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	<title>Elite: Dangerous &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Frontier Developments Will Refocus on Management Games for Next Three Financial Years</title>
		<link>https://gamingbolt.com/frontier-developments-will-refocus-on-management-games-for-next-three-financial-years</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 28 Nov 2023 01:52:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elite: Dangerous]]></category>
		<category><![CDATA[F1 Manager 2023]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[jurassic world evolution]]></category>
		<category><![CDATA[Jurassic World Evolution 2]]></category>
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		<category><![CDATA[Planet Coaster]]></category>
		<category><![CDATA[Planet Zoo]]></category>
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		<category><![CDATA[Warhammer Age of Sigmar: Realms of Ruin]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=571883</guid>

					<description><![CDATA[The company behind the recent Warhammer Age of Sigmar: Realms of Ruin has three management-styled games in the works.]]></description>
										<content:encoded><![CDATA[<p>In light of reports of recently-released strategy game <a href="https://gamingbolt.com/warhammer-age-of-sigmar-realms-of-ruin-developer-says-sales-are-lower-than-expected"><em>Warhammer Age of Sigmar: Realms of Ruin</em> under-performing</a> for publisher Frontier Developments, the company has revealed that it plans on refocusing its development and publishing efforts on what it refers to as creative management simulation (CMS) games.</p>
<p>&#8220;Frontier&#8217;s move to diversify its game portfolio during the last five years, including through third-party publishing and new games in &#8216;adjacent genres&#8217;, has not delivered the anticipated success,&#8221; said the company in its <a href="https://otp.tools.investis.com/clients/uk/frontier_developments_plc/rns/regulatory-story.aspx?cid=1725&amp;newsid=1735583" target="_blank" rel="noopener">business update</a>. &#8220;As a result, the Company has refocused on CMS games which have delivered stronger and more predictable returns through Frontier&#8217;s expertise and leadership in that genre.&#8221;</p>
<p>For context, management-styled games like <em>Planet Coaster</em>, <em>Planet Zoo</em>, <em>Jurassic World Evolution</em>, and <em>Jurassic World Evolution 2</em> are what Frontier Developments considers falling under the CMS umbrella. According to the company&#8217;s development update, all four of these games were able to make a profit within a month of release, and over the next year, were able to make a 100 percent return on investment.</p>
<p>&#8220;All four games achieved profitability within one month of release and delivered over 100% return on investment within 12 months of release,&#8221; it said. &#8220;The three games which have been in the market for four years or longer &#8211; <em>Planet Coaster</em>, <em>Jurassic World Evolution,</em> and <em>Planet Zoo</em> &#8211; have all achieved a cumulative return on investment of over 250%.&#8221;</p>
<p>As part of its new focus on management-styled games, Frontier Developments has revealed that it plans on releasing three more games down the line over the next three financial years—one game for each financial year. Despite the performance of <em>Warhammer Age of Sigmar: Realms of Ruin</em>, the company plans on further support the title, as well as other games like <em>Elite: Dangerous</em> and the <em>F1 Manager</em> franchise.</p>
<p>The low sales of <em>Realms of Ruin</em> have reduced the company&#8217;s expected revenue for the current financial year. However, the company has stated that it is looking to the next financial year in order to break even in revenue thanks to continued support of its preexisting games, as well as the release of the planned CMS title.</p>
<p>&#8220;The Board expects Frontier to at least break even in FY25 through the ongoing performance of the existing portfolio of games, revenue contributions from future releases including the CMS game scheduled for FY25, and the 20% operating cost reductions from the Organisational Review,&#8221; it said about its plans with future management games.</p>
<p>For more details on <em>Warhammer Age of Sigmar: Realms of Ruin</em>, <a href="https://gamingbolt.com/warhammer-age-of-sigmar-realms-of-ruin-review-lacking-depth">check out our review</a>. The game is out on PC, PS5 and Xbox Series X/S.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">571883</post-id>	</item>
		<item>
		<title>Elite Dangerous Receives Update 11, Fixes Mission-Specific Bugs and Performance</title>
		<link>https://gamingbolt.com/elite-dangerous-receives-update-11-fixes-mission-specific-bugs-and-performance</link>
