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	<title>Boss Key Productions &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>LawBreakers IP Still Owned by Nexon, Cliff Bleszinski Interested in Revival</title>
		<link>https://gamingbolt.com/lawbreakers-ip-still-owned-by-nexon-cliff-bleszinski-interested-in-revival</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 23 Apr 2023 18:46:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Nexon]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550601</guid>

					<description><![CDATA[LawBreakers director Cliff Bleszinski has seemingly expressed interest in being involved with a potential revival of the shooter. ]]></description>
										<content:encoded><![CDATA[<p>Though mechanically&nbsp;<em>LawBreakers&nbsp;</em>had quite a bit going for it, Boss Key Productions&#8217; hero shooter seemed like it was always doomed for failure, and just a little over a year on from its launch in August 2017, its servers were shut down.</p>
<p>Interestingly, however, Cliff Bleszinski – the now defunct Boss Key Productions&#8217; co-founder, <em>LawBreakers&nbsp;</em>director, and the original <em>Gears of War&nbsp;</em>trilogy&#8217;s director – seems to be angling for a revival for the failed hero shooter.</p>
<p>Taking recently to Twitter, Bleszinski said that Nexon –&nbsp;<em>LawBreakers&#8217;&nbsp;</em>original publisher – still owns the rights to the property, and tagging Nexon CEO Owen Mahoney, asked to &#8220;talk about a resurrection&#8221;. In follow-up tweets Blezsinski said that though he&#8217;s no longer in leading a project&#8217;s development, he would be open to being involved in a&nbsp;<em>LawBreakers&nbsp;</em>revival as a consultant.</p>
<p>Whether or not anything comes of this remains to be seen. The multiplayer shooter market is one that publishers are always looking for a foothold in, but the genre is also a crowded and competitive one, and has seen more than a few casualties over the years. Does the&nbsp;<em>LawBreakers&nbsp;</em>IP have enough cache to be able to compete in that space? Maybe that&#8217;s something that Nexon might be interested in looking into at some point down the line.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Well, turns out Nexon does own the rights to LawBreakers. <a href="https://twitter.com/owenmahoney?ref_src=twsrc%5Etfw">@owenmahoney</a> how about sliding into my DMs so we can talk about a resurrection?</p>
<p>&mdash; Cliff Bleszinski (@therealcliffyb) <a href="https://twitter.com/therealcliffyb/status/1648770632560046082?ref_src=twsrc%5Etfw">April 19, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">I&#39;m over being CEO and lead designer. Shiz is exhausting.</p>
<p>But if a 3rd party wants to resurrect it with Nexon I&#39;m down for consulting.</p>
<p>&mdash; Cliff Bleszinski (@therealcliffyb) <a href="https://twitter.com/therealcliffyb/status/1649837423495446528?ref_src=twsrc%5Etfw">April 22, 2023</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">550601</post-id>	</item>
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		<title>What Happened to LawBreakers?</title>
		<link>https://gamingbolt.com/what-happened-to-lawbreakers</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Aug 2022 08:44:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=527130</guid>

					<description><![CDATA[Here's how a twitch-based multiplayer shooter from Unreal and Gears of War creator Cliff Bleszinski could fail so quickly.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he games industry is an ever-evolving, volatile beast. A massively hyped, highly anticipated triple-A console exclusive like<em> Horizon Forbidden West</em> could receive critical acclaim and a top spot in sales charts for months. However, another massively hyped game like <em>Elden Ring</em> could supersede it completely, not just in terms of critical and commercial success, but in the trending department, taking over the conversation completely. And then <em>Elden Ring</em>, considered one of the best games of all time, could suddenly be overtaken by<em> Stray</em>, a gorgeous indie game about a cat. Because cat.</p>
<p>The point is: Nothing is set in stone and people&#8217;s interests are constantly shifting. The battle royale shooter that everyone was playing last year may be a blip in a sea of more successful imitators. A hot new debut may fall by the wayside in a matter of months, if not weeks or days. Sometimes, even if you have a good idea, the timing of release can be one of the biggest factors preventing its exposure.</p>
