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		<title>Valheim 1.0 Review &#8211; Back to Hunting and Building</title>
		<link>https://gamingbolt.com/valheim-1-0-review-back-to-hunting-and-building</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 13:18:06 +0000</pubDate>
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					<description><![CDATA[Now that Valheim's developers finally consider it to be a "complete" game, it's time to see if the survival crafting title is any good.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>urvival crafting game <em>Valheim</em> has been on an incredibly long and arduous journey since its 2021 Early Access release. Developer Iron Gate has continued to support the game with a variety of updates that have brought in a host of new content, from new boss fights to unique regions, and even more equipment and other items to craft. With the 1.0 update, we now have our last biome of the game – the Deep North – along with other content additions, as well as a hefty serving of general polish.</p>
<p><iframe title="Valheim 1.0 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/TFVNzv0i0lA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite all of the additions, however, the core gameplay loop of <em>Valheim</em> has remained as strong as ever, and the polish added to the game with the 1.0 update has only made what was already a fantastic survival crafting game feel even better to play. At its best, <em>Valheim</em> offers a meditative experience that is often punctuated by intense action sequences whenever you take on the bosses that make up the main progression blockers of the game.</p>
<p><em>Valheim</em> kicks things off following the death of your character, armed with little more than a leather tunic and a torch, you have to figure out how to survive, thrive, and ultimately, put to rest the legendary Forsaken that roam the lands.</p>
<p>First things first, the general visual style of <em>Valheim</em> remains one of its most endearing traits. The title makes use of a hybrid style that blends modern lighting and other graphical techniques with low-resolution textures, resulting in a dream-like atmosphere. The low depth-of-field ensures that just about everything in the background that you aren&#8217;t directly looking at is at least slightly blurred, further adding to the dreamlike nature of the realm.</p>
<p>The core gameplay loop of <em>Valheim</em> is quite simple and largely falls in line with other games in the genre; you get your hands on materials that can then be used to create equipment and structures. Along the way, you&#8217;ll also have to deal with environmental factors like the region being too hot or too cold for you, necessitating specialized equipment to deal with the extreme temperatures.</p>
<p>You start out with little to your name, and after punching a few branches and picking up some loose rocks, you can then begin crafting some gear that makes the process of getting more materials easier. Stronger axes mean you&#8217;ll be able to get your hands on wood at a quicker rate, for example.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-470245" src="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The fact that the opening zone is relatively benign when it comes to threats is a good thing"</p>
<p>One interesting thing that sets <em>Valheim</em> apart from many of its contemporaries is how its hunger system works. Rather than penalizing you for running out of food, you are instead encouraged to eat because the food can offer a variety of buffs. This starts out in a simple way, and the progression slowly brings you up to making food that can boost just about every stat you have.</p>
<p>After you&#8217;ve managed to set up a simple enough base of operations with a crafting bench, a place to cook your food, a roof over your head, and a bed that allows you to instantly skip the night, you&#8217;ll find yourself just about ready to take on the first Forsaken boss – the Eikthyr. The fight is a simple one, largely meant to test whether or not you&#8217;ve figured out the core gameplay loop, and beating the mythical deer-like creature opens up the game quite a bit, giving you access to a few new crafting recipes, and finally giving you the ability to mine larger boulders for more steady access to materials like stone and limestone by letting you make a pickaxe.</p>
<p>The fact that the opening zone is relatively benign when it comes to threats is a good thing, since death has a harsh punishment in <em>Valheim</em>. On the default server settings, you are essentially stripped of all belongings and thrown back to the last place you rested. This means that you&#8217;ll have to make your way back to where you died in order to get your things back. Along the way, you&#8217;ll also be quite vulnerable to other threats, since all of your previously-equipped gear is lying with your corpse as well.</p>
<p>The core combat itself is quite simple, and essentially split into two distinct styles: melee and ranged. While in melee, you have access to a typical three-hit combo attack, the ability to block, and while using appropriate shields, parry. You can also simply choose to avoid damage by rolling out of the way. Players who prefer ranged combat can craft a variety of bows as well as an arsenal of different arrows, each of which can have its own distinct effect like elemental damage or status ailments like poison. Both methods of combat can be further augmented by using magical weapons that add additional effects to it. The Storm Fang bow, for example, gives you a 20 percent chance to cast the Chain Lightning spell whenever you hit something with an arrow.</p>
<p><img decoding="async" class="aligncenter wp-image-472909" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The ebb and flow of combat is determined by how well you manage your stamina."</p>
<p>Throughout all of this, the ebb and flow of combat is determined by how well you manage your stamina. Just about every action in a fight, be it pulling back on your bow string or simply blocking an attack with a shield, comes with a stamina cost, and players will have to be careful about how they manage their stamina. Running out can have dire consequences, potentially leaving you unable to avoid an incoming hit that might end up killing you. Because of this, the food system comes in quite handy, since just about every edible item in the game offers at least a minor boost to stamina, and you can have three active food buffs at any given time.</p>
<p>The fighting system can only really be as good as the enemy design, and <em>Valheim</em> doesn’t really disappoint in this regard. You’ll get to take on a variety of creatures, from animals to more mythical things like Greylings, the latter of which essentially serve as your main encounters in the early-game. Eventually, you&#8217;ll start taking on more powerful enemies, like trolls, shamans, and ghosts. The true highlights of the game, however, are the boss fights. Along with having their unique attack styles to deal with, you will also need to ensure that your resistances to various effects are up to par. The Swamp biome&#8217;s boss, Bonemass, for example, deals an incredible amount of poison damage. Fader in the Ashlands, on the other hand, focuses on fire damage.</p>
