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	<title>Below &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Ambitious Video Games That Flopped</title>
		<link>https://gamingbolt.com/15-ambitious-video-games-that-flopped</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 09:39:23 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Baldo: The Guardian owls]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Chicory: A Colorful Tale]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[deathloop]]></category>
		<category><![CDATA[Fuga: Melodies of Steel]]></category>
		<category><![CDATA[Last Oasis]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[NEO: The World Ends With You]]></category>
		<category><![CDATA[pathologic 2]]></category>
		<category><![CDATA[project cars 3]]></category>
		<category><![CDATA[trek to yomi]]></category>
		<category><![CDATA[Twelve Minutes]]></category>
		<category><![CDATA[Twin Mirror]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=533104</guid>

					<description><![CDATA[Despite promising interesting mechanics and gameplay, these 15 games just couldn't live up to the massive hype behind them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ame development can be tough, and very few developers set out to make a game that will fail. It does happen though, especially if a title is long on ambition and short on proper execution. Let&#8217;s look at 15 of the most ambitious games over the past few years that flopped, whether in terms of sales, critical reviews or player reception.</p>
<p><strong>Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Mass Effect Andromeda</em> tried to do a lot. It tried to tell a new story with a brand new cast, with the team behind <em>Mass Effect 3&#8217;s</em> stellar multiplayer in charge. It also opted for much larger play spaces and more build diversity. However, from the very outset, there were issues, whether it was the plan to have randomly generated planets, Frostbite being a mess, high-level departures, etc. Despite being decent in several ways,<em> Andromeda</em> flopped hard enough that publisher EA reportedly cancelled DLC and put the franchise on ice for a few years.</p>
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		<title>Below&#8217;s Explore Mode Now in Beta for PC</title>
		<link>https://gamingbolt.com/belows-explore-mode-now-in-beta-for-pc</link>
					<comments>https://gamingbolt.com/belows-explore-mode-now-in-beta-for-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 31 Mar 2020 12:59:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436808</guid>

					<description><![CDATA[Players can access the new mode before its official launch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg"><img decoding="async" class="aligncenter wp-image-376490" src="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg" alt="below" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/below-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/below-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/below-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Capybara Games&#8217; <em>Below</em> <a href="https://gamingbolt.com/below-launches-april-7th-for-ps4">is coming to PS4 on April 7th</a> with a new Explore mode (which will also be available for Xbox One and PC players). This serves as a less punishing alternative to Survive mode. PC players can actually try out Explore mode early &#8211; it&#8217;s currently available in beta form on Steam for PC.</p>
<p>Simply select &#8220;Properties&#8221; after right-clicking on Below in Steam and navigate to the &#8220;Betas&#8221; tab. Once you enter the code, select &#8220;Public &#8211; Explore Public Branch&#8221;. The purpose of the beta is to squash any lingering bugs with the player base&#8217;s help.</p>
<p>Explore Mode removes Hunger and Thirst mechanics along with one-hit deaths. Any damage incurred is bleed-based allowing for time to stop it and get treated. Players also don&#8217;t have to worry about checkpoints and campfires being cleared after use but only one can be active at a time. All in all, these changes should help players enjoy the atmosphere of Below without worrying about constant death.</p>
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		<title>Below Launches April 7th for PS4</title>
		<link>https://gamingbolt.com/below-launches-april-7th-for-ps4</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Mar 2020 12:24:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436340</guid>

