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	<title>bend studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS5 Live-Service Game Was Canceled After “No Substantial Progress” in 3 Years</title>
		<link>https://gamingbolt.com/ps5-live-service-game-was-canceled-after-no-substantial-progress-in-3-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 02 Nov 2025 17:31:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bend studio]]></category>
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		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630985</guid>

					<description><![CDATA[Robert Morrison, who previously worked at Bend Studio on its cancelled live-service title, "saw the eventual cancellation coming."]]></description>
										<content:encoded><![CDATA[
<p>Among Sony&#8217;s biggest missteps this generation is its failed live-service initiative, which led to the cancellation of projects from developers like Bend Studio. Touted as an open-world title with <a href="https://gamingbolt.com/sie-bend-studio-reveals-new-logo-confirms-new-ip-will-include-multiplayer">multiplayer</a> and learnings from <em>Days Gone</em>, the year <a href="https://gamingbolt.com/sony-bends-open-world-live-service-title-has-been-cancelled">began with the project canned</a>. Bend would <a href="https://gamingbolt.com/bend-studio-lays-off-30-percent-of-staff-rumor">allegedly lay off 30 percent of its staff</a> several months later.</p>



<p>However, there may have been other reasons why the project didn&#8217;t get much chance. Senior animator Robert Morrison, who currently works at VOID Interactive on <em>Ready or Not</em>, revealed that &#8220;We didn’t make enough substantial progress over the 3 years I was there. I saw the eventual cancellation coming before it.&#8221;</p>



<p>While Sony&#8217;s own fumbles are definitely a factor, it seems the project didn&#8217;t reach the required milestones. While nothing is known about the studio&#8217;s plans, the LinkedIn profile for former game designer Jacob Feith <a href="https://gamingbolt.com/bend-studio-reportedly-has-multiple-cancelled-and-unannounced-projects">noted</a> “multiple cancelled/unannounced projects.” A listing from August also indicated that its <a href="https://gamingbolt.com/bend-studios-next-title-could-have-multiplayer-per-job-listing">next title could have multiplayer</a>.</p>



<p>The studio also committed to <a href="https://gamingbolt.com/bend-studio-still-plans-on-creating-cool-st-after-live-service-project-cancellation">continuing to create &#8220;cool s***&#8221;</a> despite its live-service project getting cancelled. Its last title was <em>Days Gone Remastered</em>, which was released earlier this year for PS5. Check out our review <a href="https://gamingbolt.com/days-gone-remastered-review-reinvigorated-at-last" data-type="post" data-id="617852">here</a>.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">To be fair we didn’t make enough substantial progress over the 3 years I was there. I saw the eventual cancellation coming prior to it.</p>&mdash; Robert Morrison (@RobertAnim8er) <a href="https://twitter.com/RobertAnim8er/status/1983370949459358158?ref_src=twsrc%5Etfw">October 29, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<post-id xmlns="com-wordpress:feed-additions:1">630985</post-id>	</item>
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		<title>Bend Studio&#8217;s Next Title Could Have Multiplayer, per Job Listing</title>
		<link>https://gamingbolt.com/bend-studios-next-title-could-have-multiplayer-per-job-listing</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 07 Sep 2025 17:14:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627404</guid>

					<description><![CDATA[The Creative Director listing also asks for experience in the role on "at least one shipped triple-A or high-profile game."]]></description>
										<content:encoded><![CDATA[
<p>Bend Studio has had a rough year thus far due to <a href="https://gamingbolt.com/sony-bends-open-world-live-service-title-has-been-cancelled">the cancellation of its live service</a> and <a href="https://gamingbolt.com/bend-studio-lays-off-30-percent-of-staff-rumor">rumors of layoffs </a>affecting one-third of its staff. However, it&#8217;s still keeping busy &#8211; a new role for Creative Director has appeared on <a href="https://careers.playstation.com/creative-director/job/5610784004" target="_blank" rel="noreferrer noopener">Sony Interactive Entertainment&#8217;s Careers website</a>, seeking &#8220;experience in a senior creative leadership role on at least one shipped AAA or high-profile game.&#8221;</p>



<p>This would seemingly indicate a big-budget title, but even more interesting is the requirement for experience in &#8220;multiplayer game development and design.&#8221; While this may cause some worry, especially given Sony&#8217;s general handling of live-service projects, it could just be the implementation of co-op. Time will ultimately tell, so stay tuned.</p>



<p>Whether this is an existing project or something new remains to be seen. Last July, former game designer Jacob Feith <a href="https://gamingbolt.com/bend-studio-reportedly-has-multiple-cancelled-and-unannounced-projects">listed</a> &#8220;multiple cancelled/unannounced projects&#8221; on his LinkedIn, but how many of these &#8220;unannounced&#8221; projects are in active development is unknown.</p>



<p>Bend Studio&#8217;s last project was <em>Days Gone Remastered</em>, which was released in April 2025 for PS5. Check out <a href="https://gamingbolt.com/days-gone-remastered-review-reinvigorated-at-last" data-type="post" data-id="617852">our review</a>. Its additional content would also be released for PC as DLC called <em>Broken Road</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">627404</post-id>	</item>
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		<title>Bend Studio Reportedly Has &#8220;Multiple&#8221; Cancelled and Unannounced Projects</title>
		<link>https://gamingbolt.com/bend-studio-reportedly-has-multiple-cancelled-and-unannounced-projects</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 14:46:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=623997</guid>

					<description><![CDATA[The Days Gone developer made headlines earlier this year after Sony cancelled its open-world live-service multiplayer title.]]></description>
										<content:encoded><![CDATA[
<p>Spare a thought for <em>Syphon Filter</em> and <em>Days Gone</em> developer Bend Studio. After the former launched to positive (but not overwhelmingly great) critical reactions, it would work on an open-world live-service multiplayer title that was <a href="https://gamingbolt.com/sony-bends-open-world-live-service-title-has-been-cancelled">cancelled earlier this year</a>. However, that may not be the only project it shelved.</p>