<p>The combat has also seemingly gone through a fair bit of balance changes to ensure that magic doesn’t feel like the only way to viably take on major fights in the late-game. I largely stuck to a melee-centric playstyle, allowing me to take on most challenges just fine. Sure, I died to bosses plenty of times, but that’s par for the course regardless of your build until you actually figure out the boss’s attack patterns and abilities.</p>
<p><em>Valheim</em> also has a great way of encouraging players to build up their houses beyond making it simply functional with four walls and a roof. Each structure has a Comfort level associated with it, and having high Comfort also means that your character gets the appropriate level of the Rested state. As you get deeper into the game, the buffs offered by being Rested can be quite useful, since you get bonuses to health, stamina and Eitr regeneration, as well as a boost to XP gained from doing just about anything. The duration of the Rested state depends on your Comfort level, which can be further raised by adding decorations and furniture to your buildings. At its most basic, one level of Comfort can be achieved simply by having a warm fireplace and some shelter.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472913" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"<em>Valheim</em> also has a great way of encouraging players to build up their houses beyond making it simply functional with four walls and a roof."</p>
<p>Exploration in <em>Valheim</em> tends to be a mixed bag. Depending on the biome, you’ll either have to deal with large stretches of nothing really happening aside from you running around and hitting trees, punctuated by a few seconds of combat. When you do find something interesting, it can feel incredibly rewarding. Abandoned towns, for instance, can often be home to chests that will give you a plethora of new materials that will boost your general progression.</p>
<p>Further into the game, you might even end up running into a dungeon full of enemies to take on. The dungeons themselves aren’t particularly deep when it comes to gameplay, and you won’t be seeing much in the way of puzzle-solving here. However, they still tend to be quite enjoyable since you get to test out your combat capabilities against a variety of enemies.</p>
<p>After you&#8217;ve killed the Eikthyr, you will have essentially conquered the starting island, and will find yourself with a need to set forth to a new location to discover brand-new materials that can be used to craft stronger equipment. <em>Valheim</em> generally follows a relatively linear progression of biomes that start getting more challenging – and often more tedious – the further you go.</p>
<p>While Meadows and Black Forest essentially share an island, giving you plenty of time to explore your immediate surroundings after spawning into the game and getting your hands on some decent gear as you take on boss fights, you will eventually find yourself needing to find or craft a boat that can take you to other islands, and this is where the biome progression starts to shine.</p>
<p>Assuming you got your hands on the Swamp key that allows you to enter the biome, you’ll eventually find yourself staring at mountain peaks in the horizon, which gives you the next mid-term goal – the Mountains biome. Similarly, players who prefer sailing can instead make it their goal to find the island with the Plains biome. This essentially marks the mid-game point of <em>Valheim</em>, and you’ll be spending much of your time in these three biomes as you slowly build a steady supply of consumables and equipment before taking on the next challenges.</p>
<p>While the Meadows, Black Forest, Swamp, Mountain, and Plains biomes are relatively mundane and present the kinds of environmental challenges you&#8217;d expect, the general quality starts diving down once you&#8217;ve made it far enough into the game to reach the Mistlands biome.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-500785" src="https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands.jpg" alt="Valheim - Mistlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >" I found the Mistlands biome to have actively detracted from my general enjoyment of playing <em>Valheim</em>."</p>
<p>Mistlands, as its name implies, has a permanent layer of mist throughout the biome, making standard exploration borderline impossible. To deal with this, you have to get your hands on some bespoke equipment that serves little other function aside from making Mistlands more tolerable – the Wisp Torch. Using it, players can permanently clear out some of Mistlands&#8217; mists. Unlike regular torches, the Wisp Torch also doesn&#8217;t prevent enemies from spawning nearby, so you can&#8217;t really replace your typical light source with it. The entire process feels quite tedious since you have to remember to throw down a new Wisp Torch on a regular basis.</p>
<p>Some of this tedium is alleviated once you can craft a Wisplight accessory that creates a fog-clearing radius around your character. However, this also means that you&#8217;ll have to give up an accessory slot that could have better been used for something like the Wishbone, which can detect hidden resource nodes, or the Haldor, which massively boosts your carrying capacity for precious resources and gear. The accessory also has its own minor issues, like the fact that the small Wisp orb follows you around, which means that taking a sharp turn will end up separating it from you for a moment, making you vulnerable to the mist. Generally, the accessory also ends up feeling like a half-measure for a mechanic that adds little else aside from tedium.</p>
<p>This ultimately results in a region that, while initially interesting to explore thanks to the mist adding quite a bit to the overall atmosphere, starts feeling exhausting to travel through not just for your in-game character, but for you as a player as well. Despite the initial excitement of having discovered a new region, I found the Mistlands biome to have actively detracted from my general enjoyment of playing <em>Valheim</em>. The region takes a massive step in turning exploration – a tense and often joyous part of the core gameplay – into a tedious affair since I now had to juggle different kinds of torches just to be able to see things.</p>
<p>Thankfully, the boss fight that caps off the Mistlands – The Queen – is an enjoyable experience that involves delving into and fighting your way through an entire dungeon. The problems created by the biome’s verticality have also been somewhat mitigated with the introduction of the grappling hook. However, as a whole, Mistlands represents a major point where you might essentially halt your progression through the game since it&#8217;s just so tedious.</p>