					<description><![CDATA[The new Explore Mode is out on the same day as a free update.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg"><img decoding="async" class="aligncenter wp-image-376490" src="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg" alt="below" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/below-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/below-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/below-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Capybara Games&#8217; brutal roguelite <em>Below</em> is out on April 7th for PS4 and will retail for $24.99. Perhaps more interesting is that Explore Mode, which offers a less harsh experience, will also be available as a free update. Xbox One and PC players can try it out on the same day as PS4 players.</p>
<p>What does Explore Mode change? First off, Hunger and Thirst are disabled and no longer need to be managed. To that end, you can&#8217;t drink from puddles or bottles, though you&#8217;ll still need to fill bottles with water to cook soup (which restores your health). Thirst also doesn&#8217;t go out until you die.</p>
<p>Players no longer have to deal with one-hit deaths or the iron maid, and all damage is now bleed-based, so you have time to actually halt the bleeding. Checkpoints and campfires also don&#8217;t clear after being used, though you still can only have one active at a time. The best part is that if you&#8217;re already playing on Survive Mode, then Explore Mode will have its own save slot.</p>
<p>These are all positive changes &#8211; we&#8217;ll see if it can make <em>Below</em> a more enjoyable experience. For an idea on how the base game played, check out our review <a href="https://gamingbolt.com/below-review-a-serene-deathtrap">here</a>.</p>
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		<title>Below Coming to PS4 in Spring, &#8220;Explore&#8221; Mode Announced</title>
		<link>https://gamingbolt.com/below-coming-to-ps4-in-spring-explore-mode-announced</link>
					<comments>https://gamingbolt.com/below-coming-to-ps4-in-spring-explore-mode-announced#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Feb 2020 17:33:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=430631</guid>

					<description><![CDATA[The new mode offers far more relaxed conditions to adventure in.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-376490" src="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg" alt="below" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/below-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/below-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/below-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Previously a console exclusive for Xbox One, Capybara Games&#8217; <em>Below</em> is coming to PS4 in Spring. It will also receive a new mode across all platforms called &#8220;Explore&#8221; which allows for more relaxed gameplay. That means no Hunger or Thirst, damage depleting health slowly, no instant kills and checkpoints at bonfires.</p>
<p><em>Below</em> initially launched in December 2018 <a href="https://gamingbolt.com/below-delayed-again-release-date-promised-in-next-update">after years of delays</a>. It&#8217;s a roguelike where the player travels to The Isle and explores its labyrinthine depths. The default mode is &#8220;Survive&#8221; which challenges players to avoid death, discover treasures and secrets, and venture as far as they can.</p>
<p>The game was praised for its atmosphere and aesthetics. However, it also received its <a href="https://gamingbolt.com/below-review-a-serene-deathtrap">fair share of criticism</a> for design choices (like how suddenly death could find the player). Here&#8217;s hoping that Explore mode allows the game to flourish and bring more players in than before. Stay tuned in the coming months for a release date on PS4.</p>
<p><iframe loading="lazy" title="BELOW - PlayStation 4 Announce &amp; EXPLORE Mode" width="500" height="281" src="https://www.youtube.com/embed/KsNLvjOh4-w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>25 Best Xbox One Games of All Time</title>
		<link>https://gamingbolt.com/25-best-xbox-one-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Oct 2019 07:12:33 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[blair witch]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Cuphead]]></category>
		<category><![CDATA[Dead Rising 3]]></category>
		<category><![CDATA[fable fortune]]></category>
		<category><![CDATA[forza horizon 3]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[Forza Motorpsort 6]]></category>
		<category><![CDATA[forza motorsport 7]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Gears of War: Ultimate Edition]]></category>
		<category><![CDATA[Halo 5: Guardians]]></category>
		<category><![CDATA[halo wars 2]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[Ori and the Blind Forest: Definitive Edition]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[Rare Replay]]></category>
		<category><![CDATA[recore definitive edition]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[TitanFall]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419182</guid>

					<description><![CDATA[It may not have swept the competition but Microsoft's console still offers some great games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Xbox One hasn&#8217;t seen as much stellar software as the PS4 over the years. However, there&#8217;s still a good line-up of console exclusives to experience. Many of them are even available on Xbox Game Pass, offering tons of hours of fun for a low price. Without further ado, let&#8217;s take a look at the 25 best Xbox One games of all time, ranked from bottom to top.</p>
<p><b>Crackdown 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383756" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg" alt="crackdown 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-14-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Okay, so Crackdown 3 isn&#8217;t the greatest open world game out there. But it offers a decently sized city with plenty to blow up and lots of different things to do. The Skills for Kills system encourages taking down foes with a variety of weapons and abilities, and hunting down different crime bosses while laying waste to their businesses can be mindless fun. It&#8217;s Crackdown-rific, and that may work for certain people.</p>
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		<title>15 Most Difficult Games of 2018</title>
		<link>https://gamingbolt.com/15-most-difficult-games-of-2018</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 11 Jan 2019 09:11:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ashen]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[Darkest Dungeon]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Death's Gambit]]></category>
		<category><![CDATA[Donkey Kong Country: Tropical Freeze]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Into The Breach]]></category>
		<category><![CDATA[mega man 11]]></category>
		<category><![CDATA[Monster Hunter Generations Ultimate]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[scum]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=379561</guid>