					<comments>https://gamingbolt.com/elite-dangerous-receives-update-11-fixes-mission-specific-bugs-and-performance#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Thu, 17 Mar 2022 00:54:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elite: Dangerous]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511725</guid>

					<description><![CDATA[Frontier Development has released a new update for Elite: Dangerous, which addresses various bug fixes and PC performance issues.]]></description>
										<content:encoded><![CDATA[<p>Last week, the developers of space-sim <i>Elite</i> <i>Dangerous </i>confirmed that they are <a href="https://gamingbolt.com/elite-dangerous-developer-ditches-all-future-console-content-updates-to-focus-on-pc-version">officially ditching all future content updates for the game&#8217;s console versions</a> to focus on the PC version, saying that managing two different development branches has proved complicated. It looks like, currently, they are laser-focused on improving the game, and have now released a regular update for the game on PC.</p>
<p>Update 11 is a sizeable one, bringing tons of fixes, additions, and performance optimization for the game on PC. Primarily, the main focus went on improving Fleet Carriers, which have been changed and tweaked to be enjoyed on foot, by adding new, optional areas, getting main areas such as a Command Deck, and more.</p>
<p>Apart from this, mission-specific fixes such as fixing a legal Collection mission, and shared missions not displaying correctly in the failed state, have also been made, along with audio, render, art, performance optimization, and UI fixes.</p>
<p>You can check out the complete patch notes below, or on <a href="https://store.steampowered.com/news/app/359320/view/4559337373546604715" target="_blank" rel="noopener">the game&#8217;s Steam page</a>.</p>
<p><em><strong>ELITE DANGEROUS UPDATE 11</strong></em></p>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Fleet Carriers</em></strong></p>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><em>Interiors have been added to Fleet Carriers to enjoy on-foot. These include:</em></p>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Main Areas</em></strong></p>
<ul>
<li><em>A main concourse and hangar lobby.</em></li>
<li><em>A Command Deck with an additional area for the owner and their Wing.</em></li>
<li><em>A seating area for safe Fleet Carrier jumps.</em></li>
</ul>
<p class="bbcodes_Header2_38_5M BB_Header2 eventbbcodeparser_Header2_QuKtT"><strong><em>Optional Areas &amp; Services</em></strong></p>
<ul>
<li><em>Bar</em></li>
<li><em>Vista Genomics service desk</em></li>
<li><em>Pioneer Supplies store</em></li>
<li><em>Shipyard access point (included with the Shipyard service)</em></li>
</ul>
<p class="bbcodes_Header2_38_5M BB_Header2 eventbbcodeparser_Header2_QuKtT"><strong><em>Other Fleet Carrier Changes</em></strong></p>
<ul>
<li><em>On-foot access to the shipyard is now available (added automatically if the Shipyard service is enabled).</em></li>
<li><em>Service tariffs can now be set individually, allowing control of each service’s costs (Universal Cartographics and Vista Genomics do not use the tariff system).</em></li>
<li><em>The Fleet Carrier Livery has been moved into the same environment as Outfitting.</em></li>
<li><em>The Fleet Carrier Livery now includes a number of concourse themes.</em></li>
<li><em>A small amount of random delay was added for landing pads retracting during jump prep for aesthetics.</em></li>
<li><em>The Fleet Carrier section of the Pilot&#8217;s Handbook now describes new features and how to use the new bartender functionality.</em></li>
<li><em>A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Sitting</em></strong></p>
<ul>
<li><em>It is now possible to sit in all chairs and barstools found on all concourses (albeit one at a time).</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Missions</em></strong></p>
<ul>
<li><em>New “Protect” missions ask Commanders to defend against criminals attacking delivery routes. These missions pose a new challenge in both combat difficulty (teammates recommended) and time-response required. To account for these, factions will offer higher sums than usual.</em></li>
<li><em>Fixed an issue where missions could be repeatedly abandoned to produce a strong negative influence on the faction offering.</em></li>
<li><em>Fixed an issue with shared missions not displaying correctly when in a failed state.</em></li>
<li><em>Changed the settlement mission givers’ compass icon to match the concourse mission giver icon to distinguish between new missions givers and existing mission targets.</em></li>
<li><em>Fixed a legal Collection mission asking you to collect an illicit item. Naughty.</em></li>
<li><em>Fixed some incorrect text in a Sabotage mission.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Settlements</em></strong></p>