<p>The follow-up – the Ashlands biome – doesn&#8217;t really improve things, and starts off on a poor note by looking a bit boring. Thankfully, it doesn&#8217;t really have a gimmick like the mist, making exploration generally more straightforward and enjoyable. Considering it&#8217;s a lava-filled zone, however, playing around in the Ashlands isn&#8217;t quite a simple task. Roaming around can be dangerous, and even building structures becomes more challenging since the extreme heat and cinder rain causes structures to quickly deteriorate.</p>
<p>You can’t even sail to the biome on a typical wooden boat; you&#8217;ll have to use the Drakkar from The Queen to survive the journey across boiling hot water. The need to deal with the biome&#8217;s unique terrors with things like shield generators also starts feeling fairly tedious at a certain point, making Ashlands as a whole feel like just a minor improvement over Mistlands.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-516319" src="https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02.jpg" alt="Valheim - Mistlands_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Mistlands represents a major point where you might essentially halt your progression through the game since it&#8217;s just so tedious."</p>
<p>The latest – and possibly final – addition to <em>Valheim</em>&#8216;s ever-growing list of biomes is the Deep North introduced with 1.0. Offering a sharp contrast from both Mistlands and Ashlands, Deep North is downright gorgeous, especially when you first manage to get there. The snowy region has plenty of awe-inspiring sights, from frozen beaches to haunting and sometimes creepy abandoned villages. The biome also presents a solid arc in the progression, slowly ramping up the danger as you get deeper into the region.</p>
<p>Aside from the biting cold of the biome, the biggest new challenges presented by the Deep North are in the new types of dungeons that can be found if you explore some of the ruins scattered around the area. These dungeons aren&#8217;t optional either; story progression will need you digging deep into the ruins, and even tend to be some of the best spots to find the biome-specific materials that can be used to craft a variety of new equipment.</p>
<p>Generally speaking, Deep North feels like a phenomenal addition to <em>Valheim</em>, wrapping up its general exploration and combat loop quite well in the process. Despite its emphasis on ice and snow, the biome never really feels boring, and the fact that it doesn&#8217;t have any particular gimmick that does little aside from adding to the tedium of gameplay makes it a genuinely enjoyable place to explore. There&#8217;s also a fair bit of verticality here, making the grappling hook even more useful as you get closer to the end of the journey. The biome also has plenty to offer, with a progression system that revolves around slowly making your way through the new Gates of Mokhalla dungeon, each door requiring a bespoke key you craft.</p>
<p>The progression of <em>Valheim</em> from biome to biome feels quite natural; after spending quite a bit of time in any given biome, having discovered all of the materials and crafting recipes it has to offer, you’ll ultimately find yourself getting on a boat to look for the next island. Defeating bosses also helps in this regard, since items they drop often tend to naturally lead you into heading towards the next biome. More experienced players can even shuffle around the order of the biomes, and make their way to the Plains as soon as they find a boat, for example. The order of the biomes, interestingly enough, works well in terms of linear progression, while still giving players plenty of agency to decide their next course of action.</p>
<p>Unfortunately, one of <em>Valheim</em>&#8216;s biggest weaknesses – its building system – hasn&#8217;t really been fixed with the 1.0 release. Structures can still feel awkward to build out, with pieces like walls or roofs only being placeable at particular angles. While it offers a considerable level of freedom in how you build your structures out, the general process often feels quite awkward. Finding the correct camera angle and position to build even a basic four-walled house, for example, leads to plenty of poking and prodding to make sure that you’re in the right place and have your crosshair pointed at the precise location. If your roof happens to be too high up, you might even end up having to build a set of temporary stairs.</p>
<p>The steep material cost for building these things also tends to feel quite grindy, especially when playing solo on default settings. Co-op mitigates this quite heavily, since players can freely share not only materials, but structures as a whole with each other. Thankfully, Iron Gate has also provided plenty of options that allow players to alter how materials can be found, and if you&#8217;re playing by yourself, I heavily recommend making use of this feature to increase the drop rate for just about everything.</p>
<p>I should note that building my first shelter took me almost an entire hour on default settings just because of how annoyingly little wood drops early on when you can cut down entire trees. Similarly, other aspects of early progression also feel much slower than they should. As has been the case with most games in the genre, while solo play in <em>Valheim</em> is perfectly doable, co-op has always felt like the ideal way to play, since spending some time with friends is also an excellent way to alleviate the boredom that can arise from downtime when you&#8217;re building or exploring the world.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472914" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"While solo play in <em>Valheim</em> is perfectly doable, co-op has always felt like the ideal way to play."</p>
<p>On the plus side, the building system is quite in-depth, and offers plenty of room for player expression with a variety of material styles that can be used to give your structures distinct identities. Larger rooms also require proper structural supports to prevent parts of the structure from collapsing. Along with this, you also get plenty of decorative items, and even thrones, that can be placed throughout your settlement. Aside from looking cool, these items also contribute to the Comfort level offered by your base.</p>
<p>The building system also ties into the farming system, since you’ll get the ability to plough fields with a hoe and set up your own little farm to make sure that you have a steady stream of edible food. The farms can also be decorated to quite an extent with structures like fences and statues. All in all, despite a little awkwardness when it comes to putting together structures and habitats, the building system offers an impressive level of freedom.</p>
