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	<title>Anno 117: Pax Romana &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Call of Duty: Black Ops 7 Launch Week Sales Down 63 Percent Than Battlefield 6 in Europe</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-7-launch-week-sales-down-63-percent-than-battlefield-6-in-europe</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 23 Nov 2025 15:36:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632239</guid>

					<description><![CDATA[Despite topping this past week's charts, physical and digital sales are also reportedly down over 50 percent from Black Ops 6.]]></description>
										<content:encoded><![CDATA[
<p>Neither Activision nor Treyarch has celebrated <em>Call of Duty: Black Ops 7 </em>sales since its launch, and despite debuting at the top of the European sales charts, there&#8217;s a massive drop in results. According to GSD, physical and digital launch week sales are 63 percent lower than those of <em>Battlefield 6</em>.</p>



<p>Chris Dring of <a href="https://www.thegamebusiness.com/p/call-of-duty-black-ops-7-european" target="_blank" rel="noreferrer noopener">The Game Business</a> also estimates they&#8217;re over 50 percent lower than <em>Call of Duty: Black Ops 6</em>. While the number of players is likely high due to its availability on Game Pass Ultimate and PC Game Pass, its sales have proven disappointing. Of course, US sales remain a mystery, so we&#8217;ll have to wait for more details on that front.</p>



<p>For more details on why<em> Black Ops 7</em> has stumbled so hard this year, check out <a href="https://gamingbolt.com/call-of-duty-black-ops-7-review-blackest-night">our review</a>. By comparison, <em>Anno 117: Pax Romana</em> had a strong opening week, selling about 2.5 times more than its predecessor, <em>Anno 1800</em>. It&#8217;s currently ranked second, beneath <em>Black Ops 7</em> in <a href="https://gamingbolt.com/anno-117-pax-romana-beats-call-of-duty-ops-7-in-steam-sales-for-debut-week" data-type="post" data-id="632030">a fitting reversal of their debut Steam week sales</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632239</post-id>	</item>
		<item>
		<title>Anno 117: Pax Romana Beats Call of Duty: Ops 7 in Steam Sales for Debut Week</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-beats-call-of-duty-ops-7-in-steam-sales-for-debut-week</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Nov 2025 11:20:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
		<category><![CDATA[Call of Duty: Black Ops 7]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632030</guid>

					<description><![CDATA[The long-running city-building franchise was the second best-selling title on Steam for the past week, just behind ARC Raiders.]]></description>
										<content:encoded><![CDATA[
<p>Lately, it feels like everyone is dog-piling on <em>Call of Duty: Black Ops 7</em>, whether it&#8217;s for the horrible campaign and its lack of saving or the <a href="https://gamingbolt.com/call-of-duty-black-ops-7s-ai-usage-to-extract-greater-profits-denounced-by-us-congressman" data-type="post" data-id="631910">AI-generated Calling Cards</a>. It may still end up being a financial success, but on Steam, its launch week sales are below even<em> Anno 117: Pax Romana</em>.</p>



<p>The Ubisoft Mainz-developed city-builder ranked second in sales for the week of November 11th to 18th, according to SteamDB on Twitter. Embark Studios&#8217;<em> ARC Raiders</em> took the top spot (<a href="https://gamingbolt.com/arc-raiders-topped-nearly-482000-concurrent-steam-players-this-past-weekend-beating-battlefield-6" data-type="post" data-id="631903">as expected</a>) while <em>Call of Duty: Black Ops 7</em> launched in third place. Granted, it&#8217;s above <em>Battlefield 6</em>, which is in fourth, but that&#8217;s already more than a month old.</p>



<p>Whether intentional or not, Ubisoft has released an accolades trailer for <em>Anno 117: Pax Romana</em>, highlighting its critical acclaim. On <a href="https://www.metacritic.com/game/anno-117-pax-romana/" target="_blank" rel="noreferrer noopener">Metacritic</a>, it has an 85 Metascore on PC based on 57 reviews. Check out <a href="https://gamingbolt.com/anno-117-pax-romana-review-expand-the-empire">our review</a>, where we gave it an eight out of ten for its excellent visuals, smoother early game and great setting (even if it isn&#8217;t used to the fullest extent).</p>