<ul>
<li><em>Added the new cargo loader used in the new Protect missions to various settlements.</em></li>
<li><em>Fixed a control point being inaccessible at a specific settlement type during Conflict Zones.</em></li>
<li><em>Fixed corpses clipping through the floor.</em></li>
<li><em>Added and adjusted ammo crate positions to improve distribution.</em></li>
<li><em>Floating consumable boxes were brought back down to Earth (or relevant body).</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>AI</em></strong></p>
<ul>
<li><em>The on-foot friendly-fire system has been extended to include turrets, skimmers, and ships.</em></li>
<li><em>Attacking an enemy dropship can no longer cause a friendly settlement to become hostile.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Combat</em></strong></p>
<ul>
<li><em>Fixed an issue in multiplayer whereby throwing a grenade consumed multiple grenades (that didn’t seem fair).</em></li>
<li><em>Slightly reduced how much power the Scorpion’s Surge Repeated consumes allowing for longer runs of sustained fire at full accuracy.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Codex: Pilot’s Handbook</em></strong></p>
<ul>
<li><em>The Fleet Carrier guide was updated to include the new concourse services and functions.</em></li>
<li><em>Missing images when accessing some articles via the Insight Hub were replaced.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Codex: Knowledge Base</em></strong></p>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><em>The following articles have been added:</em></p>
<ul>
<li><em>Aegis</em></li>
<li><em>The Consortium</em></li>
<li><em>Generation Ships</em></li>
<li><em>Pilots&#8217; Federation</em></li>
<li><em>Several entries under “Corporations”</em></li>
<li><em>Ishmael Palin’s entry was updated.</em></li>
<li><em>The Guardians section saw a terminology correction.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Audio</em></strong></p>
<ul>
<li><em>Fixed some broken UI sounds in outfitting weapon and suit cosmetics.</em></li>
<li><em>Fixed broken main menu button sounds under Controls and Extras.</em></li>
<li><em>Fixed broken UI sounds in the player character creation screen.</em></li>
<li><em>Fixed mix issues on the Scorpion SRV deploy and stow sounds.</em></li>
<li><em>Fixed various Fleet Carrier management screen audibility and mix issues.</em></li>
<li><em>Fixed an issue where the Apex radio comms voice, heard when taxi drivers request landing clearance, gets stuck.</em></li>
<li><em>Fixed the fridge sounds behind the bar areas sometimes being loud.</em></li>
<li><em>Fixed mix issues on the turbo lifts in social spaces.</em></li>
<li><em>Fixed inaudible UI sounds in the on-foot Shipyard menus</em></li>
<li><em>Fixed the continuous tinkling Supercruise flyby sound when on another player&#8217;s ship.</em></li>
<li><em>Fixed a transition on the Galaxy Map music.</em></li>
<li><em>Fixed issues when disembarking on foot from either SRV type.</em></li>
<li><em>Fixed the sound of flying through the rings in the ship tutorial.</em></li>
<li><em>Fixed the rotating loading screen animation on some menus being silent.</em></li>
<li><em>Fixed the cinematic when purchasing a Fleet Carrier being silent.</em></li>
<li><em>Fixed the “back” action in Carrier Livery to no longer be silent.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Art</em></strong></p>
<ul>
<li><em>The Cargo Loader and cargo canisters were added for Protect missions.</em></li>
<li><em>Small settlement landing pads schematics were enlarged to aid navigation and landing.</em></li>
<li><em>LOD issues on various doors and screens were fixed.</em></li>
<li><em>The offset Livery camera for the Python was fixed.</em></li>
<li><em>Non-tinted colours of beverage materials were fixed.</em></li>
<li><em>A hitcheck issue on the Krait Mk II Raider ship kit, preventing some weapons from firing was fixed.</em></li>
<li><em>Hitcheck issues on the Fer-de-Lance underside were fixed.</em></li>
<li><em>A missing hitcheck on the underside of the dome seen in Agricultural settlements was added.</em></li>
<li><em>Multiple hitcheck issues on legacy planet settlement objects were fixed.</em></li>
<li><em>Ship landing gear was adjusted to render more pleasingly.</em></li>
<li><em>The door glass shader in Agricultural settlements was adjusted to tint glass correctly.</em></li>
<li><em>Electricae scatter assets now have been subtly colour-adjusted, using LUT data from the planet surface to recolour them.</em></li>
<li><em>The warning light in the Beluga cockpit now emits from an apparent source.</em></li>
<li><em>A material issue on a laboratory workbench was fixed.</em></li>
<li><em>Z-lighting on decals at a Thargoid Imprint was fixed.</em></li>
