Below Was A Very Difficult Game To Make, Developer Admits

But they never even considered cancelling it.

Posted By | On 22nd, May. 2018

Below was actually one of the very first games shown off for the Xbox One, all the way back in 2013- and now, here we are in 2018, and the game is still not out. That said, we have finally started to hear from its developers again, and it seems like the game is nearing completion. Much like Cuphead, another indie game for the Xbox One, took so long to come out but was ultimately worth the wait, so too do we hope will Below be the same.

So what went wrong with the game? Why did it end up taking so long? In a candid interview withgames™ magazine (issue 200), Capybara Creative Director Kris Piotrowski discussed the struggles and tribulations faced by the development team, admitting that development on the game had been harder than they had anticipated- but the notion of cancelling the game had not been one that they had ever entertained.

“Well, we made a classic mistake, which I guess everybody has to do once before they really learn it,” Piotrowski said. “Back in 2013, we had parts of the game in place – core elements of its design and the art style – and we were super excited about what we had. Microsoft asked us if we wanted to show it at this giant event. We were just like, ‘Fuck yeah! There’s no way this could go wrong!’

“Yeah. So, we did it; We got our demo together, we put together our trailer, showed it at this big event, and then went home and it was like, ‘Right, time to make the game. This will be a piece of cake’. It turns out that the game was very difficult to make.

“It’s a classic case of announcing your game too early. I think we could have easily just kept Below to ourselves for at least a couple of years and then announced it. And, in hindsight, that’s what we would’ve done. But you can’t put the toothpaste back in the tube once it’s out.”

“Throughout this whole thing we’ve never talked about [cancellation] being a possibility. We’ve always, from the beginning, treated it as a project that we wanted to release when it was done. We’ve never really had an opportunity, as a studio, to do that before. But this time around we were actually in that position, and I felt like we had something kind of unique and interesting on our hands. The whole studio got behind the idea of holding it back until it was done.”

It’s good to see that they stuck by the game and their vision for it, in spite of all the struggles, and they learned something from the experience of announcing it too early. Below looks to be coming along well, ad hopefully, it lives up to the hype when it launches exclusively for Xbox One and PC later this year.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Behaviour Interactive is Cutting 95 Jobs in Another Round of Layoffs

Behaviour Interactive is Cutting 95 Jobs in Another Round of Layoffs

This follows a previous round of layoffs in January of this year, which saw Behaviour Interactive cutting 45 j...

Paper Mario: The Thousand-Year Door Accolades Trailer Highlights Acclaim for the Remake

Paper Mario: The Thousand-Year Door Accolades Trailer Highlights Acclaim for the Remake

The turn-based RPG remake launched for the Nintendo Switch last month, and was met with widespread critical ac...

SteamWorld Heist 2 – Extended Gameplay Trailer Showcases Combat, Naval Gameplay, and More

SteamWorld Heist 2 – Extended Gameplay Trailer Showcases Combat, Naval Gameplay, and More

Thunderful has shared an extensive new gameplay trailer for the upcoming turn-based tactics RPG, which is due ...

Elden Ring: Shadow of the Erdtree’s Scadurtree Fragments Reduce Damage Taken in the Land of Shadow

Elden Ring: Shadow of the Erdtree’s Scadurtree Fragments Reduce Damage Taken in the Land of Shadow

Players can also discover new Revered Spirit Ash Blessings to increase the damage of their Spirit Ashes in the...

Kingdom Hearts 4 News Will be Shared at D23 in August – Rumour

Kingdom Hearts 4 News Will be Shared at D23 in August – Rumour

The action RPG was officially announced in 2022, and, as per leaks, is currently targeting a 2025 release.

Elden Ring: Shadow of the Erdtree – New Summons, Weapons, and Weapon Arts Revealed

Elden Ring: Shadow of the Erdtree – New Summons, Weapons, and Weapon Arts Revealed

These include a heavy axe you can throw at enemies, a weapon that splits into dual blades, and even a Fingercr...