<p>With much of <em>Valheim</em>&#8216;s core gameplay loop revolving around creating friction that players have to learn to overcome by themselves, the general quality-of-life features throughout the game are welcome additions. Along with intuitive menus and a progression system that never gets confusing, the title also eventually allows you to build and use portals to get around the world in quicker ways. Things don&#8217;t get too easy with portals, however, since, depending on the type of portal, some materials won&#8217;t make it through to the other side. While I personally found this to be a key aspect of how well <em>Valheim</em> balances the line between important gameplay-enhancing friction and tedium, players who don&#8217;t want to bother can simply change a setting in their World&#8217;s options to allow materials to be carried over as well.</p>
<p>The UI as a whole also felt quite well thought out, with your inventory grid giving you a good idea of what you’re carrying and how much free space you have left. The weight system also doesn&#8217;t really feel too oppressive, and even at the base level, a character can walk around with an incredible amount of materials and equipment. Sorting through chests is also relatively painless thanks to shortcuts allowing you to move entire stacks of items around.</p>
<p>The 1.0 release of <em>Valheim</em> also runs quite well. While I never had any performance issues with the game even during its Early Access days, the latest update has been running smoothly at 144 FPS and 1440p on a PC with an AMD Ryzen 7 7800X3D CPU, 32 GB of RAM, and a Radeon RX 7800XT GPU. Performance dips only came about when the game was autosaving, and only lasted for around a second before things went back to normal. Even loading in new biomes never really created a dip in frame rate while playing solo. When it comes to co-op, however, things will end up depending on the horsepower of the system running the server.</p>
<p>Speaking of which, <em>Valheim</em> has quite a bit of emphasis on being immensely replayable. Along with being able to generate a brand-new world whenever you want, you also get plenty of options to fine-tune how your new world works, like seeds that can be used to procedurally generate precise copies of others’ worlds, as well as a variety of modifiers, like how often you get raided by enemies, how many materials drop, and even whether or not portals can allow materials to travel alongside you. These options also give another way for the more creativity-minded players to enjoy the building systems by, for example, essentially removing all costs associated with buildings.</p>
<p><em>Valheim</em> is currently in the best state that it has ever been, and new additions like Deep North and the grappling hook go a long way in alleviating the still-present issues with Mistlands and Ashlands. When it comes to long-term play, however, many players will likely find themselves dropping off the progression curve around the time they reach Mistlands, and I can&#8217;t really blame them.</p>
<p>The biome still represents <em>Valheim</em> at its most tedious, and things haven&#8217;t really changed enough in that regard even with 1.0. That major sore spot aside, however, <em>Valheim</em> also provides plenty of ways for players to manage the precise level of tedium they might want to deal with when it comes to material drop rate, which is a welcome addition to just about any survival crafting game. While some might enjoy the long grinds for logs and stones just to build a small house, I personally think the sheer amount of time you spend getting even simple materials feels like unnecessary padding.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<item>
		<title>Songs of Conquest Crosses 500,000 Players; Four Post-Launch DLC Announced</title>
		<link>https://gamingbolt.com/songs-of-conquest-crosses-500000-players-four-post-launch-dlc-announced</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 May 2024 15:16:34 +0000</pubDate>
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		<category><![CDATA[Songs of Conquest]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588342</guid>

					<description><![CDATA[Lavapotion's contemporary homage to Heroes of Might and Magic 3 will receive regular paid content drops until Winter 2025.]]></description>
										<content:encoded><![CDATA[<p>Lavapotion&#8217;s <em>Songs of Conquest</em>, a 4X strategy title inspired by <em>Heroes of Might and Magic 3</em>, recently left early access to strong praise. It&#8217;s achieved a significant milestone in its first week, crossing 500,000 players. In a <a href="https://store.steampowered.com/news/app/867210/view/4170974735576119592" target="_blank" rel="noopener">new Steam post</a> celebrating the same, the developer announced it&#8217;s working on four paid DLC packs.</p>
<p>Dubbed &#8220;Tales of Conquest,&#8221; the first DLC is <em>Rise Eternal</em>, launching in Fall 2024. It focuses on the Barony of Loth with Kastus Maal arriving as a new Wielder. Though paid, the developer confirmed that &#8220;most&#8221; of the gameplay improvements and new artifacts will be available for all players.</p>
<p>December 2024 sees the launch of <em>Essence Awakened</em>, the second DLC, which adds a new Arleon Wielder and features Essence Elementals. Fall 2025 sees the arrival of four new Wielders, a new Barya Wielder and minor Artifacts sets, while the Winter 2025 DLC will add a new Rana Wielder alongside a major Artifact set and &#8220;top tier neutral units.&#8221;</p>
<p>There will also be regular bug fixes and updates, with a focus on multiplayer and Classic Mode. PS5 and Xbox Series X/S players can also look forward to ports releasing this Fall. Stay tuned for more details in the meantime.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-588375" src="https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap.jpg" alt="" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/Songs-of-Conquest-roadmap-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a></p>
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		<title>Deep Rock Galactic Crosses 8 Million Sales</title>
		<link>https://gamingbolt.com/deep-rock-galactic-crosses-8-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jan 2024 15:34:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[deep rock galactic]]></category>
		<category><![CDATA[ghost ship games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=575709</guid>

					<description><![CDATA[Ghost Ship Games' co-op shooter sold over 2.567 million copies in 2023, with new records for daily and monthly active users.]]></description>
										<content:encoded><![CDATA[<p>Ghost Ship Games has released its <a href="https://store.steampowered.com/news/app/548430/view/3975056106318389513" target="_blank" rel="noopener">2023 Year in Review</a> for <em>Deep Rock Galactic</em>, announcing over eight million units sold on all platforms (up <a href="https://gamingbolt.com/deep-rock-galactic-has-sold-over-5-5-million-units">from last year&#8217;s +5.5 million</a>). The co-op FPS/mining title launched in 2020 on PC and Xbox One. It would arrive for PS4, PS5 and Xbox Series X/S in 2022.</p>