					<description><![CDATA[Surmounting these challenges made for the most satisfying experiences of 2018.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames that challenge us, that demand us to truly come to grips with their mechanics in order to get the most out of them, may not be for every single person out there, but they hold a huge place in the hearts of many nonetheless. There&#8217;s something extremely gratifying about understanding the ins and outs of a game, and then using that knowledge and skill to throw even the most difficult challenges it throws at you, especially when that game manages to find the right balance between being difficult and being fair. We played plenty of challenging games in 2018, and here in this feature, we&#8217;re going to talk about the fifteen that were the most difficult of them all. Without further ado, let&#8217;s get right into it.</p>
<p><strong>BELOW</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-376490" src="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg" alt="below" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/below-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/below-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/below-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>&nbsp;<em>Below&nbsp;</em>was in development for five years, which is a long time to wait for any game. Late in 2018, we finally got to play the game, and what a ride it was. While there&#8217;s an argument to be made that it&#8217;s difficulty can actually be a bit unfair at times, especially combined with the undeniable repetitiveness, most of the times, the game manages to find the right balance. Struggling through gruelling encounters and navigating around the many deathtraps it throws at you is as satisfying as you would expect.</p>
<p>
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		<title>Below Review &#8211; A Serene Deathtrap</title>
		<link>https://gamingbolt.com/below-review-a-serene-deathtrap</link>
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		<dc:creator><![CDATA[Corey Gavaza]]></dc:creator>
		<pubDate>Wed, 19 Dec 2018 16:48:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=379038</guid>

					<description><![CDATA[Below may be a beautiful game but that can’t hide how brutally unforgiving it is.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s nothing wrong with challenge. In recent years, there’s been an upsurgence of titles that cater to an audience sick of a lack of challenge in their games. These types of games are great ways for a player to really test their boundaries and try and strive towards a sense of accomplishment. It’s always a delicate balance between difficulty and fairness though. For every mistake that a player makes, there should be a consequence. But when is this consequence too harsh?</p>


<p><em>Below </em>is the most recent bit of output by developer Capybara Games, the studio responsible for <em>Superborther: Sword &amp; Sorcery EP </em>and <em>Super Time Force</em>. <em>Below </em>is different from those two games in the fact that it is a procedurally generated top-down dungeon crawler. In this title, you travel deeper and deeper into the depths just for the sake of exploration. You will encounter plenty of enemies and fauna to cut down with your weapons along the way and will find plenty of objects to pick up and craft together. You’ll also die. A lot. <em>Below </em>is a tough game.<br>    </p>



<p>This game is a gorgeous exercise in minimalism. The visuals manage to convey incredible depth with very little, with particle effects sparsely coating the foreground and dense fog covering up much of the beautiful pixel-work until you get close enough. Music is sparse in this title but it manages to kick in at the most affecting parts. While you’ll mostly be treated to ambiance, you will find a good tune seep through the atmosphere every so often. The UI is also unobtrusive and helps to keep you immersed in the isolation of the depths.<br>    </p>



<div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="620" height="349" src="https://gamingbolt.com/wp-content/uploads/2018/12/BELOW_GDC_03.jpg" alt="" class="wp-image-379039" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/BELOW_GDC_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/12/BELOW_GDC_03-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></div>


<p class="review-highlite" >"Below is an unforgiving game. The mechanics in place are easy to understand and you’re given plenty of time to toy around with them and get a handle on them, but once you mess up, you’re punished for it harshly."</p>


