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		<title>The Dark Crystal: Age of Resistance Tactics Interview &#8211; Classic Tactics</title>
		<link>https://gamingbolt.com/the-dark-crystal-age-of-resistance-tactics-interview-classic-tactics</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 11 Feb 2020 09:48:34 +0000</pubDate>
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		<category><![CDATA[The Dark Crystal: Age of Resistance Tactics]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=431043</guid>

					<description><![CDATA[Members of the Age of Resistance Tactics development team speak with GamingBolt about the RPG. 	]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Dark Crystal </em>saw an unlikely revival last year with Netflix&#8217;s&nbsp;<em>Age of Resistance&nbsp;</em>series, bringing the beloved franchise back into the limelight. To go alongside that, BonusXP recently put out a companion game, set in the same universe and designed as a classic tactical RPG (you can read our review <a href="https://gamingbolt.com/the-dark-crystal-age-of-resistance-tactics-review-unremarkably-good">through here</a>). Shortly before its release, we sent across some of our questions about the game to its developers, and received answers from various members of the development team. You can check out the full interview below.</p>
<p><span style="color: #ff6600;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3.jpeg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-430199" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-3-1536x864.jpeg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"When Netflix let us know they were toying with the idea of releasing a companion game to their yet unreleased, super-secret <em>Dark Crystal </em>project, we jumped straight into it."</p>
<p><strong>How did the idea to develop a tactical RPG based on <em>The Dark Crystal: Age of Resistance</em> first come up?</strong></p>
<p><strong>Andy Cotnam (Senior Concept Artist)</strong>: There were a number of people at the studio who loved the tactical RPG genre, myself included, and were dying for an opportunity to make that type of game. When Netflix let us know they were toying with the idea of releasing a companion game to their yet unreleased, super-secret <em>Dark Crystal </em>project, we jumped straight into it. Once we learned <em>&#8216;Age of Resistance&#8217; </em>would be more of a group journey, with multiple main characters and storylines, a team-based tactics game seemed like a perfect fit.</p>
<p><strong>For those who have watched the Netflix series, how much can we expect the game to tie into that?</strong></p>
<p><strong>Thonny Namuonglo (Art Lead)</strong>: We definitely represent the show in the game by following the characters and events. Also, because part of the game is gathering a party of allies, we allow you to bring characters that weren&#8217;t there for certain events in the show to fight with you during those events in the game. During the game we visit areas that weren&#8217;t shown on the show such as the Drenchen, Spriton, or Sifa clan areas. Along with characters from the show we&#8217;ve added a few new ones just for the game to join your party too.</p>
<p><strong>What sort of a balance are you looking to strike between adapting material and creating new and original stories?</strong></p>
<p><strong>William Lemons (Designer)</strong>: We wanted a fairly even balance of adapted and original content. There were some great moments in the series we wanted to capture in the game, like when the Arathim attacked Domrak, and when the Hunter ambushed Rian. But, there were also several new stories and parts of Thra we wanted to explore; What do the Drenchen swamps look like? What were Naia, Kylen, and Gurjin doing while the others went to the Circle of the Suns? Thra is a big world and we wanted to show players places they&#8217;ve never seen before.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg"><img decoding="async" class="aligncenter wp-image-430200" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-1536x864.jpeg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We think the average player will take 20 to 25 hours to play through the main story levels the first time through."</p>
<p><strong>How long will an average playthrough of <em>The Dark Crystal: Age of Resistance Tactics </em>be?</strong></p>
<p><strong>Dave Pottinger (Game Director)</strong>: That&#8217;s a great question. The answer depends on how much you dig into as you play through the game. We think the average player will take 20 to 25 hours to play through the main story levels the first time through. Savvy tactics veterans may finish faster. Folks playing on the harder difficulties will probably take longer. If you do every last optional mission and collect all the gear, it could take a LOT longer to finish. And then there&#8217;s the New Game+ mode that unlocks once you finish the story the first time&#8230; that&#8217;s a whole other experience. Our goal is always to put a lot of content and depth into our games. In that sense, strategy games like <em>DCAORT</em> are fantastic for appealing to lots of different players. Everyone can find a fun game to play inside of all the options, characters, and different party build-outs.</p>