<p>Year-over-year sales continue to rise, with 2,567,251 units sold in 2023. The average Steam player has spent 46 hours and one minute on the title, while 800,715 players have clocked over 100 hours. Daily active users hit 150,300, up from 113,700 in 2022, while monthly active users hit 1,018,230. As for in-game stats, fall damage is the biggest player killer, followed by the Glyphid Grunt and friendly fire.</p>
<p>Aside from supporting <em>Deep Rock Galactic</em>, Ghost Ship Games is publishing two new titles in the franchise. <a href="https://gamingbolt.com/deep-rock-galactic-survivor-enters-early-access-in-2023"><em>Deep Rock Galactic: Survivor</em></a> is a survival title similar to <em>Vampire Survivors</em>, while <a href="https://gamingbolt.com/deep-rock-galactic-rogue-core-is-a-new-roguelite-co-op-shooter-set-in-the-deep-rock-galactic-universe"><em>Deep Rock Galactic: Rogue Core</em></a> is a roguelite co-op shooter. The former enters early access in Q1 2024, while the latter has yet to be dated.</p>
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		<title>Valheim&#8217;s Upcoming Difficulty Options Highlighted by Lead Designer</title>
		<link>https://gamingbolt.com/valheims-upcoming-difficulty-options-highlighted-by-lead-designer</link>
					<comments>https://gamingbolt.com/valheims-upcoming-difficulty-options-highlighted-by-lead-designer#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 18 Apr 2023 01:15:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[iron gate studio]]></category>
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		<category><![CDATA[Valheim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=550103</guid>

					<description><![CDATA[Valheim is getting a host of new difficulty options, which have been shown off by its lead designer.]]></description>
										<content:encoded><![CDATA[<p><em>Valheim</em> lead designer Jonathan Smårs has taken to Twitter to reveal the new difficulty settings coming to the base-building survival game. While the revealed difficulties aren&#8217;t final, among the options is a casual mode, a hardcore mode, and even a creative mode, dubbed Hammer mode.</p>
<p>Casual mode is slated to be the easiest difficulty mode for the core <a href="https://gamingbolt.com/valheim-xbox-series-x-early-access-review-a-good-start"><em>Valheim</em></a> gameplay. While there will still be elements of survival and crafting, monsters will not attack players unless provoked. Players also won&#8217;t have their bases raided, and resources will be easier to find.</p>
<p>Hammer mode, on the other hand, will remove all restrictions in the game&#8217;s building options, allowing players to create just about anything for free. Much like Casual mode, monsters in Hammer mode will not attack unless provoked, and players won&#8217;t be raided.</p>
<p>A new Immersive mode also seems to be in the works, taking away the player&#8217;s map as well as their ability to use portals. This means that players will have to use their own navigational abilities to be able to keep track of where they are in the world.</p>
<p>New Easy and Hard modes are coming to <em>Valheim</em> as well. Both of these modes essentially effects the difficultry of combat, and how frequently players will find their bases being raided by monsters.</p>
<p>The hardest mode coming to the game, aptly titled Hardcore mode, features the hardest difficulty in combat as well as the highest frequency of raids. If a player dies, they will also lose all items they are carrying and skills forever. Much like Immersive mode, Hardcore mode will also not allow players to use a map or portals.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Are your ready for hardcore mode in <a href="https://twitter.com/hashtag/Valheim?src=hash&amp;ref_src=twsrc%5Etfw">#Valheim</a>? ☠️ <br />..or do you prefer something more chill? </p>
<p>Note: Actual settings are not final! <a href="https://twitter.com/Valheimgame?ref_src=twsrc%5Etfw">@valheimgame</a> <a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://twitter.com/hashtag/indiedev?src=hash&amp;ref_src=twsrc%5Etfw">#indiedev</a> <a href="https://twitter.com/hashtag/gamedevelopment?src=hash&amp;ref_src=twsrc%5Etfw">#gamedevelopment</a> <a href="https://t.co/9OtOxDpkAo">pic.twitter.com/9OtOxDpkAo</a></p>
<p>&mdash; Jonathan Smårs (@jsmars) <a href="https://twitter.com/jsmars/status/1647968860711145481?ref_src=twsrc%5Etfw">April 17, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Valheim Adds 40 FPS Balanced Mode on Xbox Series X/S</title>
		<link>https://gamingbolt.com/valheim-adds-40-fps-balanced-mode-on-xbox-series-x-s</link>
					<comments>https://gamingbolt.com/valheim-adds-40-fps-balanced-mode-on-xbox-series-x-s#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 29 Mar 2023 12:37:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[iron gate studio]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=548098</guid>

					<description><![CDATA[When played in Balanced Mode, Valheim runs at 1440p on Xbox Series X and 900p on Xbox Series S.]]></description>
										<content:encoded><![CDATA[<p><em>Valheim&nbsp;</em>has been making constant waves with PC audiences for quite a while not, and earlier this month, the acclaimed survival title also made its way to consoles <a href="https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass">with its Game Preview launch for Xbox Series X/S and Xbox One</a>. On the former, the game offered two graphics modes at launch, with Quality Mode and Performance Mode <a href="https://gamingbolt.com/valheim-features-60-fps-mode-on-xbox-series-x-s-40-fps-mode-is-also-planned">running at 30 FPS and 60 FPS respectively</a>. At the time, developer Iron Gate Studio said a Balanced Mode for 40 FPS gameplay was also in the works, and now, it has become available.</p>
<p>Iron Gate recently pushed out a new update for&nbsp;<em>Valheim&nbsp;</em>with <a href="https://valheim.com/news/patch-0-214-300/" target="_blank" rel="noopener">patch 0.214.300</a>, which adds Balanced Mode on Xbox Series X/S. On Xbox Series X, it sees the game running at 1440p and 40 FPS, while on Xbox Series S, it runs at 900p and 40 FPS. Several other tweaks have also been made for the game&#8217;s controls and its quality-of-life side of things. You can check out the full patch notes below.</p>
<p>In our review of&nbsp;<em>Valheim&#8217;s&nbsp;</em>early access version on Xbox Series X, we awarded it a score of 8/10, saying, &#8220;Players looking for a hardcore crafting/survival game on consoles likely won’t be able to find much better than <em>Valheim</em>, and its inclusion in Game Pass further makes it an easy choice despite a handful of issues.&#8221; Read the full review <a href="https://gamingbolt.com/valheim-xbox-series-x-early-access-review-a-good-start">through here</a>.</p>
<p><em>Valheim&nbsp;</em>is available in early access on PC, Xbox Series X/S, and Xbox One. Iron Gate Studio recently said it has <a href="https://gamingbolt.com/valheim-developers-have-no-current-plans-for-playstation-nintendo-switch-release">no current plays for PlayStation and Switch versions</a>, but the game&#8217;s <a href="https://gamingbolt.com/valheim-is-an-xbox-timed-exclusive-for-6-months-according-to-microsoft-email">Xbox exclusivity period lasts only six months</a>, so you never know what might happen in the near future.</p>