<p>In <em>Below</em>, you aren’t given any text prompts or any guidance. You have to figure everything out and learn the ins and outs of the mechanics all on your own. The game opens up with a boat ride that eventually leads you to a secluded island. Once you’re on the island, you’ll run around a bit, perhaps play around with the crafting system, and then run into a large stone slab that you can’t get by. After fiddling about, you’ll realize by experimentation that the lantern that you picked up is your means of entry. From there, your journey really starts.<br>    </p>



<p>This is a simple title. You’re trying to find the many shards of light that are hidden away deep within the depths. You have a sword and a shield as your main means of attack. You also have a bow along with arrows that you keep in your inventory. You’ll find more weaponry and armor as you delve deeper. You can find objects scattered about and craft them into supplies like arrows, bandages, or higher quality crafting items. You also have a food, water, and warmth gauge to keep an eye on. These gauges aren’t too obtrusive and they’re easy enough to keep full as long as you’re prepared. Sources of water are spread out everywhere in the early game and you won’t even have to worry about the warmth unless you go into an area like the ice depths. The need to really keep an eye on these gauges is ushered in slowly so as to not overwhelm the player. And that’s good because as well-paced as this game is, it’s brutal.<br>    </p>



<p><em>Below </em>is an unforgiving game. The mechanics in place are easy to understand and you’re given plenty of time to toy around with them and get a handle on them, but once you mess up, you’re punished for it harshly. Although you’ll probably die plenty from enemies, combat is not especially a focus of the game. More often than not, you’ll find yourself dying to a well-placed spike trap or from getting lost and starving to death. Your most valuable tool is your lantern. It helps you progress and move obstacles in your path. It helps illuminate your surroundings and spot traps easily. But once you die and lose it, you’d better hope that you’re prepared for the trek back to retrieve it.<br></p>



<div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="620" height="349" src="https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Bridge.jpg" alt="" class="wp-image-379040" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Bridge.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Bridge-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></div>


<p class="review-highlite" >"Choosing whether or not to go back to a previous campfire to bank your valuables or to continue pushing forward into the depths creates an interesting tension and helps add purpose to your journey."</p>


<p>In this title, your belongings are all dropped where you die and stay there until you come back to retrieve it. But if you should end up dying again before collecting it, your belongings are lost to the elements and now your most recent death is the only one with supplies on it. Except for your lantern. That’s always going to remain where you initially dropped it until you manage to get back to it and pick it up. There is a means of teleportation between campfires but it’s only a one-time use and you have to preemptively set it up using pieces of light before you die. So in a worst case scenario, you could be looking at a trek that has you going through most of the depths in order to grab your supplies before heading off in a whole new direction to grab your lantern, a process that could take upwards of fifteen minutes. And that’s only if you actually manage to make it through the areas and reach your gear safely. Otherwise, you could end up in a loop of failed loot runs that can stretch for a good chunk of playtime.<br></p>



<p>You are given a system where you can store items away though. When you rest at campfires, you’re taken away to a dream state where you can store crafting items, bits of light, armor, among other things. This dream state can be accessed at every campfire and it is the game’s only way of making sure your possessions are safe. This is a great addition and does a lot to cut down the monotony of gathering materials every time you have to go back out. </p>



<p>Choosing whether or not to go back to a previous campfire to bank your valuables or to continue pushing forward into the depths creates an interesting tension and helps add purpose to your journey.<br>The environments in <em>Below </em>all have a sense of identity that’s unique to each level. The rooms in <em>Below </em>are all procedurally generated, but the general layout of the levels stays the same. This is definitely a good thing since it’s possible to find your old body without searching the entire level. The levels bring about their own issues to worry about, whether it be freezing cold, a greater emphasis on traps, or more dense fog. You have to tread carefully; these are levels that you never really feel comfortable running through. The levels are also populated with enemies, many of which drop bits of light that you can use to power your lantern. This actually ends up helping you and when the game later starts to take these enemies away, it actually makes survival harder. The variety and pace of the levels helps keep the game from feeling stale.<br></p>