<p>As discovered by Timur222, the <a href="https://www.linkedin.com/in/jacobfieth/" target="_blank" rel="noreferrer noopener">LinkedIn profile</a> of game designer Jacob Feith indicates &#8220;multiple cancelled/unannounced projects.&#8221; He was responsible for creating open-world events and missions, prototyping events, puzzles, and systems, collaborating with animators for in-game cinematics, and much more.</p>



<p>Given that he&#8217;s been working at the studio since 2019, which is when <em>Days Gone</em> launched, you have to wonder how many projects have been left by the wayside. While 30 percent of Bend Studio&#8217;s staff <a href="https://gamingbolt.com/bend-studio-lays-off-30-percent-of-staff-rumor">has allegedly faced layoffs</a>, the &#8220;unannounced&#8221; part gives some hope that it&#8217;s working on something new.</p>



<p>Bend Studio&#8217;s last project was <em>Days Gone Remastered</em> &#8211; you can check out our review <a href="https://gamingbolt.com/days-gone-remastered-review-reinvigorated-at-last" data-type="post" data-id="617852">here</a>. Neither Sony nor the developer have confirmed anything new, though the latter <a href="https://gamingbolt.com/bend-studio-still-plans-on-creating-cool-st-after-live-service-project-cancellation">committed</a> to &#8220;creating cool s***&#8221; after its live service project&#8217;s cancellation.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:pucmqonvvkskre2rhfmckaob/app.bsky.feed.post/3lttp2moefc2t" data-bluesky-cid="bafyreidtr7b2cjpsljbxxgkbw5nrdqsuiflirwc3ldzhggt7bqdneklbhu"><p lang="en">Multiple canceled/unannounced projects from Bend Studio</p>&mdash; <a href="https://bsky.app/profile/did:plc:pucmqonvvkskre2rhfmckaob?ref_src=embed">Timur222 (@timur222.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:pucmqonvvkskre2rhfmckaob/post/3lttp2moefc2t?ref_src=embed">2025-07-13T10:46:24.621Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">623997</post-id>	</item>
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		<title>Bend Studio Lays Off 30 Percent of Staff &#8211; Rumor</title>
		<link>https://gamingbolt.com/bend-studio-lays-off-30-percent-of-staff-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 09:54:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=621869</guid>

					<description><![CDATA[The Days Gone developer has reportedly laid off 40 employees months after Sony cancelled its unannounced live-service project.]]></description>
										<content:encoded><![CDATA[
<p>Bend Studio, known for <em>Syphon Filter</em> and <em>Days Gone</em>, has reportedly laid 40 employees, 30 percent of its total staff, according to Bloomberg&#8217;s Jason Schreier. It follows <a href="https://gamingbolt.com/sony-bends-open-world-live-service-title-has-been-cancelled">the cancellation of the developer&#8217;s live service project</a> earlier this year, with Sony <a href="https://gamingbolt.com/sony-bend-and-bluepoint-cancellations-wont-lead-to-studio-closures-sony-says">promising the studios wouldn&#8217;t close</a> but not saying anything about layoffs.</p>



<p>Schreier reveals that the studio has been &#8220;spinning up a new project&#8221; since. Despite also having its live service project cancelled at the same time, Bluepoint Games reportedly isn&#8217;t seeing layoffs.</p>



<p>The cancellations occurred after Sony re-evaluated its live service initiative. Naughty Dog <a href="https://gamingbolt.com/the-last-of-us-online-has-been-officially-cancelled">cancelled its standalone <em>The Last of Us </em>multiplayer title</a> in December 2023 to focus on single-player games (including the <a href="https://gamingbolt.com/the-last-of-us-online-was-great-cancelled-so-naughty-dog-could-focus-on-intergalactic-yoshida" data-type="post" data-id="612193">upcoming <em>Intergalactic</em></a>). SIE London <a href="https://gamingbolt.com/sie-london-studio-is-shutting-down">would close down in February 2024</a>, and its live-service fantasy title was cancelled.</p>



<p><em>Concord</em> would also launch last year and <a href="https://gamingbolt.com/the-fall-and-continued-fall-of-concord">massively fail</a>, with Firewalk Studios closing shortly after. <a href="https://gamingbolt.com/what-the-hell-is-going-on-with-marathon">Bungie&#8217;s <em>Marathon</em></a> and <a href="https://gamingbolt.com/fairgame-features-elements-of-fortnite-and-the-division-rumor">Haven Studios&#8217; <em>Fairgame$</em></a> have also had troubles, with studio founder Jade Raymond <a href="https://gamingbolt.com/jade-raymond-departs-from-fairgame-developer-haven-studios">leaving the latter</a> for unknown reasons.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3lrbil2zvis2q" data-bluesky-cid="bafyreiafil4okohxa7icud2pop3r7mmixrqdkvd2f4h2vn6eh3udy2b35u"><p lang="en">Sony&#39;s Bend studio, which canceled a live-service game earlier this year, is laying off 30% of staff today (around 40 people), Bloomberg News has learned. The studio has been spinning up a new project following the cancellation.</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3lrbil2zvis2q?ref_src=embed">2025-06-10T18:12:01.815Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3lrbip7ogp22q" data-bluesky-cid="bafyreic5ccr6vj3dcsqrgma7rhsrku3pmuzu3qtbdrqetylzrwjnye6esy"><p lang="en">Just Bend</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3lrbip7ogp22q?ref_src=embed">2025-06-10T18:14:20.900Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>Days Gone Remastered Technical Analysis &#8211; How Big of An Upgrade Is It?</title>
		<link>https://gamingbolt.com/days-gone-remastered-technical-analysis-how-big-of-an-upgrade-is-it</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 29 Apr 2025 16:52:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=618043</guid>

