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	<title>Alan Wake 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Alan Wake 2 Gets FSR 4, FSR Frame Generation Support With Latest Update</title>
		<link>https://gamingbolt.com/alan-wake-2-gets-fsr-4-fsr-frame-generation-support-with-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 13:40:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=650910</guid>

					<description><![CDATA[While PC players have plenty of new options to play with as long as their GPUs support it, console players can look forward to bug fixes.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment has released a <a href="https://www.alanwake.com/story/alan-wake-2-update-notes/" target="_blank" rel="noopener">new update</a> for <em>Alan Wake 2</em>. While the update has been released across PC, PS5, and Xbox Series X/S, many of the improvements are exclusive to the PC version of the game and bring in features like FSR 4 support. Console players, on the other hand, can look forward to bug fixes.</p>
<p>PC players can now access FSR 4 options, with the image upscaling technology being enabled by default when playing on supported GPUs. FSR Frame Generation is also available in the graphics settings. Opacity Micromaps and Shader Execution have seen improvements as well, with the developers now making use of the Agility SDK.</p>
<p>As for the bug fixes, the Crossbow Cult Stash can no longer potentially block access to the Lighthouse in New Game Plus mode. Crashes that could occur when using Quick Slots in certain scenarios have also been fixed. For more details, check out the full patch notes below.</p>
<p><em>Alan Wake 2</em> was originally released all the way back in 2023, and <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">we even liked it enough</a> to name it <a href="https://gamingbolt.com/gamingbolts-game-of-the-year-top-30-games-of-2023">our Game of the Year</a>. Since its release, Remedy continued supporting the title with two expansions – <a href="https://gamingbolt.com/alan-wake-2-night-springs-dlc-review-surreal"><em>Night Springs</em></a> and<a href="https://gamingbolt.com/alan-wake-2-the-lake-house-dlc-review-control-freak"><em> The Lake House</em></a> – the latter of which helped fill out more details about the larger connected universe that the studio has been building with <em>Control</em>. For more, check out our review.</p>
<p>The title has gone on to do quite well in terms of sales, having sold <a href="https://gamingbolt.com/alan-wake-2-has-sold-over-3-million-units">more than 3 million copies</a> across all platforms as of earlier this month. It had already become the studio’s fastest-selling game by February 2024, crossing 1.3 million, before eventually hitting the 2 million milestone in February 2025. Remedy has said that the horror title is selling at an “expected pace”.</p>
<p>However, the new CEO of the studio – former EA executive Jean-Charles Gaudechon, who took on the role earlier this year – spoke about his belief that <em>Alan Wake 2</em> and <em>Control</em> both <a href="https://gamingbolt.com/control-alan-wake-should-have-sold-more-says-remedy-entertainments-new-ceo">should have sold more copies</a>.</p>
<p>“Remedy is already one of the biggest game authors, with very strong signature products,” he continued. “Now, after seeing it from the inside, there’s so much more we can give in terms of super-strong authored, creative, crazy stories and gameplay. Honestly, we haven’t achieved half of the potential in terms of the products that we make.”</p>
<p>In the meantime, Remedy Entertainment is currently working on <em>Control Resonant</em>, which is slated for release across PC, PS5, and Xbox Series X/S on September 24th. Check out its <a href="https://gamingbolt.com/control-resonant-gameplay-showcases-the-deserter-a-towering-magma-spitting-boss">latest gameplay trailer</a>.</p>
<p><strong><em>Alan Wake 2</em> August 16th update patch notes:</strong></p>
<p><em><strong>Improvements and additions</strong></em></p>
<ul>
<li><em>[PC] Added support for FSR 4. FSR 4 is automatically enabled on supported GPUs when FSR Super Resolution is selected.</em></li>
<li><em>[PC] Added support for FSR Frame Generation. The option is available in the graphics settings on supported GPUs.</em></li>
<li><em>[PC] Opacity Micromaps and Shader Execution Reordering now use the Agility SDK, allowing support across multiple GPU vendors.</em></li>
<li><em>Fixed lingering audio synchronization issues during cinematics on all platforms.</em></li>
</ul>
<p><em><strong>Fixes</strong></em></p>
<ul>
<li><em>Fixed an issue where the Crossbow Cult Stash could block access to the Lighthouse in New Game Plus.</em></li>
<li><em>Fixed a potential crash when using Quick Slots under specific circumstances.</em></li>
<li><em>Other minor fixes and improvements</em></li>
</ul>
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		<title>Alan Wake 2 Has Sold Over 3 Million Units</title>
		<link>https://gamingbolt.com/alan-wake-2-has-sold-over-3-million-units</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 11:18:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650255</guid>

					<description><![CDATA[The critically acclaimed 2023 survival horror continues to sell at an "expected pace" alongside other titles in the franchise, per Remedy.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Aside from offering <a href="https://gamingbolt.com/control-resonant-tops-1-5-million-wishlists-pre-orders-tracking-well-against-comparable-titles">promising details on <em>Control Resonant</em></a> ahead of its September launch, Remedy Entertainment <a href="https://storage.googleapis.com/inderes-widgets-prod-assets/remedy/attachments/d9d408ef-5549-44b3-b384-7ac084760344/remedy-h1-2026-half-year-financial-report.pdf" target="_blank" rel="noreferrer noopener">provided an update</a> on <em>Alan Wake 2&#8217;s</em> sales numbers. In the second quarter of this year, it sold over three million copies at an &#8220;expected pace.&#8221; The other titles in the franchise, including <em>Alan Wake Remastered</em>, also sold at a normal rate.</p>