<div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="620" height="349" src="https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Elev.jpg" alt="" class="wp-image-379041" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Elev.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/12/Screen_Elev-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></figure></div>


<p class="review-highlite" >"While Below is a beautiful title and it offers players a unique and isolated experience, this is still a very divisive title."</p>


<p>There’s also a few things in this package that will reward diligent players. If you invest into finding or unlocking them. There’s plenty of environmental puzzles, like using your bow to hit a switch far off, that offer rewards like additional supplies. There are also hidden shops that you can spend bits of light at in order to get armor and keys. Shortcuts are spaced out through the depths as well and provide a more reliable way to make it back to previous areas than the campfires allow. All this comes together to really emphasis what this game is all about: the exploration. After everything is said and done, this game is moreso about the simple act of seeing new environments more than anything else. To see how far you can go, how deep you can make it, what new sights you can see; this is the true goal of <em>Below</em>.<br></p>



<p>While <em>Below </em>is a beautiful title and it offers players a unique and isolated experience, this is still a very divisive title. Aside from the aforementioned difficulty, there is also the issue of repetition baked into the game’s mechanics. Going back to retrieve your gear over and over and wandering through the same sights over and over is not going to be for every player out there. This is a dungeon crawler at its core and it shows. For every person who can buy into the atmosphere and get sucked into the oppressive tone, there will be another person who will just be bored and wanting to get to the next new piece of the game. <em>Below </em>requires patience from its players just as much as it requires a methodical approach to its world. But if that all sounds like a game that you can get behind, then this will give you an experience that few other games get close to.</p>



<p class="has-text-color has-luminous-vivid-orange-color"><em><strong>This game was reviewed on the PC.</strong></em></p>
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		<title>Long Awaited Action-RPG Below Finally Launches On December 14</title>
		<link>https://gamingbolt.com/long-awaited-action-rpg-below-finally-launches-on-december-14</link>
					<comments>https://gamingbolt.com/long-awaited-action-rpg-below-finally-launches-on-december-14#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Dec 2018 07:56:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=376489</guid>

					<description><![CDATA[Five years since its initial reveal, Below is finally releasing in a few days.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-376490" src="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg" alt="below" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/below.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/below-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/below-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/below-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Capybara Games have announced that after a protracted development cycle, their atmospheric action-RPG <em>Below, </em>which was first announced way back in 2013, will finally be launching for PC and Xbox One on December 14, in just a day over a week from now. The wait is finally over (almost) for those who&#8217;ve been looking forward to the title- of which there have been quite a few.</p>
<p>The developer has put out a launch trailer for the game as well, which shows plenty of footage from the game itself, with the new release date coming at the very end of the video. Take a look below.</p>
<p>As mentioned, <em>Below </em>was initially announced in 2013, but over the years, it got hit with delays <a href="https://gamingbolt.com/xbox-one-exclusive-below-now-releasing-in-2016">time</a> and <a href="https://gamingbolt.com/below-delayed-again-release-date-promised-in-next-update">time</a> again, with the developers <a href="https://gamingbolt.com/below-was-a-very-difficult-game-to-make-developer-admits">openly admitting</a> to having announced the game too early, which caused them to face issues during development- although cancellation never crossed their minds.</p>
<p>Earlier this year, Capybara Games confirmed that <em>Below </em>would <a href="https://gamingbolt.com/below-will-launch-this-year-developers-reaffirm">indeed be launching in 2018</a>, so it&#8217;s good to see them finally deliver the game. From the looks of it, it&#8217;s looking excellent- we&#8217;ll find out for ourselves either way, with just eight days to go until the game launches at last.</p>
<p><iframe loading="lazy" title="BELOW - Explore the Depths on Dec. 14th" width="500" height="281" src="https://www.youtube.com/embed/UsBpnnq7Ep4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Below Will Launch This Year, Developers Reaffirm</title>
		<link>https://gamingbolt.com/below-will-launch-this-year-developers-reaffirm</link>
					<comments>https://gamingbolt.com/below-will-launch-this-year-developers-reaffirm#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 02 Jul 2018 18:29:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Capybara Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=344301</guid>