					<description><![CDATA[Days Gone Remastered delivers noticeable visual and performance improvements, but it’s more of a refinement than a full scale overhaul.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony Bend’s <em>Days Gone</em> is a game that continues to be one of the most divisive ones of the last console generation. While some gamers would swear by it to be one of the best zombie games of recent memory, others would bring up the litany of bugs or poor pacing as the factors that ultimately stopped it from reaching the heights that it could.</p>
<p>Since its release, <em>Days Gone</em> has gone on to gather a sizable fan following and even though a sequel doesn’t seem to be in the cards at this point in time &#8211; we do have <em>Days Gone Remastered</em>. Built for the PS5 and PC, <em>Days Gone Remastered</em> aims to provide a souped-up version of the original that can actually leverage the capabilities of current-gen hardware and elevate the playing experience to another level.</p>
<p><strong>Days Gone Vs Days Gone Remastered &#8211; What’s New?</strong></p>
<p>It’s mostly a retread of the same upgrades that we saw in the<em> Days Gone PC</em> port, with a few minor tweaks. We will be discussing each of these upgrades in detail, but missing out on <em>Unreal Engine 5</em> and its visual feature set does seem to be a big missed opportunity for this game. The majority of the remaster’s efforts have gone into introducing new game modes, including but not limited to Speedrun mode alongside support for DualSense haptics or enhanced audio.</p>
<p><strong style="font-size: revert; color: initial;">Character Models</strong></p>
<p><iframe title="Days Gone Remastered vs Original Graphics Comparison - WHAT HAS CHANGED?" width="500" height="281" src="https://www.youtube.com/embed/sA9uHXlkeBg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The original version of<em> Days Gone</em> employed a great character model system that boasted a high level of detail. The polygon count was quite comparable to most games of the time, right from how the skin meshes were constructed to how the physically based materials were rendered to how the hair was constructed for the characters.</p>
<p>When it comes to the remaster, there isn’t really all that much of a radical difference in how character models are constructed this time around. The polycounts may have slightly increased under the hood, but you can’t really tell the difference in action. The hair physics are the same as before, which does feel a little outdated when compared to current-gen contemporaries.</p>
<p>In a similar vein, the physically based materials have also seen incremental upgrades that wouldn’t be all that noticeable in the heat of things. The clothes that these characters don, like leather jackets or denims, have quite a bit of detailing to them, from the stitching to the prints and different materials are used to bring that to life. It all looks pretty good, especially in cinematics, but do note that there isn’t any major upgrade in the character model department.</p>
<p style="text-align: center;"><strong style="font-size: revert; color: initial;">Environment</strong></p>
<p data-wp-editing="1"><img fetchpriority="high" decoding="async" class="size-full wp-image-616481 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg" alt="Days Gone Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /><br />
Switching gears over to the environment, <em>Days Gone</em> mostly employed traditional rendering techniques and world streaming measures that was once again comparable to most games of the time. The post-apocalyptic world of the game looked great and didn’t really have many flaws as per se, but nothing really stood out in terms of how it was constructed or achieved, except the outstanding number of enemies in a Freaker horde.</p>
<p>When it comes to <em>Days Gone Remastered</em>, we get to see a mostly similar implementation with a few upgrades under the hood. The asset quality has seen an uptick, and the textures that looked a bit muddy on the original PS4 now look a lot crisper. Textures such as foliage and stones have more geometric complexity, and that gives the world a richer look this time around.</p>
<p>Bend Studio has also made changes to how the sky is rendered. The remastered version makes use of spectral light simulation to produce more accurate sky tones, and that is definitely noticeable when comparing against the original version. In a similar vein, better processing power has enabled the studio to craft a better world streaming system, which in turn gives the game world a more uniform look. Pop-in artifacts are minimal, and the level of detail swapping occurs smoothly without any hiccups.</p>
<p style="text-align: center;"><strong>Lighting, Shadows And Post Processing</strong></p>
<p><img decoding="async" class="size-full wp-image-615679 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05.jpg" alt="Days Gone Remastered_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_05-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>When it comes to lighting,<em> Days Gone</em> original rendition had a screen space global illumination system that worked well for its case, but it does look a little dated by modern standards. The PC version introduced software-based ray tracing GI to the mix, and the Remastered version is building upon it. Global illumination looks a lot better in the remastered version as compared to the original, with reflections and light casting being a lot more accurate than before.</p>
<p>Indirect lighting also benefits from an upgraded GI system, and bounce lighting is simulated better than the original. Just observe how the cast shadows and lighting data seem more realistic than before in a side-by-side comparison of the original and Remastered version. Again, it’s not much considering that we already got these upgrades in the recent PC release &#8211; but it’s worth noting nevertheless.</p>
<p>The improved lighting system also helps with shadows, which are more detailed than before and cast at longer ranges. Lastly, there’s post-processing, which involves stuff such as motion blur, depth-of-field, and volumetric effects. All of these have also seen incremental upgrades in this release, particularly the smoke which does look pretty good when you are wandering off and fighting Freakers in the forests.</p>
<p>These are all minor upgrades in essence, and they don’t really change the overall visual presentation too much. Days Gone isn’t a particularly old release, and it still looks decent by modern standards, so these minor upgrades aren’t all that bad in the grand scheme of things.</p>
<p style="text-align: center;"><strong>Resolution</strong></p>
<p>Days Gone on the PS4 had an adaptive resolution like most current games of the generation. The original version of the game ran at 1080p on the base model and 4K on the Pro variant, and it made use of temporal anti-aliasing to smooth out the rough edges.</p>
<p>With the Remastered release, Bend Studio has bumped the resolution up to a full-fat native 4K which, combined with the updated visual presentation, does look quite a bit better and crisper than what you get on the base release. And that’s just the PS5 release, so you could even go higher on a PC provided that you have the required specifications to go for that.</p>
<p style="text-align: center;"><strong>Frame Rate And Load Times</strong></p>
<p><img loading="lazy" decoding="async" class="size-full wp-image-615677 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07.jpg" alt="Days Gone Remastered_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_07-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>When it comes to the frame rate and load times, the increased power on the PS5 has allowed Bend Studio to push the game a bit further. Where the base game would run at just 30fps at 1080p on the base game, the Remastered release runs at upscaled 4K at 30fps or 1440p at 60fps depending on the mode you will select. Internal render resolution is a lot better this time around, and the upscaling is achieved through PSSR, which ensures minimal artifacting, resulting in a crisp image.</p>
<p>The game also held its frame-rate targets pretty well for most of the time, so stability doesn’t seem to be much of an issue in this release. In a similar vein, loading times have also seen plenty of improvements. Loading into the game and fast-travel are quite seamless, taking just a handful of seconds as opposed to the long load times on the base release.</p>
<p style="text-align: center;"><strong>Other Minor Upgrades</strong></p>
<p><em>Days Gone Remastered</em> also introduces several PS5-centric upgrades to the mix, putting the console’s features to good use. There’s support for DualSense’s enhanced feedback, which adds another layer of interactivity in terms of the moment-to-moment gameplay. In addition to this, there’s also 3D Audio support that should also elevate the playing experience for anyone with a compatible headset.</p>
<p style="text-align: center;"><strong>Conclusion</strong></p>
<p>To conclude, <em>Days Gone Remastered</em> doesn’t offer much in terms of radical changes to the experience. There are a few incremental upgrades to each aspect of the presentation, like we discussed before, but none of them are particularly game-changing in the grand scheme of things.</p>
<p><em>Days Gone Remastered</em> also comes with new content and quality-of-life improvements which add value to this package, and that’s precisely the reason why one should buy into this remaster. If you have already experienced <em>Days Gone</em> before, you could skip this one without much regret, but if this is the first time you are going into this, <em>Days Gone Remastered</em> could be a great way to go about this.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">618043</post-id>	</item>
		<item>
		<title>Days Gone Remastered Review – Reinvigorated at Last</title>
		<link>https://gamingbolt.com/days-gone-remastered-review-reinvigorated-at-last</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sun, 27 Apr 2025 13:26:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[Days Gone: Broken Road]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617852</guid>

