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	<title>Atomic Heart 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Atomic Heart 2, The Cube Developer Isn&#8217;t Integrating Generative AI in its Tools</title>
		<link>https://gamingbolt.com/atomic-heart-2-the-cube-developer-isnt-integrating-generative-ai-in-its-tools</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:54:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atomic Heart 2]]></category>
		<category><![CDATA[Mundfish Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Cube]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643032</guid>

					<description><![CDATA[Studio CEO Robert Bagratuni also spoke about Nvidia's DLSS 5, and called it "highly promising technology" that Mundfish is monitoring.]]></description>
										<content:encoded><![CDATA[<p>Nvidia&#8217;s DLSS 5 presentation from a couple of months ago certainly <a href="https://gamingbolt.com/nvidia-dlss-5-why-is-it-so-controversial">raised a few eyebrows</a>, and many developers <a href="https://gamingbolt.com/resident-evil-requiem-fans-preferring-graces-non-dlss-5-look-is-a-positive-for-capcom-producer">have been asked questions about the technology</a>. One of these has been Mundfish, the studio behind <em>Atomic Heart</em>, and upcoming games like <em>Atomic Heart 2</em> and <em>The Cube</em>. In an interview with <a href="https://wccftech.com/mundfish-dlss-5-ai-tools-atomic-heart-development/" target="_blank" rel="noopener">WCCFTech</a>, the studio spoke about the technology, calling it &#8220;highly promising&#8221;. As for using it, however, the company has noted that it will &#8220;carefully evaluate&#8221; it.</p>
<p>&#8220;DLSS 5 is a very new and highly promising technology. As a studio that has always loved pushing graphical boundaries, we are currently closely monitoring its development,&#8221; said <em>Atomic Heart</em> director and Mundfish CEO Robert Bagratuni. &#8220;We will continue to carefully evaluate this and other major breakthroughs to see how such advancements could potentially benefit our players in the future.&#8221;</p>
<p>Bagratuni was also asked about the use of generative AI in game development. He acknowledged that the subject has been quite controversial, especially since it can &#8220;simplify&#8221; the pre-production phase of game development. However, for now, Mundfish isn&#8217;t integrating any generative AI tools in its development pipeline.</p>
<p>&#8220;It’s true, there are a lot of differing opinions on this topic right now,&#8221; he said. &#8220;We understand that neural networks and AI can significantly simplify the pre-production phase of projects, helping to iterate ideas faster and reduce overall development time. Because of this, we conducted extensive internal research to evaluate their potential for our workflows. However, at this moment, we have decided not to integrate them into our daily production pipelines.&#8221;</p>
<p>&#8220;We strongly believe in maintaining a balance between technology and human creativity. And despite the obvious advantages of AI, we are confident that our team can achieve massive success without relying on it daily. That being said, we continue to closely monitor the evolution of AI tech and don&#8217;t rule out the possibility of adopting it in the future. Ultimately, we think many companies across the industry will implement it into their pipelines in one form or another. After all, AI is just a tool &#8211; it can never replace the genuine work of creative people, but should rather serve as an instrument in their hands.&#8221;</p>
<p>Mundfish recently wrapped up the story of <em>Atomic Heart</em> with the release of its <a href="https://gamingbolt.com/atomic-heart-blood-on-crystal-review-out-with-a-whimper"><em>Blood on Crystal</em> DLC</a>. In the meantime, the studio has also been working on a full-fledged sequel to <em>Atomic Heart</em>, as well as <a href="https://gamingbolt.com/the-cube-is-a-new-mmo-shooter-set-in-the-world-of-atomic-heart">an MMO shooter that takes place in the same universe &#8211; <em>The Cube</em></a>.</p>
<p><em>Atomic Heart 2</em> was <a href="https://gamingbolt.com/atomic-heart-2-announced-for-pc-and-consoles">officially announced</a> in June 2025 and has been confirmed for PC and consoles. While a release window hasn&#8217;t been revealed yet, Mundfish has confirmed that it is being developed using Unreal Engine 5, and its story will be a new one taking place on a global stage. It will also see the return of <em>Atomic Heart</em> protagonist Agent P-3 in some capacity.</p>
<p>Bagratuni had <a href="https://gamingbolt.com/atomic-heart-2s-expanded-rpg-mechanics-will-focus-on-player-choice-and-consequences">spoken about the expanded RPG mechanics</a> that will be present in <em>Atomic Heart 2</em>, which will include deeper skill trees with more options. Along with this, the systems will also be &#8220;integrated into the world and the experience,&#8221; rather than simply being &#8220;layered on top just for complexity&#8217;s sake.&#8221;</p>
<p>As for <em>The Cube</em>, Mundfish hasn&#8217;t yet revealed too many details, aside from providing a few hints about its narrative in <em>Atomic Heart: Blood on Crystal</em>. The title will revolve around a strange floating structure, known as <em>The Cube</em>, showing up suddenly and becoming the center of many dangerous phenomena.</p>
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		<title>Atomic Heart 2&#8217;s Expanded RPG Mechanics Will Focus on Player Choice and Consequences</title>
		<link>https://gamingbolt.com/atomic-heart-2s-expanded-rpg-mechanics-will-focus-on-player-choice-and-consequences</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Jun 2025 13:35:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atomic Heart 2]]></category>
		<category><![CDATA[mundfish]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623042</guid>