<p><strong>Are you looking into next-gen versions of the game as well, especially as get closer to next-gen console releases? </strong></p>
<p><strong>Pottinger</strong>: Immediately, no, we&#8217;re focused on releasing the game on all the consoles (Xbox One, PS4, and Switch) alongside the PC and Mac releases. Releasing five versions on one day is the first task! We&#8217;re already working on updates and improvements, though. Players should start seeing those updates roll out quickly after launch. Beyond that, we will evaluate future development once we see how fans are playing through the game. If everything is great and they just want more content, we&#8217;ll focus on that. If the best thing is to be reactive to requests for interface changes or more features, then we&#8217;ll try to get those knocked out. We are supposed to get some dev kits for the new consoles soon, though. It would be fun to see what we can do with the FX and look of the game on those devices!</p>
<p><strong><em>Age of Resistance Tactics&#8217; </em>combat shares a lot of similarities with <em>Final Fantasy Tactics</em>&#8211; to what extent has that game served as an inspiration?</strong></p>
<p><strong>Jacob Naasz (Designer)</strong>: As a game lots of people in our studio love, <em>FFT</em> served as a big inspiration for us when we were designing <em>Age of Resistance Tactics</em>. One example is our job system which takes cues from <em>FFT&#8217;s</em> jobs that allow a player&#8217;s ability to mix and match different sets of skills on units to create a party that&#8217;s uniquely your own. We worked hard to get that same feeling with our jobs by giving you the ability to mix in a second set of skills with your primary one. We really liked where this ended up because there are several obvious combinations that work really well together, but there are also some pretty powerful combos if you start getting creative with your choices. When you combine that with your unit&#8217;s job, equipment, and even the unit&#8217;s clan these all come together to make for some great depth that allow you to approach combat and take on different challenges in many different ways.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg"><img decoding="async" class="aligncenter wp-image-430248" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg" alt="the dark crystal age of resistance tactics" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Players can combine two jobs to create their own custom selection of abilities. There are some insanely powerful combinations out there."</p>
<p><strong>How do dynamic events work during combat, and what sort of impact do they have on battles?</strong></p>
<p><strong>Joe Gillum (Designer)</strong>: We have two different dynamic events in the game, sandstorms and flooding waters. We also have some other battlefield altering mechanics like tall grass, poison water, and Gobbles. The goal of all of these systems is to add more tactical complexity making the battles more interesting and fun.</p>
<p>Sandstorms arrive and push units across the map. You can see them on the timeline, giving you time to prepare. Arrange your units against obstructions so they are protected, or push enemies into the path of the storm to manipulate them into advantageous positions.</p>
<p>Flooding waters reveal and hide parts of the map as you progress, opening up new areas to traverse or hidden objectives. Timing is key here, because units caught in the waters when they rise can drown and be lost.</p>
<p>Tall grass, poisoned water, and Gobbles act more like areas to avoid or use in the battle. Push enemies into poisoned water or the Gobbles to damage them. Tall grass makes a unit only targetable by melee attacks, this is a great way to sneak up on ranged casters.</p>
<p><strong>Can you talk about the Jobs system and how that functions within combat?</strong></p>
<p><strong>TJ Huckabee (Designer):</strong> Jobs grant Gelfling, Podlings, and Fizzgig strengths and skills. Choosing a character&#8217;s job is more than just choosing their role, as each job has a selection of abilities that further define how you&#8217;ll use them in a fight. I might want to take a Fizzgig Herder that&#8217;s great at weakening and slowing down enemies, while you could bring one that&#8217;s better at shrugging off hits and dealing damage.</p>
