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	<title>CD Projekt RED &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Witcher 3 &#8211; Songs of the Past Confirmed for Gamescom Opening Night Live on August 25th</title>
		<link>https://gamingbolt.com/the-witcher-3-songs-of-the-past-confirmed-for-gamescom-opening-night-live-on-august-25th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 13:50:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[fool’s theory]]></category>
		<category><![CDATA[gamescom opening night live]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt – Songs of the Past]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648898</guid>

					<description><![CDATA[CD Projekt RED will offer a "glimpse" at the expansion, which launches next year and promises a Blood and Wine-sized adventure.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It seemed obvious when host/producer Geoff Keighley <a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-reveal-confirmed-for-august-at-gamescom">announced</a> an appearance at Gamescom. However, CD Projekt RED has gone ahead and confirmed that <em><a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-expansion-announced-launching-in-2027">The Witcher 3: Wild Hunt – Songs of the Past</a></em>, its first paid expansion for the title since 2015&#8217;s <em>Blood and Wine</em>, will appear at Gamescom Opening Night Live.</p>



<p class="wp-block-paragraph">That&#8217;s on August 25th at 11 AM PT and before the trade fair officially opens. As for what to expect, the developer called it a “glimpse,” so it may only be a small teaser. But a lot can be conveyed in that window. Perhaps a release date to go with its 2027 window? One can only hope.</p>



<p class="wp-block-paragraph">Of course, what you probably shouldn&#8217;t expect is for it to serve as <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-isnt-a-witcher-4-prologue-guided-demo-possible-for-gamescom">a “prologue” for <em>The Witcher 4</em></a>. CD Projekt RED also noted that a “guided demo” is possible for Gamescom, so even more gameplay could emerge. Then again, it may go the <em>Cyberpunk 2077</em> route and showcase it behind closed doors for the media.</p>



<p class="wp-block-paragraph">Whatever the case may be, the team has <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-is-an-expansion-cd-projekt-red-clarifies-with-idris-elbas-help">reiterated</a> several times that <em>Songs of the Past</em> is an expansion and similar in scope to <em>Blood and Wine</em>. Geralt has a new sword which is <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-akin-to-blood-and-wine-in-scope-new-sword-is-very-important">seemingly “very important”</a> (and teased before the expansion&#8217;s reveal). As always, stay tuned for more updates, especially on other titles that will appear at Gamescom Opening Night Live.</p>



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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Our Path to <a href="https://x.com/hashtag/gamescom?src=hash&amp;ref_src=twsrc%5Etfw">#gamescom</a> 2026 starts with <a href="https://x.com/hashtag/OpeningNightLive?src=hash&amp;ref_src=twsrc%5Etfw">#OpeningNightLive</a>. On August 25, catch a glimpse of The Witcher 3: Wild Hunt &#8211; Songs of the Past during the show!<br><br>🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST <a href="https://t.co/6nCKo9ETbk">pic.twitter.com/6nCKo9ETbk</a></p>&mdash; The Witcher (@thewitcher) <a href="https://x.com/thewitcher/status/2079516856419848385?ref_src=twsrc%5Etfw">July 21, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>The Witcher Remake&#8217;s Open World Will Need Changes for Pacing, Says Original&#8217;s Lead Story Designer</title>
		<link>https://gamingbolt.com/the-witcher-remakes-open-world-will-need-changes-for-pacing-says-originals-lead-story-designer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 13:17:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[fool&#039;s theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher]]></category>
		<category><![CDATA[The Witcher Remake]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648204</guid>