					<description><![CDATA[The studio is also planning two new game announcements for this year.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/Below.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-177732 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/11/Below.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/Below.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/Below-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Below</em> has been a long time coming. The game was originally announced during Xbox One&#8217;s E3 2013 show, and we haven&#8217;t gotten to its launch to this day, more than five years later. It was a case of it being announced too early, but the developers, Capybara Games, have continued to chip away at it all this time. And this year, they plan on finally launching it.</p>
<p>Capybara co-founder Nathan Vella said as much in an interview with <a href="https://www.engadget.com/2018/07/02/capy-games-below-new-indie-nathan-vella-interview/">Engadget</a>, noting that not only does the studio intend to ship <em>Below</em> this year, but also plans on making two new game announcements. &#8220;I&#8217;m just starting to come to the realization of what&#8217;s left in 2018,&#8221; Vella says. &#8220;We&#8217;re only halfway through and I&#8217;m like, &#8216;Aww, I&#8217;ve gotta fit everything into the last half?'&#8221;</p>
<p>As for what those two new games are, they will be announced some time during August- and they may not necessarily be Xbox One exclusive like <em>Below</em> is, either.</p>
<p>&#8220;We&#8217;re super interested in getting on all kinds of platforms, like we&#8217;ve always been really big into doing stuff on everywhere. So, some of the new stuff is not necessarily the same platforms that we&#8217;ve been working on in the recent past, which is really fun for the team,&#8221; Vella said.</p>
<p>Whatever they are, I hope they look as great as <em>Below</em> has so far- speaking of which, I also hope <em>Below</em> does end up launching this year, and that when it does, it is worth the years-long wait (much like <em>Cuphead</em>, another indie game with a protracted development cycle that launched last year at last, and turned out to be great in the end).</p>
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		<title>Microsoft E3 2018 Preview: Halo Infinity, Gears 5, Fable 4 And More</title>
		<link>https://gamingbolt.com/microsoft-e3-2018-preview-halo-infinity-gears-5-fable-4-and-more</link>
					<comments>https://gamingbolt.com/microsoft-e3-2018-preview-halo-infinity-gears-5-fable-4-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Jun 2018 17:21:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Fable 4]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[gears of war 5]]></category>
		<category><![CDATA[Halo 6]]></category>
		<category><![CDATA[Halo Infinity]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=340148</guid>