<p>There&#8217;s even more customization for Gelflings and Podlings, who have access to secondary jobs. That means that players can combine two jobs to create their own custom selection of abilities. There are some insanely powerful combinations out there. One of my favorite character builds is a Gelfling Strategist primary and Paladin secondary stacked with as many passive abilities as possible.</p>
<p><strong>Looking at the game&#8217;s progression mechanics, it seems like there&#8217;s a lot of emphasis on build variety and player choice- how much of a focus was that during development?</strong></p>
<p><strong>Alex Swaim (Design Lead)</strong>: It was a huge focus! One of the best parts of tactical RPGs is that relationship between getting to make clever decisions with how you build your characters between battles and watching those decisions pay off (or sometimes backfire on you) during the next battle. That feeling &#8211; where it&#8217;s not just Deet, Brea, Rian, and company saving the Gelflings but <em>your</em> Deet, Brea, Rian, and company saving the Gelflings &#8211; was a major reason why we loved the fit of a tactical RPG with the <em>Dark Crystal</em> world. In order to make that work you have to be able to make meaningful decisions with how you build out your heroes. It helps that different players like playing differently, and having a variety in builds lets players choose the style they feel most comfortable with and then get to work out how to adapt to the challenges the game throws at them.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430197" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"You have the freedom to choose and level up dozens of different job combinations in <em>Dark Crystal: Age of Resistance Tactics</em>. Even if you start a whole new game, you can develop your party in different ways and end up with a totally different feeling team by the time you reach the end."</p>
<p><strong>Can you talk about what <em>Age of Resistance Tactics</em> does to encourage replayability?</strong></p>
<p><strong>Clare Valesh (Lead Producer)</strong>: You have the freedom to choose and level up dozens of different job combinations in <em>Dark Crystal: Age of Resistance Tactics</em>. Even if you start a whole new game, you can develop your party in different ways and end up with a totally different feeling team by the time you reach the end. There are literally hundreds of possible team and job combinations. We also have New Game+, which allows you to take your high-level characters through the game again using their existing jobs and abilities, while learning more along the way. You’re also able to access more powerful gear in New Game+, which, combined with the higher-level characters, allows a different experience the next time around. Having the campaign replayable in New Game+ mode gives you more time with the characters you’ve spent time with, and allows you to spend more time with the advanced classes, combining abilities in new and interesting ways.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">431043</post-id>	</item>
		<item>
		<title>The Dark Crystal: Age of Resistance Tactics Review &#8211; Unremarkably Good</title>
		<link>https://gamingbolt.com/the-dark-crystal-age-of-resistance-tactics-review-unremarkably-good</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 04 Feb 2020 11:49:45 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=430192</guid>

					<description><![CDATA[Age of Resistance Tactics is an enjoyable tactics RPG, though not one without issues.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Dark Crystal </em>as a series has, since its inception, had a healthy and dedicated cult fan following, owing to its rich fantasy world and the charming creatures that inhabit it, but it&#8217;s fair to say that it hasn&#8217;t exactly ever been at the forefront of the zeitgeist, even with the recent Netflix series- that&#8217;s the nature of being a cult classic, after all. Considering that, BonusXP&#8217;s <em>The Dark Crystal: Age of Resistance Tactics&nbsp;</em>isn&#8217;t a game that should logically inspire <em>too</em> much excitement, but in a world where the possibility of&nbsp;<em>Final Fantasy Tactics </em>making a return grows dimmer by the day, its turn-based tactics shenanigans seem particularly mouth-watering.</p>
<p>As far as delivering a solid experience in that vein is concerned,&nbsp;<em>Age of Resistance Tactics&nbsp;</em>is quite a successful game. It won&#8217;t blow anyone away – this is a small-scale production that captures the fundamental strengths of the genre pretty well, but often doesn&#8217;t go all-in on them – while issues such as a disjointed storytelling style and the lack of some basic quality of life features put a dent in the overall experience. But if you go in expecting a solid, if ordinary, tactical RPG – and nothing more – you&#8217;ll be getting your money&#8217;s worth.</p>