					<description><![CDATA[Days Gone is finally what it was supposed to be back in 2019 thanks to this excellent remaster.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen <em>Days Gone</em> released all the way back in 2019, it didn’t exactly receive the critical reception that Sony’s first party games usually do. Perhaps one of the most divisive games in PlayStation’s recent history, <a href="https://gamingbolt.com/days-gone-review-freakin-deacon"><em>Days Gone</em> reviews</a> were mixed, pointing out technical hiccups, pacing issues, and an open world that borrowed too much from its contemporaries. Yet, there was a certain charm to it which resulted into a ton of players loving what it had to offer. Shockingly, by February 2022, <em>Days Gone</em> had sold over 7.32 million units, arguably more than some of Sony’s more prominent first party exclusives. It quietly became a cult classic, driven by its excellent world atmosphere, a somewhat likeable protagonist, and a surprisingly engaging story that concluded into a mind bending but largely unresolved plot.</p>
<p>But despite the magnificent sales and player love, Sony’s treatment of the IP has been puzzling. Aside from a solid PC port release in 2021 and now this PS5 remaster, there’s been radio silence from the Japanese tech giant on a potential sequel. It’s as if Sony doesn’t quite know what to do with this franchise, even though fans clearly want Deacon to return and close the story.</p>
<p>So, with the game getting a fresh coat of paint on Sony’s current-gen consoles, the PS5 and PS5 Pro, the question stands, how good is <em>Days Gone Remastered</em>? Does it manage to reach its full potential after all these years? Let’s find out.</p>
<p><iframe loading="lazy" title="Days Gone Remastered PS5 Review - The Definitive Version" width="500" height="281" src="https://www.youtube.com/embed/L55leIPSJjE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Unless you’ve been living under a rock, the story of <em>Days Gone</em> is pretty much an open secret by now."</p></p>
<p>Unless you’ve been living under a rock, the story of <em>Days Gone</em> is pretty much an open secret by now. But if you are unaware, let me give you a short recap. You step into the shoes of Deacon, a drifter and biker who’s survived the Freaker outbreak but along the way, lost contact with his wife, Sarah. The two were separated during the early days of the outbreak, and Deacon, being the gritty character he is, refuses to believe she&#8217;s dead. His journey to find her leads him across massive challenges, dangerous environments, and crossing paths with a cast of characters ranging from interesting to downright boring.</p>
<p>One thing that quickly stands out is Deacon’s habit of talking to himself. Sometimes it works, adding a sense of intensity to the creepy world as you drive on your bike, other times it becomes borderline annoying when they overstay their welcome. However, the real problem isn’t Deacon’s monologues, it is its narrative’s uneven pacing. The first half of the story moves at an extremely slow pace, taking its sweet time to lay down the basics, and it’s only around the halfway mark that the plot finally shifts into maximum gear, delivering the impactful moments and major story beats that we all came for.</p>
<p>Unfortunately, <em>Days Gone Remastered</em> doesn’t address these pacing issues and the skeleton of the original story remains intact. However, if you&#8217;re willing to stick through the first half, the payoff is absolutely worth it. However, by the time you reach the ending, the game will leave you with more questions than answers, hinting at untapped potential that still longs for a sequel.</p>
<p>Just like the original game, the freaker hordes remain the highlight of <em>Days Gone Remastered</em>. With multiple massive hordes to tackle, each encounter demands careful preparation, focus, stocking up on the best weapons, crafting explosives, and smartly placing traps and mines. Even six years later, battling these crazy big swarms feels just as thrilling and never gets old in 2025. While wildlife and human enemies add some variety and challenge to the proceedings, their AI still leaves something to be desired, making the freaker hordes easily the star of the show.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615680" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-1024x576.jpg" alt="Days Gone Remastered_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_04-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The world design remains one of the game’s strongest features, thanks to its scary forests, dilapidated houses, and abandoned factories."</p></p>
<p>Combat in <em>Days Gone Remastered</em> holds up surprisingly well. As you are probably aware by now, it’s a system that is largely inspired by <em>The Last of Us, </em>so it’s bound to hold up well years later. Most of the guns feel punchy, with feedback that makes each enemy encounter satisfying. However, the melee combat, while functional, lacks that satisfying crunch. Don’t get me wrong, it gets the job done but doesn’t deliver much in the way of weight. Still, the third-person combat overall is solid, and the wide variety of weapons makes experimenting fun. So, whether you&#8217;re gunning down the horde from a distance using an assault rifle or going in up close and loud with a hand gun, there’s enough here to keep combat fun throughout the game’s run time</p>
<p>The world design remains one of the game’s strongest features, thanks to its scary forests, dilapidated houses, and abandoned factories. The varied landscapes are beautifully realized and help sell the creepy atmosphere of a post-apocalyptic world. Deacon’s bike is central to this world, it’s your biggest weapon, and thankfully, there’s a wide range of customization options to make it a beast. Managing fuel levels, upgrading its several parts, and keeping it tip top all ties seamlessly to the game’s excellent survival loop.</p>
<p>Deacon himself also progresses through various skill trees, unlocking crucial upgrades that make a real difference, especially when facing the larger hordes later in the game.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-616481" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1024x576.jpg" alt="Days Gone Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"On top of better frame rates and resolution, the PS5 version also enhances the original&#8217;s visuals in subtle but meaningful ways."</p></p>
<p>Now that we have the basics out of the way, what about the remastered version itself? The remastered version of <em>Days Gone</em> brings several noticeable improvements in the tech and graphics departments. We played the game on the base PS5, and it offers two graphical modes: Performance which targets a resolution of 1440p at 60 frames per second and Quality which runs the game at native 4K resolution at 30 frames per second. Both modes perform well, but I preferred the Performance Mode due to its stable 60FPS, which made everything from exploring the game’s open world to fighting hordes feel so much smoother. For context, the PS4 Pro used checkerboarded 4K at 30FPS, while the base PS4 ran at native 1080p and 30FPS, so, having a much cleaner, visually rich experience on PS5 is a major win in my book.</p>
<p>On top of better frame rates and resolution, the PS5 version also enhances the original&#8217;s visuals in subtle but meaningful ways. There’s a new atmospheric and sky simulation that makes sunlight and skies look more natural, better lighting and shadow quality, improved ambient occlusion, and increased foliage draw distance. While none of these changes are groundbreaking on their own, together they make the game’s graphics feel more alive.</p>
<p>Load times are shorter when compared to the original, but they are not completely eliminated like some of the modern games from recent years. The game also takes advantage of the PS5’s DualSense controller, with haptic feedback and adaptive triggers mostly noticeable when using different weapons. The implementation is decent, varying from weapon to weapon, but it’s a nice to have feature that adds to the overall experience.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615681" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-1024x576.jpg" alt="Days Gone Remastered_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The Horde Assault mode is easily one of the best new features in this remaster that truly elevates the <em>Days Gone</em> experience."</p></p>
<p><em>Days Gone Remastered</em> on PS5 introduces three new modes: Speedrun, Permadeath, and Horde Assault. Speedrun mode is exactly what it sounds like, complete the story as fast as possible, with the in-game timer pausing during cutscenes to keep it fair. Permadeath, on the other hand, raises the challenge even higher: if you die once, it’s over. Given how challenging <em>Days Gone</em> can get, especially in the late game with bigger hordes and harder encounter, both modes are perfect for players looking for a real test of endurance and patience.</p>
<p>However, the best new addition is without a doubt Horde Assault. This mode is all about what made <em>Days Gone</em> special: the massive freaker hordes, and dials it up even further with even bigger ones. You unlock different maps where increasingly larger hordes come at you in waves. As you struggle to survive longer, you gain XP that unlocks special &#8220;Injectors&#8221; that can either help or hinder you. Some injectors make freakers explode when they die, giving you an edge but can also hurt you if you are near them, while others, like starting at maximum enemy aggression, make proceedings even tougher. As you progress, you&#8217;ll also unlock cosmetics and even more injectors to customize your experience. It’s an intense mode where you&#8217;re constantly on the run, never having the time to rest as you mow down dozens of freakers. It’s easily one of the best new features in this remaster that truly elevates the <em>Days Gone</em> experience.</p>
<p>Challenges from the original game also make a return, placing players in specific scenarios like stealth ambushes, timed bike runs, or taking down set numbers of human enemies, basically individual scenarios from the story mode. These challenges are a fun experience that work perfectly if you’re looking for action packed missions after finishing the story.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615682" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1024x576.jpg" alt="Days Gone Remastered_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_02-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"In its current state, it has now firmly established itself as one of the best titles in PlayStation’s library."</p></p>
<p>There’s no doubt that <em>Days Gone</em> has some issues that even a remaster can’t fix. The uneven storytelling, some boring NPCs and inconsistent AI are still present, but there’s also so much to love about the game in 2025. The improved visuals, and the fantastic new modes like Speedrun, Permadeath, and Horde Assault, are extremely engaging for anyone who loves a real challenge. Whether this remaster was truly necessary, or whether Sony could have simply updated the PS4 and PC versions with new content, is a topic for another day, but one cannot deny that the overall package with the remaster is simply superb.</p>
<p><em>Days Gone Remastered</em> represents the maturity of a game that once had a shaky release, then with time got better with post launch patches and updates, <a href="https://gamingbolt.com/days-gone-pc-review-all-you-zombies">improved further with a great PC port</a>, and now shines even brighter on the PS5. In its current state, it has now firmly established itself as one of the best titles in PlayStation’s library. It&#8217;s a shame that Sony doesn’t seem interested in doing much with the IP going forward. Will that change someday with a <em>Days Gone 2</em>? Only time will tell.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">617852</post-id>	</item>
		<item>
		<title>Days Gone Remastered is Out Now on PS5</title>
		<link>https://gamingbolt.com/days-gone-remastered-is-out-now-on-ps5</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Apr 2025 18:22:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[Days Gone: Broken Road]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617842</guid>

