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	<title>android &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Where Winds Meet to Receive Nvidia DLSS 5 Support in November</title>
		<link>https://gamingbolt.com/where-winds-meet-to-receive-nvidia-dlss-5-support-in-november</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 14 Oct 2026 02:32:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Everstone Studio]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Where Winds Meet]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654840</guid>

					<description><![CDATA[How do you make an already gorgeous game look even better? Throw in some excellent neural rendering in a new update, of course.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve always praised <em>Where Winds Meet</em> as an ambitious title that isn&#8217;t satisfied with mere greatness, much like its protagonists never stop pursuing their destiny despite challenges beyond their wildest dreams (and the laws of physics).</p>
<p>It&#8217;s come a long way since its not-so-humble beginnings, launching several expansions and new chapters. Everstone has chosen the perfect moment to tell us there&#8217;s a new update scheduled for next month, bringing Nvidia DLSS 5 support to the game. That means you&#8217;ll want to revisit all those stunning locales you&#8217;ve spent so many hours in, since neural rendering can give them a new look and feel when done right. It seems to be the case with <em>Where Winds Meet</em>, and the new trailer revealed with the announcement offers a look at various environments with DLSS 5 active.</p>
<p>The results are nothing short of stunning, and it should make <a href="https://gamingbolt.com/where-winds-meet-is-coastal-bound-as-qingzhou-region-launches-on-october-15th">Qingzhou</a>, the new region launching next week, stand out even more. We&#8217;ll keep revisiting the trailer below until then, since we doubt those beautiful locations will grow tiresome anytime soon. Of course, we&#8217;ll also test it ourselves once the update drops, and spend more than a few hours clicking photos of the best vistas that catch our eye.</p>
<p><iframe title="Where Winds Meet | NVIDIA DLSS 5 Reveal" width="500" height="281" src="https://www.youtube.com/embed/DUp0h7TCeuM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Bully Was Hard to Make Because &#8220;Take Away The Cars, The Guns, What is the Game?&#8221;, Says Dan Houser</title>
		<link>https://gamingbolt.com/bully-was-difficult-to-make-because-take-away-the-guns-what-is-the-game-says-dan-houser</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 15:33:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654826</guid>

					<description><![CDATA[The former Rockstar VP and writer also spoke about the challenges behind developing a game for an entirely new IP with new ideas.]]></description>
										<content:encoded><![CDATA[<p>While the <em>Grand Theft Auto</em> franchise is easily one of the most popular and successful in gaming history, it is worth remembering that Rockstar Games also developed another game that went on to be <a href="https://gamingbolt.com/a-look-back-at-bully-a-true-rockstar-gem">a cult classic in its own right – <em>Bully</em></a>. In an <a href="https://www.ign.com/articles/dan-houser-reveals-rockstars-struggle-to-make-bully" target="_blank" rel="noopener">interview with IGN</a>, former Rockstar Games VP and writer Dan Houser has revealed details about how the studio developed <em>Bully</em>, discussing some of the struggles that the process entailed.</p>
<p>Among other things, Houser noted that <em>Bully</em>’s unique concept, which used a school as its primary setting, led to the team struggling quite a bit while developing it. While the team itself was unsure about whether or not <em>Bully</em> would turn out to be a good game, it ultimately “came together really well”.</p>
<p>“The development was hard. The game was in trouble all of the time. It was difficult. It was an out-there concept. We were struggling with it. I wasn&#8217;t sure it was going to be any good. We really wanted it to come together. It was really fun afterwards because it came together really well. The team did a great job. It was a sort of really strong game at the end. It kind of came together very late.”</p>
<p>Houser went on to talk about how creating a new IP was quite difficult for the studio that had become quite popular around the time it was working on <em>Bully</em> due to the critical and commercial success of games like <em>Grand Theft Auto: Vice City</em> and<em> Grand Theft Auto: San Andreas</em>. This, along with the game’s controversial name, led to quite a bit of misunderstanding amongst the populace as well.</p>
