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	<title>bloodious games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>MADiSON VR Announced for PS VR2 and PC VR</title>
		<link>https://gamingbolt.com/madison-vr-announced-for-ps-vr2-and-pc-vr</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 10 Jun 2023 17:48:11 +0000</pubDate>
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					<description><![CDATA[Bloodious Games' first person horror title is in development for PlayStation VR2 and Steam VR platforms, it's been confirmed. ]]></description>
										<content:encoded><![CDATA[<p>Fans of the horror genre have been treated to a litany of excellent games in recent years, with plenty more still to come, but there&#8217;s a special something about playing a horror game in VR that you can&#8217;t find anywhere else. Happily enough, one particularly noteworthy recent release has been confirmed for VR platforms.</p>
<p>Recently at the Future Games Show Summer Showcase, Bloodious Games announced&nbsp;<em>MADiSON VR</em>. The first person horror title launch for PC and consoles <a href="https://gamingbolt.com/madison-is-out-now-for-playstation-xbox-and-pc">in July last year</a>, and though it wasn&#8217;t the most high profile release, it has received its fair share of praise from critics and players alike.</p>
<p>In our review of&nbsp;<em>MADiSON</em>, we awarded it a score of 8/10, saying, &#8220;<em>MADiSON</em> is a must-play psychological horror game that&#8217;ll have you on the edge of your seat from the first second right until the credits roll.&#8221; Read the full review <a href="https://gamingbolt.com/madison-review-lights-camera-horror">through here</a>.</p>
<p><em>MADiSON VR&nbsp;</em>is in development for PS VR2 and PC VR platforms. A release date for the title hasn&#8217;t yet been announced.</p>
<p><iframe title="MADiSON VR Cinematic Trailer - Future Games Show Summer Showcase 2023" width="500" height="281" src="https://www.youtube.com/embed/7pMQ8dZ-1iE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>MADiSON is Out Now for PlayStation, Xbox, and PC</title>
		<link>https://gamingbolt.com/madison-is-out-now-for-playstation-xbox-and-pc</link>
					<comments>https://gamingbolt.com/madison-is-out-now-for-playstation-xbox-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Jul 2022 12:26:41 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523934</guid>

					<description><![CDATA[Bloodious Games' psychological horror title puts you in the shoes of 16 year-old Luca as he crosses paths with a terrifying demon. ]]></description>
										<content:encoded><![CDATA[<p>Fans of horror games have probably had their eyes on this one for a while. Bloodious Games&#8217; first person psychological horror game <em><a href="https://gamingbolt.com/madison-trailer-is-full-of-horrors-and-photography">MADiSON</a> </em>has looked like a feast for genre fans in each of its showings, with the perfect <em>P.T. </em>vibes in terms of its tone and atmosphere. If you&#8217;ve been looking forward to getting your hands on this game, now you can do that.</p>
<p><em>MADiSON </em>has now launched for PC, PlayStation, and Xbox, and Bloodious Games has released a launch trailer to commemorate its release. Check it out below. As 16 year-old Luca, you&#8217;ll be exploring the decrepit house of your dead grandfather while being tormented by the horrific spirit of an old serial killer. From demonic possessions to rituals gone wrong and more, there&#8217;s plenty of scares on offer here, with the gameplay focusing primarily on exploration, solving puzzles, and using your instant camera.</p>
<p>In our review of <em>MADiSON</em>, we awarded it a score of 8/10, saying, &#8220;<em>MADiSON</em> is a must-play psychological horror game that&#8217;ll have you on the edge of your seat from the first second right until the credits roll.&#8221; Read the full review <a href="https://gamingbolt.com/madison-review-lights-camera-horror">through here</a>.</p>
<p><em>MADiSON </em>is available on PS5, Xbox Series X/S, PS4, and PC. <a href="https://gamingbolt.com/madison-trailer-shows-nintendo-switch-gameplay">A Nintendo Switch version</a> will launch later in the Summer. You can learn more about the game in our interview with Bloodious Games&#8217; founder and <em>MADiSON</em> creator Alexis Di Stefano <a href="https://gamingbolt.com/madison-interview-horror-story-exploration-and-more">through here</a>.</p>
<p><iframe title="Madison - Launch Trailer | PS5 &amp; PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/Il_TFl_vPoo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>MADiSON Review &#8211; Lights, Camera, Horror</title>