					<description><![CDATA["The pace and scale of the entire project would immediately change," said Artus Ganszyniec about the remake's open-world design.]]></description>
										<content:encoded><![CDATA[<p>While developer Fool’s Theory has confirmed that its upcoming remake of CD Projekt’s 2007 RPG <em>The Witcher</em> <a href="https://gamingbolt.com/the-witcher-remake-will-be-open-world-unlike-the-original">will feature an open world</a>, the original lead story designer, Artur Ganszyniec, believes that this might introduce a unique challenge for the studio. Apart from the work that typically goes into creating open-world games, in an interview with <a href="https://www.chip.pl/2026/07/wiedzmin-1-wywiad-artur-ganszyniec" target="_blank" rel="noopener">Polish publication Chip</a>, Ganszyniec said that the change in structure means that the game’s narrative pace will also have to be adjusted.</p>
<p>This largely comes down to the fact that the large explorable spaces offered by open-world RPGs tend to necessitate the addition of more content. While there could be new side-stories and other activities to make the world feel denser, Ganszyniec noted that the project’s pace and scale would change. The first entry in the series, not being open-world, allowed the development team to design the game around the player’s exact position.</p>
<p>“If we opened up the locations, there would be more space, and if there&#8217;s more space, there needs to be more content. The pace and scale of the entire project would immediately change,” Ganszyniec explained (via machine translation). “In <em>The Witcher 1</em>, many things worked because we knew exactly where the player would be at any given moment. We could trigger a trigger, launch a scene, or insert Alvin between the fields and the village. In an open world, this would have to be handled completely differently.”</p>
<p>Going on to provide a concrete example, Ganszyniec discussed the fifth act of the game, which revolves around Lake Vizima. Since an open-world title would likely include a boat that would allow players to navigate the lake, the story designer brought up the fact that such an inclusion would cut through quite a few of the story beats that lead up to the player reaching the old manor.</p>
<p>&#8220;When everything falls into place on the map around Lake Vizima in the fifth act, one might ask a simple question: if this were an open world, would I have a boat? What&#8217;s stopping me from getting on a boat on the outskirts of Vizima and sailing straight to the old manor? As a player, I might be happy about that, but as a designer, I&#8217;m starting to get gray,&#8221; he said.</p>
<p>“At some point, a pragmatic question must be asked: when does this multiplication of paths cease to be profitable? You can invest an infinite amount of time and budget, but will it generate an infinite number of new players?”</p>
<p><em>The Witcher Remake</em> was <a href="https://gamingbolt.com/the-witcher-remake-announced-developed-on-unreal-engine-5">announced in 2022</a> and is developed on Unreal Engine 5. While details about the remake have been sparse, Fool’s Theory CEO Jakub Rokosz said that the team will <a href="https://gamingbolt.com/the-witcher-remake-developer-will-remove-parts-that-are-bad-outdated-or-unnecessarily-convoluted">remove parts of the original game</a> that would be considered bad, outdated, or “unnecessarily convoluted” by modern standards.</p>
<p>While the remake doesn’t yet have a solid release date, CD Projekt Red said through an earnings call that it would <a href="https://gamingbolt.com/the-witcher-remake-will-release-after-the-next-witcher-cd-projekt-red">launch after <em>The Witcher 4</em></a>.</p>
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		<title>Cyberpunk 2077 Has Sold 40 Million Copies in Its Lifetime</title>
		<link>https://gamingbolt.com/cyberpunk-2077-has-sold-40-million-copies-in-its-lifetime</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 13:57:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Cyberpunk 2077 Ultimate Edition]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
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		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647645</guid>

					<description><![CDATA[CD Projekt RED's  Michał Nowakowski praised its "incredible, lasting strength" and called it a "great foundation" for upcoming projects.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">CD Projekt RED&#8217;s <em>Cyberpunk 2077</em> has hit a new sales milestone since launching in December 2020. It&#8217;s now at 40 million units sold as of July 3rd, having sold an additional five million since its <a href="https://gamingbolt.com/cyberpunk-2077-has-sold-over-35-million-copies">last major milestone in November 2025</a>. The figure accounts for the base game and the <em>Ultimate Edition</em>.</p>



<p class="wp-block-paragraph">Joint-CEO Michał Nowakowski commented on the achievement, stating that it showcased &#8220;the incredible, lasting strength of <em>Cyberpunk 2077</em>&#8221; and served as a &#8220;testament to what CD Projekt does best &#8211; creating high-quality, immersive stories that keep players returning for years.&#8221; He also calls it &#8220;a great foundation for our upcoming projects in this universe, including the <em>Cyberpunk: Edgerunners 2</em> anime arriving this Fall.&#8221;</p>



<p class="wp-block-paragraph">Of course, it also resulted in the first season, which received widespread acclaim, and motivated millions to play the game after its many improvements. Despite a troubled launch and <a href="https://gamingbolt.com/cyberpunk-2077-cd-projekt-red-studio-head-addresses-crunch" data-type="post" data-id="457292">concerns about crunch culture</a>, CD Projekt RED has come a long way since, delivering the equally acclaimed <em>Phantom Liberty</em> expansion. The latter has <a href="https://gamingbolt.com/cyberpunk-2077-phantom-liberty-has-sold-10-million-copies">sold 10 million copies as of May 2025</a>, though you&#8217;d have to imagine that figure is higher since it&#8217;s included in the <em>Ultimate Edition</em>.</p>



<p class="wp-block-paragraph">Besides <em>Edgerunners 2</em>, which features four new characters and <a href="https://gamingbolt.com/cyberpunk-edgerunners-2-debuts-first-trailer-promises-night-city-at-its-most-brutal-this-fall">&#8220;Night City at its most brutal,&#8221;</a> the company is also working on <em>Project Orion</em>, aka <em>Cyberpunk 2</em>. Announced <a href="https://gamingbolt.com/cyberpunk-2077-sequel-project-orion-announced-will-prove-full-power-and-potential-of-the-universe">in October 2022</a>, it <a href="https://gamingbolt.com/cyberpunk-2-is-officially-in-the-pre-production-phase">entered pre-production in May 2025</a>, and despite no word on its premise or when it could launch, creator Mike Pondsmith <a href="https://gamingbolt.com/cyberpunk-2077-sequel-has-a-new-city-that-feels-like-chicago-gone-wrong-says-creator">hinted</a> at the inclusion of a new city, described as &#8220;Chicago gone wrong.&#8221; Night City returns, but its role in the story currently remains unknown.</p>



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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">&quot;40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD PROJEKT does best &#8211; creating high-quality, immersive stories that keep players returning for years. It&#39;s a great foundation for our upcoming projects in this universe,… <a href="https://t.co/R12jai8twR">pic.twitter.com/R12jai8twR</a></p>&mdash; CD PROJEKT IR (@CDPROJEKTRED_IR) <a href="https://x.com/CDPROJEKTRED_IR/status/2073001139050615217?ref_src=twsrc%5Etfw">July 3, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Cyberpunk: Edgerunners 2 Debuts First Trailer, Promises &#8220;Night City At Its Most Brutal&#8221; This Fall</title>
		<link>https://gamingbolt.com/cyberpunk-edgerunners-2-debuts-first-trailer-promises-night-city-at-its-most-brutal-this-fall</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 16:18:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Cyberpunk: Edgerunners 2]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[Studio Trigger]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647350</guid>