<p><em><strong>PATCH 0.214.300</strong></em></p>
<p><strong>Fixes &amp; Improvements</strong></p>
<ul>
<li>Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list</li>
<li>Left handed mouse should now work correctly again</li>
<li>Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers</li>
<li>Fixed performance issues in main menu</li>
<li>Fixed some special characters appearing as squares and symbols should look more like they did before</li>
<li>Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols</li>
<li>Text on signs should now be lit correctly and no lower glow</li>
<li>Various UI &amp; text fixes that were being displayed incorrectly</li>
<li>Fixed an issue where the scrolling was slow and inverted on linux</li>
<li>Engine updated to unity version 2020.03.45</li>
<li>Settings for keybindings should now be saved correctly</li>
</ul>
<p><strong>Console</strong></p>
<ul>
<li>Added graphic setting “Balanced Mode” with 40 FPS and 1440p on Series X and 900p on Series S (this will only display as an option of you have a screen which supports 40 FPS)</li>
<li>Right stick now only controls the character rotation in character screen</li>
<li>Right analog stick no longer has double functionality in the character creation menu</li>
<li>Heightmap differences between Xbox and PC have now been almost entirely eliminated (this means some areas in Xbox worlds will have a significant terrain change, and if you have built in these areas the buildings may unfortunately collapse)</li>
</ul>
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		<title>Valheim (Xbox Series X) Early Access Review – A Good Start</title>
		<link>https://gamingbolt.com/valheim-xbox-series-x-early-access-review-a-good-start</link>
					<comments>https://gamingbolt.com/valheim-xbox-series-x-early-access-review-a-good-start#respond</comments>
		
		<dc:creator><![CDATA[Mike Alexander]]></dc:creator>
		<pubDate>Fri, 24 Mar 2023 07:29:11 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[iron gate studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=547500</guid>

					<description><![CDATA[Iron Gate Studio’s wildly successful survival/crafting game has finally made its console debut on Xbox hardware. This is the full Valheim experience up to this point, but the transition isn’t without a few missteps.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">V</span>alheim</em> has been around as a PC title since February 2021. In that time, a community has grown around the game that is massive, dedicated, and decidedly friendly in my experience. It’s easy to see why, as <em>Valheim’s</em> design and gameplay encourage collaboration in a way that meets and arguably surpasses other games in the genre. Combine that with an interesting visual aesthetic and constant updates that include massive amounts of content as well as gameplay improvements, and you have the makings of a hit.</p>
<p>And now, just over two years since <em>Valheim </em>made its Early Access debut on PC, it can now be enjoyed by Xbox players across the entire range of Xbox consoles. Porting a game of this scale with mechanics that were inherently designed for PC is a tricky process, but not necessarily one that we haven’t seen before to varying degrees of success. Thankfully, <em>Valheim</em> makes the jump mostly intact, with only a handful of issues.</p>
<p><iframe loading="lazy" title="Valheim Xbox Series X Early Access Review" width="500" height="281" src="https://www.youtube.com/embed/8T67HWjOT3A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>Valheim</em> makes the jump to consoles mostly intact, with only a handful of issues."</p>
<p>This review covers the Xbox Series X version of the game, which to me appears to be the full <em>Valheim</em> experience. The gameplay mechanics people have spent so much time with and the graphics that either put you off completely or captured your imagination are still there in all their glory. With this information alone, it is safe to say that if you didn’t like<em> Valheim</em> on PC, you won’t like it on consoles either.</p>
<p>The same arduous, slog of an intro is still present, and without any way to transfer saves from PC to console you’re stuck dealing with it all over again no matter how much time you’ve already put into the game. It’s an unorthodox thing to wish for, but a Witcher 3-style cloud cross-save system would have really helped<em> Valheim’s</em> value proposition. It was like pulling teeth going back to zero after spending dozens of hours building up my character, and I realize that’s much less time than others have spent in the game. I can’t even imagine what that experience would be like for veteran players.</p>
<p>While there is unfortunately no cross-save, <em>Valheim</em> does fully support crossplay between all platforms the game is currently available on. This is always a welcome feature, and even more so for <em>Valheim</em> if you have PC player friends who can help you through the first few hours.</p>
<p>In translating <em>Valheim</em> from PC to console, you would think Iron Gate Studios would have made some changes to the interface and menus to be navigated more efficiently with a controller. What we have in the current version of the game is not necessarily bad, but does take some getting used to and is <em>definitely</em> not as fast or easy as using a mouse and keyboard.</p>
<p>The interface is essentially unchanged, but now there are button prompts floating in the corner of many menu options to allow for quicker navigation. Or at least it’s supposed to in theory, anyway. I defaulted to flicking the analog stick or pressing the directional buttons most of the time. I’m not a fan of the analog stick-controlled mouse cursor many console games have adopted, but I see their value now and I wish <em>Valheim</em> had just used that system instead.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472913" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"In translating <em>Valheim</em> from PC to console, you would think Iron Gate Studios would have made some changes to the interface and menus to be navigated more efficiently with a controller. What we have in the current version of the game is not necessarily bad, but does take some getting used to and is <em>definitely</em> not as fast or easy as using a mouse and keyboard."</p>
<p>In-game, the Y button brings up your inventory and crafting menus, but you need to use the right and left bumpers to switch between panes and interact with different options on different menus. When you’re in a quiet meadow, this is usually fine. But when you’re suddenly under attack from boars, dwarves, and necks all at the same time, the simple act of trying to craft a club can result in a gravestone with your character’s name on it.</p>