<p>“So I think one of the challenges with that game was it never got the attention it deserved. We were too focused on trying to at least get people to stock it or to not protest it before it even came out.”</p>
<p>Rockstar Games was no stranger to controversy during the mid-2000s, thanks to releases like <em>Manhunt</em> and even the infamous Hot Coffee mod for <em>Grand Theft Auto: San Andreas</em>.</p>
<p>“We had to spend most of 2006 diffusing it, so we couldn&#8217;t positively promote the game in the way we normally would&#8217;ve done. I think that didn&#8217;t help it. I mean, that was the same time as Hot Coffee, and it felt like things were imploding. It was very stressful. And just go to work each day, wonder who&#8217;s protesting you that day, and hope that things can shake out properly. I wasn&#8217;t directly involved. Luckily, I was just sort of right off to the side, and wasn&#8217;t directly involved in organizing most of that stuff. But it was really stressful for the people involved.”</p>
<p>Discussing how the core gameplay of <em>Bully</em> started to come together, Houser noted that members of the development team were still quite confused about what players would do in it, since it didn’t have things like guns and cars. Eventually, however, the project’s lead designer started adding concepts into the game like the school’s class schedule and lessons.</p>
<p>“Then, one of the designers put this thing where you could stick a Post-it note on the back of a character that said ‘Kick me’ on it. Then an NPC would run up and kick them. And just seeing that work, you&#8217;re like, that&#8217;s a great moment. So then you&#8217;re, okay, we&#8217;re starting to get somewhere. So I think that moment was probably when I always remember going, this IP that wouldn&#8217;t work in a <em>GTA</em>, obviously; it&#8217;s not interesting. But as a kid, and suddenly it was the scale of the school and the scale of a kid&#8217;s life, it started to feel really fun.”</p>
<p>Currently, <em>Bully</em> is playable on PC, PS2, PS4, PS5, Xbox 360, Xbox One, Xbox Series X/S, and the Nintendo Wii through various means. PlayStation users can grab it through the digital re-release, while Xbox One and Series X/S users can access it through backwards compatibility for the Xbox 360 version.</p>
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		<title>Replaced is Coming to Android on December 8th</title>
		<link>https://gamingbolt.com/replaced-is-coming-to-android-on-december-8th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 15:21:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Coatsink]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Replaced]]></category>
		<category><![CDATA[Sad Cat Studios]]></category>
		<category><![CDATA[The Knights of U]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654824</guid>

					<description><![CDATA[The title will be available as part of the Google Play Games program, giving players access to the title across PC, mobile, and tablets.]]></description>
										<content:encoded><![CDATA[<p>Publisher Atari and developer Sad Cat Studios have announced that retro-futuristic cyberpunk game <em>Replaced</em> is making its way to Android on December 8th. The port was developed by Poland-based studio The Knights of U and will be released as part of the Google Play Games program, allowing players access to the game across mobile, tablets, and PC through a single purchase.</p>
<p>While few other details about the port have been revealed, it will also likely feature specially developed touch controls that make gameplay on smartphones and tablets easier. Along with this, it wouldn’t be too surprising to see the Android version of <em>Replaced</em> also get compatibility with gamepads, allowing for more refined control schemes even on mobile.</p>
<p><em>Replaced</em> was released across PC and Xbox Series X/S earlier this year, and has a great critical reception, with its <a href="https://www.metacritic.com/game/replaced/" target="_blank" rel="noopener">Metacritic</a> rating sitting at 76. In <a href="https://gamingbolt.com/replaced-review-marathon-man">our own review</a>, we gave it a score of 7 out of 10 thanks to its gorgeous pixel art visual style that has been beautifully animated and well-lit, excellent world-building, and satisfying combat. Our only complaints revolved around the clunkiness of the Pickaxe in the game’s 2.5D plane and the slow pacing of its story.</p>
<p>Back in August 2025, Sad Cat Studios co-founder Igor Gritsay had revealed more details about <a href="https://gamingbolt.com/replaced-gets-new-gameplay-showcase-along-with-interview">why the team decided to go with the 2.5D art style</a> that melds 3D assets with pixel art. He noted that the team wanted to make a visually striking game but lacked the budget to make a AAA-level title.</p>