					<description><![CDATA[Studio Trigger returns to the City of Dreams with four new characters when season 2 of the acclaimed anime airs on Netflix.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Four years after the first season premiered and reignited interest in <em>Cyberpunk 2077</em>, CD Projekt RED and Studio Trigger are running it back. <em><a href="https://gamingbolt.com/cyberpunk-edgerunners-2-anime-announced-first-teaser-released">Cyberpunk: Edgerunners 2</a></em> is confirmed to air this Fall on Netflix, returning to Night City with a new cast of characters. There&#8217;s even a new trailer, and based on what little is showcased, this may very well be the City of Dreams &#8220;at its most brutal.&#8221;</p>



<p class="wp-block-paragraph">The characters seemingly include a heavily modified assassin-style character who can scale walls and balance on wires; a spiky-haired individual who may be in way over his head; a mature man who&#8217;s seemingly on the verge of cyber-psychosis; and a child who&#8217;s filming so many different things. To what end?</p>



<p class="wp-block-paragraph">We&#8217;ll have to wait and find out, but between hacked cars crashing into each other, explosions and bloody shootouts, <em>Edgerunners 2</em> could one-up the original in terms of chaos. The theme &#8220;You Can&#8217;t Run From Me&#8221; by Rico Nasty is also a certified banger.</p>



<p class="wp-block-paragraph">Thankfully, it seems Netflix isn&#8217;t messing with a winning formula, with <em>Edgerunners</em> director Kai Ikarashi and lead designer Kanno Ichio returning. Showrunner and writer Bartosz Sztybor is also back <a href="https://gamingbolt.com/cyberpunk-edgerunners-2-writer-wants-character-driven-stories-and-to-make-the-whole-world-sad">to make the whole world sad</a> once more, and we can&#8217;t wait. And in case you want more, a first look is <a href="https://gamingbolt.com/cyberpunk-edgerunners-2-first-look-announced-for-july-3rd">confirmed for Anime Expo 2026</a> on July 3rd, so stay tuned.</p>



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<iframe title="Cyberpunk: Edgerunners 2 | Official Teaser 2" width="500" height="281" src="https://www.youtube.com/embed/mV7451mcw-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>CD Projekt Rebrands Entire Company to CD Projekt Red</title>
		<link>https://gamingbolt.com/cd-projekt-rebrands-entire-company-to-cd-projekt-red</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 13:44:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647315</guid>

					<description><![CDATA[The branding decision was made in order to simplify the company's operational identity and ensure full brand consistency with its studio.]]></description>
										<content:encoded><![CDATA[<p>During a recent shareholder meeting, CD Projekt announced that it is rebranding the entire company to CD Projekt Red. Previously, CD Projekt was the name of the parent company under which <em>Cyberpunk 2077</em> and <em>The Witcher 3: Wild Hunt</em> developer CD Projekt Red operated. Going forward, the entire company will be known as CD Projekt Red.</p>
<p>In its <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/20260623-draft-general-meeting-resolutions.pdf" target="_blank" rel="noopener">published resolution</a>, the company said that this decision was made in order to fully unify CD Projekt Red as a single entity, especially since both the parent company and the development studio share core business activities – development and publishing of video games and the management of IP.</p>
<p>“In the opinion of the Management Board, the new company name will ensure full brand consistency and facilitate the identification of the Company with its products on the global market,” explains the resolution.</p>
<p>As far as rebrandings go, CD Projekt’s decision to be known as CD Projekt Red is quite understandable, since for most people, they’re essentially the same company, known for their large-scale open-world RPGs. As for fans that might be worried about whether this affects the development of upcoming titles like <em>The Witcher 4</em> or the sequel to <em>Cyberpunk 2077</em>, there is little to worry about, since this was purely a change in branding and the company has announced no changes to its development pipelines, at least for now.</p>
<p>Earlier this month, co-CEO Michał Nowakowski had spoken about the studio’s slower approach to game development, since the previous console generation saw only the release of <em>The Witcher 3</em> and a poorly-received port of <em>Cyberpunk 2077</em>. While he said that CD Projekt <a href="https://gamingbolt.com/cd-projekt-co-ceo-doesnt-want-to-flood-the-market-with-games-not-planning-to-grow-in-that-way">wants to make more games</a>, “we never want to turn into the studio that’s going to be launching a big game every year.”</p>
<p>“It may happen, but this is not the goal,” he continued. “We have a rough ten-year rolling plan, but the goal is not to flood the games market with CDPR games. We just want to make really cool games, and we don’t want to have a ton of IPs either. We’re not planning to grow in that way.”</p>
<p>Looking to the company’s future and its past, Nowakowski also acknowledged the technical issues that plagued <em>Cyberpunk 2077</em> when it originally launched back in 2020. Despite the more positive opinions on the title in recent times, especially since the release of its <em>Phantom Liberty</em> expansion, he said that <a href="https://gamingbolt.com/cd-projekt-believes-its-redemption-arc-is-incomplete-wants-to-win-back-fans-with-the-witcher-4">the studio hasn’t quite redeemed itself just yet</a>.</p>
<p>“I’m not 100 percent convinced we went through the full redemption arc,” he acknowledged. “I’m convinced that we lost the faith of some people indefinitely, and that’s a fair thing.” He went on to say that he hopes that the company “will be able to make it back – if not with <em>The Witcher 4</em>, then with whatever comes next.”</p>
<p>As for <em>The Witcher 4</em>, the title is in development for PC, PS5, and Xbox Series X/S and doesn’t yet have a release date. Nowakowski had previously mentioned that CD Projekt is planning a trilogy of <em>The Witcher</em> games within a six-year period and that <a href="https://gamingbolt.com/the-witcher-4-receiving-an-expansion-would-be-difficult-as-cd-projekt-reaffirms-trilogy-plans">any expansions to <em>The Witcher 4</em> “would be difficult”</a>.</p>
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		<title>The Witcher 4 Studio&#8217;s Co-CEO &#8220;Has Doubts&#8221; If Generative AI is &#8220;The Path to Follow&#8221; to Make Games</title>
		<link>https://gamingbolt.com/the-witcher-4-studios-co-ceo-has-doubts-if-generative-ai-is-the-path-to-follow-to-make-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 12:20:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646781</guid>