<p><em>Age of Resistance Tactics&nbsp;</em>covers the events shown in the recent Netflix series, while also taking the opportunity to expand upon it by delving deeper into things that weren&#8217;t shown on-screen. For fans of the universe and the Netflix show, it&#8217;s an intriguing prospect, and there will surely be those who will enjoy the greater context the game provides to the events of the show. For the most part, however, what should have been one of the game&#8217;s biggest strengths only ever remains a strength on paper, owing to how poorly it&#8217;s executed.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430248" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg" alt="the dark crystal age of resistance tactics" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-1-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"If you go in expecting a solid, if ordinary, tactical RPG – and nothing more – you&#8217;ll be getting your money&#8217;s worth."</p>
<p>Storytelling is very disjointed and consistently rushed. Players are dropped right into this dense, rich fantasy universe and provided little context for anything, while most pivotal story moments feel like they&#8217;re being glossed over. The writing is constantly clunky, as if the game is in a hurry to move on from the storytelling bits and take players straight to the action.</p>
<p>On one hand, I appreciated how nothing felt like it was dragging on too long, and how it never felt like too much time was passing between battles. On the other hand, I was thoroughly uninterested in the story as a result, which is a shame, because this is a setting that is ripe for some truly fantastic storytelling. While fans of the show and the movie will find the narrative easier to invest in for obvious reasons, for those who have never had much experience with the property, the story will feel like little more than noise.</p>
<p>It&#8217;s good, then, that the bulk of the game focuses on battles- because those are actually fun. It&#8217;s clear that BonusXP have a good understand of the ins and outs of the genre, and <em>Age of Resistance Tactics&nbsp;</em>constantly displays that understanding. It nails most of the fundamentals, and though some facets don&#8217;t escalate as much as I had hoped, it does at least execute most of the aforementioned fundamentals quite well on a consistent basis.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430200" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-4-1536x864.jpeg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"While fans of the show and the movie will find the narrative easier to invest in for obvious reasons, for those who have never had much experience with the property, the story will feel like little more than noise."</p>
<p>Take the characters for example- there&#8217;s over a dozen playable characters in the game that gradually join your party, and examining their strengths and weaknesses, purchasing and equipping them with better gear, and then constructing your party to suit the needs of each battle adds an interesting layer of strategy. Things are made even more interesting by an engaging jobs system. You can assign two jobs to a character at a time, and as they level up, they unlock new jobs, which get progressively more specialized. There&#8217;s plenty of room for experimentation here, and the number of the possible permutations means there&#8217;s a decent amount of build variety. And with a total of a dozen jobs that you can unlock (for most characters), there&#8217;s more complexity here than you&#8217;d expect.</p>
<p>Each job brings its own unique attributes, of course, providing different buffs and debuffs to stats, but they also give characters access to special abilities – both passive and otherwise – that can be used in combat, such as being able to heal allies, or a ranged attack that lowers the enemy&#8217;s movement, or a special attack that can only be used after a unit has moved three turns, but deals significantly more damage. Some of these abilities can also be used in combination- for example, after using the Mark ability on an enemy with a Scout, you can use a Paladin&#8217;s Double Strike on a Marked enemy to attack them twice in a single turn. You can pull off that combination either with two characters, or with a single character who&#8217;s both, a Scout and a Paladin, and has those two abilities equipped.</p>