		<link>https://gamingbolt.com/madison-review-lights-camera-horror</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Jul 2022 11:28:02 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523824</guid>

					<description><![CDATA[Say cheese.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he lights begin flashing in the small, decrepit room you&#8217;re in. The door leading to the hallway outside slowly creaks open, and outside the doorway, you glimpse absolute darkness. You step outside, your hackles rising, and you can hear strange noises right around the corner- something walking by you maybe, or the hissing noise of a piece of cloth dragging against the wall, or the clattering noise of an empty can rolling along the wooden floor. Whatever it is, you know there&#8217;s something there, but in the absolute darkness, you can&#8217;t be sure. You pull out your Polaroid camera, point it forward, and click a picture, lighting the scene in front of you for the briefest of moments with the flash. You think you see something, but when the picture comes out and you shake it into clarity, you see nothing out of the ordinary. You know there&#8217;s something there- but it&#8217;s the only path forward, so you steel yourself, and walk into the maw of the darkness.</p>
<p>That&#8217;s classic psychological horror, and it&#8217;s something that <em>MADiSON </em>excels at. Bloodious Games&#8217; first person horror title exhibits an excellent understanding of fear, pacing, and tension from the moment it kicks off, and from that moment until its last, it ramps things up expertly, constantly making you feel like that looming shadow behind you is expanding and getting closer. If you&#8217;re a fan of horror and are looking to be genuinely scared, this is the game for you. <em>MADiSON</em>, in spite of some gameplay-related issues, knows exactly when and how to scare you.</p>
<p><iframe title="MADiSON Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/p1lX-sAnhr0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"If you&#8217;re a fan of horror and are looking to be genuinely scared, this is the game for you. <em>MADiSON</em>, in spite of some gameplay-related issues, knows exactly when and how to scare you."</p>
<p>The story here ropes in a lot of very familiar horror tropes – demon possession, family trauma, rituals gone wrong, an old serial killer – but <em>MADiSON </em>proves that tropes aren&#8217;t necessarily a bad thing by default. It&#8217;s the execution that counts, and this game makes use of those tropes for its story very well. You&#8217;re thrown into the deep end right off the bat, and slowly but surely, you peel back the layers to get a deeper understanding of what&#8217;s going on. It&#8217;s constantly unnerving, and the things that you discover are sure to make you deeply uncomfortable at best and downright terrified at worst.</p>
<p>Pacing is crucial in any horror story, and <em>MADiSON </em>knows that. It reveals just the right amount at just the right time, so that you never feel like you&#8217;re stalling or simply don&#8217;t know enough to be scared, but also never have to sit through overly long exposition dumps that end up explaining things so deeply that there&#8217;s nothing left to be afraid of anymore. That&#8217;s a difficult balance to strike, as horror games (and horror stories in general) have proven time and again over the years, so to see it struck so well here is heartening for genre fans, to say the very least.</p>
<p>How <em>MADiSON </em>chooses to scare you also deserves props. Being constantly terrifying and in-your-face is a mistake that horror stories make often, but the team at Bloodious Games clearly understood that that can just desensitize the player. Sure, there are some loud, scary moments in here, and some good old-fashioned jump scares as well, but <em>MADiSON </em>knows that something that can be just as effective, if not more so, is that constant tension, that constant palpable dread, that slow build-up of knowing that something horrific is coming for you- you just don&#8217;t know when and from where. The game plays with your mind in excellent ways and ends up being genuinely unnerving- which, after all, is the true hallmark of good psychological horror.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514637" src="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg" alt="madison" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The story here ropes in a lot of very familiar horror tropes – demon possession, family trauma, rituals gone wrong, an old serial killer – but <em>MADiSON </em>proves that tropes aren&#8217;t necessarily a bad thing by default. It&#8217;s the execution that counts, and this game makes use of those tropes for its story very well."</p>