<p><iframe title="What Went Wrong With LAWBREAKERS?" width="500" height="281" src="https://www.youtube.com/embed/cLHDzU4hcAA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When Cliff Bleszinski left Epic Games in October 2012, it was somewhat surprising. On the one hand, the industry legend was instrumental to the creation of Unreal, which would lead to one of the best competitive FPS titles, Unreal Tournament. He also created<em> Gears of War</em>, a third-person shooter franchise that revolutionized the use of cover and became one of the flagship titles for the Xbox 360. With <em>Gears of War 3</em> released in September 2011, Bleszinski&#8217;s departure was due to wanting a break from making games.</p>
<p>However, in 2014, he came out of retirement (as it were) and announced the opening of a new studio, Boss Key Productions. It subsequently announced a new free-to-play arena shooter code-named <em>BlueStreak</em>, published by Nexon. Very little was known, save for some concept art, but it felt like a throwback to Bleszinki&#8217;s roots.</p>
<p>In 2015, Bleszinski revealed that his break was motivated by a couple of factors, namely “gamers” feeling jaded and having worked with people at Epic who also felt jaded. The latter resulted in him pitching ideas to Epic and seeing them go nowhere. The company had sold the <em>Gears of War</em> IP to Microsoft in January 2014, and subsequently did little with <em>Unreal Tournament</em>, whose last major release was in 200. Its newest title entered alpha in August 2014 before receiving its final update in June 2017. Bleszinski&#8217;s frustration was understandable.</p>
<p><em>LawBreakers</em> was pitched as a class-based arena shooter with zero-G gravity and a focus on twitchier shooting action. There were 18 characters split into nine roles and then further separated into two factions – Law and Breakers. Each had unique abilities and weapons, fulfilling different purposes in combat. However, this wasn&#8217;t necessarily a super-coordinated affair – you could very much lone wolf if you were good enough, retreating for a few seconds to restore health. Teamwork was encouraged, especially in modes like Blitzball and Occupy, but not mandatory.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-299794" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-7-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-7.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>While <em>LawBreakers</em> seemed intriguing, it already faced a major hurdle &#8211; Blizzard Entertainment&#8217;s <em>Overwatch</em>. Despite apparently being in development before <em>Overwatch&#8217;s</em> announcement – which is a whole other rigmarole, given the latter&#8217;s origins as <em>Project Titan</em> – Blizzard&#8217;s hero shooter was released first. Though it didn&#8217;t invent the hero shooter genre, the debut of the first major new IP in years for the company, combined with charismatic characters and sharp cinematics, immediately made an impact. Its closed beta period was also massively hyped, driven by fans desperate to get in.</p>
<p>The open beta saw nearly 10 million players jump in before its release in May 2016, and the overall gameplay was massively praised, even if some felt the content and features were a bit lacking. Such was its success that the more MOBA-esque <em>Battleborn</em> from Gearbox Software, which launched at the same time, quickly faded away.</p>
<p>Though its fundamentals and game speed were very different from <em>Overwatch</em>, <em>LawBreakers</em> nonetheless faced comparisons against the same. In June 2017, Bleszinski announced some major developments for the title that contributed to sealing its fate.</p>
<p>First, he confirmed that <em>LawBreakers</em> would be released for PS4 and PC, and not Xbox One. This caused some backlash, especially since Bleszinski was synonymous among Xbox players with the <em>Gears</em> franchise. However, he also confirmed that <em>LawBreakers</em> was no longer free-to-play – it would cost $30 at launch to play, making sure to emphasize that it was, “None of this $60 multiplayer-only bulls**t.” For reference, <em>Overwatch</em> cost $60 on consoles and $40 on PC.</p>
<p><em>LawBreakers</em> had an open beta later that month on Steam with a second beta following in late July for PC and PS4. Unfortunately, there wasn&#8217;t much enthusiasm behind the same – the open beta saw low player numbers on Steam and the official release on August 8th had an even lower number of players. The reviews were solid but not exceptional. Though praised for its twitch shooting, many elements of <em>LawBreakers</em> just felt&#8230;fine. Nothing remarkable or memorable but fine overall, and the higher skill floor meant only a specific segment of FPS players would thrive.</p>