<p>Add to that the restrictions on how many abilities a character can equip at a time – three from their primary job, and two from their secondary one – and their movesets are something else that you have to mull over and decide on, and something else that allows you to personalize them as you see fit. In isolation, these are all simplistic systems, but <em>Age of Resistance Tactics&nbsp;</em>uses them in combination to create a surprising amount of depth, giving you quite a lot of control over the progression of multiple characters on a micro scale, and the composition of your party on a macro scale. It starts off quite shallow and simplistic, but progressively keeps adding more layers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430201" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In isolation, these are all simplistic systems, but <em>Age of Resistance Tactics&nbsp;</em>uses them in combination to create a surprising amount of depth, giving you quite a lot of control over the progression of multiple characters on a micro scale, and the composition of your party on a macro scale."</p>
<p>None of that would make any difference if the game didn&#8217;t put up some sort of a challenge. Thankfully,&nbsp;<em>Age of Resistance Tactics&nbsp;</em>keeps throwing some decent challenges your way, incentivizing you to make use of its progression mechanics and to think more tactically about how you approach battles and how you upgrade every character. Not every battle is a tough one, but there are quite a few skirmishes in here that will test you, where you will have to keep an eye on things such as party composition, character builds, and unit placement.</p>
<p>Similar to the progression mechanics, map design in&nbsp;<em>Age of Resistance Tactics&nbsp;</em>also starts off very simple- however, this is one area where the game doesn&#8217;t show&nbsp;<em>too&nbsp;</em>much growth. It does throw some interesting elements into the mix, such as hazards, or chokepoints, or elements in the battlefield that you can interact with to use to your advantage- but it&#8217;s all pretty basic stuff. Even when the game is well into its runtime, the maps will mostly only throw the kind of hurdles at you that something like, say, <em>Final Fantasy Tactics&nbsp;</em>would have moved on from within its first few hours. Of course, this is a much more small-scale production than <em>Final Fantasy Tactics,&nbsp;</em>and so the two aren&#8217;t really comparable in that sense. It&#8217;s just disappointing that that the game isn&#8217;t more ambitious with its map design.</p>
<p><em>Age of Resistance Tactics&nbsp;</em>suffers from a few other issues as well, some of which do have a noticeably detrimental effect on the experience. For instance, there&#8217;s the camera, which can zoom in or out or rotate left or right, but doesn&#8217;t allow you to adjust the angle of its tilt, which means your visibility of important things in the battlefield all too often gets obstructed, forcing you to constantly keep fiddling with the camera.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430197" src="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/the-dark-crystal-age-of-resistance-tactics-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It&#8217;s disappointing that that the game isn&#8217;t more ambitious with its map design."</p>
<p>Then there&#8217;s the fact that you can&#8217;t use the d-pad to move your characters or select commands, which seems like a glaring omission in a grid-based game, especially since the analog stick can often feel quite inaccurate. Some basic quality of life features that you&#8217;d expect to see in any tactics game are also missing- for example, to attack an enemy, you cannot select your character and then simply select the enemy you want to attack. Instead, you have to select your character, move them to a tile adjacent to an enemy unit, and <em>then&nbsp;</em>manually select the attack option as a separate action. These issues all come together to make the game feel like it&#8217;s lacking in polish, and in a game that otherwise seems to understand its genre so well, it&#8217;s weird to see such baffling oversights.</p>
<p>Taking the good and the bad together, there&#8217;s still plenty to like here, even though some of it is let down by issues that are often hard to ignore. <em>T</em><em>he Dark Crystal: Age of Resistance Tactics&nbsp;</em>doesn&#8217;t re-invent the wheel, and its storytelling is clunky as hell, but the core of the game – the part that matters the most – is largely well-executed, in spite of missteps or missed opportunities here and there. It doesn&#8217;t do justice to its source material, nor does it come close to matching the excellence of the games it draws inspiration from- but it&#8217;s solid enough. And sometimes, &#8220;solid enough&#8221; is good enough.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 4.</span></strong></em></p>
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		<title>The Dark Crystal: Age Of Resistance Tactics Shows Allies And Adversaries In New Trailer</title>
		<link>https://gamingbolt.com/the-dark-crystal-age-of-resistance-tactics-shows-allies-and-adversaries-in-new-trailer</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 12 Sep 2019 02:55:43 +0000</pubDate>