<p>The atmosphere that the game builds up also has a huge role to play in that. Dark rooms and hallways, shifting sceneries and environments, ambient noises to make you jump out of your skin and wonder what&#8217;s around the next corner- these are all classic ways to build up a constant atmospheric dread in a horror game, and <em>MADiSON </em>uses them very well. It helps that the game is a visually solid one, with greatly detailed environments that look sharp and decrepit and run-down in all the ways they&#8217;re supposed to. Add to that the excellent implementation of the PS5&#8217;s 3D audio engine, and what you get is a game that uses audio-visual cues to ramp up the tension to great effect.</p>
<p>Things are slightly less consistent from a gameplay perspective. There is no combat in <em>MADiSON</em>, with the bulk of the experience focusing on exploring, paying attention to your surroundings, finding items and objects, and solving puzzles. For the most part, that&#8217;s a solid gameplay loop. Combined with the constant ambient tension and background dread, exploration can be quite engaging, and the puzzles are designed rather well most of the times. Using your camera is, of course, a core component for a lot of the puzzles, and the smart execution of that particular mechanic elevates the game to new heights on multiple occasions.</p>
<p>The issue, however, is with consistency. <em>MADiSON </em>is designed around the &#8220;show, don&#8217;t tell&#8221; ethos, which is great for the most part, and personally, my preferred style of game design and puzzle design. Sometimes, however, it takes things too far, and puzzles end up feeling too obscure. A very particular object might need to be used at a very specific spot, and you could end up wasting long minutes scouring through everything in your surroundings, backtracking, and looking through your inventory as you try and understand how to move forward, only to eventually blindly stumble upon the solution through sheer dumb luck. It happens often enough for it to be an issue, especially in a game that&#8217;s as focused on puzzles as <em>MADiSON </em>is.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514639" src="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4.jpg" alt="madison" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>MADiSON </em>is designed around the &#8220;show, don&#8217;t tell&#8221; ethos, which is great for the most part, and personally, my preferred style of game design and puzzle design. Sometimes, however, it takes things too far, and puzzles end up feeling too obscure."</p>
<p>There are some technical issues to speak of as well. The frame rate, for instance, can be a little choppy at times, with the game slowing down significantly and noticeably for no apparent reason every once in a while. In my time with the game, I&#8217;ve experience a couple of crashes as well, which have kicked me out of the game altogether, which is made worse by the fact that autosaves in <em>MADiSON </em>aren&#8217;t too generous, which, in turn, leads to a healthy chunk of lost progress. And though this might not be a technical issue per se, the constant swaying of the camera is also a bit of a nuisance. Sure, it&#8217;s a stylistic choice, but it can be more than a little distracting at times.</p>
<p>Even with the few issues it does have though, <em>MADiSON </em>is a great game. 2014&#8217;s <em>P.T. </em>was a watershed moment for survival horror games, and in the years since then, we&#8217;ve had countless games that have tried to replicate its first person psychological horror mastery. Not many have succeeded, but <em>MADiSON </em>surely comes closer than most. It has a great understanding of the key tenets of any good horror experience – pacing, atmosphere, tension, knowing when to be restrained and when to let loose – which more than makes up for some of its more frustrating gameplay and technical issues. If you&#8217;re a fan of psychological horror, or of horror in general, this is a game that you definitely need to check out.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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		<title>MADiSON Trailer is Full of Horrors and Photography</title>
		<link>https://gamingbolt.com/madison-trailer-is-full-of-horrors-and-photography</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 10 Jun 2022 16:50:04 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520837</guid>

					<description><![CDATA[Bloodious Games' first person psychological horror title will launch for PC, PlayStation, Xbox, and Nintendo Switch later this month.]]></description>