<p>“You don’t see many of those games like Inside, maybe Little Nightmares and stuff, but those are far in between. And this is for a reason, because even if a game is fully 3D, it’s really difficult to compose everything in a cinematic way. But we shot ourselves in the leg with doing all the pixel art because, to do proper camera work so that you don’t break the illusion of sprites being 2D is a lot of work.”</p>
<p>Interestingly, Gritsay said that the team thought that going with the 2.5D art style would end up being easier, and ultimately concluded the discussion by saying: “spoiler alert, it was not.”</p>
<p>His statement was accompanied by a video that gave us a look at its gameplay. <em>Replaced</em> puts players in the shoes of an AI named R.E.A.C.H. as they explore the cyberpunk world to uncover deep secrets and webs of conspiracies. There is a heavy emphasis on exploration throughout the game, with several hostile encounters thrown in, allowing players to flex their melee and ranged combat capabilities.</p>
<p>The main setting of <em>Replaced</em> is a dystopian world that has a vast amount of income inequality, with an entire category of people being called “disposals”. These people were previously victims of corporations that have stolen their organs and thrown the survivors out of the city.</p>
<p>For more details about <em>Replaced</em>, take a look at our <a href="https://gamingbolt.com/replaced-interview-inspirations-for-art-style-ranged-and-melee-combat-exploration-and-more">interview with Gritsay and director Yura Zhdanovich</a>, where we discussed the studio’s inspirations, how the team managed to balance melee and ranged combat, and how exploration became one of the core gameplay pillars of the title.</p>
<p><iframe title="Replaced is coming to Google Play" width="500" height="281" src="https://www.youtube.com/embed/5sgwm9GmhL0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Haunted Chocolatier Will be &#8220;More of an Action RPG&#8221; Than Stardew Valley, Says ConcernedApe</title>
		<link>https://gamingbolt.com/haunted-chocolatier-will-be-more-of-an-action-rpg-than-stardew-valley-says-concernedape</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 14:06:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[ConcernedApe]]></category>
		<category><![CDATA[Haunted Chocolatier]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Stardew Valley]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654809</guid>

					<description><![CDATA[Eric Barone also spoke about how he misses the development of Stardew Valley since he wasn't famous and expectations were low.]]></description>
										<content:encoded><![CDATA[<p>Eric “ConcernedApe” Barone – known for his work on the immensely popular farming and life sim <em>Stardew Valley</em> – has revealed more details about his next project – <em>Haunted Chocolatier</em>. In an <a href="https://www.gq-magazine.co.uk/article/a-decade-after-stardew-valley-eric-barone-is-still-going-it-alone" target="_blank" rel="noopener">interview with GQ</a>, Barone spoke about how the upcoming title will differ from <em>Stardew Valley</em>, and went as far as to say that it will be “more of an action RPG” rather than a cozy game.</p>
<p>While <em>Haunted Chocolatier</em> will certainly feature elements of living a life in a small town in the vein of <em>Stardew Valley</em>, Barone has said that there will be more of an emphasis on dungeon crawling, adventuring, and discovering new equipment that results in power boosts.</p>
<p>“It is still what I call a town game. But it’s more of an action RPG – the main focus is more about adventuring, finding equipment, and getting more powerful. There are monsters, there are boss fights. It&#8217;s for the people in <em>Stardew Valley</em> that go into the mines. That&#8217;s what I do, honestly.”</p>
<p>As for <em>Haunted Chocolatier</em> taking quite a bit of time to develop, Barone apologizes. Recalling the days of developing <em>Stardew Valley</em> when he didn’t quite have the fame afforded to him by the success of the life sim, Barone says that he misses a time when there wasn’t an audience, and expectations weren’t quite so high.</p>
<p>“I&#8217;ve been struggling with that because I really want to recapture that feeling that I had when I was making <em>Stardew Valley</em>. Back then, there was no audience, there was no precedent. Everyone&#8217;s watching me, and if I don&#8217;t do things a certain way, it might disappoint millions of people.”</p>