<li><em>Adjusted high tech doors to slide open without intersecting.</em></li>
<li><em>Fixed floating rocks at a Thargoid ship crash site.</em></li>
<li><em>Improved the alignment of thrusters on the nose of the Cobra Mk IV</em></li>
<li><em>Fixed the glow on collectables at Guardian sites when approached in an SRV.</em></li>
<li><em>Fixed an occlusion issue seen from the hangar lobby of some Industrial stations.</em></li>
<li><em>The glow of activated Guardian pylons was made more visible.</em></li>
<li><em>Fixed the incorrect appearance of some AI feet and torsos.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Rendering</em></strong></p>
<ul>
<li><em>Fixed suits and visors rendering in-front of particle VFX.</em></li>
<li><em>Fixed misaligned text on Fleet Carrier nameplates and decals.</em></li>
<li><em>Fixed scatter rock appearing black on planet surfaces from a distance.</em></li>
<li><em>Fixed the cockpit view rendering over the Galaxy Map.</em></li>
<li><em>Checkerboard rendering is now automatically applied to low, medium, and high quality graphics settings. This option will reduce the cost of the planet terrain shader when in close proximity to a landable planet.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>UI</em></strong></p>
<ul>
<li><em>Truncation issues on the Ship panel of the right-hand internal panel were fixed.</em></li>
<li><em>Text colouring on the ship boarding panel was fixed.</em></li>
<li><em>The layout of the search results in the Galaxy Map when missions exist in bookmarked systems was fixed.</em></li>
<li><em>Text resizing to the item/emote wheel so letter wrap correctly was added.</em></li>
<li><em>Focusing behaviour for the staff list on terminals was fixed.</em></li>
<li><em>Filters at the Pioneer Supplies vendor when buying/selling a weapon on suit were fixed, preventing new items which don’t match the filters being shown.</em></li>
<li><em>An issue on the multicrew report popup that would cause multiple crew members to be selected at once was fixed.</em></li>
<li><em>Rank animations were adjusted to display the correct ranks.</em></li>
<li><em>An icon was added to the radar to display powered-down recharge stations.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Performance and Optimisation</em></strong></p>
<ul>
<li><em>Unnecessary operations were reduced in the humanoid HUD markers system.</em></li>
<li><em>Fixed cases of shadows flickering from directional lights.</em></li>
<li><em>All visual effects at settlements will now adjust to graphics settings.</em></li>
<li><em>Selecting graphic pre-sets now correctly applies super resolution values with FSR.</em></li>
<li><em>Other rendering optimisations:</em></li>
<li><em>Reduced the workload for maintaining avatars while they are not visible.</em></li>
<li><em>Ensured planet-related systems do not perform unnecessary work when in space.</em></li>
<li><em>Miscellaneous optimisations to lighting and colour grading.</em></li>
<li><em>Fixed some incorrect text in a Theft mission.</em></li>
<li><em>Fixed an issue where a faction would sometimes target themselves for a Hacking mission.</em></li>
<li><em>Fixed an issue where some missions expire but not correctly fail.</em></li>
<li><em>Fixed Salvage missions failing to have the relevant item for the mission.</em></li>
<li><em>Fixed the spawning of mission givers for the hand-in of missions taken from a settlement.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Server &amp; Stability</em></strong></p>
<ul>
<li><em>Fixed Stygian paint jobs appearing as the wrong colour on the Cobra Mk IV.</em></li>
<li><em>Fixed a Black Adder server error when deploying a second fighter from the ship.</em></li>
<li><em>Fixed some black markets not being activated during Civil Unrest.</em></li>
<li><em>Fixed a crash while embarking/disembarking at settlements.</em></li>
<li><em>Fixed a crash when dying during the tutorial.</em></li>
<li><em>Fixed a crash that could occur while jumping to hyperspace/Supercruise while trespassing.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Issue Tracker Fixes</em></strong></p>
<ul>
<li><em>Fixed issues with ships not inheriting the spin of stations when undocking with Flight Assist off and Auto-Launch on, resulting in rapid spinning and collisions.</em></li>
<li><em>Fixed issues with not being able to collect resources from Crystalline Structures.</em></li>
<li><em>The brightness and flickering when mining icy asteroids was reduced.</em></li>
</ul>
<p class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj"><strong><em>Horizons</em></strong></p>
<ul>
<li><em>Fleet Carrier tariffs (as described in the Odyssey Fleet Carrier section) were made backwards compatible.</em></li>
<li><em>Some stability fixes were added.</em></li>
<li><em>An incorrect string when selecting the Multi-Limpet Controller in Outfitting was fixed.</em></li>