										<content:encoded><![CDATA[<p>Horror fans have been treated to a barrage of solid new experiences of late, and there&#8217;s plenty more of that coming down the line as well. While there are, of course, quite a few major AAA horror games to look forward to, there are some smaller experiences from smaller teams that have grabbed attention as well. One of those is <em><a href="https://gamingbolt.com/madison-interview-horror-story-exploration-and-more">MADiSON</a>, </em>which continues to look intriguing with each new showing.</p>
<p>At IGN Expo 2022, a new trailer of the game debuted, showing off more of its tense horror, some of the monstrosities you&#8217;ll be crossing paths with, the photography mechanics that&#8217;ll form a core of the gameplay, and more. It&#8217;s very much in the style of first person psychological horror games that we&#8217;ve seen quite a few of in recent years. Check out the trailer below.</p>
<p><em>MADiSON </em>is due out PS5, Xbox Series X/S, PS4, and PC on July 8, with <a href="https://gamingbolt.com/madison-trailer-shows-nintendo-switch-gameplay">a Switch version</a> following sometime later this Summer.</p>
<p><iframe loading="lazy" title="MADiSON - Official Blue Knees Reveal Trailer | Summer of Gaming 2022" width="500" height="281" src="https://www.youtube.com/embed/LequESlo33E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>MADiSON Trailer Shows Nintendo Switch Gameplay</title>
		<link>https://gamingbolt.com/madison-trailer-shows-nintendo-switch-gameplay</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 31 May 2022 10:42:55 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=519437</guid>

					<description><![CDATA[Bloodious Games' upcoming first person psychological horror game is shown in action on the Switch in its newest trailer. ]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re a fan of first person horror games, the last few years have probably been a non-stop joyride for you. There&#8217;s been a whole cavalcade of <em>P.T. </em>inspired first person psychological horror titles for genre fans to dive into, with indie developers shouldering the responsibility for the vast majority of those. Bloodious Games&#8217; upcoming <em><a href="https://gamingbolt.com/madison-launches-for-pc-later-this-year-coming-to-consoles-in-2022">MADiSON</a> </em>very much falls into that category, and so far, everything we&#8217;ve seen of it has looked promising.</p>
<p>Until now, we haven&#8217;t seen much of what the game will look like on the Nintendo Switch, but its latest trailer has changed that. Showing the game in action on the hybrid console, the trailer definitely looks promising, and continues to show more of the creepy, unsettling vibe of <em>MADiSON</em>. From photography to fumbling about in the darkness to bizarre environments, there&#8217;s plenty going on here. Take a look at the trailer below.</p>
<p><em>MADiSON </em>is due out PS5, Xbox Series X/S, PS4, and PC on July 8, with a Switch launch following sometime later this Summer. You can learn more about the game in our recent interview with director and Bloodious Games founder Alexis Di Stefano <a href="https://gamingbolt.com/madison-interview-horror-story-exploration-and-more">through here</a>.</p>
<p><iframe loading="lazy" title="MADiSON | Nintendo Switch Trailer" width="500" height="281" src="https://www.youtube.com/embed/pftyqiXoYis?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>MADiSON Interview &#8211; Horror, Story, Exploration, and More</title>
		<link>https://gamingbolt.com/madison-interview-horror-story-exploration-and-more</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Apr 2022 12:02:11 +0000</pubDate>
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					<description><![CDATA[BLOODIOUS GAMES founder and MADiSON creator Alexis Di Stefano speaks with GamingBolt about the upcoming horror game.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ans of the horror genre have been treated to a cavalcade of excellent games in recent years, and indie developers in particular seem to have taken to the genre. BLOODIOUS GAMES is looking to make its mark as well with the upcoming <em>MADiSON</em>, and so far, everything we&#8217;ve seen of the game has looked promising, from its blend of psychological and survival horror to its emphasis on storytelling, and more. We recently reached out to its developers, who answered plenty of our questions, revealing new details about how <em>MADiSON </em>is tackling exploration, horror, pacing, and much more. Below, you can read our interview with BLOODIOUS GAMES founder and MADiSON creator Alexis Di Stefano.</p>
<p class="review-highlite" >"<em>MADiSON</em> is a great mix between psychological and survival horror, so the game will be going from one subgenre to the other a few times, creating a varied and terrifying gameplay experience."</p>