<p>Despite this, Barone is also adamant about not showcasing <em>Haunted Chocolatier</em> before it’s actually ready. “No one&#8217;s playing the game until I&#8217;m ready to show it. If you have a turkey in the oven. You&#8217;re not going to pull it out halfway and have the guests taste it, right? It needs to be done.”</p>
<p>While <em>Haunted Chocolatier</em> was <a href="https://gamingbolt.com/haunted-chocolatier-is-the-next-game-from-stardew-valley-creator">announced all the way back in 2021</a>, in the years since then, Barone has chosen to take frequent breaks from its development to instead work on brand-new content for <em>Stardew Valley</em>. In 2022, Barone said that players will need to wait for quite some time before they get to play <em>Haunted Chocolatier</em>, since <a href="https://gamingbolt.com/haunted-chocolatier-stardew-valley-creators-next-game-is-still-gonna-be-a-while">it’s going to be “a big game”</a>.</p>
<p>“I have a big, ambitious vision for it. It’s a little bit daunting, the amount of work that it’s going to be. But <em>Stardew Valley</em> took me four and a half years; I’ve been working on <em>Haunted Chocolatier</em> for about a year and a half or maybe two years now. I announced it a little bit over a year ago, but it’s still gonna be a while. But I think it’s going good. So far. There’s a lot of good things so far.”</p>
<p>In the meantime, Barone has kept up with support for <em>Stardew Valley</em>, bringing in a variety of new features and content to the game. He is also working on <a href="https://gamingbolt.com/stardew-valley-is-getting-more-content-with-update-1-7">yet another update</a>. Dubbed 1.7, he hasn’t revealed any details about it.</p>
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		<title>Rainbow Six Mobile is Going Offline on January 16th, 2027</title>
		<link>https://gamingbolt.com/rainbow-six-mobile-is-going-offline-on-january-16th-2027</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 09 Oct 2026 10:56:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Rainbow Six Mobile]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654494</guid>

					<description><![CDATA[In the meantime, Ubisoft will continue to support the mobile title right up to the day when the servers are finally taken offline.]]></description>
										<content:encoded><![CDATA[<p>Less than a year after officially launching <em>Rainbow Six Mobile</em> on iOS and Android, Ubisoft has now <a href="https://www.ubisoft.com/en-us/news/ignt.64004/rainbow-six-mobile-update-message-from-the-devs" target="_blank" rel="noopener">announced</a> that it is pulling the plug on the smartphone FPS. Servers for the title are going to be taken offline on January 16th, 2027, which will bring its total life as a live game down to less than a year following its February 2026 launch.</p>
<p>In the meantime, the company plans to continue supporting the title until it gets taken down, with its next season of content still slated for release in the coming week. When its servers are taken down, <em>Rainbow Six Mobile </em>will also likely end up being delisted from Google Play and the App Store since the title didn’t really feature much in the way of offline single-player content.</p>
<p>“One of the greatest parts of this adventure has been getting to experience it alongside you. We&#8217;ve loved seeing the memes, videos, strategies, tournaments, impossible plays, and all the countless moments that happened because you were here.</p>
<p>“While we are proud of what this team and community have built together, our team will move on to other long-term strategic projects.”</p>
<p>More details about the end-of-service for <em>Rainbow Six Mobile</em> will be revealed in the coming weeks, allowing players to better prepare for the game’s eventual shutdown. “Thank you for being part of <em>Rainbow Six Mobile</em> and for everything you have brought to this community. We are truly grateful to everyone who has played our game,” said the development team.</p>
<p><em>Rainbow Six Siege</em> was <a href="https://gamingbolt.com/rainbow-six-mobile-announced-first-trailer-showcases-rainbow-six-siege-style-gameplay">originally announced</a> all the way back in April 2022. The title was described as featuring the same 5v5 PvP multiplayer as offered by <em>Rainbow Six Siege</em>, with teams being split into Attackers and Defenders depending on the map. Along with a large roster of playable Operators, <em>Rainbow Six Mobile</em> also featured maps with destructible environments, and during its announcement, Ubisoft had confirmed that fan favorites like Bank and Border would be making their way into the smartphone game as well.</p>