					<description><![CDATA[The remaster features graphical improvements and accessibility features alongside Horde Assault, Permadeath and Speedrun modes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/days-gone-remastered-announced-launches-on-april-25th-for-ps5"><em>Days Gone Remastered</em></a>, an enhanced version of Bend Studio&#8217;s 2019 open-world title, is now available on PS5. Retailing for $49.99, owners of the PS4 original can upgrade for $10. PC players can also pick up <em>Broken Road</em>, a DLC that includes all the new content for $10. Check out the launch trailer below.</p>
<p>Alongside visual improvements and PS5 Pro support, the remaster&#8217;s main appeal is the new content, particularly <a href="https://gamingbolt.com/days-gone-remastered-trailer-showcases-horde-assaults-massive-freaker-swarms">Horde Assault</a>. The arcade-like experience involves surviving in the world for as long as possible against increasingly challenging Freakers. Hordes are larger than ever, and negative Injectors result in more harrowing fights.</p>
<p>However, there are also positive Injectors for gaining an edge, and as you level up, new cosmetics and playable characters become available. <em>Days Gone Remastered</em> also adds Permadeath and Speedrun Modes, and new settings for Photo Mode, like time of day, new logos and a three-point lighting system. </p>
<p>High Contrast Mode, UI narration, fully remappable controls, and other <a href="https://gamingbolt.com/days-gone-remastered-accessibility-features-detailed">accessibility features</a> are also included. Check out <a href="https://gamingbolt.com/days-gone-remastered-everything-you-need-to-know">our feature</a> for everything you should know before buying.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Days Gone Remastered - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/RjRLSZalxgs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">617842</post-id>	</item>
		<item>
		<title>Days Gone Remastered Accessibility Features Detailed</title>
		<link>https://gamingbolt.com/days-gone-remastered-accessibility-features-detailed</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 23 Apr 2025 11:51:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617608</guid>