<p>Of course, there&#8217;s even more content on the way as part of its Year 1 DLC, from a Coliseum to a new Province. Head <a href="https://gamingbolt.com/anno-117-pax-romanas-year-1-dlc-includes-a-volcanic-island-coliseum-and-new-province">here</a> for more details.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/SteamTopSellers?src=hash&amp;ref_src=twsrc%5Etfw">#SteamTopSellers</a> for week of 11 Nov — 18 November 2025 (No F2P):<br><br>#1 &#8211; ARC Raiders<br>#2 &#8211; Anno 117: Pax Romana<br>#3 &#8211; Call of Duty®: Black Ops 7<br>#4 &#8211; Battlefield™ 6<br>#5 &#8211; Steam Deck<a href="https://t.co/xxsIGvgNhz">https://t.co/xxsIGvgNhz</a></p>&mdash; SteamDB (@SteamDB) <a href="https://twitter.com/SteamDB/status/1990789664811172057?ref_src=twsrc%5Etfw">November 18, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Anno 117: Pax Romana - Official Accolades Trailer" width="500" height="281" src="https://www.youtube.com/embed/4r1cba5q-OM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">632030</post-id>	</item>
		<item>
		<title>Anno 117: Pax Romana Review &#8211; Expand the Empire</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-review-expand-the-empire</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 14 Nov 2025 19:19:41 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=631680</guid>