<p>The title got <a href="https://gamingbolt.com/rainbow-six-mobile-gets-new-trailer-closed-beta-kicks-off-on-september-12">quite a bit of testing</a> before its eventual launch earlier this year, allowing Ubisoft plenty of time to fine-tune its various gameplay mechanics and potential balance issues before the shooter was released to the millions of Android and iOS users across the world.</p>
<p>In 2022, the development team had even <a href="https://gamingbolt.com/rainbow-six-mobile-interview-controls-modes-monetization-and-more">discussed <em>Rainbow Six Mobile</em> with us in great detail</a>, revealing details about its various aspects like monetization plans, post-launch roadmaps, and even how the team decided on an appropriate control scheme.</p>
<p>As for PC and console, <em>Rainbow Six Siege</em> went through a rebrand, dubbed <a href="https://gamingbolt.com/rainbow-six-siege-x-is-out-now-as-free-to-play-game-on-pc-playstation-and-xbox"><em>Rainbow Six Siege X</em></a>, just last year. The rebrand came alongside the shooter going free-to-play, as well as Ubisoft adding a host of new features, visual improvements, and even a new game mode to the title.</p>
<p>More recently, Ubisoft has announced an expansion to the <em>Rainbow Six</em> franchise with <a href="https://gamingbolt.com/rainbow-six-tactics-announced-for-2027-new-trailer-showcases-turn-based-tactical-gameplay"><em>Rainbow Six Tactics</em></a>. The title was unveiled with a trailer in August and is slated for release in 2027. Not too many details about the turn-based tactics game have been announced yet, however.</p>
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		<title>Where Winds Meet is Coastal-Bound as Qingzhou Region Launches on October 15th</title>
		<link>https://gamingbolt.com/where-winds-meet-is-coastal-bound-as-qingzhou-region-launches-on-october-15th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 08 Oct 2026 15:57:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Everstone Studio]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Where Winds Meet]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654444</guid>

					<description><![CDATA[From battles on moving rafts to new Silkbind moves, Everstone Studio's next big update promises an infusion of new content next week.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">In the middle of one of gaming&#8217;s busiest seasons ever, Everstone Studios isn&#8217;t slowing down at all with <em>Where Winds Meet</em>. After <em><a href="https://gamingbolt.com/where-winds-meet-hidden-mountain-chapter-3-gets-new-trailer-out-on-september-10th">Hidden Mountain</a></em>, it ventures to the coast with a new region, <em>Qingzhou</em>, on October 15th. Check out the reveal trailer below.</p>



<p class="wp-block-paragraph">While deep-sea diving and exploration aren&#8217;t exactly confirmed, it taps into other Wuxia fantasies. Ever wanted to challenge an old master on a series of moving rafts? Well, now&#8217;s your chance. It even adds some new abilities to Silkbind, from floating around and unleashing area attacks to seeking projectiles.</p>



<p class="wp-block-paragraph">Of course, you&#8217;ll have enough new bosses to deal with. One boss seems innocuous enough with his dual sword strikes, but then drags you into a crimson realm and gains much more mobility, using chains to pull himself in close. Another boss relies on dual spears, even using them to move around in an unorthodox fashion.</p>



<p class="wp-block-paragraph">But while the combat looks thrilling, Qingzhou doesn&#8217;t lack gorgeous sights, including stunning architecture and statues. In true Where Winds Meet fashion, we&#8217;re curious about the new activities, mini-games, quests and story threads that await when it goes live. As always, stay tuned for more details.</p>



<p class="wp-block-paragraph"><em>Where Winds Meet</em> is available for Xbox Series X/S, PS5, PC, iOS, and Android.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Where Winds Meet - Qingzhou Announcement Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/fTVsPQ1Bpw0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Square Enix Confirms Tokyo Game Show 2026 Lineup Includes Final Fantasy 7 Revelation</title>
		<link>https://gamingbolt.com/square-enix-confirms-tokyo-game-show-2026-lineup-includes-final-fantasy-7-revelation</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 11:58:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dissidia Duellum Final Fantasy]]></category>
		<category><![CDATA[Dragon Quest 10 Online]]></category>
		<category><![CDATA[Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition]]></category>
		<category><![CDATA[Dragon Quest 7 Reimagined]]></category>
		<category><![CDATA[Dragon Quest Monsters: The Withered World]]></category>
		<category><![CDATA[Dragon Quest Smash/Grow]]></category>