<p class="wp-block-paragraph">While sales for the sequel may not seem very high (it launched in late 2023), <em>Alan Wake 2</em> is actually Remedy&#8217;s fastest-selling title, <a href="https://gamingbolt.com/alan-wake-2-is-remedys-fastest-selling-game-with-1-3-million-units-sold">crossing 1.3 million by February 2024</a>. It eventually <a href="https://gamingbolt.com/alan-wake-2-sells-over-2-million-units-recoups-development-and-marketing-costs">sold over two million in February 2025</a>, and recouped all development and marketing costs in the process. At this point, everything else is royalties, especially with the lack of &#8220;platform deal accruals.&#8221;</p>



<p class="wp-block-paragraph"><em>Alan Wake 2</em> is available for Xbox Series X/S, PS5, and PC. It debuted to exceptional critical acclaim and even won our Game of the Year award for 2023. It&#8217;s received two paid expansions, <em>Night Springs</em> and <em>The Lake House</em>, since release, the latter teasing the events of <em>Control Resonant</em>.</p>



<p class="wp-block-paragraph">Remedy is currently focused on the latter, which launches on September 24th and has already passed 1.5 million wishlists. Pre-orders are also performing quite well, at least on PlayStation, and marketing momentum continues. Check out the latest gameplay <a href="https://gamingbolt.com/control-resonants-metro-fault-featuring-trains-running-in-every-direction-shines-in-new-gameplay">here</a> or learn more about <a href="https://gamingbolt.com/control-resonant-is-around-30-hours-for-the-core-experience-50-hours-for-completionists">the overall playtime</a> (which blows the original out of the water).</p>
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		<title>Control, Alan Wake &#8220;Should Have Sold More&#8221;, Says Remedy Entertainment&#8217;s New CEO</title>
		<link>https://gamingbolt.com/control-alan-wake-should-have-sold-more-says-remedy-entertainments-new-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 26 May 2026 15:24:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644676</guid>

					<description><![CDATA[Jean-Charles Gaudechon also spoke about generative AI, and how it can't be used to make games as creative as Alan Wake 2.]]></description>
										<content:encoded><![CDATA[<p>Remedy Entertainment is known for its strange games that sometimes don&#8217;t sell too well. The studio&#8217;s new CEO, former EA executive Jean-Charles Gaudechon, spoke about the company&#8217;s various projects in an <a href="https://www.thegamebusiness.com/p/we-interview-remedys-new-ceo-alan" target="_blank" rel="noopener">interview with The Game Business</a> and discussed his plans to ensure that the studio sells more of its games going forward.</p>
<p>Discussing his previous tenure at Electronic Arts, Gaudechon spoke about understanding the fear that fans of Remedy&#8217;s works may have about whether this will end up turning the studio into something like EA. However, he said that his appointment as the studio&#8217;s new CEO happened because he knows &#8220;exactly what Remedy is,&#8221; and how the studio needs to be supported.</p>
<p>“There’s been a lot [of talk] about EA,” Gaudechon said. “What does it mean to have someone that has been spent time at EA? And I completely understand the fear of, ‘is he going to bring methods that work for a massive company and crush the soul of a studio like Remedy?’</p>
<p>“But I think I got chosen because I know exactly what Remedy is. And what needs to be protected, needs to be supported and needs to be grown. Remedy is one-of-a-kind. It’s a studio that has amazing creative drive. It’s a studio that also has been messy here or there, and that’s the beauty of the type of games that were made and how. What I hope I can bring to Remedy is vision on where the company could go and where we could make some improvements.”</p>
<p>“Who am I to change the DNA of a 30-year successful game studio?”</p>
<p>He spoke about the love and respect that Remedy has already garnered from its fans thanks to games like <em>Alan Wake 2</em> and <em>Control</em>, and recounted getting messages from his friends telling him, &#8220;We love Remedy so much. Don&#8217;t f*** it up.&#8221;</p>
<p>&#8220;That shows you how much people love Remedy,&#8221; he said.</p>
<p>“Remedy is already one of the biggest game authors, with very strong signature products,” he continued. “Now, after seeing it from the inside, there’s so much more we can give in terms of super-strong authored, creative, crazy stories and gameplay. Honestly, we haven’t achieved half of the potential in terms of the products that we make.”</p>
<p>As for his plans for the studio, he wants to continue on the path that had already been set by Remedy Entertainment before his appointment as CEO. This means looking at how the various IPs owned by the studios can be turned into franchises.</p>
<p>“[Our deal with] Annapurna goes into making our games, our franchises shine further and reach an audience that doesn’t exist today,&#8221; he explained. &#8220;It’s a pity, I think <em>Alan Wake</em> should have sold more. <em>Control</em> should have sold more. To me, that’s one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they’re incredible. And cross-media is going to help us do that.”</p>
<p>Gaudechon also spoke about one of the biggest elephants in the room when it comes to discussing the gaming industry&#8217;s future &#8211; the use of generative AI. He noted that, while the studio is being &#8220;extremely cautious and not embracing AI clearly,&#8221; he sees the potential for AI tools to be useful in earlier stages of development and prototyping. While there won&#8217;t be a top-down mandate to force the use of AI tools, he also won&#8217;t block any of the developers from using AI where they think it might help.</p>
<p>“My stance is that AI is not going to make things cheaper, and it’s not going to make things cheaper for a pretty long time,&#8221; he said. &#8220;People thinking, ‘Oh, we can now make games cheaper with this’, I have big question marks around that. And what types of games, by the way? I said this during the earnings call, good luck trying to do <em>Alan Wake 2</em> with AI. Try to use Genie and do that, and we’ll see where you land.&#8221;</p>
<p>“But we’ve always been an R&amp;D studio. It’s always dabbling with tech stuff. So, I’m not going to block people from doing so. But we’re going to be extremely cautious on that, never getting anywhere close to creative and anywhere close to user-facing.”</p>
<p>Remedy is currently working on <a href="https://gamingbolt.com/control-resonant-team-wants-to-fully-commit-to-rpg-elements-were-gonna-kind-of-embrace-that"><em>Control Resonant</em></a>, which will come to PC, PS5, and Xbox Series X/S. There has been no announcement of a release date yet.</p>
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		<title>Phasmophobia Adds a Surprise Alan Wake 2 Crossover Event Starting Today</title>
		<link>https://gamingbolt.com/phasmophobia-adds-a-surprise-alan-wake-2-crossover-event-starting-today</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 13 May 2026 04:54:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Kinetic Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643631</guid>