					<description><![CDATA[What could Microsoft possibly present at this year's E3?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou’ve heard it once. You’ve heard it several times. You must still be beaten over the head with this fact but E3 2018 is nearly here. Though several other players like EA and Bioware will get their chance to showcase upcoming titles, Microsoft is the first console manufacturer up to bat. Given the disappointments and cancellations over the years, what could 2018 and beyond hold for the big M? Here are our own speculations and theories, complete with a happy helping of snark.</p>
<p><strong>Dead Horses</strong></p>
<p><p class="review-highlite" >"Similarly, if <em>Fortnite</em> is indeed revealed for the Switch, it wouldn’t be too strange for Microsoft to tout crossplay with the hybrid console, PC <em>and </em>mobiles."</p></p>
<p>Microsoft is usually one to harp on about something long past the point of it being relevant. Though cross play is still an important issue, it’s nowhere near the controversial subject that Sony wanted to avoid last year. Regardless, look for Microsoft to announce more cross play efforts. <em>Paladins</em> will be heading to the Nintendo Switch via Founder’s Pack on June 12th and supports cross play with the Xbox One. Similarly, if <em>Fortnite</em> is indeed revealed for the Switch, it wouldn’t be too strange for Microsoft to tout crossplay with the hybrid console, PC <em>and </em>mobiles.</p>
<p>Speaking of subjects that are still sort of relevant but not all that important in the grand scheme of things, backwards compatibility has been an amazing feature from Microsoft. It&#8217;s effectively opened up its supple Xbox 360 library for a new generation of Xbox One players. Now, OG Xbox backwards compatibility? Not so much, though we could see Microsoft touting even more titles from both coming to Xbox One.</p>
<p>Game Pass will likely have its own shoutout as well as Microsoft notes the number of subscribers and the overall success of the program. Don’t be surprised if reveals and announcement, particularly for Xbox One/Windows 10 exclusives, are celebrated as being available at launch for Game Pass. With all that out of the way, let’s look at some of the potential reveals.</p>
<p><strong>Indie Darlings</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-302900" src="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg" alt="Ori and The Will of the Wisps" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/Ori-and-The-Will-of-the-Wisps-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"It wouldn’t be surprising if <em>The Will of the Wisps</em> was slated to release sometime in August or September."</p></p>
<p>Frankly, if Microsoft doesn’t provide a release date in the vicinity of “very soon” for <em>Ori and The Will of the Wisps</em>, I’d be stunned. After announcing the game last year, promising a release date of “never” and then staying silent on the same, it seemed like even Microsoft forgot it existed. Given how successful <em>Ori and The Blind Forest</em> had been – and Microsoft’s distinct lack of exclusives – it wouldn’t be surprising if <em>The Will of the Wisps</em> was slated to release sometime in August or September.</p>
<p>On that note, Capybara Games’ <em>Below</em>, started as an interesting little thing for Xbox One…back in 2013. Since then, we’ve heard more about its delays than anything else. 2018 may finally be the year though as it&#8217;s likely announced for September (or even December to avoid the rush). Though Capybara Games will also be releasing the game for Steam, it’s very much a <em>Cuphead</em>-style situation – this is one of the few high profile indie games that Microsoft actually has for its console. Hopefully it at least gets a release date announcement trailer instead of being brushed aside for another year.</p>
<p><strong>Halo Infinity</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/Halo-5-Guardians.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-249611" src="https://gamingbolt.com/wp-content/uploads/2015/11/Halo-5-Guardians.jpg" alt="Halo 5 Guardians" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Halo-5-Guardians.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/11/Halo-5-Guardians-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/Halo-5-Guardians-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"If <em>Halo Infinity</em> is indeed <em>Halo 6,</em> 343 Industries will likely show off a teaser and maybe tease a release year."</p></p>
<p>Rumours have been circulating recently about <em>Halo Infinity</em>. What is <em>Halo Infinity</em>? Search me (and I really think you shouldn’t). The name seems to imply some kind of connection with the UNSC Infinity. Perhaps this is the next mainline <em>Halo</em>? As it stands, we know that 343 Industries has been busy working on something. No more rumours about <em>Halo 3 Anniversary</em> and not a ton regarding upcoming <em>Halo 5: Guardians content</em>. If <em>Halo Infinity</em> is anything, it has to be the next big deal for the studio.</p>
<p>This is an age where even the maestros of smoke and mirrors, Bungie, would outright reveal gameplay for its big expansion rather than tease their fans incessantly but I don’t believe Microsoft will learn the same lessons. If <em>Halo Infinity</em> is indeed <em>Halo 6,</em> 343 Industries will likely show off a teaser and maybe tease a release year. It may even promise more information next year. The correct approach would be to bite the bullet and show gameplay footage. If the developer is that far along into development or not remains the real mystery.</p>
