It’s challenging enough to look ahead a year, much less seven, especially when it comes to creating a sequel to something as fascinating as Control. Control Resonant is Remedy’s most ambitious game yet, and even if that scale wasn’t on the docket from the beginning, making Dylan the protagonist was.
Speaking to Insider Gaming, art director Elmeri Raitanen said that going from Jesse to Dylan was “always the plan, from the get-go.” Players had already seen one side of the “Faden sibling coin,” as he calls it, and now the team wants to present another. The obvious follow-up then is: What’s next?
Far be it from Remedy to not have something in mind for the future, after all. “That was always the plan,” notes Raitanen, “and let’s hope that we do well so we can do even more stories in the Control universe.” We don’t know what expectations the developer has for the project, but it’s going all out to provide a sizable marketing campaign.
Of course, it’s had some significant setbacks en route to Resonant’s release. FBC: Firebreak released to disappointing sales, leading to Tero Virtala stepping down as CEO and Jean-Charles Gaudechon taking over. And there hasn’t been any indication that the former Electronic Arts executive wants to change anything about Remedy’s direction.
In the meantime, Control Resonant is set to launch on September 24th for Xbox Series X/S, PS5, and PC. Head here for more details on its side content and how the team wants players to engage with the world.