					<description><![CDATA[It seems like Alan Wake's creations have finally found a place where they can fit in naturally (aside from the Dark Place).]]></description>
										<content:encoded><![CDATA[<p>As <em>Phasmophobia </em>prepares to leave Early Access <a href="https://gamingbolt.com/phasmophobia-will-exit-early-access-in-2026-after-the-horror-2-0-update">sometime this year</a>, it looks like Kinetic Games is testing the limits of what it can do in the meantime. The studio has announced a crossover with none other than Remedy&#8217;s <em>Alan Wake 2.</em></p>
<p>You&#8217;re going to be searching for pages from Alan&#8217;s writings across four new familiars that fans out there are sure to recognize. Of course, you&#8217;ll likely run into complications, and will probably have to steel your nerves if you wish to come out of it all in one piece. That&#8217;s not to mention all the terrifying moments between your first contact with a ghost and the moment you either escape or prevail against it.</p>
<p>Combine that with <em>Alan Wake 2&#8217;s</em> bizarre worlds, and you&#8217;ve got yourself a recipe for a limited-time event that we&#8217;re eager to check out as soon as we&#8217;re done telling you about it. The update&#8217;s live now, and is available until June 2nd. It came with a trailer that should give you a solid idea of what to expect, although we&#8217;d warn you that things can go wrong quite quickly in <em>Phasmophobia</em>, a facet of the experience that we really liked in our <a href="https://gamingbolt.com/phasmophobia-early-access-review-ps5-ghost-stories">review</a>.</p>
<p><iframe title="Phasmophobia by Alan Wake - Release Trailer" width="500" height="281" src="https://www.youtube.com/embed/C900PpTX_Ew?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Silent Hill 2 Remake, Final Fantasy 7 Rebirth, Nioh 3 and More Confirmed to Support Upgraded PSSR</title>
		<link>https://gamingbolt.com/silent-hill-2-remake-final-fantasy-7-rebirth-nioh-3-and-more-confirmed-to-support-upgraded-pssr</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 16:53:39 +0000</pubDate>
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		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
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		<category><![CDATA[konami]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639306</guid>

					<description><![CDATA[The update rolls out in phases starting today for PS5 Pro owners and promises improved image quality for select big-name titles.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As promised, Sony has <a href="https://blog.playstation.com/2026/03/16/upgraded-pssr-rolling-out-to-silent-hill-f-monster-hunter-wilds-final-fantasy-vii-rebirth-crimson-desert-and-more/" target="_blank" rel="noreferrer noopener">revealed</a> more details on which games will support Upgraded PSSR, as its update begins its phase-wide roll-out today at 10 PM PT for PS5 Pro owners. While we already know about <em>Control Ultimate Edition</em> and <em>Alan Wake 2</em>, <em>Silent Hill 2 Remake, Silent Hill f, Final Fantasy 7 Rebirth, Nioh 3, Dragon Age: The Veilguard</em> and <em>Senua&#8217;s Saga: Hellblade 2</em> are also joining the party.</p>



<p class="wp-block-paragraph">“With the latest PSSR update, <em>Silent Hill f</em> now delivers an even smoother gameplay experience than before,&#8221; said Konami&#8217;s production team. &#8220;Fine details – from swaying blades of grass to shadows cast across the ground – are rendered with greater clarity, deepening immersion in the fog-shrouded Japan of the 1960s.&#8221; A short new trailer highlights the difference between the current PSSR and its upgraded version with the latter pretty much eliminating any flickering.</p>



<p class="wp-block-paragraph">Ninja Theory head, Dom Matthews, noted the team&#8217;s excitement to collaborate with Sony while also being impressed by &#8220;the quality of particle effects with this latest update, helping to bring key gameplay moments to life through enhanced visuals.&#8221; Remedy&#8217;s graphical technical director, Tatu Aalto, also noted how the improved image upscaling resulted in &#8220;efficient stochastic sampling without sacrificing image stability&#8221; and how it &#8220;responds quickly to visibility changes in games, keeping motion clear while improving temporal stability.&#8221; The result is even &#8220;better, more stable image quality&#8221; in <em>Control</em> and <em>Alan Wake 2</em>.</p>