<p>But even if <em>LawBreakers</em> was an incredible game in its own right, <em>Overwatch</em> was still massively popular at this point, hitting its stride with new maps, heroes and cinematic shorts. Also, for its focus on coordination and team play, it was a lot easier for non-FPS players to get into. The charismatic heroes that dotted its marketing through the years only grew more beloved over time.</p>
<p><img decoding="async" class="aligncenter wp-image-299792" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-1024x575.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5.jpg 1280w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This isn&#8217;t to say that other hero shooters didn&#8217;t fare well – <em>Rainbow Six Siege</em> launched in 2015 and is still going strong today. But it was another genre that took the gaming world by storm in 2017, further drawing attention away from any potentially new competitive titles – battle royale. Epic Games quickly jumped on the bandwagon, using its PvE-focused <em>Fortnite</em> title as a base to create <em>Fortnite Battle Royale</em>. It garnered more than 10 million players just two weeks after its September 2017 release and, well, the rest is history. Various developers scrambled to release their own games in the genre with only a few seeing success.</p>
<p>Following pitiful player numbers since launch and the departure of Boss Key co-founder Arjan Brusse to Epic Games, Bleszinski finally released a statement in April 2018 acknowledging <em>LawBreakers</em>&#8216; failure. While Boss Key would release its own battle royale title – the abysmal and quickly forgotten Radical Heights – <em>LawBreakers</em> went free to play on Steam in June. Servers were then shut down on September 14th and the title was removed from purchase. The closure of Boss Key Productions occurred in May 2018 and Bleszinski has since retired from game development.</p>
<p>While the writing was seemingly on the wall for <em>LawBreakers</em>, some – including myself – had hoped that it could offer something unique and interesting to keep players engaged. Blame it on poor timing, lack of marketing, no free-to-play (something which even <em>Overwatch</em> has been forced to adapt with its sequel) or even its gameplay niche.</p>
<p>But to this day, <em>LawBreakers</em> is a testament to the fact that a “cool idea” and decent gameplay aren&#8217;t nearly enough to sustain a multiplayer title, especially in a highly competitive climate where trends can change on a whim.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>LawBreakers Studio Was Once In Talks With Fox For An Aliens Game</title>
		<link>https://gamingbolt.com/lawbreakers-studio-was-once-in-talks-with-fox-for-an-aliens-game</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 11 Feb 2020 12:37:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=431112</guid>

					<description><![CDATA[Cliffy B's production studio almost worked on the legendary series.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-388480" src="https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3.jpg" alt="alien isolation" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/alien-isolation-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The <em>Alien</em> franchise got one of its biggest games in years earlier this generation with the release of <em>Alien: Isolation</em>. <a href="https://gamingbolt.com/resident-evil-2s-mr-x-is-excellent-but-nothing-beats-alien-isolations-xenomorph">While the game was beloved in some circles</a>, it failed to really find an audience. But apparently, another game based on the franchise could have happened. It would have been from the studio behind <em>LawBreakers</em>, Boss Key Productions, and had a much more direct tie to the films&#8217; canon.</p>
<p>As revealed on his official Twitter, Cliff Bleszinski (aka Cliffy B.) revealed that his now defunct studio was at one point in talks with Fox to make an FPS title based on the IP. It would have followed an adult Newt, with Ripley as your guide. Presumably, that means it would have taken place after <em>Aliens</em> and invalidated everything after that.</p>
<p>But Boss Key Productions is no more, after <em>LawBreakers</em> was something of an infamous flop, and now that Disney owns Fox, it probably would mean any kind of interest would have to go through a new party. <a href="https://gamingbolt.com/an-alien-mmo-shooter-for-consoles-and-pc-is-also-in-development-foxnext-confirms">An MMO based on the series is apparently in development</a>, so there&#8217;s still something in the pipeline at the very least.</p>
<p>https://twitter.com/therealcliffyb/status/1226905493463076869?s=20</p>
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		<title>Gears of War and Lawbreakers Creator Says He Will Never Make Another Game Again</title>