		<category><![CDATA[final fantasy 14]]></category>
		<category><![CDATA[Final Fantasy 14: Evercold]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[Final Fantasy Resonance]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Kingdom Hearts]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[TGS 2026]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652201</guid>

					<description><![CDATA[The company is also bringing many of its other upcoming releases to the event, like Final Fantasy 14: Evercold and Kingdom Hearts 4.]]></description>
										<content:encoded><![CDATA[<p>With Tokyo Game Show 2026 being just over the horizon – taking place from September 17th to September 21st – Square Enix has <a href="https://www.jp.square-enix.com/tgs26/en/" target="_blank" rel="noopener">announced</a> the full lineup of its games that will be showcased at the event. The company is set to showcase a number of its current and upcoming titles on the show floor, which will involve playable demos, photo spots, and even collectible merchandise.</p>
<p>While plenty of games that are already out will be present, players can also look forward to a demo for <em>Final Fantasy 7 Revelation</em>. The development team behind <em>Final Fantasy Resonance</em> will also be present at TGS 2026 to discuss the upcoming title’s HD-2D art style and how it informed game design decisions. As for older titles, players can look forward to checking out the Nintendo Switch 2 version of <em>Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition</em> and <em>Dragon Quest 7 Reimagined</em>. For more details, check out the full list of what Square Enix is bringing to the event below.</p>
<p>Back in May, Bandai Namco had <a href="https://gamingbolt.com/ace-combat-8-wings-of-theve-to-be-among-bandai-namcos-games-playable-at-tgs-2026">announced</a> its own lineup of games for Tokyo Game Show 2026, which will include major upcoming releases like <em>Ace Combat 8: Wings of Theve</em>, <em>One Piece: Grand Gourmet</em>, <em>Dragon Ball Xenoverse 3</em>, and <em>Bleach: Mirrors High</em>.</p>
<p>Capcom <a href="https://gamingbolt.com/capcom-spotlight-announced-for-september-16th-as-tokyo-game-show-lineup-revealed">has also confirmed</a> that it will host its own showcase a day before Tokyo Game Show 2026 kicks off. The showcase will be 40 minutes long and will highlight many of the company’s upcoming releases, like expansions for <em>Monster Hunter Wilds</em> and <em>Dragon’s Dogma 2</em> – <em>Ascension</em> and <em>Dark Arisen</em>, respectively. The company will also be present at the TGS show floor to showcase these games, alongside other titles like <em>Street Fighter 6</em>, <em>Pragmata</em>, <em>Onimusha: Way of the Sword</em>, and <em>Mega Man: Dual Override</em>.</p>
<p>Tokyo Game Show 2026 is slated to be the largest iteration of the event so far, with the organizer – Japan’s Computer Entertainment Supplier’s Association – celebrating the last year’s event and noting that the new iteration will feature more room for exhibitors and attendees to explore.</p>
<p>“This year, through reviewing exhibition hall layouts and dispersing large-scale booths in pursuit of maximizing and optimizing exhibition space, we are making it possible for even more companies to exhibit.”</p>
<p>Back in May, Tokyo Game Show 2026 <a href="https://gamingbolt.com/tokyo-game-show-2026-gets-new-teaser-video-showcasing-its-key-visuals">got a video teasing the event</a>, with visuals created by illustrator Zashikiwarashi. The organizers have also confirmed that this year’s event will be the longest TGS we’ve seen so far, with 5 days planned to celebrate the event’s 30th anniversary.</p>
<p><strong>Square Enix&#8217;s Tokyo Game Show 2026 Lineup:</strong></p>
<ul>
<li><em>Dissidia Duellum Final Fantasy (iOS, Android)</em></li>
<li><em>Dragon Quest VII Reimagined (PS5, Xbox Series, Switch 2, Switch, PC) (Family Game Park)</em>
<ul>
<li><em>Demo – Try Dragon Quest VII Reimagined from the beginning.</em></li>
</ul>
</li>
<li><em>Dragon Quest X Online (PS4, Switch, PC)</em></li>
<li><em>Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (Switch 2)</em></li>
<li><em>Dragon Quest Monsters: The Withered World (PS5, Xbox Series, Switch 2, Switch, PC)</em>
<ul>
<li><em>Fluffy Meet and Greet – Meet Fluffy, a mysterious creature that appears in Dragon Quest Monsters: The Withered World, and take a photograph together. All visitors who participate in the meet &amp; greet can receive an original Fluffy &amp; Slime sticker.</em></li>
</ul>
</li>
<li><em>Dragon Quest Smash/Grow (iOS, Android)</em></li>
<li><em>Final Fantasy VII Revelation (PS5, Xbox Series, Switch 2, PC)</em>
<ul>
<li><em>Demo – Play through a section of Final Fantasy VII Revelation.</em></li>