					<description><![CDATA[Michał Nowakowski had already discussed his thoughts on generative AI back in December, noting that it can't "sit down and make games".]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt co-CEO Michał Nowakowski has already spoken about how he doesn’t think that generative AI can “sit down and make games”, he has now reiterated his thoughts on the subject in an interview with EDGE Magazine’s Knowledge newsletter. As caught by <a href="https://www.gamesradar.com/games/the-witcher/joint-the-witcher-4-and-cd-projekt-red-ceo-says-fully-ai-generated-games-are-coming-but-he-has-some-doubts-whether-this-is-really-the-path-to-follow/" target="_blank" rel="noopener">GamesRadar</a>, Nowakowski recalls a conversation he had with another game developer about the use of generative AI. This unnamed developer, he said, was using AI at his new studio, and was discussing how the tool had accelerated his company’s development pipelines.</p>
<p>“I was in a conversation with a person who started a studio and was telling me: ‘I’m running a primarily AI-based studio. I can have 40 prototypes within a week, two weeks from now I can have five games that I chose are going to be the best, and three weeks from now, I’m actually launching a game.’” Nowakowski went on to note that he still had doubts about whether this concept would even work out.</p>
<p>“Maybe that’s going to be successful, but I have some doubts whether this is really the path to follow.”</p>
<p>Nowakowski had last spoken about the use of generative AI in game development <a href="https://gamingbolt.com/the-witcher-4-studio-says-ai-cannot-sit-down-and-make-games-despite-productivity-gains">during an earnings report from back in December 2025</a>. At the time, he said that the studio had no plans to hire more ‘classic’ IT people to integrate generative AI tools in its development pipelines.</p>
<p>“We are not really hiring ‘classic’ IT – but I understand this is supposed to be about gaming industry talent – the availability of talent has perhaps increased a bit over the past three years, but I’m not sure I’d actually ascribe it to AI, to be perfectly honest – some studios have been going through turmoil; there were some project closures and so on, which led to many redundancies in the gaming industry; we’ve all seen that – it’s been very dramatic in many cases – but – literally kill me here, but I don’t recall a single time when it would be attributable directly to AI,” he explained.</p>
<p>He then went on to note that the studio was using AI tools in “productivity areas”, and while he didn’t explain what it meant, he noted that these tools aren’t capable of handling the creative aspects of game development.</p>
<p>“At least I don’t know about that. And as for reducing headcount thanks to AI – I don’t imagine that. Our usage of AI is mainly in the productivity areas, and that’s where we see the largest benefits of that. The benefits are real, they’re meaningful, but it’s not a situation – and I’m unaware of such a situation – where AI could ‘sit down and make games,’ he said. “That’s our take. It doesn’t mean it’s not gonna be useful, but it’s not gonna be making <em>The Witcher 5</em>, or <em>6</em>, or anything like that.”</p>
<p>There have been quite a few recent conversations about the use of generative AI. <em>Palworld</em> developer Pocketpair’s head of communications and publishing, John Buckley, said that the company <a href="https://gamingbolt.com/palworld-developer-doesnt-use-generative-ai-because-gamers-dont-want-it">doesn’t plan on using these tools</a> because “gamers don’t want it.” On the other hand, Crystal Dynamics has confirmed that <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-use-of-generative-ai-explained-by-crystal-dynamics">generative AI was used</a> in the earlier processes of the development of <em>Tomb Raider: Legacy of Atlantis</em>.</p>
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		<title>CD Projekt Believes Its &#8220;Redemption Arc&#8221; is Incomplete, Wants to Win Back Fans With The Witcher 4</title>
		<link>https://gamingbolt.com/cd-projekt-believes-its-redemption-arc-is-incomplete-wants-to-win-back-fans-with-the-witcher-4</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 04:35:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpunk 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Orion]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 4]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646775</guid>