<p>I played the PC version of <em>Valheim</em> for some time on a Steam Deck, and this is the same solution the game had at the time. So seemingly nothing was done to make menu navigation better for its big console debut. This is a shame given how much of the game’s creative processes revolve around sifting through menus. Also, using an analog stick to aim and build structures feels kind of rough and not as smooth as it probably should be, but you could probably dial in the analog’s sensitivity to suit you better.</p>
<p>Thankfully, everything outside of the crafting controls feels fine. Switching between tools and items and then equipping them is handled by the D-pad, your light and heavy attacks are bound to the right bumper and trigger, and sprinting and sneaking are toggled by clicking in the left and right analog sticks. All of these are logical layouts and work just fine in practice and once the tedious inventory and crafting navigation clicks, playing the game is the same delight it was on PC.</p>
<p>You’ll notice pretty immediately that<em> Valheim</em> looks gorgeous on Series X. The lighting and depth of field effects are just as impressive as they ever were, and the framerate seems pretty stable by default even though it seems to be visually on par with the higher PC settings. A quick scanning of the settings menu revealed that the Xbox version of <em>Valheim</em> has two graphic mode settings: Quality and Performance.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470257" src="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-14-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"You’ll notice pretty immediately that<em> Valheim</em> looks gorgeous on Series X."</p>
<p>Quality is the default setting which seemed to run fine and looked great, but testing out Performance mode made it the clear winner in my eyes. The game becomes instantly smoother, with little if any loss of graphical quality. It wasn’t clear to me what actually changed to allow for the buttery smooth framerate, but I would guess it was probably some Level of Detail settings or foliage complexity. Whatever is lost in turning on Performance mode is worth it though.</p>
<p>While <em>Valheim</em> looks great in either graphic mode setting, there were still a few issues I noticed in terms of presentation. The most noticeable of which was the graphical pop-in. There was a point where I walked up to the water’s edge from a few dozen feet away, and textures and details continued to pop into existence up until I hit the water. It’s not something that affects gameplay and I hate to nitpick things like that, but it’s worth mentioning if that kind of thing bothers you.</p>
<p>As I stated before, if you didn’t like <em>Valheim</em> on PC, the Xbox console port is unlikely to change your mind. However, if you’ve never experienced the game and you have access to an Xbox but not a PC, this version of <em>Valheim</em> is definitely worth checking out. It has feature and content parity with the PC version, crossplay support, and the unparalleled sense of adventure and discovery that the original game has. Both versions are also still in Early Access, so they will benefit from ongoing updates, improvements, and expansions. If you’re also an Xbox Game Pass subscriber,<em> Valheim</em> is available through that subscription on console just as it is on PC, which makes it a no-brainer for users of that service.</p>
<p><span style="color: #ff0000;"><em><strong>This game was reviewed on the Xbox Series X.</strong></em></span></p>
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		<title>Valheim is an Xbox Timed Exclusive for 6 Months, According to Microsoft Email</title>
		<link>https://gamingbolt.com/valheim-is-an-xbox-timed-exclusive-for-6-months-according-to-microsoft-email</link>
					<comments>https://gamingbolt.com/valheim-is-an-xbox-timed-exclusive-for-6-months-according-to-microsoft-email#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Mar 2023 08:18:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=547084</guid>

					<description><![CDATA[Recently released for Xbox and Game Pass, platform exclusivity for the survival crafting title will extend for a "limited time of six months."]]></description>
										<content:encoded><![CDATA[<p>Iron Gate&#8217;s <a href="https://gamingbolt.com/valheim-on-xbox-series-x-s-13-details-you-need-to-know"><em>Valheim</em></a> recently released for <a href="https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass">Xbox One, Xbox Series X/S and Game Pass</a>, after initially debuting for PC via Steam Early Access. While the developer says there are <a href="https://gamingbolt.com/valheim-developers-have-no-current-plans-for-playstation-nintendo-switch-release">currently no plans</a> to release for PlayStation or Nintendo Switch, the survival sandbox title seems to have a timed exclusivity window.</p>
<p>In a recent email from Microsoft that celebrated the game&#8217;s addition to Game Pass (via <a href="https://twistedvoxel.com/valheim-6-months-timed-xbox-console-exclusive-playstation-later/" target="_blank" rel="noopener">Twisted Voxel</a> and verified by <a href="https://www.gamespot.com/articles/valheim-is-exclusive-to-xbox-on-console-for-6-months-it-seems/1100-6512515/" target="_blank" rel="noopener">GameSpot</a>), Xbox console exclusivity will &#8220;extend for a limited time of six months.&#8221; This doesn&#8217;t mean other platforms will receive it immediately after the exclusivity window ends. However, there&#8217;s at least the possibility of it happening sometime after timed exclusivity ends.</p>
<p>Stay tuned for an official announcement from the developer and Coffee Stain Publishing. <em>Valheim</em> is still in early access, with its <a href="https://gamingbolt.com/valheim-developer-announces-ashlands-biome-update">next major update, Ashlands</a>, currently in development. Head <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience">here</a> to check out our review of the game in its current state (spoiler: If survival crafting games are your thing, it&#8217;s amazing).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/Valheim-Xbox-timed-exclusivity-mail.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-547086" src="https://gamingbolt.com/wp-content/uploads/2023/03/Valheim-Xbox-timed-exclusivity-mail.jpg" alt="Valheim Xbox timed exclusivity mail" width="720" height="668" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/Valheim-Xbox-timed-exclusivity-mail.jpg 720w, https://gamingbolt.com/wp-content/uploads/2023/03/Valheim-Xbox-timed-exclusivity-mail-300x278.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
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		<title>Valheim Features 60 FPS Mode on Xbox Series X/S, 40 FPS Mode is Also Planned</title>
		<link>https://gamingbolt.com/valheim-features-60-fps-mode-on-xbox-series-x-s-40-fps-mode-is-also-planned</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 15 Mar 2023 13:31:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[iron gate studio]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546608</guid>