		<link>https://gamingbolt.com/gears-of-war-and-lawbreakers-creator-says-he-will-never-make-another-game-again</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 17 Nov 2018 00:01:20 +0000</pubDate>
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		<category><![CDATA[cliff bleszinski]]></category>
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					<description><![CDATA[Bleszinski asserts he is done with game development, lashing out at toxicity in the gaming community. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-299791" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cliff Bleszinski, the creator of <i>Gears of War</i>, known most recently for the failed hero shooter <i>Lawbreakers</i>, has apparently posted in a very emphatic statement on Twitter in response to a fan that he will not be making any more games going forward. Bleszinski has always been an outspoken personality, and it looks like he is not holding back in this case.</p>
<p>Speaking in response to a fan complaining about never receiving a refund for <i>Lawbreakers</i>, a game that was taken offline in a little over a year, followed shortly by <a href="https://gamingbolt.com/cliff-bleszinskis-studio-boss-key-is-closing-down">the closure of Boss Key Productions</a>, Bleszinski noted how he spent money out of pocket to ensure his employees didn’t get a raw deal from the closing down of the company, and that the toxicity of the gaming community is the reason he will &#8220;NEVER&#8221; make another game again.</p>
<p>When informed by <a href="https://www.gamesindustry.biz/articles/2018-11-16-i-am-never-making-another-game-bleszinski" target="_blank" rel="noopener">GamesIndustry</a> that he was responding to what was likely a troll tweet (the account that tweeted at Bleszinski has so far made only this one tweet, and is likely a throwaway created expressly for this exchange), and asked how serious he was, he simply replied “I’m done”.</p>
<p>Bleszinski, for all his faults—he is abrasive and obnoxious—is at least a talented game designer, and if this is the note he will leave on, it is a shame. With that said, hopefully, this is nothing more than a minor outburst on social media on a bad day.</p>
<p><a href="https://twitter.com/therealcliffyb/status/1063145769321013249">https://twitter.com/therealcliffyb/status/1063145769321013249</a></p>
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		<title>LawBreakers- Former Publishing Exec Schedules Inflammatory Talk About The Game, Then Cancels It</title>
		<link>https://gamingbolt.com/lawbreakers-former-publishing-exec-schedules-inflammatory-talk-about-the-game-then-cancels-it</link>
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		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 10 Aug 2018 19:19:42 +0000</pubDate>
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					<description><![CDATA[The talk was titled: "LawBreakers: How I Blew Millions Marketing the Biggest Flop of 2017".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01.jpg"><img loading="lazy" decoding="async" class="wp-image-303330 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01-1024x576.jpg" alt="LawBreakers_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/LawBreakers_01.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>LawBreakers </em>is a game that seemed to just come out at the wrong time, and under-performed as a result of this bad timing. In fact, the game performed so badly that the developer <a href="https://gamingbolt.com/cliff-bleszinskis-studio-boss-key-is-closing-down">Boss Key had to shut down earlier this year</a>. However, instead of letting things lie as they are, a former executive at publishing company Nexon decided to add insult to the injury of the game&#8217;s failure.</p>
<p>Nexon America&#8217;s former Vice President of Marketing, Vlad Coho, was scheduled be delivering a talk titled &#8216;<em>LawBreakers</em>: How I Blew Millions Marketing the Biggest Flop of 2017&#8242; at <a href="https://devgamm.com/seattle2018/" target="_blank" rel="noopener">DevGAMM</a> in Seattle at the end of the month. Based on the title, we can assume that the talk was going to be about what a mistake it was to bet on the game, and what he would have done differently.</p>
<p>Earlier this year, we learn that Nexon had <a href="https://gamingbolt.com/lawbreakers-publishers-nexon-suffers-layoffs">faced some layoffs</a> due to <em>LawBreakers&#8217; </em>failure. Perhaps that is something Coho&#8217;s talk was going to dive into? It still seems in bad taste to phrase the talk in such a way that insults a former partner. Clearly, this is something Coho eventually realized as well, because <a href="https://www.destructoid.com/former-nexon-exec-throws-insane-shade-at-lawbreakers-with-postmortem-marketing-panel-516548.phtml" target="_blank" rel="noopener">Destructoid</a> now reports that the DevGAMM talk has been cancelled.</p>