					<description><![CDATA[The latest entry in the Anno franchise goes the furthest back the series has ever been, and here's how well it manages the task.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile the city-builder genre is far from its heyday when it comes to popularity, these kinds of games have essentially been relegated to the indie space and one AAA franchise—<em>Anno</em>, which has done a pretty good job of keeping up with the times. The genre has seen all kinds of games, from more free-form sandbox-style gameplay, such as the Manor Lords and Farthest Frontier franchises, to more objective-oriented games like <em>Frostpunk</em>. The <em>Anno</em> series has always fallen somewhere in between these two styles; they’ve offered fun stories through their campaigns while also featuring plenty of freedom in their sandbox modes.</p>
<p>The latest in the franchise – <em>Anno 117: Pax Romana</em> – is the farthest back in time that the series has gone so far, focusing on the height of the Roman Empire. While this might sound like a superficial aspect of the title, the setting for each <em>Anno</em> game has always had a deep impact on its gameplay. Much of the franchise revolves around establishing and managing supply chains and trade to ensure that your citizens are happy, employed, and have just about everything they need to prosper.</p>
<p><iframe title="Anno 117: Pax Romana Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/_wMQtkU3GJw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Much like previous entries, the early hours of the campaign serves as a long tutorial with a narrative framework that introduces new gameplay concepts at a gradual pace."</p></p>
<p>The supply chains are a great example of just how much the change in setting is more than superficial. Whereas <em>Anno 1800</em> revolved more around the Industrial Revolution, with players setting up everything that an epic factory or three would need, <em>Anno 117: Pax Romana</em> instead has smaller-scale supply chains, especially at the beginning. You’re not going to be leaving your starting island in search of new resources as quickly as you did in the previous title. Instead, the focus is on agriculture and small-scale industry, i.e. setting up bakeries and the facilities needed to create pots out of clay. Not to say that things don&#8217;t quickly surge in complexity, but <em>Anno 117</em>&#8216;s gradual introduction to its mechanics ensures a smooth learning curve.</p>
<p>Much like previous entries, the early hours of the campaign serves as a long tutorial with a narrative framework that introduces new gameplay concepts at a gradual pace. You start by picking your character and joining a major Senatorial family, and then getting tasked with building out a new settlement on an island ravaged by a volcanic eruption. You’ll start small, learning how to build houses and upgrade them to attract different kinds of citizens before delving into producing necessities like food and clothing to ensure that your citizens are as happy and productive as possible.</p>
<p>The campaign also has you partaking in some light instances of courtroom and senatorial drama in the Roman Empire, culminating in the player assuming duties over their own house. With that out of the way, we can finally talk about the main attraction of <em>Anno 117: Pax Romana</em> – the sandbox mode, where all the shackles come off and you’re thrown right into the thick of it.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-631682" src="https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3.jpg" alt="anno 117 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"<em>Anno 117: Pax Romana</em> is the farthest back in time that the series has gone so far, focusing on the height of the Roman Empire."</p></p>
<p>The 117 AD setting of the game offers interesting challenges, especially for those accustomed to the luxuries of later time periods. Along with providing a glimpse into the daily life of the era, from the various classes of citizens, to how industry and culture evolved, <em>Pax Romana</em> also offers some unique gameplay by tapping into how the Roman Empire dealt with the denizens of some of the lands they had settled. Throughout the campaign and in the sandbox mode, you can build out cities closer to Rome or expand out into islands with settlers. While not much has changed in the typical minute-to-minute city-building and planning gameplay, the Ancient Rome setting does add a few new interesting wrinkles in various forms, ranging from diplomacy to how you go about handling the needs of your citizens, from their desire for higher education and hygiene to even just wanting a communal place to hang out.</p>
<p>However, as grand as these might sound, in broad strokes, they don’t really represent a brand-new frontier for the franchise. In fact, I would go as far as to say that <em>Anno 117: Pax Romana</em> doesn’t tap as deeply into its excellent setting as classic city builders did once upon a time. The arenas you can construct in your city don’t do much more than contribute a few more points towards fulfilling a villager’s need for entertainment. All in all, while there are a few meaningful changes compared to its predecessor, it&#8217;s baffling that some of the more interesting aspects of the Roman Empire setting were left on the table (likely for post-launch expansions to pick up the slack).</p>
<p>While trade and industry make up much of the gameplay, there is also the option to form an army and flex your military might over the entire region. You can set up armies of varying sizes and grades, across a variety of weapon types. Military combat in <em>Anno 117: Pax Romana</em> works on a rock-paper-scissors system where spears can defeat cavalry, which in turn can defeat ranged soldiers, who are adept at taking out spearmen. You might even find yourself forming a military without any plans of forceful expansion, since some maps in the sandbox mode have the tendency of throwing raiders at you that can steal your resources, and even destroy your buildings. While it might be quite basic, the military based gameplay does its job well enough. Don’t expect anything as deep as an actual real-time strategy game would offer, however. If soldiers and armies are what you enjoy about the Roman Empire, other games might be more your speed.</p>
<p>Mind you, that’s not to say that <em>Anno 117: Pax Romana</em> doesn&#8217;t excel at its main focus, city-building. It offers some excellent refinements over <em>Anno 1800</em>, and visually speaking, you&#8217;d have to search far and wide for other games in the same league. Similarly, even the sound design and soundtrack are quite good, immersing you in its world thanks to calming music, the chatter of villagers going about their day, and the sounds of industry coming in from where you might have set down your stone workers and wood cutters.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631685" src="https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2.jpg" alt="anno 117 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/anno-117-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Pax Romana also offers some unique gameplay by tapping into how the Roman Empire dealt with the denizens of some of the lands they had settled."</p></p>
<p>The visuals are especially helped by the fact that <em>Anno 117: Pax Romana</em> runs quite well. On a PC with an AMD Ryzen 7 7800X3D CPU, 32 GB of RAM and an AMD Radeon RX 7800 XT GPU, I was able to get fantastically smooth frame rates that remained well over 60 FPS on average at 1440p, even when things started getting much busier with several active buildings and villagers walking around. The only time I was able to notice any hitches was a few micro stutters when zooming all the way out of the map in an effort to coordinate the exploration missions of my various ships.</p>
<p><em>Anno 117: Pax Romana</em> offers the most polished and streamlined gameplay in the city-building franchise so far, without sacrificing too much in terms of depth. However, the previous entry is much more feature-complete than this, thanks to its plethora of expansions. Nevertheless, you’re in it for the distinctly Roman flavor and how its nuances impact all these tried-and-true systems. For now, that’s enough, but just like how Rome wasn’t built in a day, <em>Anno 117</em> has plenty of room to reach its full potential.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>Anno 117: Pax Romana&#8217;s Year 1 DLC Includes a Volcanic Island, Coliseum, and New Province</title>
		<link>https://gamingbolt.com/anno-117-pax-romanas-year-1-dlc-includes-a-volcanic-island-coliseum-and-new-province</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Oct 2025 11:30:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
		<category><![CDATA[Anno 117: Pax Romana – Dawn of the Delta]]></category>
		<category><![CDATA[Anno 117: Pax Romana – Provinces of Ash]]></category>
		<category><![CDATA[Anno 117: Pax Romana – The Hippodrome]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=630055</guid>