<li><em>Hairstyles displaying incorrectly in Holo-Me were fixed.</em></li>
<li><em>Crew voices changing upon re-launch of the game or switching modes was fixed.</em></li>
<li><em>Fleet Carrier nameplates and decals appearing off-centre was fixed.</em></li>
<li><em>A lack of notifications for Fleet Carrier jumps until 10 seconds beforehand was fixed.</em></li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">511725</post-id>	</item>
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		<title>Elite Dangerous Developer Ditches All Future Console Content Updates to Focus on PC Version</title>
		<link>https://gamingbolt.com/elite-dangerous-developer-ditches-all-future-console-content-updates-to-focus-on-pc-version</link>
					<comments>https://gamingbolt.com/elite-dangerous-developer-ditches-all-future-console-content-updates-to-focus-on-pc-version#respond</comments>
		
		<dc:creator><![CDATA[Sampad Banerjee]]></dc:creator>
		<pubDate>Fri, 11 Mar 2022 16:37:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elite: Dangerous]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511264</guid>

					<description><![CDATA[Frontier Developments has announced that they will be halting all active and future content updates of Elite Dangerous on consoles to focus on the PC version.]]></description>
										<content:encoded><![CDATA[<p>Frontier-developed <i>Elite Dangerous </i>is quite well known among the people who love the space-sim genre for having brilliant open-world gameplay along with the 400 star systems in the Milky Way galaxy for everyone to explore. With its <i>Odyssey</i> expansion last year, they planned on letting players explore planets, space stations, and more environments on foot. However, the launch was nothing short of a disaster, being plagued by several issues that the company has been working hard to fix.</p>
<p>Originally, the plan was to focus on releasing the expansion on consoles once the PC bugs were addressed. Now, it seems that will not be happening anymore, as Frontier <a href="https://www.elitedangerous.com/news/odyssey-console-development-update" target="_blank" rel="noopener">has decided</a> to not only cancel the <i>Odyssey </i>expansions console launch, but also further development of the base game on Xbox or PlayStation, in order to shift focus to PC, which houses the largest player base for the game.</p>
<p>David Braben, the founder of Frontier Developments, announced the same on their official website, saying that instead of focusing on multiple codebases of the game, they want to channel their energy into one single codebase, hence the decision.</p>
<p>He said: &#8220;Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this, we need to focus on a single codebase. <i>Elite Dangerous</i> will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-<i>Odyssey</i> codebase.&#8221;</p>
<p>Braben also confirmed that Frontier will be sharing further news about the game in &#8220;due course&#8221;.</p>
]]></content:encoded>
					
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		<title>Top 15 Sandbox Games of This Generation</title>
		<link>https://gamingbolt.com/top-15-sandbox-games-of-this-generation</link>
					<comments>https://gamingbolt.com/top-15-sandbox-games-of-this-generation#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Nov 2020 06:54:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[animal crossing: new horizons]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=462071</guid>

					<description><![CDATA[Explore the great unknown, cause destruction or build to your heart's desire with these great games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>andbox titles have thrived over the past several years, feeding into the desire to explore and reshape the world. Of course, some titles have also offered intricate worlds filled with secrets and various ways to go about enjoying them while others embrace emergent gameplay and the replayability that comes with experimentation. So let&#8217;s take a look at 15 of the best sandbox titles of this generation and what makes them special.</p>
<p><em>Our primary consideration while formulating and ranking this list hasn&#8217;t been to judge these games as complete experiences, but rather to focus primarily on their sandbox mechanics, and their strengths as sandbox games.</em></p>
<p><b>Kerbal Space Program</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-398215" src="https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program.jpg" alt="kerbal_space_program" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/kerbal_space_program-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>What happens when you need to not only build your own spaceships and rockets but also fly them, while training a crew of Kerbals in the process? That&#8217;s only the beginning of Kerbal Space Program as players embark across the universe, touching down on different planets and creating bases. Or they could remain in space, creating huge stations and locating anomalies. With three different modes, like Science Mode for discovering new technology, and Career Mode for managing your very own space program, Kerbal Space Program has it all.</p>