					<description><![CDATA[Accessibility features in Days Gone Remastered include new audio options, video options, as well as new gameplay options.]]></description>
										<content:encoded><![CDATA[<p>Leading up to the PS5 release of <a href="https://gamingbolt.com/days-gones-upcoming-remaster-seems-like-it-might-be-worth-a-look"><em>Days Gone Remastered</em></a>, Bend Studios creative and product lead Kevin McAllister has taken to the <a href="https://blog.playstation.com/2025/04/22/days-gone-remastered-accessibility-features-detailed/" target="_blank" rel="noopener">PlayStation Blog</a> to reveal details about the new accessibility features that will be coming to the game. These new accessibility options include visual features, audio features, and gameplay features.</p>
<p>One of the big new options in the suite of visual accessibility features is the ability for players to further modify their subtitles. In <em>Days Gone Remastered</em>, players will have 11 different subtitle colour options to choose from. The speaker&#8217;s name can also be highlighted, and there will also be new options for subtitle backgrounds.</p>
<p>A new High Contrast mode will also be available in <em>Days Gone Remastered</em>, which can be paired with the High Contrast HUD that was already available in the base game. High Contrast mode will allow players to more easily parse various details of the game, including the differences between friendly NPCs and enemies.</p>
<p>When it comes to audio accessibility features, <em>Days Gone Remastered</em> will include a revised and improved audio mix. The game will also include new audio accessibility options in the form of UI Narration and Collectible Audio Cues. While UI Narration will help visually-impaired players better understand the interface, Collectible Audio Cues will, as the name suggest, offer up audio cues for when the player is close to one of the game&#8217;s 240 collectibles.</p>
<p>On the gameplay front, <em>Days Gone Remastered</em> will include fully remappable controls, allowing players to change various keybindings. The game speed can also be changed, ranging from 100 percent, to 75 percent, 50 percent, and 25 percent. This option was designed for players that might feel too overwhelmed with the challenges that players might have to face in the game.</p>
<p>More minor options, including Recenter Camera on Attack, Haptic vibration intensity sliders, Field of View, and Persistent Center Dot will also be available in <em>Days Gone Remastered</em>. The auto-complete QTE feature will also be available on all difficulty settings from Easy to Survival II.</p>
<p>&#8220;With the launch of <em>Days Gone Remastered</em> for PlayStation 5 just around the corner, we’re excited to spotlight our expanded suite of accessibility features,&#8221; wrote McAllister on the PlayStation Blog. &#8220;Taking the foundation of our baseline list from <em>Days Gone</em> in 2019, we made it a priority to evolve and improve accessibility to make the player’s experience more accessible and customizable when hitting the <em>Broken Road</em> on April 25.&#8221;</p>
<p>Along with being available on the PS5 in <a href="https://gamingbolt.com/days-gone-remastered-announced-launches-on-april-25th-for-ps5"><em>Days Gone Remastered</em> on April 25</a>, these accessibility features will also be available on the PC version of <em>Days Gone</em> through a free update, which also brings graphical improvements. You can check out the <a href="https://gamingbolt.com/days-gone-pc-gets-update-with-improved-visuals-lighting-and-sky-effects">details about the free update here</a>.</p>
<p>While you await the release of <em>Days Gone Remastered</em>, here is <a href="https://gamingbolt.com/days-gone-remastered-everything-you-need-to-know">everything you need to know</a> about the game. In the meantime, also check out the <a href="https://gamingbolt.com/days-gone-remastered-trailer-showcases-horde-assaults-massive-freaker-swarms">recent trailer showcasing the new Horde Assault game mode</a> that will be part of <em>Days Gone Remastered</em> as well as the <em>Broken Road</em> DLC on PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">617608</post-id>	</item>
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		<title>Days Gone PC Graphical Improvements Detailed Ahead of Remastered Release</title>
		<link>https://gamingbolt.com/days-gone-pc-gets-update-with-improved-visuals-lighting-and-sky-effects</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 22 Apr 2025 12:04:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Days Gone: Broken Road]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617527</guid>