					<description><![CDATA[The next title in Ubisoft's city-builder series launches on November 13th for Xbox Series X/S, PS5, and PC, with DLC yet to be dated.]]></description>
										<content:encoded><![CDATA[
<p>The role of <a href="https://gamingbolt.com/anno-117-pax-romana-details-city-building-trade-diplomacy-and-more-in-new-gameplay">governor/city builder is never over</a>, regardless of the era, and that applies to <em>Anno 117: Pax Romana&#8217;s</em> post-launch support as well. In a new deep dive trailer, Ubisoft confirmed three paid DLC for Year 1, starting with the <em>Provinces of Ash</em>.</p>



<p>It adds a new island, where a volcano ominously looms. <em>The Hippodrome</em> is the next DLC, which adds the coliseum, a renowned pastime for the Roman Empire back in the day, where you can host chariot races. No word yet on whether there&#8217;s gladiatorial combat with the option to face the winner in a duel to the death.</p>



<p>Finally, there&#8217;s <em>Dawn of the Delta</em>, which ventures into Egypt, adding a new province and culture, which may seem odd, but considering that you can choose to rule the Celtic Albion instead of Latium, it&#8217;s a good choice.</p>



<p><em>Anno 117: Pax Romana</em> <a href="https://gamingbolt.com/anno-117-pax-romana-launches-november-17">launches on November 13th</a> for PC, Xbox Series X/S, and PC, with dates for its post-launch DLC to be announced. Stay tuned in the meantime.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Anno 117: Pax Romana - Official Deep Dive Trailer" width="500" height="281" src="https://www.youtube.com/embed/sEgxhD9bDkw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<post-id xmlns="com-wordpress:feed-additions:1">630055</post-id>	</item>
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		<title>Anno 117: Pax Romana Launches November 13</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-launches-november-17</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 08 Jun 2025 20:50:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=621645</guid>

					<description><![CDATA[The next instalment in Ubisoft's city building franchise will take PC, PS5, and Xbox Series X/S players to the Roman Empire later this year. ]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s city building franchise <em>Anno </em>is set to come out with its next mainline instalment not long from now, and at the recent PC Gaming Showcase, Ubisoft not only offered another look at it, but also unveiled a specific release date.</p>
<p><a href="https://gamingbolt.com/anno-117-pax-romana-announced-launches-next-year-for-pc-and-consoles">Announced roughly a year ago</a>,<em> Anno 117: Pax Romana </em>will take players to the Roman Empire, with players taking on the role of a Governor who is tasked with overseeing the cultural and economic growth of an empire. To do so, players will choose between two paths- that of a rebel or a loyalist, each bringing unique gameplay mechanics and opportunities.</p>
<p>Returning <em>Anno </em>fans will of course find plenty of familiar systems at play, though Ubisoft is also promising a number of iterative changes and improvements, as is the case with each new instalment. Check out the launch trailer below for a glimpse of what the game will have in store.</p>
<p><a href="https://gamingbolt.com/anno-117-pax-romana-details-city-building-trade-diplomacy-and-more-in-new-gameplay"><em>Anno 117: Pax Romana</em></a> is due out on November 13 for PC, PS5, and Xbox Series X/S. Stay tuned for more details on the game in the lead up to its release.</p>
<p><iframe loading="lazy" title="Anno 117: Pax Romano release date trailer - PC Gaming Show 2025" width="500" height="281" src="https://www.youtube.com/embed/dQ32eZo7DkI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Anno 117: Pax Romana Details City Building, Trade, Diplomacy, and More in New Gameplay</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-details-city-building-trade-diplomacy-and-more-in-new-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 May 2025 16:48:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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					<description><![CDATA[Venture to Latium to construct a city on behalf of the Roman Empire, establish trade, battle pirates, and discover the Celts in Albion.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/anno-117-pax-romana-gameplay-reveal-is-coming-today-at-9-am-pdt">As promised</a>, Ubisoft Mainz unveiled extensive gameplay for <em>Anno 117: Pax Romana</em>, where players control a provincial Roman governor. They&#8217;re tasked with building a bustling metropolis in service to the Emperor in Latium, which is easier said than done.</p>
<p>It all starts with laying out facilities to gather resources, including lumber, and creating homes for workers. You need to ensure buildings like the market are available to meet your citizens&#8217; needs while keeping their hygiene in mind (read: Don&#8217;t set up a pig farm nearby). Players can also establish their own villa to watch over the city.</p>
<p>Trade with neighboring cities opens up, and so too does diplomacy. Building a strong military is necessary when reinforcing ports and dealing with pirates. Eventually, you can venture to Albion, where the Celts reside, and either establish the Roman Empire&#8217;s rule or respect their customs.</p>
<p><em>Anno 117: Pax Romana</em> <a href="https://gamingbolt.com/anno-117-pax-romana-announced-launches-next-year-for-pc-and-consoles">will launch later this year</a> for Xbox Series X/S, PS5, and PC. A livestream is scheduled for May 21st, with the developer revealing more information, so stay tuned.</p>