					<description><![CDATA[Following Cyberpunk 2077's launch, joint CEO Michał Nowakowski is "convinced that we lost the faith of some people indefinitely."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If you&#8217;ve been gaming at any point in the last six years, then you&#8217;d have likely heard about the tragedy of <em>Cyberpunk 2077</em>. It launched in a questionable state, causing many fans to lose faith in CD Projekt RED until the latter <a href="https://gamingbolt.com/cyberpunk-2077-its-rise-and-redemption-arc" data-type="post" data-id="566664">dedicated itself</a> to overhauling entire systems and adding missing features.</p>



<p class="wp-block-paragraph">It&#8217;s considered one of the best role-playing games out there today, especially after <em>Phantom Liberty</em>. However, despite changing how it develops titles (including <a href="https://gamingbolt.com/the-witcher-4-and-cyberpunk-2-studio-learned-our-lesson-from-previously-poor-documentation">properly documenting everything</a>), <a href="https://gamingbolt.com/cyberpunk-2077-developer-looking-to-enact-new-crunch-policies-and-treat-developers-with-respect">steps to eliminate crunch</a>, and more, CD Projekt joint CEO Michał Nowakowski believes its redemption arc hasn&#8217;t been completed.</p>



<p class="wp-block-paragraph">&#8220;I&#8217;m not 100 percent convinced we went through the full redemption arc,&#8221; he told the Knowledge newsletter (via <a href="https://www.gamesradar.com/games/cyberpunk/cdpr-boss-hopes-the-witcher-4-wins-back-fans-still-put-off-by-cyberpunk-2077s-disastrous-launch-im-not-100-percent-convinced-we-went-through-the-full-redemption-arc/" target="_blank" rel="noreferrer noopener">GamesRadar</a>). &#8220;I&#8217;m convinced that we lost the faith of some people indefinitely, and that&#8217;s a fair thing.&#8221;</p>



<p class="wp-block-paragraph">Of course, the company isn&#8217;t simply taking it lying down. Nowakowski hopes that &#8220;we will be able to make it back – if not with <em>The Witcher 4</em>, then with whatever comes next.&#8221; Which would potentially be <em>Cyberpunk 2</em>, if not <em>The Witcher Remake</em> from Fool&#8217;s Theory.</p>



<p class="wp-block-paragraph">Regardless, it&#8217;s a long journey, especially since CD Projekt isn&#8217;t keen on releasing a swath of titles. In the same interview, Nowakowski <a href="https://gamingbolt.com/cd-projekt-co-ceo-doesnt-want-to-flood-the-market-with-games-not-planning-to-grow-in-that-way">said</a> that he&#8217;s not keen on a big game every year, and the team isn&#8217;t planning to grow by having several new IPs. Instead, the plan is to make &#8220;really cool games&#8221; &#8211; with the odd expansion such as, say, <em>Songs of the Past </em>for <em>The Witcher 3: Wild Hunt</em>.</p>



<p class="wp-block-paragraph">As for <em>The Witcher 4</em>, it doesn&#8217;t have a release date, but chief financial officer Piotr Nielubowicz said that it <a href="https://gamingbolt.com/the-witcher-4-wont-launch-before-2027-at-the-earliest-cdpr">wouldn&#8217;t launch before 2027 at the earliest</a>.</p>
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		<title>CD Projekt Co-CEO Doesn&#8217;t Want to &#8220;Flood the Market&#8221; With Games: &#8220;Not Planning to Grow in That Way&#8221;</title>
		<link>https://gamingbolt.com/cd-projekt-co-ceo-doesnt-want-to-flood-the-market-with-games-not-planning-to-grow-in-that-way</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 18:04:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646765</guid>

					<description><![CDATA["Our dream is to make more games, although we never want to turn into the studio that's going to be launching a big game every year."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s hard to believe that CD Projekt RED announced <em><a href="https://gamingbolt.com/next-witcher-title-is-codenamed-project-polaris-will-have-two-sequels">The Witcher 4</a></em> and <em><a href="https://gamingbolt.com/cyberpunk-2077-sequel-project-orion-announced-will-prove-full-power-and-potential-of-the-universe">Cyberpunk 2</a></em> almost four years ago. Granted, it&#8217;s been supporting <em>Cyberpunk 2077</em> in that span, and working on a new expansion for <em>The Witcher 3: Wild Hunt</em> for 2027. But in terms of significant steps forward for the company, those are easily the most anticipated games of the next generation.</p>



<p class="wp-block-paragraph">And while progress may seem somewhat slow &#8211; remember that <em>Cyberpunk 2</em> <a href="https://gamingbolt.com/cyberpunk-2-is-officially-in-the-pre-production-phase">entered pre-production in May 2025</a> &#8211; CD Projekt co-CEO Michał Nowakowski wouldn&#8217;t have it any other way. Speaking to the Knowledge newsletter (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-and-cyberpunk-2077-studio-wants-to-make-more-games-without-turning-cdpr-into-a-company-thats-going-to-be-launching-a-big-game-every-year/" target="_blank" rel="noreferrer noopener">GamesRadar</a>), he said, &#8220;Our dream is to be making more games, although we never want to turn into the studio that&#8217;s going to be launching a big game every year.</p>