					<description><![CDATA[The update will improve world graphics, introduce new atmospheric/sky simulations, and accurately depict sunlight and sky intensities.]]></description>
										<content:encoded><![CDATA[<p>Bend Studio and PlayStation have <a href="https://store.steampowered.com/news/app/1259420/view/520837042930712856" target="_blank" rel="noopener">detailed</a> a new update for the PC release of <em>Days Gone</em>. As the studio counts the days up to the release of the upcoming <em>Broken Road</em> DLC, it will bring numerous improvements to the game&#8217;s visuals, as well as support for the haptic feedback feature when using a DualSense controller.</p>
<p>The biggest highlight is improvements to the world&#8217;s visuals. While the studio hasn&#8217;t gone into too many details about this in the patch notes, there are mentions of new atmospheric and sky simulations that help make the game&#8217;s skybox look generally better. More accurate sunlight and sky intensities are also in place alongside improved color tone. Nighttime has also been made &#8220;significantly&#8221; darker.</p>
<p>The visual improvements will bring the PC version of <em>Days Gone</em> more in-line with the PS5 remaster when it launches on April 25th. The latter features visual enhancements, along with new game modes with options like Permadeath and a Speedrun mode. This gameplay content, along with the Horde Assault mode, will be available on PC through the <em>Broken Road</em> DLC, which can be picked up for $10 and will be available on the platform on the same day as the remaster.</p>
<p><em>Days Gone</em>, originally released on the PS4 all the way back in 2019, made its way on to PC in 2021. The title is an open-world game that puts players in the shoes of a biker trying to survive in a world that has been infested by zombies.</p>
<p>One of the main hooks of <em>Days Gone</em> is the fact that the protagonist&#8217;s bike is an incredibly important thing. Along with being the main method of exploration in the open world, the bike can also be upgraded in various ways, ranging from making it more fuel efficient and faster, to killing some zombies more efficiently. The PC version was released in 2021 with a host of features, including unlocked frame rates, improved visuals, and support for ultrawide displays.</p>
<p>Leading up to its upcoming PS5 release, <em>Days Gone Remastered</em> <a href="https://gamingbolt.com/days-gone-remastered-trailer-showcases-horde-assaults-massive-freaker-swarms">got a new trailer</a> showing off its new Horde Assault game mode. In the trailer, we got to see insanely large swarms of zombies, as well as new playable characters for the mode like Boozer, O&#8217;Brian, Iron Make, and a NERO soldier.</p>
<p>For more details about the original, check out <a href="https://gamingbolt.com/days-gone-pc-review-all-you-zombies">our review</a> from back when it came out on PC. In the meantime, also check out our thoughts on <a href="https://gamingbolt.com/days-gones-upcoming-remaster-seems-like-it-might-be-worth-a-look">why the <em>Days Gone Remastered</em> might be worth a look</a>.</p>
<p><em><strong>Days Gone PC Update Notes:</strong></em></p>
<ul>
<li><em>DualSense haptic feedback support</em></li>
<li><em>Accessibility features</em></li>
<li><em>World graphical improvements</em></li>
<li><em>New Atmospheric/Sky simulation using ozone and spectral light simulation: Improves overall color tone and produces more accurate light intensities for the sky and sunlight</em></li>
<li><em>Significantly darker night time</em></li>
<li><em>Improved screen space indirect lighting and ambient occlusion effects</em></li>
<li><em>Double shadowmap resolution when Shadow Quality is set to Highest</em></li>
<li><em>Additional improvements</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">617527</post-id>	</item>
		<item>
		<title>Days Gone&#8217;s Upcoming Remaster Seems Like it Might be Worth a Look</title>
		<link>https://gamingbolt.com/days-gones-upcoming-remaster-seems-like-it-might-be-worth-a-look</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 01:42:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[Days Gone Remastered]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616777</guid>