<p class="wp-block-paragraph">Those worried that <em>Final Fantasy 7 Rebirth</em> on consoles would never fully depict the beauty of its characters&#8217; hairstyles should also rejoice. Director Naoki Hamaguchi notes how &#8220;fine details such as character’s hair are naturally restored.&#8221; Of course, &#8220;less flickering and afterimage feeling&#8221; is also a bonus. You can also expect sharper edges for wildlife scenery in <em>Nioh 3</em>, whether it&#8217;s foliage or various flowers.</p>



<p class="wp-block-paragraph">And while Capcom didn&#8217;t provide any additional comments on the technology, it will be available for <em>Monster Hunter Wilds</em> and <em>Dragon&#8217;s Dogma 2</em>. <em>Resident Evil Requiem</em> was <a href="https://gamingbolt.com/pssr-upgrade-announced-for-release-in-coming-weeks-available-now-in-resident-evil-requiem" data-type="post" data-id="638121">the first title that leveraged Upgraded PSSR</a>, and the results have been quite stunning thus far. Stay tuned for more details on other titles that will implement it in the coming weeks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="PS VIDEO 7169 PS5 Pro PSSR Comparison Hsplit Cam1 ESRB v1 1" width="500" height="281" src="https://www.youtube.com/embed/eKufP1vEw4Q?start=1&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Control Ultimate Edition and Alan Wake 2 Will Support Upgraded PSSR on PS5 Pro</title>
		<link>https://gamingbolt.com/control-ultimate-edition-and-alan-wake-2-will-support-upgraded-pssr-on-ps5-pro</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 14:41:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Control Ultimate Edition]]></category>
		<category><![CDATA[Epic Games]]></category>
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		<category><![CDATA[ps5 pro]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639165</guid>

					<description><![CDATA[PS5 Pro players who enable the feature will see "noticeable improvements in image stability and clarity of motion" per Remedy.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Control Resonant</em> is Remedy&#8217;s next big thing, but it continues to support its predecessors, namely <em>Control Ultimate Edition</em> and <em>Alan Wake 2</em>. After adding PS5 Pro support for both titles, the developer confirmed that they&#8217;ll benefit from the recently released <a href="https://gamingbolt.com/pssr-upgrade-announced-for-release-in-coming-weeks-available-now-in-resident-evil-requiem" data-type="post" data-id="638121">Upgraded PlayStation Spectral Super Resolution (PSSR)</a>.</p>



<p class="wp-block-paragraph">Available earlier this month, the upgraded upscaler offered even higher image quality for supporting games, starting with Capcom&#8217;s <em>Resident Evil Requiem</em>. You can expect the same for <em>Control Ultimate Edition</em> and <em>Alan Wake 2</em>, with Remedy promising &#8220;noticeable improvements in image stability and clarity of motion.&#8221;</p>



<p class="wp-block-paragraph">Which is interesting because when it first implemented PSSR for <em>Alan Wake 2</em>, it received no shortage of criticism. Of course, Remedy worked to improve on this, <a href="https://gamingbolt.com/alan-wake-2s-ps5-pro-update-will-add-ray-traced-reflections-in-performance-mode-fidelity-improvements-in-quality-mode">adding ray-traced reflections in Quality Mode</a> and an improved resolution in Performance Mode. It also eventually provided <a href="https://gamingbolt.com/alan-wake-2-update-adds-option-to-turn-off-pssr-on-ps5-pro">the option to turn off PSSR</a>.</p>



<p class="wp-block-paragraph">Upgraded PSSR must be enabled separately as well, so those who don&#8217;t like it can continue to enjoy both titles in their current PS5 Pro iterations. When these will be available is unknown, but Remedy says &#8220;soon.&#8221;</p>



<p class="wp-block-paragraph">Of course, with its older titles embracing the same, it seems a given that <em>Control Resonant</em> will follow. It was <a href="https://gamingbolt.com/control-resonant-will-support-path-tracing-rtx-mega-geometry-and-dlss-4-5-at-launch" data-type="post" data-id="639007">recently confirmed</a> to feature Path Tracing and RTX Mega Geometry on PC at launch later this year, so stay tuned for updates.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:4nci4ly3xu3nau7hzr373bte/app.bsky.feed.post/3mgx3axqfxc2a" data-bluesky-cid="bafyreifux7suoci3j4r3wxkxiuoieuxn5tuvoupbm2olprwx37qjmvwziq"><p>CONTROL Ultimate Edition and Alan Wake 2 will support new PSSR.The more advanced PSSR will soon be available for all on PlayStation 5 Pro, bringing noticeable improvements in image stability and clarity of motion.Explore the Oldest House and Bright Falls with a new level of visual fidelity.</p>&mdash; <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte?ref_src=embed">Remedy Entertainment (@remedygames.com)</a> <a href="https://bsky.app/profile/did:plc:4nci4ly3xu3nau7hzr373bte/post/3mgx3axqfxc2a?ref_src=embed">2026-03-13T14:01:20.929866218Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>Alan Wake 2 Wouldn&#8217;t Exist Without Epic Games Deal, Says Remedy</title>
		<link>https://gamingbolt.com/alan-wake-2-developer-says-game-would-not-exist-without-deal-with-epic-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 15:34:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635469</guid>