					<description><![CDATA[On Xbox Series X/S, Iron Gate Studio's survival title offers a Quality Mode and a Performance Mode, while a Balanced Mode is also in the works. ]]></description>
										<content:encoded><![CDATA[<p>After having seen impressive success on PC ever since its early access launch on the platform a couple of years ago,&nbsp;<em>Valheim&nbsp;</em>has now also <a href="https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass">become available on Xbox Series X/S and Xbox One</a> in Game Preview. Of course, these being console versions of the game, they do have some specific features that weren&#8217;t needed on PC, including options for multiple graphics modes.</p>
<p>Speaking recently to <a href="https://news.xbox.com/en-us/2023/03/14/valheim-journeys-to-console-with-xbox-game-pass/" target="_blank" rel="noopener">Xbox Wire</a>, developer Iron Gate Studio&#8217;s co-founder Henrik Törnqvist revealed that&nbsp;<em>Valheim&nbsp;</em>features two modes on Xbox Series X/S- a Quality Mode that runs at higher fidelity and 30 FPS, and a Performance Mode that knocks down the resolution while running at 60 FPS. Interestingly, the developer is also working on a Balanced Mode that will run at 40 FPS.</p>
<p>&#8220;It’s been rather easy to port to Xbox,&#8221; Törnqvist said. &#8220;The biggest challenge has been to make sure the network backend works and finding the right balance of visual settings. On Xbox Series X|S there will be different fidelity modes. On release it will be Quality (aiming at high fidelity at 30 FPS) and Performance (aiming at 60 FPS). We also aim to add the Balanced mode in one of the upcoming patches (aiming at 40 FPS, but higher Fidelity than Performance).&#8221;</p>
<p>In our early access review of&nbsp;<em>Valheim&nbsp;</em>in PC, we awarded it a score of 9/10, saying, &#8220;You don’t need to be as strong as a Viking to enjoy <em>Valheim</em>. However, having that strength and a few friends by your side might help you survive and navigate this fascinating yet unforgiving world.&#8221; Read the full review <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience">through here</a>.</p>
<p><em>Valheim&nbsp;</em>is available in early access on Xbox Series X/S, Xbox One, and PC. Iron Gate Studio has said it <a href="https://gamingbolt.com/valheim-developers-have-no-current-plans-for-playstation-nintendo-switch-release">currently has no plans to bring the game to PlayStation or the Nintendo Switch</a>.</p>
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		<title>Valheim Developers Have No Current Plans for PlayStation, Nintendo Switch Release</title>
		<link>https://gamingbolt.com/valheim-developers-have-no-current-plans-for-playstation-nintendo-switch-release</link>
					<comments>https://gamingbolt.com/valheim-developers-have-no-current-plans-for-playstation-nintendo-switch-release#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 15 Mar 2023 02:53:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[iron gate studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546551</guid>

					<description><![CDATA[The studio is currently only looking at Xbox, and as such, has no plans to bring Valheim to PlayStation or NIntendo Switch right now.]]></description>
										<content:encoded><![CDATA[<p>Developer Iron Gate Studios has revealed that it currently has no plans of bringing its popular survival game <em>Valheim</em> to PlayStation or Nintendo Switch. Senior developer Jonathan Smårs revealed on a recent episode of the Xbox Expansion Pass podcast that the studio is currently only looking at Xbox.</p>
<p>“Currently, we’re only looking at the Xbox, but you never know,” said Smårs. While this means that the studio isn&#8217;t currently working on bringing <em>Valheim</em> to more platforms, it doesn&#8217;t mean that the game will never be playable on PlayStation.</p>
<p><em>Valheim</em> was released on Xbox One and Xbox Series X/S, alongside PC and Xbox Game Pass <a href="https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass">earlier this week</a>. The console release of <em>Valheim</em> also got a launch trailer. The Xbox release of Valheim features the same core gameplay as its original PC version. It also features cross-platform multiplayer with the PC release.</p>
<p>The last major update for <em>Valheim</em> brought with it <a href="https://gamingbolt.com/valheims-mistland-update-is-now-available-to-all-players">the Mistlands biome</a>, nine new creatures, a new boss, and over 20 new crafting materials and 24 new items to craft. The next major update for <em>Valheim</em> is slated to bring with it the <a href="https://gamingbolt.com/valheim-developer-announces-ashlands-biome-update">Ashlands biome</a>. For more details about <em>Valheim</em>, check out our <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience">review of the PC release</a>.</p>
<p><iframe loading="lazy" title="XEP Interview: Valheim | Jonathan Smårs, Iron Gate Studios" width="500" height="281" src="https://www.youtube.com/embed/QAUyM1EX-2s?start=1516&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Valheim is Out Now for Xbox One, Xbox Series X/S and Game Pass</title>
		<link>https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass</link>
					<comments>https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Mar 2023 11:26:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[iron gate studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546460</guid>

					<description><![CDATA[Iron Gate's successful action RPG survival title finally arrives on Xbox platforms with cross-play support for PC included.]]></description>
										<content:encoded><![CDATA[<p>After launching in February 2021 for Steam in early access, Iron Gate AB&#8217;s Norse survival title<em> Valheim</em> is now available on Xbox One, Xbox Series X/S, and the Microsoft Store. It&#8217;s also playable on Game Pass for consoles and PC. Check out the launch trailer below to see how it looks.</p>
<p>Since its release, <em>Valheim</em> has been a smash hit for its developer, selling <a href="https://gamingbolt.com/valheim-crosses-10-million-sales">over 10 million copies by April 2022</a>. Its latest update, <a href="https://gamingbolt.com/valheims-mistland-update-is-now-available-to-all-players">Mistlands</a>, added a new biome, nine new creatures, a boss, over 20 crafting materials, 15 new food items, over 24 new items to craft, a new dungeon type, and much more.</p>
<p>Head <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience">here</a> for our review of the PC version. The Xbox version supports cross-play, allowing console players can match with those on PC. It&#8217;s also worth noting that more content is coming to <em>Valheim</em> in the future. The next biome is the <a href="https://gamingbolt.com/valheim-developer-announces-ashlands-biome-update">Ashlands</a>, a volcanic region with two new enemies. Stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="Valheim: Xbox Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/dqsveCf_YQM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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