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<iframe loading="lazy" title="Anno 117: Pax Romana - Gameplay Showcase Trailer" width="500" height="281" src="https://www.youtube.com/embed/GBXNl88yeW4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Anno 117: Pax Romana Gameplay Reveal is Coming Today at 9 AM PDT</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-gameplay-reveal-is-coming-today-at-9-am-pdt</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 May 2025 12:43:09 +0000</pubDate>
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		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=619713</guid>

					<description><![CDATA[Ubisoft Mainz also confirmed a livestream for the upcoming city builder on May 21st to showcase more gameplay and features.]]></description>
										<content:encoded><![CDATA[<p>After Ubisoft <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-launches-in-q1-2026">announced</a> that <em>Anno 117: Pax Romana</em> would launch within this fiscal year, the development team has <a href="https://www.anno-union.com/union-update-livestream-steelbook-voting-and-more/" target="_blank" rel="noopener">confirmed</a> a gameplay reveal for the city builder. It airs today at 9 AM PDT/12 PM EDT, with first impressions from content creators to follow shortly after, and could offer a release window.</p>
<p>But that&#8217;s not all. A livestream has been announced for May 21st, 8 AM PT. The development team will be on hand to showcase the title, showcase new features, and answer questions live. If that wasn&#8217;t enough, Ubisoft Mainz confirmed that future playtests are in the works following the recent Technical Test.</p>
<p><em>Anno 117: Pax Romana</em> is <a href="https://gamingbolt.com/anno-117-pax-romana-announced-launches-next-year-for-pc-and-consoles">out later this year</a> for Xbox Series X/S, PS5, and PC. Players control a Roman provincial governor who builds cities in Latium and Albion. Among its new features include module ships for customizing the number of oars, sails, etc., each with different benefits. Head <a href="https://gamingbolt.com/anno-117-pax-romana-shows-off-modular-ships-in-latest-trailer">here</a> for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">619713</post-id>	</item>
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		<title>Prince of Persia: The Sands of Time Remake Launches in Q1 2026</title>
		<link>https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-launches-in-q1-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 May 2025 13:08:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[prince of persia: the sands of time remake]]></category>
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		<category><![CDATA[Rainbow Six Mobile]]></category>
		<category><![CDATA[the division resurgence]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=619437</guid>

					<description><![CDATA[Ubisoft's fiscal year 2025 forecast currently includes the remake, Rainbow Six Mobile, The Division Resurgence, and Anno 117: Pax Romana.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft&#8217;s <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/75aGUbWM9kwnQj44Tr7d6H/ce4ca047ddadf45cf1e98cea8d1d7a78/Ubisoft_FY25_PR_English_vfinal.pdf" target="_blank" rel="noopener">latest financial reports</a> are available and detail its full fiscal year performance. However, it also outlined the company&#8217;s guidance for the fiscal year 2025, which ends on March 31st, 2026, confirming that titles like <em>Anno 117: Pax Romana, Rainbow Six Mobile</em>, and<em> The Division Resurgence</em> will launch during this time.</p>
<p>Of course, other titles will be announced &#8220;at a later stage,&#8221; but the most interesting release of the line-up is <em>Prince of Persia: The Sands of Time Remake</em>, which the publisher said <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-release-in-2026">would launch in 2026</a>. Fans can essentially look forward to it releasing in the first quarter of next year, i.e. between January 1st and March 31st, 2026.</p>
<p>Unless there&#8217;s a delay in the coming months, this is the most concrete release window that the remake has had since <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-announced-launches-in-january-2021">its announcement in 2020</a>, which drew extensive criticism <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-devs-address-graphics-criticism-no-cutbacks-in-budget-or-timeline">over its visuals</a>. After <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-has-been-delayed-again">numerous delays</a>, Ubisoft Montreal <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-development-taken-over-by-ubisoft-montreal">would take over the project</a> in May 2022 and revealed that <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-development-is-progressing-passes-important-internal-development-milestone">development was &#8220;progressing forward&#8221;</a> in November 2023.</p>
<p>Additional updates have since confirmed <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-feature-redesigned-levels-and-combat">redesigned levels and combat</a> alongside <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-will-revamp-farah-as-a-great-character">an overhaul to Farah&#8217;s character</a>. Will it be at Ubisoft Forward typically held in June? Time will tell, so stay tuned.</p>
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		<title>Anno 117: Pax Romana Shows Off Modular Ships in Latest Trailer</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-shows-off-modular-ships-in-latest-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 28 Feb 2025 13:54:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=613082</guid>