					<description><![CDATA[Remedy Entertainment noted that, regardless of whether or not Alan Wake 2 is on Steam, Epic Games has been "an excellent partner."]]></description>
										<content:encoded><![CDATA[<p>While <em>Alan Wake 2</em> has been among the best games to have come out in the last few years, its PC release has undoubtedly been its poorest performer thanks to it exclusively being available on the Epic Games Store. Despite this, however, developer Remedy Entertainment has noted in a social media post that the horror title wouldn’t exist if it weren’t for the deal signed with Epic Games.</p>
<p>The latest in a series of older posts discussing the Epic Games Store and Steam by, among other people, Epic CEO Tim Sweeney, New Blood Interactive CEO Dave Oshry, and Larian&#8217;s director of publishing Michael Douse, Remedy has referred to Epic as being &#8220;an excellent partner&#8221; regardless of the game being unavailable on Steam.</p>
<p>&#8220;There would be no <em>Alan Wake 2</em> without Epic Publishing. The publishing deal with Epic was very fair to Remedy. While these complex deals can often take even a year to reach their conclusion, and may not always be fair to the developer, this one was. And it only took months to get done. Epic Games was, and is, an excellent partner to us. Steam or no Steam,&#8221; wrote the studio.</p>
<p>As for the longer discussion taking place, it all started when Oshry revealed that games published by New Blood Interactive have been seeing spikes in sales figures after they were given away for free on Epic Games Store. He noted that sales went up by as much as 200 percent during these events. Sweeney acknowledged this, noting that &#8220;on some transactions, Epic wins. On more, Steam wins. But one thing is constant on every transaction: gamers and developers win by having more options and better deals.&#8221;</p>
<p>In further posts, Sweeney went into how Epic Games Store is roughly 55-60 percent the size of Steam in terms of monthly active users, and the company focuses on reinvesting its revenue to work with more developers. Alongside this, he also threw in a dig at Valve president Gabe Newell&#8217;s yacht purchase.</p>
<p>&#8220;The more telling number is monthly active users, where Epic Games Store is 55%-60% the size of Steam. We heavily reinvest back into engaging users through the Free Games Program, putting our revenue back to work for developers in a way that those yachts and diamond teeth don’t,&#8221; he wrote.</p>
<p>Responding to this, Douse offered his own two cents, noting that despite Epic having a large hand in funding the development of <em>Alan Wake 2</em>, the company did little to help Remedy&#8217;s own financial issues in light of <em>Alan Wake 2</em> not coming to Steam.</p>
<p>&#8220;I understand Epic entirely funded <em>Alan Wake 2</em> but this altruistic pro-developer talk doesn&#8217;t sit well when Remedy seemingly went into financial crisis because they couldn&#8217;t tap Steam for <em>AW2</em> sales suffering potentially hundreds of millions in lost revenue,&#8221; he wrote.</p>
<p>&#8220;Ultimately the viability of the store sits on their ability to convert hundreds of millions of Fortnite players into mid-hardcore premium gamers, and I don&#8217;t see the Fortnite brand attempting to do that,&#8221; his posts continued.</p>
<p><em>Alan Wake 2</em> was released on PC, PS5 and Xbox Series X/S in 2023. For more details, <a href="https://gamingbolt.com/alan-wake-2-review-can-you-survive-this-nightmare">check out our review</a>.</p>


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https://twitter.com/remedygames/status/2014375181507047630
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Epic and Steam compete for each customer and each sale. On some transactions, Epic wins. On more, Steam wins. But one thing is constant on every transaction: gamers and developers win by having more options and better deals. <a href="https://t.co/RzU0twrmbr">https://t.co/RzU0twrmbr</a></p>&mdash; Tim Sweeney (@TimSweeneyEpic) <a href="https://twitter.com/TimSweeneyEpic/status/2013717881431769340?ref_src=twsrc%5Etfw">January 20, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">The more telling number is monthly active users, where Epic Games Store is 55%-60% the size of Steam. We heavily reinvest back into engaging users through the Free Games Program, putting our revenue back to work for developers in a way that those yachts and diamond teeth don’t.</p>&mdash; Tim Sweeney (@TimSweeneyEpic) <a href="https://twitter.com/TimSweeneyEpic/status/2013717887077265773?ref_src=twsrc%5Etfw">January 20, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I understand Epic entirely funded Alan Wake 2 but this altruistic pro-developer talk doesn&#39;t sit well when Remedy seemingly went into financial crisis because they couldn&#39;t tap Steam for AW2 sales suffering potentially hundreds of millions in lost revenue. <a href="https://t.co/ylTCFsXIOO">https://t.co/ylTCFsXIOO</a></p>&mdash; Very AFK (@Cromwelp) <a href="https://twitter.com/Cromwelp/status/2013963017197691329?ref_src=twsrc%5Etfw">January 21, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">&quot;YeS buT TheY signed thE dEaL&quot; spongebob ass reply</p>&mdash; Very AFK (@Cromwelp) <a href="https://twitter.com/Cromwelp/status/2014033436923617757?ref_src=twsrc%5Etfw">January 21, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>15 Single-Player Games That Defined the Last Five Years</title>
		<link>https://gamingbolt.com/15-single-player-games-that-defined-the-last-five-years</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 11:54:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Astro bot]]></category>
		<category><![CDATA[baldurs gate 3]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[Blue Prince]]></category>
		<category><![CDATA[Clair Obscur: Expedition 33]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Donkey Kong Bananza]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[marvels spider-man 2]]></category>
		<category><![CDATA[Resident Evil: Village]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[The Legend of Zelda: Tears of the Kingdom]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632975</guid>