<p class="wp-block-paragraph">&#8220;It may happen, but this is not the goal. We have a rough ten-year rolling plan, but the goal is not to flood the games market with CDPR games. We just want to make really cool games, and we don&#8217;t want to have a ton of IPs either. We&#8217;re not planning to grow in that way.&#8221;</p>



<p class="wp-block-paragraph">Which isn&#8217;t to say that CD Projekt isn&#8217;t leveraging existing IPs in other ways. <em>The Witcher 1</em> <a href="https://gamingbolt.com/the-witcher-remake-will-release-after-the-next-witcher-cd-projekt-red" data-type="post" data-id="537147">is getting a remake</a> courtesy of Fool&#8217;s Theory (which is also working on <em><a href="https://gamingbolt.com/the-witcher-3-wild-hunt-songs-of-the-past-expansion-announced-launching-in-2027" data-type="post" data-id="644719">Songs of the Past</a></em>). Then there&#8217;s <em><a href="https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead">Project Sirius</a></em>, a multiplayer experience set in the same universe, though its premise and overall gameplay remain to be revealed.</p>



<p class="wp-block-paragraph">One new IP, <em>Project Hadar</em>, is also in the works and promises <a href="https://gamingbolt.com/project-hadar-is-an-emotional-open-world-experience-per-new-cd-projekt-red-listing">an &#8220;emotional, open-world experience&#8221;</a>, according to a recent job listing. Of course, the lack of release dates, especially for <em>The Witcher 4</em> and <em>Cyberpunk 2</em>, is still in line with Nowakowski&#8217;s stance. And considering how much long-term revenue the company&#8217;s biggest hits have provided, it wouldn&#8217;t be surprising that CD Projekt is focusing on quality above all.</p>
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		<title>The Witcher Co-op Game in Development for PC and Mobile &#8211; Rumor</title>
		<link>https://gamingbolt.com/co-op-the-witcher-game-is-being-developed-for-pc-ios-and-android-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 15:24:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[The Witcher]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646500</guid>

					<description><![CDATA[The title will reportedly feature action combat and will let players pick abilities from various Witcher schools, brew potions, and use Signs.]]></description>
										<content:encoded><![CDATA[<p>While CD Projekt RED has confirmed that it has been working on quite a few projects – a <a href="https://gamingbolt.com/cyberpunk-sequels-dont-have-to-be-set-in-night-city-senior-writer-says">sequel to <em>Cyberpunk 2077</em></a>, <em>The Witcher 4</em>, <em>The Witcher 3: Wild Hunt</em>’s <em>Songs of the Past</em> expansion, and even a multiplayer title codenamed <a href="https://gamingbolt.com/cd-projekt-reds-project-sirius-recruits-destiny-2-the-final-shape-narrative-lead"><em>Project Sirius</em></a> – it looks like the studio has also been working on a multiplayer title based on <em>The Witcher</em>. According to <a href="https://mp1st.com/news/unannounced-witcher-multiplayer-game-details-pc-mobile" target="_blank" rel="noopener">Mp1st</a>, the unnamed title is being made for PC, iOS, and Android, and will focus on co-op gameplay.</p>
<p>The project has been described as a brand-new one set in the world of <em>The Witcher</em>, and will seemingly be a free-to-play game. Its main timeframe will be in the year 1230, with series protagonist Geralt still being a young witcher. Gameplay will revolve around players taking on contracts to take on monsters across the game’s various environments. Some of the biomes to be included in the title include dark forests, villages, and haunted ruins.</p>
<p>The core combat mechanics will reportedly be powered by a skill-based system, with players having a choice of picking their preferred abilities from the various Witcher schools. Along with this, players will also get to brew potions to enhance their combat capabilities, as well as make use of Signs like Igni to help out in a fight. It is currently unknown which development team is working with CD Projekt RED on the project, but the report speculates that it might be mobile developer Scopely.</p>
<p>The studio was confirmed to be working with CD Projekt on an unnamed project, with the latter company saying that work on the project was progressing at a rapid pace. However, CD Projekt also noted that “it’s definitely not a story for 2026,” during its earnings report in March.</p>
<p>Scopely is known to be a major player in mobile gaming, and had announced plans to <a href="https://gamingbolt.com/pokemon-go-will-not-get-in-game-ads-energy-meters-after-scopely-acquisition-is-complete">acquire <em>Pokémon Go</em> developer Niantic</a> last year. At the time, the company had said that it wouldn’t introduce obstructive things to the game in a bid to increase its revenue.</p>
<p>“Scopely really recognises how unique this game is, and they’ve told us themselves that they would be foolish to try to change the recipe of what’s made this such a huge hit and a success,” said senior product director Michael Steranka at the time. “So yeah, absolutely not. We will not be building into our games any type of obtrusive ads or anything like that.”</p>
<p>In the meantime, CD Projekt RED has been working with Fool’s Theory on <em>The Witcher 3</em>’s <em>Songs of the Past</em> expansion. Co-CEO Michał Nowakowski had compared the DLC’s scope to that of Blood and Wine, and confirmed that it was <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-originally-slated-for-2026-out-in-2027-for-best-possible-result">originally slated for release in 2026</a> before being pushed back to a 2027 release window.</p>
<p>“We had a moment where our plans for Songs of the Past would be released this year,” he said. “However, we decided, together with the development team, that the game will be launching in 2027 to achieve the best possible result from the consumer standpoint, which, in the end, frankly speaking, is the only thing that really matters.”</p>
<p>The <em>Songs of the Past</em> DLC will come to <em>The Witcher 3: Wild Hunt</em> on PC, PS5, and Xbox Series X/S. The studio has also said that its story <a href="https://gamingbolt.com/the-witcher-3-songs-of-the-past-isnt-a-witcher-4-prologue-guided-demo-possible-for-gamescom">won’t be a prologue to <em>The Witcher 4</em></a>.</p>
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		<title>The Witcher 3: Songs of the Past – What You Need to Know</title>
		<link>https://gamingbolt.com/the-witcher-3-songs-of-the-past-what-you-need-to-know</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 15:19:28 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[fool’s theory]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt – Songs of the Past]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645891</guid>