					<description><![CDATA[Anno 117: Pax Romana will allow players to modify their ships with extra sails, oars, or even a small troop of archers for defense.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has released a new trailer for its upcoming economic city-builder <em>Anno 117: Pax Romana</em>. The 3-minutes-long trailer provides an overview of gameplay, and is narrated by creative director Manuel Reinher. Check out the trailer below.</p>
<p>The campaign of <em>Anno 117: Pax Romana</em> takes place in the eponymous year, and puts players in the shoes of a Roman provincial governor. Under the pressure of their family, players will have to travel to new lands and will end up making hard choices.</p>
<p>The story will revolve around players helping rebuild the Roman empire after a calamitous natural disaster that struck decades ago. Things start going wrong, however, and players will be exiled from the empire. After this, the game revolves around building up a new city from scratch, and figuring out all of its economic needs by managing intricate supply chains.</p>
<p>One of the biggest new features in <em>Anno 117: Pax Romana</em> is the addition of modular ships. Using this feature, players can build and customise their ships to their liking throughout the campaign. These customisations can range from the addition of oars, or even additional sails to take advantage of favourable winds.</p>
<p>Unveiled <a href="https://gamingbolt.com/anno-117-pax-romana-announced-launches-next-year-for-pc-and-consoles">back in June 2024</a>, <em>Anno 117: Pax Romana</em> is a follow-up to the well-received <a href="https://gamingbolt.com/anno-1800-review-a-learning-revolution"><em>Anno 1800</em></a>. Players will get to help build cities in the provinces of Latium and Albion, and there will be quite a bit of emphasis on the game&#8217;s story.</p>
<p><em>Anno 117: Pax Romana</em> is coming to PC, PS5 and Xbox Series X/S in 2025.</p>
<p><iframe loading="lazy" title="Anno 117: Pax Romana - Official Overview Trailer | IGN Fan Fest 2025" width="500" height="281" src="https://www.youtube.com/embed/9gbGY0rJ80A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Anno 117: Pax Romana Announced, Launches Next Year for PC and Consoles</title>
		<link>https://gamingbolt.com/anno-117-pax-romana-announced-launches-next-year-for-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Jun 2024 20:22:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 117: Pax Romana]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=590051</guid>

					<description><![CDATA[The next Anno game will put players in the shoes of a 117 AD Roman Governor and build thriving cities in the provinces of Latium and Albion. ]]></description>
										<content:encoded><![CDATA[<p>At its recent Ubisoft Forward showcase, Ubisoft offered extensive looks at some of its major upcoming titles in the form of <em>Star Wars Outlaws </em>and <em>Assassin&#8217;s Creed Shadows</em>, and though those two were definitely the headline-grabbing showings, the event also brought with it a new instalment in the form of a new entry in the <em>Anno </em>franchise.</p>
<p>Titled <em>Anno 117: Pax Romana</em>, the next instalment in the city building 4X strategy series will take players to 117 AD Rome and put you in the shoes of a governor tasked with building thriving cities in the provinces of Latium and Albion. As is the case with <em>Anno </em>games, you can expect plenty of choices that will impact your progress, a heavy narrative bent, and layered strategy mechanics. Check out the game&#8217;s live action announce trailer below.</p>
<p><em>Anno 117: Pax Romana </em>will launch for PS5, Xbox Series X/S, and PC at some point in 2025.</p>
<p><iframe loading="lazy" title="[ESRB] Anno 117: Pax Romana - Live Action Teaser: Governors Wanted | Ubisoft Forward" width="500" height="281" src="https://www.youtube.com/embed/jCNLmoaEsio?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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