<li><em>Photo Spots</em>
<ul>
<li><em>Final Fantasy VII Remake – Strike a pose with the Buster Sword as you strike down the Scorpion Sentinel!</em></li>
<li><em>Final Fantasy VII Rebirth – Pray to the planet in the forgotten capital while Sephiroth descends from above.</em></li>
<li><em>Final Fantasy VII Revelation – Hop on the Hardy-Daytona and face off against the Diamond Weapon!</em></li>
</ul>
</li>
<li><em>Final Fantasy XIV Collaboration Bag – Only available on general admission days.</em></li>
</ul>
</li>
<li><em>Final Fantasy XIV: Evercold (PS5, Xbox Series, Switch 2, PS4, PC)</em>
<ul>
<li><em>Character Meet and Greet – A Moogle and Alpha are coming to Tokyo Game Show.</em></li>
<li><em>Final Fantasy VII Revelation Collaboration Bag – Only available on general admission days.</em></li>
</ul>
</li>
<li><em>Final Fantasy Resonance (PS5, Xbox Series, Switch 2, Switch, PC)</em>
<ul>
<li><em>Panel Pixel Art – A massive panel featuring pixel character art from Final Fantasy Resonance will be on display. Attendees can also participate in the spot-the-difference online campaign by snagging a pamphlet at the Square Enix booth and comparing the art inside with the art on the panel.</em></li>
</ul>
</li>
<li><em>Kingdom Hearts Collection [I ~ III] (PS5, Xbox Series, Switch 2, PC)</em></li>
<li><em>Kingdom Hearts IV (PS5, Xbox Series, Switch 2, PC)</em></li>
</ul>
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		<title>Where Winds Meet Hidden Mountain Chapter 3 Gets New Trailer, Out on September 10th</title>
		<link>https://gamingbolt.com/where-winds-meet-hidden-mountain-chapter-3-gets-new-trailer-out-on-september-10th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 26 Aug 2026 15:11:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Everstone Studio]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Where Winds Meet]]></category>
		<category><![CDATA[Where Winds Meet: Hidden Mountain]]></category>
		<category><![CDATA[Where Winds Meet: Hidden Mountain - Chapter 3]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651429</guid>

					<description><![CDATA[The story for the final chapter of Where Winds Meet's Hidden Mountain expansion will seemingly involve foiling an assassination.]]></description>
										<content:encoded><![CDATA[<p>During Xbox’s Gamescom showcase, developer Everstone Studio has released a new trailer for <em>Where Winds Meet</em>, showcasing how the story for the free-to-play title’s <a href="https://gamingbolt.com/where-winds-meet-hidden-mountain-receives-new-gameplay-trailer-for-chapter-2"><em>Hidden Mountain</em> expansion</a> will progress in Chapter 3. The trailer, which you can check out below, involves the protagonist foiling an assassination event, and as a result, setting up the antagonist.</p>
<p>The cutscenes are then followed up by some gameplay footage that showcases the protagonist making his way across ruined structures while simultaneously avoiding the assassin’s attempts to stop him with ranged attacks. On reaching the assassin, the hero gets into a boss fight, with fast-paced action that one would expect from a game that draws so heavily from Wuxia influences.</p>
<p>Eventually, the fight heads to a strange arena that is littered with mirror images of buildings far into the horizon. This is also when the assassin unleashes more of her strength, and in the process, turns her clothes and hair completely white. The hero, however, is able to withstand her onslaught and eventually knocks her down, culminating in an incredibly flashy kill animation.</p>
<p>As the encounter ends, more insidious things seem to be at play, and the assassin was also seemingly being used as a pawn in some larger game. This leads to a larger invasion by another force, all while the city atop the Hidden Mountain comes under threat of collapse.</p>
<p>Chapter 3 of <em>Hidden Mountain</em> will come to <em>Where Winds Meet</em> as part of a free update on September 10th. Along with this, Everstone Studio is also celebrating the fact that it has more than 100 million players worldwide.</p>
<p><iframe loading="lazy" title="XBOX @ gamescom Broadcast 2026 | Day 1" width="500" height="281" src="https://www.youtube.com/embed/YAZPH5VPilE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Ananta is Coming to PC, PS5, Android, and iOS on January 15, 2027</title>
		<link>https://gamingbolt.com/ananta-is-coming-to-pc-ps5-android-and-ios-on-january-15th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 18:28:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ananta]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Naked Rain]]></category>
		<category><![CDATA[NetEase]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651316</guid>