					<description><![CDATA[With this feature, we’ll be taking a look at some of the best games from the last five years, from action-adventures to RPGs and more.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">D</span>espite plenty of setbacks, the last five years have been nothing short of incredible for the medium of gaming.  As live-service trends and multiplayer dominance continue to shape the industry, so many developers across the world have doubled down on creating worlds that are worth exploring at your own pace and experiences that stay with you long after the credits roll. </span></p>
<p><span style="font-weight: 400;">From grand open-world adventures and haunting psychological thrillers to emotionally layered narrative journeys and tightly crafted action, these games prove that single player games are thriving. These are the games that immerse us, challenge us, surprise us, and remind us why we fell in love with gaming in the first place. With this feature, we are running down 15 of the greatest single-player experiences from 2021 to 2025.</span></p>
<p><b>Clair Obscur Expedition (2025)</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-618562" src="https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-scaled.jpg" alt="Clair Obscur Expedition 33 - Maelle" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/Clair-Obscur-Expedition-33-Maelle-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>Clair Obscur: Expedition</em> transports players into a dreamlike world where reality is painted, reshaped, and wiped clean every year by a mysterious celestial artist. It’s combat system blends turn-based mechanics with real-time inputs, which helps it stand out from the crowd. Every encounter feels like a stage performance of sorts, and its unique setting wraps everything in a surreal, painterly aesthetic. <em>Expedition</em> succeeds because it fully commits to its artistic identity; story, visuals, and music all speak the same emotional language. </span></p>
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		<title>These 15 PS5 Games Make The Best Use of the DualSense Controller</title>
		<link>https://gamingbolt.com/these-15-ps5-games-make-the-best-use-of-the-dualsense-controller</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 05 Dec 2025 13:58:18 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Astro bot]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[Dead Space Remake]]></category>
		<category><![CDATA[Death Stranding 2 - On the Beach]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[DualSense]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Ghost of Yōtei]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Stalker 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Stray]]></category>
		<category><![CDATA[The Last of US Part I]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632842</guid>