<p><strong>Gears of War 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/Gears-of-War-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-277868" src="https://gamingbolt.com/wp-content/uploads/2016/09/Gears-of-War-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/Gears-of-War-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/Gears-of-War-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"If Microsoft has enough time to make such a strong impression with the next <em>Gears of War,</em> it better be time well spent."</p></p>
<p>Let’s be real – <em>Gears of War 4</em> was a good game and a good <em>Gears of War</em> game. It didn’t really advance the franchise forward though. In fact, if anything, it showcased a developer playing things a little close to the chest while purportedly expanding the universe. <em>Gears of War 5</em> is likely in development – Xbox boss Phil Spencer has noted the efforts of The Coalition in recent updates – but the question is where things go from here. I wouldn’t think that a cinematic trailer reveal happens. However, it wouldn’t be all that strange to see a gameplay reveal akin to <em>Gears of War 4</em> with some kind of tease.</p>
<p>Unlike the rumoured <em>Halo Infinity</em>, Microsoft could have a stronger plan for <em>Gears of War 5</em>. Announcements for a closed beta multiplayer test, followed by open beta down the line, wouldn’t be weird. Over time, the game can stay in the mind of the hardcore while building up enough steam for an eventual launch (which would likely be in 2019, if not early 2020). However, will that be enough? Will we see Horde being changed for the better and ditching the pay-to-win-esque crates? Will multiplayer actually be involving instead of stuck in the same closed quarters shotgun fests that the series has become infamous for?</p>
<p>If Microsoft has enough time to make such a strong impression with the next <em>Gears of War,</em> it better be time well spent. Regardless, it will show something so keep those fingers crossed.</p>
<p><strong>All The Rest</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/forza-horizon-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-276232" src="https://gamingbolt.com/wp-content/uploads/2016/08/forza-horizon-3.jpg" alt="forza horizon 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/forza-horizon-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/forza-horizon-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"The relatively good news is that<em> Crackdown 3</em> will be at the conference. I’m hoping Microsoft uses this opportunity to stick to its new release date while also dating the open multiplayer beta that never happened."</p></p>
<p><em>Forza Horizon 4’s</em> announcement seems like a foregone conclusion. Sure, the real surprising thing would be to upstage <em>The Crew 2</em> and announce an enormous game with several countries to explore, and a large <em>Horizon Festival</em> meta-game. I don’t think that will happen but it’s cool to think about.</p>
<p>What will likely happen is a teaser for <em>Fable 4</em>. Rumours have been rumbling about the fantasy RPG series making a comeback and Playground Games has been making some uncharacteristically big moves in terms of expansion. Again, time will tell but if Microsoft really wanted to fill the void left by <em>Scalebound</em> (which still hurts, by the way), wouldn’t it make sense to fall back on an RPG series it can fully control?</p>
<p>The relatively good news is that<em> Crackdown 3</em> will be at the conference. I’m hoping Microsoft uses this opportunity to stick to its new release date while also dating the open multiplayer beta that never happened. One could certainly hope, right?</p>
<p><strong>Third Party Developers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-328515" src="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg" alt="Anthem" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"EA Play can be stuffed with all kinds of neat gameplay information on Bioware’s <em>Anthem</em> but it may not likely be enough. So why not feature some footage at Microsoft’s conference as well?"</p></p>
<p>Third party announcements are a decidedly tougher nut to crack. My money is on the gameplay trailer for <em>Metro Exodus</em> – or whatever 4A Games is planning/rumoured to be showing – debuting during Microsoft’s presser. Heck, slap an “Xbox One X Enhanced” tag on it if necessary. Given how <em>Life is Strange: Before the Storm</em> was announced at last year’s Microsoft presser, it wouldn’t be all that weird to see <em>Life is Strange 2</em> announced this year. <em>PlayerUnknown’s Battlegrounds</em> will probably have some stat padding but if PUBG Corp skips Microsoft’s presser, that’s all the confirmation we need that it’s going to PS4 in the near future.</p>
<p>Electronic Arts is also in a good position. EA Play can be stuffed with all kinds of neat gameplay information on Bioware’s <em>Anthem</em> but it may not likely be enough. So why not feature some footage at Microsoft’s conference as well? After all, that was the pattern last year – and in fact, Microsoft got the better end of the deal since it actually showcased gameplay. We’ll see how this year pans out for them.</p>
<p>Also, if CD Projekt RED’s participation in Microsoft’s E3 2013 presser is any indication – which is a shoddy reason at best but let’s roll with it – then the first official trailer for <em>Cyberpunk 2077</em> will likely be at this year&#8217;s presser. If Sony’s conference is stuffed to the brim and Microsoft needs games to fill its show time, why not get one of the most anticipated third party RPGs on the format? Finally, it seems that Bohemia Interactive is working on an Xbox One exclusive developed with Unreal Engine. Suffice to say we should be seeing it this Sunday.</p>
<p>Microsoft’s E3 2018 presser takes place on June 10th at 1 PM PST. What do you hope to see? Let us know in the comments below.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
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