					<description><![CDATA[CD Projekt Red’s recent announcement of a new expansion for one of its most beloved titles is good news. But just how much has the studio actually revealed?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t isn’t every day a game that’s around eleven years old gets news of a new expansion being added to it. It’s a testament to how much Geralt’s desperate search for Ciri across The Continent has withstood the test of time, with the Witcher’s swan song being one that continues to be hummed even today.</p>
<p>And while the announcement of <em>Songs of the Past</em>, a new expansion for <em>The Witcher 3: Wild Hunt,</em> has certainly made all our medallions hum with anticipation, we took a step back to think about what’s actually been revealed about it other than its name and a very cool-looking sword.</p>
<p><iframe title="The Witcher 3: Wild Hunt - Songs of the Past - NEW Details You May Not Know" width="500" height="281" src="https://www.youtube.com/embed/bk4IfOf5UZc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Well, we put everything we know about it together so you don’t have to. Let’s get cracking!</p>
<h2>A Current-Gen Expansion?</h2>
<p>Although it would be reasonable to expect that Songs of the Past is making its way to older consoles, considering that <em>Wild Hunt</em> and the two previous expansions were available for them, CD Projekt Red has announced that it’s available on the PC, PS5, and Xbox Series X|S.</p>
<p>While that doesn’t automatically erase the probability of the expansion showing up on older platforms, we did find it to be an odd omission from the announcement. That, and the fact that Windows 10 support is being taken off the board, has us pondering if this one’s going to be current-gen exclusive. There’s also the fact that it will require SSDs instead of HDDs to improve load times and performance, and that it’s going to run exclusively on DirectX 12 going forward. It’s confirmed that you could revert back to older versions if you haven&#8217;t been able to current-gen just yet, though, so there’s that.</p>
<p>The studio has also been quick to stress that this one’s an expansion, not to be confused with DLC. That means that this one comes with an entirely new story, a new region, and potentially new twists to the gameplay loop instead of merely dropping free cosmetics or contracts, as it has done in the past. That’s a welcome distinction, as it means that there’s going to be a lot of things to like about it when it drops.</p>
<h2>A “Proper Big” One</h2>
<p>The distinction between an expansion and DLC becomes all the more relevant when you consider what CDPR’s own Michał Nowakowski has said about it. He basically said that it could come close to <em>Heart and Stone</em> in its scope, which is something that has us very excited, not just because Geralt’s time in that one was packed with activity, but because it brought so many familiar fan-favorite faces to the table.</p>
<p>We’re expecting a story that lets us glimpse a version of Geralt from his early days as a Witcher, and perhaps even tells us more about Yennefer and Ciri’s stories before the web of destiny brought the trio together for everything that they’ve faced down over the years. That’s good news, and our next entry on this list is going to tell you why.</p>
<h2>A Brand New Tale To Behold</h2>
<p>Although the expansion is clearly a trip to the past, it’s certainly going to be a tale we haven’t heard about before. That’s in line with CDPR’s own assertion that <em>Songs of the Past</em> is an expansion, and we’re sure the lot of you are familiar with how the studio does expansions. If, by some chance, you haven’t played <em>Hearts of Stone</em>, know that things get quite intense and nuanced, just like the base game.</p>
<p>Considering the expansion’s name, we think it could take us way back in time, considering how Geralt was more or less retired, and deservedly so. But where and when could it take us back to?</p>
<h2>Geralt Is The Playable Protagonist</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-514793" src="https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-1024x576.jpg" alt="the witcher 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/04/the-witcher-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>CDPR has confirmed that Geralt’s going to be the playable protagonist, and we’re always happy to return to the gruff, cynical anti-hero that he is. But his presence and role in the expansion have us wondering what awaits him this time around. Working off the theory that this one’s set in the past, we’re quite intrigued by which part of his life it could focus on.</p>
<p>Are we getting an insightful look into the weathered Witcher’s childhood before he was turned over to Vesemir’s care? Could we finally get to see his deal with Calanthe that bound Ciri’s destiny to his own, courtesy of the Law of Surprise? Does that mean we get to see Pavetta and her brave knight defy the Lion of Cintra’s wishes, with Geralt and Dandelion backing them up?</p>
<p>Speaking of Dandelion, it’s also possible that he could have a role to play in this one, accompanying Geralt on his travels as he always has in the past. He’s already in the artwork, serenading a pair of maidens as usual. If we were to guess, we’d say that Cintra is a great place for this one, considering how closely it’s tied to the story already on offer in <em>Wild Hunt</em>, and its ties to both Ciri and Geralt, and the fact that we know that Dandelion has accompanied Geralt to the Cintran court in the books.</p>
<h2>A Fresh Yet Familiar Weapon</h2>
