attention to fan feedback from both Conviction post-launch results and regular playtests of Blacklist throughout development.
“Our primary focus was to please our fans and bring back all of the features that made Splinter Cell so popular to begin with. We brought back the knife, the ability to drag dead bodies, the ability to ghost through levels and all of Sam’s signature gadgets.”
She also revealed what gamers can expect from the game.
“You can jump in the game for a quick co-op mission with your buddy; try your hand at hacking into a mercenary base online or fly to a location on the map where a single-player mission is available. This kind of fully integrated experience where all modes tie into a single story and economic experience has not really been done before.”
Splinter Cell: Blacklist comes out later this year for the PS3, Xbox 360 and PC.
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