The Hiss might be a very potent threat, but Dylan’s more than up to the challenge thanks to some sick moves and his trusty weapons.
Floating bodies, surreal architectural marvels, the ominous Resonants, new enemies - the city is a massive new playground to explore.
Remedy's Thomas Puha also confirmed impressions from press and content creators across the US, Mexico, Brazil, and more in the coming weeks.
The recommended requirements include a very reasonable Ryzen 7 3700X, 16 GB of RAM and an RTX 3070 or an RX 6700 XT.
Remedy Entertainment's "biggest and most ambitious game" yet finally has a release date on Xbox Series X/S, PS5, and PC.
Jean-Charles Gaudechon also spoke about generative AI, and how it can't be used to make games as creative as Alan Wake 2.
Creative director Mikael Kasurinen also reveals that Control was always meant to be Remedy Entertainment's take on an RPG franchise.
It seems like Alan Wake's creations have finally found a place where they can fit in naturally (aside from the Dark Place).
"The gameplay and overall feel are coming together, and I am confident we have a strong product at hand," says CEO Jean-Charles Gaudechon.
Control Resonant hype and being an "easy entry-point" into Remedy's bizarre universe have propelled the 2019 classic to new heights.
With paranatural entities flooding Manhattan, Remedy Entertainment had to "think about the world building a little bit differently."
"One of the goals is to let players experiment with builds that weren’t possible in the first playthrough," says Remedy's Sergey Mohov.
Whether you're a newbie to the franchise looking to dip their toes in its eccentric premise, or a returning veteran, this one's good news.
"Enemies have very distinct, combat roles," says Remedy's Sergey Mohov, that push you to "use the right tools at the right time."
As a "repository" for everything that Dylan discovers in twisted Manhattan, it's also where he'll access skill trees and upgrades.
No further content is planned for the unfortunate co-op shooter, but it will "continue to be playable for years to come."
PS5 Pro players who enable the feature will see "noticeable improvements in image stability and clarity of motion" per Remedy.
After employing the tech in Alan Wake 2, Remedy is once again employing RTX Mega Geometry to quickly create ray tracing structures.
"Each belongs to the same family, but they have their own identity and desires and own fates, and they are connected," says Remedy.
"Familiar faces" and phenomena abound, but creative director Mikael Kasurinen says the sequel also introduces a "lot of new things."