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		<title>15 Best Space Exploration Games</title>
		<link>https://gamingbolt.com/15-best-space-exploration-games</link>
					<comments>https://gamingbolt.com/15-best-space-exploration-games#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Jul 2019 08:56:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[battlefleet gothic: armada]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Destiny 2]]></category>
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		<category><![CDATA[Eve Online]]></category>
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		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[metroid prime]]></category>
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		<category><![CDATA[Space Engineers]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=407094</guid>

					<description><![CDATA[s a species, exploring the unknown is something we have always been obsessed with, and there&#8217;s no greater unknown than the vast expanses of space. And as is the case with so many other things, video games often help us fulfil these fantasies- some with more grounded attempts at simulations, others not so much. In [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s a species, exploring the unknown is something we have always been obsessed with, and there&#8217;s no greater unknown than the vast expanses of space. And as is the case with so many other things, video games often help us fulfil these fantasies- some with more grounded attempts at simulations, others not so much. In this feature, we&#8217;ll be taking a look at fifteen games that, in one form or another, allowed us to do just that.</p>
<p><strong>METROID PRIME</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/metroid-prime.jpg"><img decoding="async" class="aligncenter size-full wp-image-392372" src="https://gamingbolt.com/wp-content/uploads/2019/03/metroid-prime.jpg" alt="metroid prime" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metroid-prime.jpg 640w, https://gamingbolt.com/wp-content/uploads/2019/03/metroid-prime-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo&#8217;s seminal <em>Metroid</em> series has always seen us explore wondrous and unearthly alien vistas, and <em>Metroid Prime</em> was no exception to that rule. As the game that took the series to 3D, in fact, it presented us with more starkly realized alien landscapes than any game in the series has before. Tallon IV is a beautiful, desolate planet haunted by the remnants of the Chozo, and as you dig deeper into its secrets, you find threats hitherto undreamt of. There are many reasons to play a game as stellar as <em>Metroid Prime</em>, but the star of the show is the world it has you explore &#8211; few outer space games have achieved a setting as rich or as well realized as <em>Metroid Prime</em> did.</p>
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		<title>Elite Dangerous’ April Update Is Focused on New Players</title>
		<link>https://gamingbolt.com/elite-dangerous-april-update-is-focused-on-new-players</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 00:49:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Elite: Dangerous]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=394285</guid>

					<description><![CDATA[With Beginners' Zones, new players can be eased in.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous.jpeg"><img decoding="async" class="aligncenter wp-image-394371" src="https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous.jpeg" alt="elite dangerous" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/elite-dangerous-1024x576.jpeg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Elite Dangerous</em> will get an update at the end of this month that will largely focus on easing new players into the 2015 space flight simulator (which you can read our take on <a href="https://gamingbolt.com/elite-dangerous-xbox-one-review" rel="noopener noreferrer">through here</a>). The new features will include Beginners&#8217; Zones tutorial levels for newer players who have yet to earn their first Combat, Trade, or Exploration rank, hopefully to help those coming to the game for the first time. Along with that, also being added is the Supercruise Assist, which will put your target destination and safety in your machine&#8217;s hands to maintain your correct speed and approach.</p>