					<description><![CDATA[The game's director also spoke about how Atomic Heart 2 will give players access to deeper skill trees with more build options.]]></description>
										<content:encoded><![CDATA[<p>While developer Mundfish recently unveiled <em>Atomic Heart 2</em>, the studio has yet to reveal too many new details about the upcoming title. In an interview with <a href="https://wccftech.com/atomic-heart-2-qa-its-a-few-years-out-were-taking-the-time-to-make-it-tighter-and-more-immersive/" target="_blank" rel="noopener">WCCFTech</a>, founder and CEO of Mundfish, as well as game director of <em>Atomic Heart</em> and its upcoming sequel, Robert Bagratuni, has provided some hints as to what some of the RPG mechanics of <em>Atomic Heart 2</em> will entail.</p>
<p>When asked about the ‘expanded RPG system’ that was announced for <em>Atomic Heart 2</em>, Bagratuni spoke about giving players deeper skill trees, with options for more varied progression paths. He also spoke about the “living world” of <em>Atomic Heart 2</em>, which will provide players with more reactivity to their actions.</p>
<p>“Yes, we’re introducing a more expanded RPG layer in <em>Atomic Heart 2</em>, but we’re doing it the Mundfish way &#8211; integrated into the world and the experience, not layered on top just for complexity’s sake,” said Bagratuni. “The ‘living world’ means that we want the world to feel less like a backdrop and more like a responsive, evolving system. But let’s not get ahead of ourselves &#8211; we will share more information when we are ready.”</p>
<p>“As for the RPG elements &#8211; we are aiming for deeper weapon customization, skill trees, and progression paths that allow players to shape their playstyle much more than before. When we talk about “various activities,” we mean things that reward curiosity: things to do between the main missions. But always in service of the core experience &#8211; we’re not turning it into a checklist-style open-world game. Everything still has that handcrafted, surreal tone fans expect.”</p>
<p>As for the game allowing players to make choices that would have direct consequence, Bagratuni spoke about how <em>Atomic Heart 2</em> will allow players to “influence how certain events or missions unfold”. However, when it came to providing more details, he wanted to maintain some surprises for when the game comes out.</p>
<p>“Without giving too much away, we can say that <em>Atomic Heart 2</em> will offer players more agency than before,” said Bagratuni. “Choices do matter, and your actions can influence how certain events or missions unfold. As for companions… that’s a tricky one to answer without spoilers. Let’s just say: you won’t be entirely alone.”</p>
<p><em>Atomic Heart 2</em> was <a href="https://gamingbolt.com/atomic-heart-2-announced-for-pc-and-consoles">unveiled earlier this month</a>. Much like its predecessor, the upcoming title will once again be a first-person shooter. While no release window has been confirmed as of yet, Mundfish has confirmed that <em>Atomic Heart 2</em> will be coming to PC and consoles.</p>
<p>The sequel is being developed using Unreal Engine 5, and the studio has previously described it as being more of a spiritual successor to <em>Atomic Heart</em>. The title will also feature Agent P-3 – Major Sergey Nechayev. However, what his presence means in terms of the story is yet to be explained.</p>
<p>Along with <em>Atomic Heart 2</em>, Mundfish has also unveiled an MMO shooter set in the same universe, dubbed <a href="https://gamingbolt.com/the-cube-is-a-new-mmo-shooter-set-in-the-world-of-atomic-heart"><em>The Cube</em></a>. The title, announced at Summer Games Fest 2025, has a story that revolves around a mysterious floating structure known as the cube. While not too many details have been confirmed so far, players will apparently be trying to figure out the mysteries behind this giant cube.</p>
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		<item>
		<title>Atomic Heart 2 Announced for PC and Consoles</title>
		<link>https://gamingbolt.com/atomic-heart-2-announced-for-pc-and-consoles</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Jun 2025 21:38:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atomic Heart 2]]></category>
		<category><![CDATA[mundfish]]></category>
		<category><![CDATA[summer game fest]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621315</guid>

					<description><![CDATA[A "spiritual successor" to Mundfish's successful 2023 shooter, it's developed on Unreal Engine 5 with a greater focus on RPG mechanics.]]></description>
										<content:encoded><![CDATA[<p>Mundfish has announced a sequel to its 2023 first-person shooter, <em>Atomic Heart</em>. <em>Atomic Heart 2</em> is coming to consoles and PC, although a release window has not been confirmed.</p>
<p>Developed on Unreal Engine 5, it&#8217;s described as a spiritual successor to the first game, taking place on a global scale. There&#8217;s a greater emphasis on role-playing mechanics, and based on the trailer, new mechanics include a greater variety of vehicles, a glider, and many more new locations. Major Sergey Nechayev, known as Agent P-3, seemingly returns, but his role remains to be seen.</p>
<p>Stay tuned for further updates, which may take some time, especially given the first game&#8217;s lengthy development cycle. The first game is available for Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, and PC. Check out our review <a href="https://gamingbolt.com/atomic-heart-review-a-solid-shooter-with-a-great-visual-style">here</a>. It&#8217;s seen the release of several post-launch story DLC packs, further building on each ending while adding new weapons and locations to explore.</p>
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