<p><strong><em>MADiSON</em></strong><strong> seems laser-focused on psychological horror, a subgenre of horror that many would argue is the most challenging to properly implement. What&#8217;s been your approach to its implementation in the game? What would you say makes for good psychological horror, and what spin for <em>MADiSON</em> you&#8217;ve put on that?</strong></p>
<p>I totally agree, creating the perfect climax in terms of horror is not just playing a creepy song in the background or having a disturbing enemy.</p>
<p>I do think that the atmosphere is more important than the direct depiction, and that is something I really paid attention to while designing the game.  It takes a lot of hard work to achieve a good and scary atmosphere, and it&#8217;s even more difficult to make the tension rise and decrease as desired.</p>
<p>We won’t be scaring the players with random jumpscares or generic scares. Instead, the game has a strong storytelling that will be driving players to different directions depending on the events of the game. So I can assure that <em>MADiSON</em> shakes the formula, and creates a great balance between the story events and the horror atmosphere players will be immersed in. <em>MADiSON</em> is a great mix between psychological and survival horror, so the game will be going from one subgenre to the other a few times, creating a varied and terrifying gameplay experience.</p>
<p><strong><em>MADiSON</em></strong><strong> is, of course, placing plenty of emphasis on storytelling, which tends to go hand-in-hand with psychological horror. What can you tell us about the game on that front? How crucial is the story to the experience?</strong></p>
<p>The story plays a vital role. Before even starting the development, I worked on the script for several months in order to make sure of what direction to follow, as well as in how to narrate the multiple stories.</p>
<p><em>MADiSON </em>is about a 16-year-old boy called Luca, who wakes up locked in a dark room, covered in blood, his family’s blood. That’s how the story starts. Without spoiling too much, he manages to escape that room through his grandpa’s house, and as soon as he gets there, Luca realizes that the present he received for his birthday belonged to a serial killer 30 years ago.</p>
<p>The game features three different stories that blend seamlessly into the main narrative, Luca’s storyline. Sometimes I get the question “How important is the camera to the game?”, and I like to say that <em>MADiSON </em>is not a horror game with an instant camera, <em>MADiSON </em>is an instant camera horror game.</p>
<p><strong>What&#8217;s the nature of the entities players will have to contend with in <em>MADiSON</em>, both in terms of storytelling and how they&#8217;ll affect the way the game is played?</strong></p>
<p>The entities the player will encounter during the game are all dead. We should start from that point. As they are no longer alive, they don’t follow human world’s rules, and this is key for understanding the game’s gameplay.</p>
<p>In each section of the game, the player will have to adapt the way he/she is playing, because as there are no rules to follow, each entity will have their own ones. As you progress in the game, the gameplay mechanics will change and you’ll end up in different situations, environments and surrounded by different entities. This allows us to create a unique gameplay experience that will keep changing as the story progresses so it keeps fresh and scary even after playing for a couple of hours.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Madison.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-491304" src="https://gamingbolt.com/wp-content/uploads/2021/08/Madison.jpg" alt="Madison" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Madison.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Madison-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Madison-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Madison-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Madison-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Madison-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The game features three different stories that blend seamlessly into the main narrative, Luca’s storyline. Sometimes I get the question “How important is the camera to the game?”, and I like to say that <em>MADiSON </em>is not a horror game with an instant camera, <em>MADiSON </em>is an instant camera horror game."</p>
<p><strong>Something that horror games quite often put a lot of emphasis on is exploration, which tends to go hand-in-hand with interconnected level design that encourages backtracking. Is that something players can expect from <em>MADiSON</em> as well, or is it a more directed and forward-moving experience?</strong></p>