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					<description><![CDATA[Get a look at friends and foes from the hit show.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-415425" src="https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics.jpeg" alt="The Dark Crystal Age of Resistance Tactics" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/The-Dark-Crystal-Age-of-Resistance-Tactics-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Some things really just come out of nowhere. Netflix&#8217;s <em>The Dark Crystal: Age of Resistance</em> was a prequel series to the infamous Jim Henson film from all the way back in 1982. Considered an interesting experiment, and much darker than the usual Henson fare, the film itself always garnered mixed feelings. The show, though, has been a big hit for Netlfix. And it seems there&#8217;s hopes to implement that same surprise success to games with <em>The Dark Crystal: Age of Resistance Tactics</em>, and now we got a trailer that highlights some familiar faces.</p>
<p>The trailer is titled, &#8220;Allies and Adversaries,&#8221; with a lot of highlights on characters from the TV show. The game is a tactics based strategy that allows you to control the Gelfling clan in their resistance with promises of dynamic battles.</p>
<p><em>The Dark Crystal: Age of Resistance Tactics</em> will release on PlayStation 4, Xbox One, Switch and PC later in the year.</p>
<p><iframe loading="lazy" title="The Dark Crystal: Age of Resistance Tactics Allies and Adversaries Trailer" width="500" height="281" src="https://www.youtube.com/embed/LnzJfDuQn28?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Stranger Things 3: The Game is Out Now</title>
		<link>https://gamingbolt.com/stranger-things-3-the-game-is-out-now</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2019 13:15:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=406920</guid>

					<description><![CDATA[The 16-bit beat 'em up arrives just in time for season 3.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-406922" src="https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game.jpg" alt="Stranger Things 3 - The Game" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Stranger-Things-3-The-Game-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>BonusXP&#8217;s companion title to <em>Stranger Things: Season 3</em> is now available with <em>Stranger Things 3: The Game</em>. Along with featuring events from the series, the developer also promises new quests, interactions between characters, and secrets. There&#8217;s also a <a href="https://gamingbolt.com/stranger-things-3-the-game-is-a-16-bit-beat-em-up">nice retro 16-bit style</a> in keeping with the series&#8217; 80s themed setting. Check out the launch trailer below.</p>
<p>With a number of different characters, each utilizing their own skills and abilities, players will explore the town of Hawkins. Along with solving puzzles, they&#8217;ll also battle enemies from the Upside Down. The game is a beat &#8217;em up, which means you can team up with another player for some classic two player local co-op.</p>
<p>Along with 12 total characters (some which have to be unlocked), players will also be able to craft different trinkets. These will help provide an advantage in combat and further specialize abilities. <em>Stranger Things 3: The Game</em> is currently available for Xbox One, PS4, PC, and Nintendo Switch.</p>
<p><iframe loading="lazy" title="Stranger Things 3: The Game - Launch Trailer - Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/nEfxDBJ9Xs4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">406920</post-id>	</item>
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		<title>Stranger Things 3 To Launch On Nintendo Switch On July 4</title>
		<link>https://gamingbolt.com/stranger-things-3-to-launch-on-nintendo-switch-on-july-4</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 22:45:08 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=390965</guid>

					<description><![CDATA[Netflix game coming to the Switch, but we still can’t get a Netflix app for the damn thing. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390966" src="https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3.jpg" alt="Stranger Things 3" width="620" height="328" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3.jpg 2033w, https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3-300x159.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3-768x406.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Stranger-Things-3-1024x541.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Stranger Things 3</i>, <a href="https://gamingbolt.com/stranger-things-3-the-game-is-a-16-bit-beat-em-up">originally announced</a> at The Game Awards last year, is a game based on Netflix’s uber popular thriller series, playable in a 16-bit top down style. All of the show’s characters are playable and the game supports co-op. It’s a fitting adaptation of a series that in itself is a throwback to the past.<span class="Apple-converted-space"> </span></p>