<p>Officially released artwork for the expansion shows off a very cool-looking sword in Geralt’s hands, which is sure to come in handy when dealing with the monster behind him, which looks an awful lot like a Leshen. But its elvish design has prompted a lot of speculation about the expansion, possibly giving us a closer look at Elven culture, especially since Bellentine is quite relevant to the elves who call The Continent their home.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-644720" src="https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-1024x576.jpg" alt="The Witcher 3 Wild Hunt - Songs of the Past" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/The-Witcher-3-Wild-Hunt-Songs-of-the-Past.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We can’t honestly say that we’re entirely sure that this might be the case, and all of this is speculation at this point, but given that CDPR has since confirmed that the sword plays a big role in the expansion’s story, its elven embellishments could be a major indicator as to where <em>Songs of the Past</em> could take us aside from Cintra. We’d guess that it could lead Geralt toward discovering Ciri’s true potential in what could be a solid way to set up her story in <em>The Witcher 4</em>, whenever that one makes it to our hands.</p>
<h2>CDPR Isn’t Working Solo On This One</h2>
<p><em>Songs of the Past</em> is being developed in collaboration with Fool’s Theory, the studio that’s already working on a remake of the first Witcher title, which is good news when you consider CDPR has told us that Fool’s Theory includes a lot of industry veterans with experience working on <em>The Wild Hunt</em>.</p>
<p>During the company’s latest earnings call, joint CEO Michał Nowakowski said the project is now in an advanced stage, with roughly 190 developers assigned to it. Most of that team comes from Fool’s Theory, which is leading day-to-day development, while CD Projekt RED remains involved on the creative side to ensure the expansion still feels authentic to <em>The Witcher</em>. CDPR hasn’t clarified exactly how many of its own internal developers are contributing to the expansion. What we do know, however, is how the studio’s broader workforce is currently distributed.</p>
<p>As of April 30, 2026, Project Orion, the next <em>Cyberpunk</em> game, has 163 developers attached to it. Project Sirius, The Molasses Flood’s multiplayer-focused <em>Witcher</em> spin-off, is being handled by 83 developers, while Project Hadar has slipped slightly from 26 developers to 24. Unsurprisingly, <em>The Witcher 4</em> remains CD Projekt RED’s biggest priority by a wide margin. The project now has 513 developers working on it, up from 499 in February. Given how much of CDPR’s internal manpower is already tied up between <em>The Witcher 4</em> and <em>Cyberpunk’s</em> sequel, it makes sense that Fool’s Theory is carrying much of the expansion’s production load. Whether that has any knock-on effect on The Witcher Remake, however, is still unclear.</p>
<p>We think it’s a really good thing as it allows both studios to dive deep into what makes the franchise tick, a learning experience that could work wonders for the remake, which is an equally exciting event on the horizon for Geralt and his band of allies. It’s also probably a good time to mention that cross-platform mod support is still in development for <em>Wild Hunt</em>, which is sure to bring a whole lot of cool stuff to the table when it finally gets here.</p>
<h2>A Matter Of Timing</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-537849" src="https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-1024x576.jpg" alt="The Witcher 3 - Wild Hunt - Complete Edition - Netflix Quest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/12/The-Witcher-3-Wild-Hunt-Complete-Edition-Netflix-Quest.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There isn’t too much information on when <em>Songs of the Past</em> is scheduled to drop, other than a 2027 release window, and the promise of more news at Gamescom 2026 (which is still too far away for our tastes). That might be due to the announcement being leaked earlier than planned, thanks to a mix-up on the RED Launcher. Perhaps CDPR was trying to spare us a couple of agonizing months spent waiting for more information? 2027 marks twenty years of the franchise, and it does make sense for an expansion focused on the past to drop around then.</p>
<p>Either way, the cat’s out of the bag, but what does that release window mean for <em>The Witcher 4</em>? If we were to make an educated guess, we’d say that 2028 is looking more likely by the minute for the franchise’s upcoming Ciri-focused outing.</p>
<h2>New PC Requirements</h2>
<p>Keeping in line with the new and updated system requirements for the game, it only makes sense that the minimum specs you’re going to need to keep things running as smoothly as they can get a major bump up.</p>
<p>You’re going to need an AMD Ryzen 5 2600 / Intel Core i5-8400 CPU, a GTX 1660 / RX 5500 XT 8GB GPU, 6 GB VRAM, 12 GB RAM, 70 GB SSD, and Windows 11 64-bit to be able to play the new and improved version, which we suspect is also going to help with mods as and when they’re added to the game. It’s good to know that Wild Hunt is getting so much long-term support from its makers, though.</p>
<p>And that’s it from us for this one. We can’t wait to learn more about <em>Songs of the Past</em>, although we’re going to have to be patient and let CDPR cook for now. But you can bet we’re going to be right here telling you about it all as soon as we learn more. Until then, we suggest a bit of meditation to pass the time.</p>
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