					<description><![CDATA[The release date for the free-to-play title was announced with a brand-new trailer showcasing both of the in-game cities.]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/ananta-will-be-showcased-at-gamescom-opening-night-live-2026">recent confirmation</a> that it would be showing up during Gamescom’s Opening Night Live showcase, Naked Rain has finally released a new trailer for its open-world title <em>Ananta</em>. Along with revealing more gameplay details, the trailer also confirms that <em>Ananta</em> is coming to PC, PS5, Android, and iOS on January 15th.</p>
<p>Throughout the trailer, we get to see a variety of in-game activities, ranging from stealth to parkour-based delivery jobs, and even using advanced tools to rip open the doors of trucks. Rather than gameplay, however, this trailer has a heavier emphasis on two cities that serve as the game’s setting – Nova City and Lingyun City.</p>
<p>Players will have to assemble their own squads throughout their adventures across both cities, and in the process, uncover some hidden truths. Aside from the story, players will also get to partake in day-to-day life, and there are a number of traversal options available ranging from simply running around to skateboarding or riding bikes.</p>
<p><em>Ananta</em> revolves around the adventures of A.C.D. agents who are working to keep both cities safe. The title’s combat system also looks like it will take some cues from cult classic game <em>Sleeping Dogs</em>, with an emphasis on well-timed combos, counters, and dodges. Melee weapons also seem to be encouraged, with the protagonist being able to pick up things like tennis rackets and sledgehammers to dish out some pain.</p>
<p><em>Ananta</em> was originally announced all the way back in 2023, and at the time was known as <em>Project Mugen</em>. In 2024, NetEase <a href="https://gamingbolt.com/project-mugen-is-now-ananta-new-trailer-debuts-december-4th">officially announced</a> that its title is <em>Ananta</em>.</p>
<p><iframe loading="lazy" title="ANANTA Launch Date Trailer | Global Release January 15th, 2027" width="500" height="281" src="https://www.youtube.com/embed/MM60juTPkSM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Where Winds Meet Details New Cloudtop Ascent Event Coming in Hidden Mountain&#8217;s Next Chapter</title>
		<link>https://gamingbolt.com/where-winds-meet-details-new-cloudtop-ascent-event-coming-in-hidden-mountains-next-chapter</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 21:05:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Everstone Studio]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Where Winds Meet]]></category>
		<category><![CDATA[Where Winds Meet - Hidden Mountain Chapter 2: Heaven's Threshold]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650945</guid>

					<description><![CDATA[A destined encounter with a mechanical foe and a task to build a stairway for the chance at new blueprints await players.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been excited for the <a href="https://gamingbolt.com/where-winds-meet-hidden-mountain-receives-new-gameplay-trailer-for-chapter-2">second chapter</a> of <em>Where Winds Meet&#8217;s</em> <em>Hidden Mountain</em> expansion ever since the trailer for it dropped last week.</p>
<p>Well, that&#8217;s since been compounded in light of new information that&#8217;s been dropped in an <a href="https://store.steampowered.com/news/app/3564740/view/695394652947218841" target="_blank" rel="noopener">announcement</a> of all the stuff to expect when it goes live after a rolling update scheduled today between 5 AM to 10 AM UTC. The biggest draw for us is the chance to fight that massive, mechanical serpent from <a href="https://gamingbolt.com/where-winds-meet-hidden-mountain-receives-new-gameplay-trailer-for-chapter-2">last week&#8217;s trailer</a>, which is something we anticipate is going to take us a while to achieve. Of course, if you&#8217;ve been diligent about all the questlines that <em>Hidden Mountain</em> has brought to the game, you&#8217;re going to find the next steps to progress them all added in once the update is all done.</p>
<p>There&#8217;s also the Cloudtop Ascent event, which has you joining all the other Wanderers on your server to build the stairway to Heaven&#8217;s Threshold, exploring along the way for the chance to uncover blueprints left by wanderers past that could speed up progress. You&#8217;ve got a bit of ferrying to do aside from everything else in a long list of additions, all of them very intriguing options. We&#8217;re certainly going to be a little spoiled for choice when this one goes live.</p>
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