					<description><![CDATA[Sony's offering is a fancy piece of tech, but are developers making the best use of its expansive feature set? Well, some of them are, at least.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>longside the PS5, which brought a serious upgrade to PlayStation&#8217;s ability to run great games, came the DualSense, which aimed to change how we interacted with them, making the entire thing a kind of two-way street.</p>
<p><iframe loading="lazy" title="15 PS5 Games That Prove DualSense Is Still Untouchable" width="500" height="281" src="https://www.youtube.com/embed/o1BBlVNWZ_E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Its haptics were designed for immersion, being able to simulate a range of different surfaces. weapons, and other effects, while its triggers would adapt to what was in your hands on-screen, making for a controller that feels like it&#8217;s a part of the game along with you. The touchpad and speaker made a very welcome return from the PS4, too. However, not all games make use of the DualSense&#8217;s immersive capability.</p>
<p>And yet, others do, with some very nice results. If you&#8217;re looking to find a few titles that do the DualSense justice, we&#8217;ve got a few great ones for you. Let&#8217;s get started.</p>
<h2>1. Ghost of Yotei</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628492" src="https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1024x576.jpg" alt="ghost of yotei photo mode" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/09/ghost-of-yotei-photo-mode-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As a PS5 exclusive, Atsu&#8217;s revenge-fueled rampage across Ezo was bound to make use of the DualSense in some form. The guiding wind was already mapped to the touchpad, as were a couple of key functions. But having players swipe across the touchpad to navigate their shamisens, or actually move and tilt their controllers to cook over a campfire, were fantastic touches that brought a layer of realism to the open-world and its activities.</p>
<p>Even building a campfire was cleverly implemented here. While we would have liked the haptics and adaptive triggers to really come alive during the game&#8217;s combat, they do a decent job overall. This one&#8217;s a great choice if you&#8217;d like your DualSense to really come along with you for the ride.</p>
<h2>2. Astro Bot</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611637" src="https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-1024x576.jpg" alt="Astro Bot - Tick-Tock Shock" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Astro-Bot-Tick-Tock-Shock-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Team Asobi&#8217;s platformer was so rooted in PlayStation history and put so much into the DualSense that there&#8217;s an Astro Bot-themed one all on its own. The haptics made surfaces like sand and metal come alive, the motor&#8217;s intensity pulsing ever so differently and giving a distinct feel to each one.</p>
<p>There were even different trigger responses on various power-ups. Suction devices made the triggers actually push against your fingers, simulating a device that was slowly filling up. The boxing gloves made them click satisfactorily in place, making it feel like you were landing punches yourself. We could go on, but you get the idea. This love letter to PlayStation is a logical choice for those of you who want to enjoy everything the DualSense has to offer.</p>
<h2>3. Gran Turismo 7</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615351" src="https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-1024x576.jpg" alt="gran turismo 7 update 1.57" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/gran-turismo-7-update-1.57.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As a racing sim that takes itself quite seriously, it only makes sense, then, that <em>Gran Turismo 7</em> made use of every tool in its arsenal to improve player experience. If you&#8217;re thinking that it&#8217;s good news for PS5 players thanks to the DualSense, you already know what to expect.</p>
<p>But it&#8217;s hard to describe how each car&#8217;s engine brings a subtle, yet obvious shift in the haptic feedback you get, while bumps in the road or changes to your tire&#8217;s grip come right back to you as you attempt harder turns. The adaptive triggers do well to shift the weight of your brake pedals between cars, and even simulate ABS-assisted braking. It&#8217;s a long list, but definitely worth discovering for its visuals and authentic gameplay alongside its DualSense integration.</p>
<h2>4. STALKER 2: Heart of Chornobyl</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-449798" src="https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1-1024x576.jpg" alt="New-STALKER-2-screenshots-July-2020-1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/07/New-STALKER-2-screenshots-July-2020-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The PS5 version of GSC&#8217;s long-awaited addition to the <em>STALKER</em> franchise does interesting things with the DualSense. For starters, the developers have discussed their use of the adaptive triggers at length, highlighting how the weapon enthusiasts on the team ensured that each gun&#8217;s heft and distinct features were translated well into the triggers.</p>
<p>All of the game&#8217;s radio chatter is routed through the DualSense&#8217;s speaker, while the haptics have been trained to simulate a variety of different, varied surfaces across The Zone&#8217;s many biomes. In a game that&#8217;s as immersive as <em>STALKER 2</em>, the PS5 version is the one to beat, and the DualSense is a major part of that distinction.</p>
<h2>5. Marvel&#8217;s Spider-Man 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-579659" src="https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-1024x576.jpg" alt="marvel's spider-man 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/02/marvels-spider-man-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As if bringing Peter Parker and Miles Morales together as dual protagonists wasn&#8217;t enough, Insomniac decided to make the DualSense feel alive in your hands as you zipped around the city, a ray-traced reflection of Spidey coming back at you to remind you that this one was a next-gen game at the time.</p>
<p>Of course, the DualSense played its part, its haptics simulating the feel of the wind on your web wings, or the adaptive triggers suitably seizing up as Spidey gathered the initial burst of force he needed for his next launch. Personally, the first time trying to glide along on water was among the best ways to feel the controller&#8217;s haptics at work. This one&#8217;s definitely worth checking out on the whole and as a showcase for the DualSense.</p>
<h2>6. Horizon Forbidden West</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-582517" src="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-1024x576.jpg" alt="horizon forbidden west pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/03/horizon-forbidden-west-pc-image-2-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Another great PS5 exclusive, this one is another great use case for the DualSense&#8217;s unique feature set. For starters, the controller&#8217;s integration into the gameplay loop is done so subtly, you might barely notice it&#8217;s there at the outset. But you&#8217;re soon going to be looking for ways to fire up the haptics by your in-game actions, and that&#8217;s where the fun begins.</p>
<p>You begin to notice the ever-so-slight vibrations of the blades of long grass you use to remain unseen, or the way a fall from a high place makes the controller tell you quite directly that it was a bad idea. It&#8217;s in the way that different strokes in the water as you swim evoke different responses from your controller, even as the triggers make each weapon feel distinctly different. This is one that you have to check out for yourself, and it&#8217;s a great game, too.</p>
<h2>7. Death Stranding 2: On The Beach</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-618895" src="https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-1024x576.jpg" alt="Death Stranding 2 On the Beach_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/Death-Stranding-2-On-the-Beach_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Hideo Kojima&#8217;s 2025 masterpiece needs no introduction, but Sam Porter&#8217;s latest adventure does bring some interesting, DualSense-focused touches to the table. It essentially made the controller feel like an extension of Sam and the player, with every texture the character stepped across making the controller come alive just a bit differently in our hands.</p>
<p>The triggers made us feel the weight of his cargo when he handled it, even as every drop of rain from a Timefall occurring around us gave a sense of foreboding, thanks to the DualSense making us uncomfortably aware that time was of the essence. It&#8217;s brilliant stuff, and perhaps an indicator of even better things to come for the controller in the near and distant future.</p>
<h2>8. The Last of Us Part I</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-520687" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2-1536x865.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-Part-1-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This remake of Naughty Dog&#8217;s original 2013 classic did very well to make good use of the Dualsense to elevate an experience that was so familiar it ran the risk of feeling dated. Guns and Ellie&#8217;s bow are suitably different in your hands thanks to the triggers, while the haptics add to the tension you feel when you&#8217;re navigating the environments that cause it.</p>