					<description><![CDATA[For newcomers in particular, it's looking like a solid package. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he upcoming <em>Days Gone </em>remaster has caught plenty of flak since its existence was first leaked, which – let&#8217;s face it – has been the case with the overwhelming majority of remasters and re-releases that Sony has greenlit over the course of the PlayStation 5 generation. And I&#8217;ll start this off by saying that it&#8217;s easy to see where all of that skepticism is coming from- because, once again, like so many of Sony&#8217;s other remasters in recent years, it <em>is </em>a little hard to understand the logic behind <em>Days Gone Remastered&#8217;s </em>very existence.</p>
<p>For starters, the original is not that old, and it definitely doesn&#8217;t feel aged in any real way. It is perfectly playable and easily accessible on multiple major platforms in the form of the PS5, PS4, and PC, and it looks great and runs without any major issues, for the most part. There&#8217;s also the fact that in Sony&#8217;s own estimation, <em>Days Gone </em>wasn&#8217;t the critical and commercial success that the company had hoped it would be, to the point where a sequel never got greenlit, the game&#8217;s directors moved on from the studio, and Bend Studio began working on a completely new IP (that then got cancelled- but that&#8217;s a whole another can of worms).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-615683" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered.jpg" alt="Days Gone Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Here we are, however, with Sony on the verge of releasing a remastered version of the post-apocalyptic open world zombie-slaying game, and questions being asked about why it exists at all, and why Sony couldn&#8217;t instead focus on other titles that people <em>do </em>actually want to see remasters for- like the <em>inFamous </em>games, or the <em>Killzone </em>games, or the one that no one can seem to shut up about, <em>Bloodborne</em>. So again, I <em>do </em>get the skepticism surrounding <em>Days Gone&#8217;s </em>release- I even share some of it. But it also <em>does </em>seem to be shaping up to be a package that could appeal to newcomers or those who want to give the game another shot.</p>
<p>Above all else, there&#8217;s the plain and simple fact that <em>Days Gone Remastered </em>is going to launch in a much better technical state than the original <em>Days Gone </em>did back in the day. It probably wouldn&#8217;t be fair to call Bend&#8217;s 2019 game anywhere close to a technical disaster, especially given how many actual examples we&#8217;ve had of technical disasters over recent years, but at the same time, there&#8217;s no denying that when it first released for PS4 six years ago, <em>Days Gone </em>was surprisingly unpolished and rough around the edges for a first-party PlayStation title.</p>
<p>We&#8217;ve already seen what a more polished launch can do for <em>Days Gone </em>in terms of elevating its critical reception by a legitimately noticeable degree, as evidenced by how well-received the game was when it launched for PC. As such, the prospect of a native enhanced PS5 version that allows the game&#8217;s core strengths to shine stronger with no significant technical hiccups to get in the way of things <em>is </em>an intriguing one, especially for those who couldn&#8217;t get into the game upon its original release because of its technical issues. Though other unfortunate weaknesses that are baked into the experience – from the rough writing and dialogue to the stop-start pacing, especially in the first couple dozen hours or so – are obviously not going to be addressed by a simple remaster, in other ways, the game <em>should </em>ideally be more polished and easier to get into- assuming the remaster doesn&#8217;t suffer from entirely new problems of its own.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-616481" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg" alt="Days Gone Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Days Gone Remastered </em>is also promising some interesting visual and technical bumps. Among other things, it will feature faster load times, VRR and 3D audio support, implementation of the DualSense&#8217;s haptic feedback and adaptive triggers, and graphical enhancements like improved fidelity, shadow and lighting quality, draw distances, and foliage density. All of that is obviously the sort of stuff that you&#8217;d expect to see in a PS5 remaster, so by no means is <em>Days Gone </em>going the extra mile with these upgrades, but it is, at the very least, delivering a version of the game that&#8217;s going to leverage the PS5&#8217;s more powerful hardware to some degree.</p>
<p>The headlining additions that <em>Days Gone Remastered </em>is betting everything on, however, aren&#8217;t its technical enhancements, but a handful of entirely new modes. First and foremost, there&#8217;s Horde assault, which will task players with trying to survive as long as possible against increasingly larger and more vicious waves of Freakers, while acquiring new rewards and stronger gear to give yourself a better fighting chance. Taking on overwhelmingly large hordes of the undead was when <em>Days Gone </em>was at its best, as many will tell you, so a mode that specifically zeroes in on that aspect is a pretty smart addition.</p>
<p>Players will also have other new ways to experience the game in the form of a permadeath mode and a speedrun mode, both of which will do exactly what it says on the tin. The former will challenge you to finish an entire playthrough of the story without dying a single time, while the latter will see you racing against the clock as you try and get to credits as quickly as you possibly can. Beyond that, there&#8217;s new Photo Mode additions to look forward to in the form of a new lighting system, time of day options, and more.</p>
<p>Of all of <em>Days Gone Remastered&#8217;s </em>biggest improvements and additions, not one is the sort that instantly grabs attention, turns skeptics into believers, and compels everyone to at least give the new release a look, if not purchase it outright. On one hand, that doesn&#8217;t do much to help with the fact that there are many who are questioning why the remaster needed to be made at all, but at the same time, Sony is smartly pricing at in a manner that, by and large, is inoffensive enough that makes it very easy to ignore for those who don&#8217;t care, and easy to consider for those who do have at least a passing interest.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-615681" src="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03.jpg" alt="Days Gone Remastered_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03.jpg 2400w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/Days-Gone-Remastered_03-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When <em>Days Gone Remastered </em>releases for PS5 later in April, it will be available for a price of $49.99, while those who already own the original PS4 version will be able to upgrade to the PS5 re-release for just $10, similar to how Sony handled last year&#8217;s <em>Horizon Zero Dawn Remastered </em>(another game that faced similar criticisms and skepticism, funnily enough). While Sony has rightly received endless criticism over the course of this console generation for its aggressive pricing strategies, picking a cheaper price point and an even more reasonable upgrade price for what is unquestionably a conservative remaster is definitely the right move.</p>
<p>How well <em>Days Gone Remastered </em>will end up doing is anyone&#8217;s guess at this point, though the most optimist among us will probably be hoping that it does well enough to make Sony and Bend Studio change their minds about a sequel and greenlight a <em>Days Gone 2</em>. If not that, however, at the very least, the remaster should prove to be a great excuse for those who never played the original (or those who did and want to dive back in) to check it out, this time with added bells and whistles. <em>Days Gone </em>may not be among PlayStation&#8217;s best first-party offerings in the last decade, but it <em>does </em>deserve more attention than it received on its first go-around.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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