<p>While the big focus will be on helping out new players, there’s some stuff for advanced players as well, like the Interstellar Initiatives, which are longer, more important Community Goals that current players can work toward, along with several fixes. You can see the partial list of changes and additions coming as part of the update below, and the full patch notes <a href="https://forums.frontier.co.uk/threads/april-update-coming-23-april-2019.508239/" target="_blank" rel="noopener noreferrer">here</a>.</p>
<p><em>Elite: Dangerous</em> is available now on PlayStation 4, Xbox One, and PC, and the April update will be live on the 23<sup>rd</sup>.</p>
<p><em><strong>Beginners’ Zone</strong></em></p>
<p><em>A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete. Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!</em></p>
<p><em><strong>New Modules</strong></em></p>
<p><em><strong>Advanced Docking Computer​</strong></em></p>
<p><em>​We’re adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​ The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let’s face it, it will also help with those embarrassing Type-10 spoiler moments!​</em></p>
<p><em>This module will also come as standard in all newly-purchased small ships. If you’re starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go – making it easier for you to embark and disembark from your favorite stations without colliding with the walls, landing pads or your fellow Commanders.​</em></p>
<p><em><strong>Supercruise Assist​</strong></em></p>
<p><em>​Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you’ll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You’ll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​ With the Supercruise Assist, you will also be able to enter into orbit around a body – allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​ This module will also come as standard in all newly-purchased ships.​</em></p>
<p><em><strong>Free module slots for everyone</strong></em></p>
<p><em>With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.</em></p>
<p><em><strong>Navigation Tab</strong></em></p>
<p><em>In Beyond – Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout. A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!”</em></p>


<p></p>
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		<title>Jurassic World Evolution Sales Top 2 Million</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-sales-top-2-million</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 16 Jan 2019 00:58:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[jurassic world evolution]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=382057</guid>

					<description><![CDATA[Life found a way to break out and be successful. Which is true in more ways than one if you think about it. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/jurassic-world-evolution-screen-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-337471" src="https://gamingbolt.com/wp-content/uploads/2018/05/jurassic-world-evolution-screen-5.jpg" alt="" width="620" height="349" /></a></p>
<p>Frontier Development’s <a href="https://gamingbolt.com/jurassic-world-evolution-review">excellent park sim game</a> with a dinosaur twist, <i>Jurassic World Evolution</i>, which launched last year alongside the latest entry from the movie franchise, seems to have done very well for itself. In a <a href="https://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/13934373.html">press release</a> today, the developer confirmed that worldwide sales of the game have topped 2 million copies across all three systems that it is out on. The <a href="https://gamingbolt.com/jurassic-world-evolution-sells-1-million-copies">last we had heard</a>, it had topped a million units.</p>
<p>The most noticeable result of this success for the game is that Frontier’s revenue is up by a staggering 237% year on year, with the success of <i>Evolution</i> alongside Frontier’s <i>Elite: Dangerous, </i>which is now at 4 million units sold across all systems, pushing the company to a revenue of $82 million for the year (up front $24 million last year).</p>
<p>For Frontier, the success of <i>Jurassic World Evolution</i> is especially notable because it was their first self-published game. In the press release, the company promises more information about its future projects soon, so if you’re a fan of their brand of simulation games, hopefully they’ll have something for you to chew on soon enough.</p>
<p><i>Jurassic World Evolution</i> and <i>Elite: Dangerous</i> are out on PS4, Xbox One, and PC.</p>
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		<title>Elite Dangerous: Beyond &#8211; Chapter One Open Beta is Now Out on PC</title>
		<link>https://gamingbolt.com/elite-dangerous-beyond-chapter-one-open-beta-is-now-out-on-pc</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 25 Jan 2018 19:29:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=321441</guid>