<p>Today, during their Nindies stream, Nintendo announced that the game will be launching on the Nintendo Switch on July 4, which is actually the same day as the debut of the third season of the show on Netflix. It stands to reason that it will also launch on other platforms (PS4, Xbox One, PC) then, too—though of course, Nintendo wouldn’t talk about that in their stream.<span class="Apple-converted-space"> </span></p>
<p>That said, when it does launch, the game will provide online co-op cross-play between the PC, Xbox One, and Switch versions (there goes Sony blocking cross-play again), so let’s hope it’s a simultaneous launch on all systems. Regardless, for fans of <i>Stranger Things,</i> it’s clear that the weekend of July 4 will be a good one.<span class="Apple-converted-space"> </span></p>
<p><iframe loading="lazy" title="Stranger Things 3: The Game - Gameplay Trailer - Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/_UuAzHWY8ng?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">390965</post-id>	</item>
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		<title>Stranger Things 3: The Game Is A 16-Bit Beat &#8216;Em Up</title>
		<link>https://gamingbolt.com/stranger-things-3-the-game-is-a-16-bit-beat-em-up</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 12:28:05 +0000</pubDate>
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					<description><![CDATA[The retro-styled isometric beat 'em up will tie in with the Netflix show's upcoming third season.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-376870" src="https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game.jpg" alt="stranger things 3 the game" width="620" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game.jpg 1360w, https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game-300x160.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game-768x410.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/stranger-things-3-the-game-1024x547.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Stranger Things </em>creators Matt and Ross Duffer took to the stage at The Game Awards last night to announce a new game tied in with their show, with a reveal trailer to go along with the announcement (which you can view below). <em>Stranger Things 3: The Game </em>will, as its name suggest, tie in with the upcoming third season of the Netflix TV show, but what&#8217;s truly interesting about it is what <em>kind </em>of game it is.</p>
<p><em>Stranger Things 3: The Game </em>is going to be a very retro style 16-bit beat &#8217;em up with an isometric camera perspective, complete with the kind of combat, weaponry, and light puzzle elements that you&#8217;d expect from games of the ilk. It&#8217;s all shown off pretty succinctly in the reveal trailer, so be sure to take a look below. What&#8217;s also interesting is that the Duffer brothers confirmed on the stage during the announcement that cross-play between Xbox One, Switch, and PC will be enabled. The PS4 was notably missing in that statement, but Netflix&#8217;s Twitter <em>did </em>confirm that the game is coming to &#8220;all platforms&#8221;.</p>
<p>It may not be <a href="https://gamingbolt.com/telltales-stranger-things-was-shaping-up-nicely-based-on-this-leaked-footage">the <em>Stranger Things </em>game Telltale was working on</a> with Netflix prior to its closure, <a href="https://gamingbolt.com/netflix-still-intends-to-make-stranger-things-game-in-spite-of-telltale-games-closure">but true to its word</a>, Netflix is still going ahead with a game based on the TV show, and it looks pretty cool, though obviously very different. Meanwhile, no release date was revealed, but that makes sense. Since the game&#8217;s events will tie in with Season 3 of the show, we can likely expect it to be released around that time, and for a date to be announced at a later date. Stay tuned, and we&#8217;ll keep you updated.</p>
<p><iframe loading="lazy" title="Stranger Things Season 3 Game World Premiere Trailer" width="500" height="281" src="https://www.youtube.com/embed/2EaZoC6V-oA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Stranger Things 3: The Game from @BonusXP is coming to all platforms. Hold onto your quarters. <a href="https://twitter.com/hashtag/TheGameAwards?src=hash&amp;ref_src=twsrc%5Etfw">#TheGameAwards</a> <a href="https://t.co/m00x1nGeFy">pic.twitter.com/m00x1nGeFy</a></p>
<p>&mdash; Netflix Geeked (@NetflixGeeked) <a href="https://twitter.com/NetflixGeeked/status/1070889974029897730?ref_src=twsrc%5Etfw">December 7, 2018</a></p></blockquote>
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