<p><em>MADiSON </em>mostly takes place in Luca’s grandparents house. It’s not a mansion, but the house is quite big. At the very beginning of the game, most of the doors are locked so the rooms you can enter are limited. However, as you start making progress, you’ll be able to access new areas of the house. This is something that happens from the start to the very end.</p>
<p>That being said, the level design focuses on getting to know the house as if it was yours, slowly unveiling its secrets and unlocking every door. <em>MADiSON</em> is not the type of game in which you go from one place to another without being able to go back, so expect exploring from head to toe the main house, because most of the experience will take place there.</p>
<p><strong>Taking photos and manually developing them seems to be the central mechanic in <em>MADiSON</em>. Can you talk to us a bit more about that and how it will factor into things such as puzzles or encounters against enemies?</strong></p>
<p>As I previously said, the gameplay 100% focuses on the usage of the instant camera. It will allow the players to connect the human world with the beyond, so as it sounds, the camera is used for a lot of different situations during the game.</p>
<p>The camera triggers paranormal events with each picture that is taken with it. Some examples of these are to alter  reality by bringing elements from the afterlife into the world of the living or to open a path by breaking walls and/or objects. I could make a list but I don’t want to spoil that much!</p>
<p>Thanks to the pictures players are able to take with it, they will also get clues and answers to be able to solve puzzles.</p>
<p>In terms of the entities, every one of them behaves differently, so again, without spoiling too much, I’d say that the gameplay will change from one encounter to another, but yes, the question everyone wants me to answer, you’ll need the camera to stay alive.</p>
<p><strong>As players progress further in <em>MADiSON</em>, what should they expect from it in terms of how varied it keeps the experience? What sort of a mix between stealth, exploration, and perhaps combat should be expected?</strong></p>
<p><em>MADiSON </em>mixes both subgenres survival and psychological in such a way the 6h+ gameplay keeps fresh, unique and terrifying from one section to another.</p>
<p>I wouldn’t say it has a lot of stealth moments, because it’s not a hide and seek type of game, but for sure you’ll try not to attract unwanted attention in other ways.</p>
<p>The game has different survival and psychological sections that focus on different types of gameplay, such as puzzle solving, pure survival, or more story driven.</p>
<p>What can I say is that the mix of both subgenres feels strong enough to make players feel invested in the overall experience, because they’ll never be able to predict what type of gameplay comes next.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514637" src="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg" alt="madison" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/madison-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>MADiSON </em>mixes both subgenres survival and psychological in such a way the 6h+ gameplay keeps fresh, unique and terrifying from one section to another."</p>
<p><strong>What can you tell us about <em>MADiSON&#8217;s</em> random events and puzzles? How much will they vary from instance to instance? What was the process like of implementing them in the game and ensuring that they worked well within its framework?</strong></p>
<p>This is such a good question! We really wanted to make sure that players would not get fully spoiled if they watch other streamers playing the game on the internet. So, in order to be able to achieve this, I designed some strategies that would help us avoid that.</p>
<p>Every puzzle in the game will have different solutions from one run to another, so players won’t be able to look for the solutions on YouTube, for example. The game chooses your puzzle solutions when you hit play. Same happens with the randomized events, the games chooses when and where to place them, so it’s almost impossible even for us to know when and where they are happening.</p>
<p><strong>Roughly how long will an average playthrough of <em>MADiSON</em> be?</strong></p>
<p>It really depends on the player, but for a first run, I’d say it can take something between 6-8 hours. For sure it can take a little longer if you want to find every collectible, unveil every secret of the house and unlock the 30+ achievements.</p>
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