<p>&#8220;I have a ton of respect for the Boss Key Productions team,&#8221; Coho told Destructoid. &#8220;Games are a risky, difficult business even when everything goes well, and BKP did their best. My talk was going to be about <em>my </em>lessons learned from the mistakes I made, not about what the devs could have done better or differently. That said, out of respect for the BKP team, I&#8217;ve pulled the talk and won&#8217;t be mentioning <em>LawBreakers</em> or Nexon if/when I do speak at DevGAMM.&#8221;</p>
<p>Based only on the title of the talk (since we can&#8217;t possibly know what the actual content would have been), it seemed pretty apparent that a large part of it would have been about kicking something when it&#8217;s already down, so it&#8217;s good to see, at the very least, that that&#8217;s not going to happen anymore. What are your thoughts on this? Tell us in your comments.</p>
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		<title>Why LawBreakers Publisher Blaming PUBG For Its Failure Makes No Sense</title>
		<link>https://gamingbolt.com/why-lawbreakers-publisher-blaming-pubg-for-its-failure-makes-no-sense</link>
					<comments>https://gamingbolt.com/why-lawbreakers-publisher-blaming-pubg-for-its-failure-makes-no-sense#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Mon, 19 Feb 2018 18:31:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=319130</guid>

					<description><![CDATA[The curious case of LawBreakers.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>dds are, if you were paying much attention at all to the multiplayer shooter genre in 2017, you heard of the game <em><em>Lawbreakers</em></em>. The game received plenty of advertising and was marketed quite well. On top of that, <em><em>Lawbreakers</em></em> was touted as the great new multiplayer &#8220;hero shooter&#8221; from Cliff Bleszinski who worked as lead designer in the <em>Gears of War</em> franchise, and publisher Nexon rarely passes up opportunities to remind us of this.</p>
<p>Despite this pedigree, and despite having a relatively interesting gimmick of defying gravity more often and more stylishly than any game in recent memory, <em>Lawbreakers</em> failed to live up to expectations. Falling below its forecasted results so much in fact that Nexon&#8217;s financial executive Shiro Uemura noted that their entire third quarter was brought down as a result. Nexon&#8217;s displeasure is more than understandable, with overall attendance in their new multiplayer shooter being reported to be below 1,000 people at times. Uemura went a step further and elaborated on the disappointment by, <a href="https://gamingbolt.com/lawbreakers-lack-of-commercial-success-attributed-by-publisher-to-playerunknowns-battlegrounds">perhaps hastily, generating the rationale</a>; &#8220;the timing of its launch turned out to be unfortunate, specifically the blockbuster PC online game <em>PlayerUnknown’s Battlegrounds</em> came out right about the same time, making the market environment very tough for first-person shooters in general and for <em>Lawbreakers</em>.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-299795" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This is not to say that <em>Lawbreakers</em> is a bad game, surely it&#8217;s not. Reviews largely have been positive, graphics and gameplay are all finely tuned, and most who have played it would describe the experience as fun, even though it is best in short bursts and small doses."</p>
<p>This is citing the release window, which is a common issue with games underperforming these days, but the choice to place blame on the existence of another specific game ruffled a few feathers in the endless ocean of comment sections and gaming forums out there, and does seem to avoid responsibility to a degree.</p>
<p>One might understand why Uemura&#8217;s assumption could occur initially, with <em>Agents of Mayhem</em> also launching in August and suffering a similar fate. The frustration of seeing a well-made game perform poorly after years of blood sweat and tears is understandable. An important thing to note, however, is that <em>PlayerUnknown&#8217;s Battlegrounds</em> didn&#8217;t even fully launch until December 20th; over four full months after the launch of <em>Lawbreakers</em>. Sure, <em>PUBG</em> was in early access and had built an audience prior, but perhaps the question Nexon should be asking themselves isn&#8217;t &#8220;Why did <em>PUBG</em> do this to us?&#8221; but rather, &#8220;Why did our game resonate so poorly that we got pummeled by a different game that wasn&#8217;t even fully launched until four months after ours was?&#8221;</p>