<p>They&#8217;re also a part of some of the story&#8217;s most important moments, bringing a subtle yet fresh touch to those scenes in a way that wasn&#8217;t possible at the time of the game&#8217;s development. If you&#8217;re a fan and would like to experience the original adventure in a fresh new way, the DualSense is going to help with that.</p>
<h2>9. Dead Space Remake</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-531518" src="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-1024x576.jpg" alt="dead space remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-3-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Returning to the USG Ishimura with a DualSense in our hands made for an interesting time when we tried this one out. The plasma rifle suddenly felt all the more satisfying to use, the haptic feedback from each shot working well with the visuals of a terrifying enemy being put down in front of you.</p>
<p>Every step with your magnetic boots is sent back to you via the haptics, while the triggers do well to make each weapon feel distinct enough that you might even tell them apart with your eyes closed once you spend enough time with them. If you have the stomach for some scares, give this one a go.</p>
<h2>10. Final Fantasy 7 Rebirth</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606581" src="https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-1024x576.jpg" alt="Final Fantasy 7 Rebirth PC" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/Final-Fantasy-7-Rebirth-PC-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Cloud Strife&#8217;s revamped tangle with Shinra in this continuation of the story from Remake came with excellent implementations of the DualSense&#8217;s haptics and triggers. They did well to add the usual immersive layers we&#8217;ve come to expect to the game&#8217;s combat and exploration, but they were also neatly tied into the story and a few minigames, too.</p>
<p><em>Rebirth</em> is a great example of how the DualSense could be woven into a game&#8217;s narrative cutscenes as well, while also being a part of more than just combat and a way to simulate the texture of the ground under a player&#8217;s feet. This one&#8217;s a no-brainer on the controller front, and you&#8217;re likely going to enjoy it on its own merits as well.</p>
<h2>11. Alan Wake 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-570295" src="https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-1024x576.jpg" alt="Alan Wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/11/Alan-Wake-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This one&#8217;s probably our favorite one of the lot. There&#8217;s a case to be made for combining a controller like the DualSense and a game that&#8217;s as atmospheric as this one. While the visuals could take a while to praise considering how great they look on a PS5, having the DualSense add-on to that immersion is a great way to enjoy an experience that&#8217;s already among the finest ones you can find.</p>
<p>From the way the rain patters down around you while the controller gently vibrates to make you feel like a few drops caught you instead, to how a shotgun and crossbow feel castly different thanks to the triggers working very well to make that so, this is a game you&#8217;re going to find excuses to replay once you finish it for the first time.</p>
<h2>12. Black Myth Wukong</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606006" src="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg" alt="black myth wukong hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You&#8217;re going to appreciate the DualSense&#8217;s role in this one right off the bat. Fighting the several bosses throughout the game brings the controller alive, with each blow you fend off, making it rumble in your hands. But <em>Wukong</em> also weaves in other subtle touches to its gameplay loop that make it worthwhile to play on a PS5 (or a PC with a DualSense if that&#8217;s your thing).</p>
<p>From resistance to your staff to the build-up of spells, the adaptive triggers are always looking for ways to differentiate your gear, while the haptics do a great job of simulating different occurrences and, of course, making combat come to life. Tracing the steps of the protagonist is certainly a task worthy of the DualSense.</p>
<h2>13. Deathloop</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-530654" src="https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-1024x576.jpg" alt="Deathloop - HALPS Prototype" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/Deathloop-HALPS-Prototype.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Deathloop</em> is a solid example of the DualSense being used effectively across the board in a video game. The haptics are woven into your exploration loop, effectively making each surface you walk across feel as it should in the real world, while the triggers differentiate your weapons very well indeed.</p>
<p>But integrating the haptics into cutscenes made for an experience that was all the more engaging as a result, adding weight to the moments where the developers wanted it. Take the DualSense along to Blackreef, and you&#8217;re not going to be disappointed.</p>
<h2>14. Stray</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-524598" src="https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-1024x576.jpg" alt="stray" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/07/stray-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We can&#8217;t help but feel like this one was made for the DualSense and not the other way around. The controller feels like such an important part of this surreal adventure, coming alive with every purr your feline protagonist makes. The triggers make you appreciate why cats like to scratch things so much.</p>
<p>Our favorite use of the controller was at resting points, where watching your kitty cat take a well-served nap comes with the bonus of having the controller mimic its breathing in a way that&#8217;s as satisfying as it is adorable. This is one of the more innovative uses of the DualSense on our list, and perhaps a very innovative experience on its own.</p>
<h2>15. Baldur’s Gate 3</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-567551" src="https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-1024x576.jpg" alt="Baldur's Gate 3_10" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/10/Baldurs-Gate-3_10.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Larian did well to translate its UI over from a keyboard and mouse to a controller, its radial menus offering players a lot of options as they navigated the many mysteries and adventures of Faerun in this very memorable take on <em>Dungeons &amp; Dragons</em>.</p>
<p>The triggers did well to bring that shift to life, with varying amounts of pressure controlling the behavior of radial menus in the game. The light bar on the DualSense switches colors depending on the spell you&#8217;re casting, while the haptics rumble away at the appropriate times to make things interesting. It&#8217;s surely worth a shot, especially with official modding support from Larian for the PS5 thrown into the mix.</p>
<p>And that&#8217;s a wrap on games that are best enjoyed on the PS5, thanks to how the DualSense makes them even better. Here&#8217;s to many more on the horizon.</p>
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		<title>20 Games That Show Off Xbox Series X’s Incredible Graphics [2025]</title>
		<link>https://gamingbolt.com/20-games-that-show-off-xbox-series-xs-incredible-graphics-2025</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 02 Nov 2025 11:52:16 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Dying Light: The Beast]]></category>
		<category><![CDATA[f1 25]]></category>
		<category><![CDATA[Forza Motorsport]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[HELL is US]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Little Nightmares 3]]></category>
		<category><![CDATA[Mafia: The Old Country]]></category>
		<category><![CDATA[Psychonauts 2]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[the outer worlds 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630079</guid>

					<description><![CDATA[The Xbox Series X is home to plenty of games that look absolutely striking, and this feature goes over 20 such games in no particular order.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">M</span>icrosoft positioned Xbox Series X as the most powerful console of this generation, and those claims were made on the back of a 12 TFLOPs GPU and a strong multi-core CPU. Not all games make the best use of the console’s horsepower but there are several games that do and bring to life some really beautiful worlds. This list goes over 20 such games that look the best on this platform in no particular order.</span></p>
<p><b>Gears 5</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-603103" src="https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01.jpg" alt="gears 5 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/11/gears-5-01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The <em>Gears</em> series was always at the forefront of modern rendering techniques, and Gears 5 is obviously no different in that regard. Released in 2019, <em>Gears 5</em> continues to impress with its gorgeous level of detail present in every aspect of the presentation, including but not limited to the environment, characters, and the sheer spectacle of the firefights on offer.</span></p>
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