Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch

After employing the tech in Alan Wake 2, Remedy is once again employing RTX Mega Geometry to quickly create ray tracing structures.

Posted By | On 11th, Mar. 2026

Control Resonant

Remedy Entertainment is known for its stunning art direction and fidelity, as seen in Alan Wake 2 and Control, and the upcoming Control Resonant is no exception. However, it’s taking advantage of Path Tracing (which means ray-traced reflections, lighting, shadows, and more) and DLSS 4.5 Dynamic Multi Frame Generation when it launches.

A new trailer, available courtesy of Nvidia, highlights the sheer detail delivered by DLSS Ray Reconstruction. However, even more intriguing is the use of RTX Mega Geometry, revealed last year by the GPU manufacturer as a means to “build ray tracing structures 100x faster than previous methods, enabling full‑fidelity path tracing with advanced detail and real‑time tessellation.”

Interestingly, Remedy already employed the technology in Alan Wake 2, which helped reduce VRAM usage by 300 MB and boosted frame rate performance by five to 20 percent. If it looks half as stunning as it did in the former, then we can’t wait to explore the multi-layered depths of Manhattan and see how far the ray-traced rabbit hole goes.

Control Resonant is launching later this year for Xbox Series X/S, PS5, and PC. It boasts Remedy’s “biggest gameplay team” yet, and while serving as a sequel to the original, taking place seven years after, it still “stands on its own feet.” A release date remains unknown, but it’s currently in the alpha stage with the studio aiming for 60 FPS on all platforms. Stay tuned for more updates and head here for details on the different forms that Dylan’s Aberrant can take.


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