<p>I suppose it turns out that, while the timing of a release is absolutely a factor,  the quality of a &#8220;hero shooter&#8221; isn&#8217;t entirely predicated on it. People play hero shooters because they want to play heroes. People are still playing <em>Overwatch</em> in droves not because it was launched with no competition (<em>Battleborn</em>, anyone?) but because it was full of personality,  memorable distinct characters, and brought its elements together to form a timeless experience that stands out from the herd. Characters like Winston, Mercy, and Bastion are probably on their way to being icons for many years to come, but will you remember who Axel and Sunshine are in six months?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-312962" src="https://gamingbolt.com/wp-content/uploads/2017/11/pubg--1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/pubg--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg--768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Sure, <em>PUBG</em> was in early access and had built an audience prior, but perhaps the question Nexon should be asking themselves isn&#8217;t &#8220;Why did <em>PUBG</em> do this to us?&#8221; but rather, &#8220;Why did our game resonate so poorly that we got pummeled by a different game that wasn&#8217;t even fully launched until four months after ours was?&#8221;"</p>
<p>Can you even describe them without having to sit down and think about it? It&#8217;s fair to say that these are two very different tiers on the scale of memorable characters, and perhaps that is part of the problem for <em>Lawbreakers</em>. You can have an engine from a Lamborghini implanted in a &#8217;98 Ford Escort, but people aren&#8217;t generally going to be very interested when they also have flashier, more instantly appealing options on the table.</p>
<p>This is not to say that <em>Lawbreakers</em> is a bad game, surely it&#8217;s not. Reviews largely have been positive, graphics and gameplay are all finely tuned, and most who have played it would describe the experience as fun, even though it is best in short bursts and small doses. <em>Lawbreakers</em>&#8216; main gameplay hook is that it essentially extends the idea of individual ground-to-air combat, a trend popularized many years ago by <em>Titanfall</em> and recent <em>Call of Duty</em> games, to a new level by sending you boosting, double jumping, and triple jumping through the air during battle. Not only is that gameplay element executed well, but it is implemented expertly within the design of the maps, and clearly was kept in mind when the developers were balancing out the weapons.</p>
<p>The extended time in the air is a great idea for a multiplayer shooter and makes perfect sense on paper. There is no denying that <em>Call of Duty</em> and <em>Titanfall</em> are both respectable multiplayer franchises. However, as many reviewers have stated, <em>Lawbreakers</em> does get stale fairly quickly when soaring through the air more than usual is about the only major thing distinguishing the game from the franchises it&#8217;s clearly inspired by. Entire multiplayer games can rarely rely on just one great gameplay element to achieve success. Even with <em>PUBG</em> and Fortnite, which are not games I would call terribly complex, there are many factors that players can describe when discussing why they keep coming back to them. They are excellent games with many facets, despite their simplicity.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-300876" src="https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist-1024x576.jpg" alt="Overwatch_Doomfist" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/Overwatch_Doomfist.jpg 1200w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"People are still playing <em>Overwatch</em> in droves not because it was launched with no competition (<em>Battleborn</em>, anyone?) but because it was full of personality,  memorable distinct characters, and brought its elements together to form a timeless experience that stands out from the herd."</p>
<p>The bottom line here is that, while the multiplayer shooter genre is a crowded space, and that doesn&#8217;t look to be changing, that is something that any game publisher worth their salt should understand going in. It shouldn&#8217;t be a surprise that a multiplayer shooter is going to have competition. Even if <em>PUBG</em> and <em>Lawbreakers</em> were to launch on the exact same day, it&#8217;s ultimately up to Nexon to make sure their game does well. It&#8217;s not the responsibility of another franchise to be nice to them and make sure their projects succeed.</p>