					<description><![CDATA[Time to launch off.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-213596" src="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg" alt="EliteDangerous_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg 3200w, https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Frontier Developments has confirmed that the open beta for the upcoming season for its popular MMO space sim <em>Elite Dangerous, Beyond: Chapter One</em>, is now available on PC. The beta is free to everyone, and gives you a glimpse of what to expect from the upcoming updates coming to the game.</p>
<p>The beta will let you access new features such as the Galnet Audio (which should, among other things, make it easier for you to sign up for Wing Missions), and will also let you have a say in what the final update looks like by soliciting your feedback based on what you play. You will also be able to see the changes to the Crimes and Punishments system, and take part in missions with three distinctive reward packages.</p>
<p>All in all, it sounds like a hefty beta. The final update is due out on PC, Xbox One, and PS4 for free later this year.</p>
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		<title>Elite Dangerous: Beyond &#8211; Chapter One Open Beta Coming Later This Month</title>
		<link>https://gamingbolt.com/elite-dangerous-beyond-chapter-one-open-beta-coming-later-this-month</link>
					<comments>https://gamingbolt.com/elite-dangerous-beyond-chapter-one-open-beta-coming-later-this-month#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 15 Jan 2018 23:49:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=319699</guid>

					<description><![CDATA[Not enough subtitles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-213596" src="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg" alt="EliteDangerous_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05.jpg 3200w, https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/EliteDangerous_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Players of Frontier&#8217;s massively multiplayer space shooter sim <em>Elite Dangerous</em> will soon be able to get themselves a taste of the planned season three, when <em>Beyond: Chapter One</em>&#8216;s open beta goes live later this month. Among other things, the beta will let you play in Wing Missions, which are team based objectives players from around the world can participate in.</p>
<p>In addition, the beta brings with it the Chieftain, an Alliance Warship, and multiple gameplay and graphical improvements across the board as well, including better rendering technology for distant planets, better engineering mechanics, rebalanced mission rewards, as well as a re-tweaked Crime and Punishment system to add layers of risk and reward.</p>
<p>While the final update is meant to go live as a free download for all players of the game across PS4, Xbox One, and PC, for now, the beta will be available starting January 25 on all platforms.</p>
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		<title>Elite: Dangerous Launches on PS4 on June 27</title>
		<link>https://gamingbolt.com/elite-dangerous-launches-on-ps4-on-june-27</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 16 May 2017 17:13:38 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=296450</guid>

					<description><![CDATA[Endless frontier.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/EliteDangerous32-2015-01-20-15-08-38-60-e1421803230824.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-220141 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/01/EliteDangerous32-2015-01-20-15-08-38-60-e1421803230824.jpg" alt="" width="620" height="349" /></a></p>
<p>Frontier Developments has confirmed that the PS4 version of <em>Elite: Dangerous</em>, its persistent space sim, and the newest installment in a long beloved series (and genre), will be releasing on PlayStation 4 on June 27. Until now, the game has been available on PC, and on Xbox One.</p>
<p>&#8220;We are delighted to be bringing our acclaimed multiplayer space epic to the PlayStation 4 &#8211; new players on the platform are joining at an exciting time in the <em>Elite Dangerous</em> galaxy after the recent first alien encounters in-game,&#8221; said David Walsh, Chief Operations Officer of Frontier Developments.</p>
<p>You can pre-order the game on the PSN Store now. The physical release of the game will also be in leading retail stores starting next month, on both, PS4 and Xbox One- so if you haven&#8217;t gotten the game yet because you would rather get an actual physical disc, well, you&#8217;re in luck. And you have no excuses anymore.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/jcIvMpBx0HM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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