<p>If you are making a game, and you don&#8217;t think your game can survive with the current state of the genre, maybe its worth it to take a step back and re-evaluate what you&#8217;re doing. Maybe Nexon, like all of us at times, should try to remember that the greatest lessons are learned not by looking out and blaming your circumstances, but by looking inward and deciding to learn your lessons so you can do better next time.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
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		<title>Lawbreakers&#8217; Lack Of Commercial Success Attributed By Publisher To PlayerUnknown&#8217;s Battlegrounds</title>
		<link>https://gamingbolt.com/lawbreakers-lack-of-commercial-success-attributed-by-publisher-to-playerunknowns-battlegrounds</link>
					<comments>https://gamingbolt.com/lawbreakers-lack-of-commercial-success-attributed-by-publisher-to-playerunknowns-battlegrounds#comments</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Thu, 04 Jan 2018 18:31:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=318192</guid>

					<description><![CDATA[The publisher has cited PlayerUnknown's Battlegrounds' great success as being the reason why Lawbreakers failed commercially. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5.jpg"><img loading="lazy" decoding="async" class="wp-image-299792 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-1024x575.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-5.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></em></p>
<p><em>Lawbreakers</em> is a game that had released last year in August and never managed to gain widespread attention and as a result, was not commercially successful. The publisher Nexon has cited <em>PlayerUnknown&#8217;s Battlegrounds </em>as being the reason why <em>Lawbreakers </em>was not able to receive commercial success.</p>
<p>It was Nexon&#8217;s Chief Financial Officer Shiro Uemara who had stated this during the company&#8217;s financial earnings call with investors. According to him, the company had high expectations for the title but it had not performed as expected. He went on to say &#8220;Our results in North America in the third quarter were below our outlook, mainly due to the sales from LawBreakers being below our expectations. LawBreakers is a unique FPS developed for core users. We had very high expectations for its launch; however, the timing of its launch turned out to be unfortunate, specifically the blockbuster PC online game PlayerUnknown’s Battlegrounds came out right about the same time, making the market environment very tough for first-person shooters in general and for LawBreakers.&#8221; It is quite unlikely that this was the case since <em>PlayerUnknown&#8217;s Battlegrounds </em>had released earlier in March on Early Access while <em>Lawbreakers </em>had released only later in August. Additionally, <em>Lawbreakers </em>never managed to garner mainstream attention as a First-Person Hero Shooter, a genre completely different from that of <em>PlayerUnknown&#8217;s Battlegrounds. </em></p>
<p>As both titles are fundamentally different, there is no reason why <em>PlayerUnknown&#8217;s Battlegrounds </em>must be blamed for Nexon&#8217;s lack of success with their game. Let us know your thoughts on this issue in the comments below.</p>
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		<title>LawBreakers Co-Founder Departs For &#8220;Secret&#8221; Epic Games Project</title>
		<link>https://gamingbolt.com/lawbreakers-co-founder-departs-for-secret-epic-games-project</link>
					<comments>https://gamingbolt.com/lawbreakers-co-founder-departs-for-secret-epic-games-project#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Dec 2017 13:54:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arjan Brussee]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[lawbreakers]]></category>
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		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=315613</guid>

					<description><![CDATA[COO Arjan Brussee has left the studio to work with former employer Epic Games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-299796" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-9-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>LawBreakers</em> developer Boss Key Productions witnessed the departure of co-founder Arjan Brussee who revealed that he would be working on a &#8220;secret project&#8221; for Epic Games. Brussee had worked at Epic Games along with Cliff Bleszinski once upon a time before founding Guerrilla Games of <em>Killzon</em>e and <em>Horizon: Zero Dawn</em> fame.</p>
<p>Having acted as COO for Boss Key, Brussee handled a number of aspects for the studio including production, finance, strategy and much more. His replacement has yet to be announced but Cliff Bleszinki chimed in on Brussee&#8217;s shift, wishing him well on future endeavours and noting that development was still on-going.</p>
<p><em>LawBreakers</em> launched earlier this year in July for PS4 and PC but has met with numerous difficulties. On top of a meager player base at launch, the studio has been struggling to attract any more potential customers despite free weekends, large content updates and much more. There&#8217;s more content planned including a new class and maps so stay tuned for more information.</p>
<p>https://twitter.com/arjanbrussee/status/939176233245511681</p>
<p>https://twitter.com/therealcliffyb/status/939165178398150656</p>
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		<title>LawBreakers Free Weekend Starts on November 9th, Discounted Till November 14th</title>
		<link>https://gamingbolt.com/lawbreakers-free-weekend-starts-on-november-9th-discounted-till-november-14th</link>
					<comments>https://gamingbolt.com/lawbreakers-free-weekend-starts-on-november-9th-discounted-till-november-14th#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Nov 2017 18:46:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=311788</guid>

					<description><![CDATA[If nothing else, this will slightly boost the player counts to allow current owners to find matches.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/lawbreakers-boss-league.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-309702" src="https://gamingbolt.com/wp-content/uploads/2017/10/lawbreakers-boss-league.jpg" alt="lawbreakers boss league" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/lawbreakers-boss-league.jpg 650w, https://gamingbolt.com/wp-content/uploads/2017/10/lawbreakers-boss-league-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Boss Key Productions&#8217; hero/arena shooter <em>LawBreakers</em> is having a free weekend starting on November 9th, 10 AM PT and this will run till November 12th, 1 PM PT. You can download the game for free on <a href="http://store.steampowered.com/app/350280/LawBreakers/">Steam</a> and play it to your heart&#8217;s content during those days.</p>
<p>The developer has done its best to support the game with a massive update that adds new maps, Ranked Play and much more. However, initial player counts for <em>LawBreakers</em> were pretty dismal and have only bottomed out in the past few months. The fact that this is the second free weekend for the game in six weeks should tell you something.</p>
<p>Regardless, if you can find people to play with, then <em>LawBreakers</em> should be somewhat fun. Those interested in picking up the full game once the free weekend is over can avail of a 50 percent discount on Steam. This will run from November 8th, 10 AM PT to November 14th, 10 AM PT and the game will be available for just $14.99.</p>
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		<title>LawBreakers Steam Player Counts Hit Rock Bottom</title>
		<link>https://gamingbolt.com/lawbreakers-steam-player-counts-hit-rock-bottom</link>
					<comments>https://gamingbolt.com/lawbreakers-steam-player-counts-hit-rock-bottom#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 12 Oct 2017 13:54:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Boss Key Productions]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=309256</guid>

					<description><![CDATA[Peak player count in 24 hours was less than 100 players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-299795" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Boss Key Productions&#8217; <em>LawBreakers</em> hasn&#8217;t been doing well since launching in August. Despite decent critical acclaim and Cliff Bleszinski making his return as director after a lengthy absence, the game has struggled with player counts, especially on PC. This has been acknowledged by Bleszinski on a few occasions including one where <a href="https://gamingbolt.com/lawbreakers-creator-wants-to-keep-this-game-alive">he promised to continue supporting</a> the game.</p>
<p>However, the multiplayer hero shooter is probably beyond saving on PC at least. A recent look at <a href="http://steamcharts.com/app/350280">Steam Charts</a> for<em> LawBreakers</em> indicates that only 26 players were online in the past half an hour as of this time of writing. The 24 hour peak was a whopping 97 players, which is only eclipsed by <em>Battleborn&#8217;s</em> peak player count.</p>
<p><em>LawBreakers</em> does have new free content coming later with a new class, Ranked Play and new maps so there&#8217;s plenty to look forward to. You can check out our <a href="https://gamingbolt.com/lawbreakers-review">official review</a> of <em>LawBreakers</em> to see what it did right (and what it got wrong). What are your thoughts on plummeting sales though? Let us know in the comments.</p>
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