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	<title>gotham knights &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>LEGO Batman: Legacy of the Dark Knight Shows How Badly WB Games Misread Batman</title>
		<link>https://gamingbolt.com/lego-batman-legacy-of-the-dark-knight-shows-how-badly-wb-games-misread-batman</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 May 2026 15:34:27 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644251</guid>

					<description><![CDATA[Contrary to what the company has pursued for so long, it is indeed possible to deliver a fun and compelling single-player Batman title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>on&#8217;t you just love it when a plan comes together? Of course, you didn&#8217;t need contingency upon contingency like the Caped Crusader himself to know that <em>LEGO Batman: Legacy of the Dark Knight</em> would review so well. A strong 84 Metascore at present based on 56 critical reviews; one million wishlists on Steam alone; and despite currently being in early access for Deluxe Edition owners, it&#8217;s already garnered a 93 percent “Very Positive” rating on the platform, even if there are only 302 user reviews at present.</p>
<p>Even before all of this, its success seemed a given from minute one of the reveal. A brand new <em>LEGO Batman</em> title, one that drew upon the vast array of stories that the World&#8217;s Greatest Detective has been a part of. The Nolan-verse movies &#8211; recreating iconic scenes in a sometimes juvenile but ultimately charming fashion. The Gotham art museum scene, complete with Prince&#8217;s classic “Partyman”, the movements of the Joker and his gang adapted in a more <em>LEGO</em>-appropriate venture. The sheer array of Batsuits and Batmobiles draws from a rich history both legendary and obscure. A rogue&#8217;s gallery of every foe that&#8217;s ever contributed to the Bat&#8217;s sleepless nights.</p>
<p><iframe title="LEGO Batman: Legacy of the Dark Knight Proves How Wrong WB Games Has Been for Over a Decade" width="500" height="281" src="https://www.youtube.com/embed/VBhu2fIycSQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>And that&#8217;s without getting into the gorgeous art direction and fidelity, which thankfully doesn&#8217;t sacrifice performance on PC – or the depth of the character roster, favoring quality over the quantity of previous <em>LEGO</em> titles, or even the open world of Gotham City, with its vast swathe of iconic locations and plentiful activities. That the biggest complaint against the entire experience is that it&#8217;s on the easy side (which is what Dark Knight mode is for) and lacks online co-op really says it all.</p>
<p>But as much as <em>LEGO Batman: Legacy of the Dark Knight</em> inspires joy, it also brought back memories of vitriol for me. No, not of past entries, or all the terrible entries that starred the big bad Bat (which have themselves become iconic, for better or worse). Rather, it was the simple revelation that two other studios besides TT Games had worked on the title.</p>
<p>Ever since the reveal of its combat, everyone had the same reaction: “This looks pretty <em>Batman Arkham</em>-esque.” No effort was made to dispute this because, lo and behold, Free Flow combat was back in almost all its glory. As it turns out, Rocksteady may have had a hand in implementing this because it&#8217;s credited as a co-director, with about 24 team members – including senior programmers, artists, a producer, and a designer. And if that wasn&#8217;t enough, WB Games Montreal also helped.</p>
<p>So there you have it. Two studios, best known for their respective works on the <em>Batman: Arkham</em> franchise. One delivering an unforgettable trilogy that still ranks among gaming&#8217;s best. The other delivers an underappreciated (at least by its parent company) prequel that still rocks some of the better boss battles in the series, sans tank combat. Both working on a single-player, open-world Batman game that one could consider “<em>Arkham</em>-lite” if they really wanted to split hairs.</p>
<p>And after how long? Oh, just almost a decade since the launch of <em>Batman: Arkham Knight</em>, and almost 13 years since the launch of <em>Batman: Arkham Origins</em>. Why, I ask? Not of TT Games or either developer, but rather of Warner Bros. Games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-641746" src="https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight.jpg" alt="LEGO Batman Legacy of the Dark Knight" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/LEGO-Batman-Legacy-of-the-Dark-Knight-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Because <em>LEGO Batman: Legacy of the Dark Knight</em> proves what every fan of the series and Batman in general has been saying, calmly and outright screaming, for years now: That you can make a very good, single-player <em>Arkham</em>-style game, and it will do well. Why did WB Games and, by extension, Warner Bros. Discovery, take every single other annoyingly awful route instead?</p>
<p>Obviously, live-service trend chasing, hence remembering my utter vitriol for the hours-long trainwreck that was <em>Suicide Squad: Kill the Justice League</em> – one of the only games I&#8217;ve ever played where annoyance quickly turned to jaded apathy and stayed like that, even when it was announced almost a year later that the Justice League you killed were just clones. Spoilers, by the way, for all twelve of you who could possibly care.</p>
<p>Not that <em>Gotham Knights</em> gets a pass. I don&#8217;t have enough fingers or toes to count the sheer amount of things it did wrong, be it in the treatment of the Court of Owls, Bruce Wayne, and not one, two, or three but four iconic Bat Family members, or the more action RPG-focused combat, or the traversal in general, which relied on fixed points to grapple and jump to. All for the sake of some co-op live-service model that ultimately never came to pass, resulting in this messy amalgam.</p>
<p>In both cases, however, the blame is squarely at the feet of WB Games. Sure, you could argue that it wanted the really big money that live-service had to offer (and whatever it was hoping <em>Gotham Knights</em> would accomplish). Instead, it ended up with record losses. Both studios faced extensive layoffs, though given everything that occurred with Warner Bros. Discovery and its sale, it&#8217;s safe to say that the head honchos had bigger fish to fry.</p>
<p>Now, you could argue that <em>Legacy of the Dark Knight</em> would have been a success without the involvement of Rocksteady or WB Games Montreal, but that just further proves my point. We didn&#8217;t need to indulge in the unfunny adventures of the Wallers&#8217; discount mercenaries or the antics of the fumbling four. Batman, in all his glory – focused, in a single-player effort – would have been enough. Besides, it&#8217;s not <em>LEGO Batman</em> itself that is a fundamentally hot property – the last entry released in 2014 remains the lowest-rated (while still averaging a decent 74 Metascore). And despite the success of <em>The Lego Batman Movie</em>, its sequel was cancelled following the underwhelming <em>The Lego Movie 2: The Second Part</em>.</p>
<p>The real kicker to all of this? Rumors of <em>LEGO Batman: Legacy of the Dark Knight&#8217;s</em> development began as early as January 2023. TT Games was reportedly in flux following reports of extensive crunch on <em>LEGO Star Wars: The Skywalker Saga</em>. Besides cancelling projects, it was also working on DLC for the title while simultaneously developing the next <em>LEGO Batman</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02.jpg"><img decoding="async" class="aligncenter wp-image-626358" src="https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02.jpg" alt="LEGO Batman Legacy of the Dark Knight_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/LEGO-Batman-Legacy-of-the-Dark-Knight_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Hardly an ideal development situation, but within three years or so, and with some help, it delivered a new Batman title. Meanwhile, <em>Gotham Knights</em> reportedly began development after the rumored <em>Batman</em> title starring Damian Wayne, which was apparently cancelled around early 2018. <em>Suicide Squad</em> reportedly began work in 2016, following the cancellation of an earlier iteration that Montreal was supposed to deliver.</p>
<p>Over six and almost nine years, respectively, with the result being a forgotten, janky action RPG and a dead live service game. Bravo, WB.</p>
<p>Far be it from me to praise the monetization of <em>Legacy of the Dark Knight</em>, though you are getting a pretty healthy amount of additional content for $20 extra, or to hold TT Games up as the new gold standard of development. But if the latest <em>LEGO Batman</em> should prove anything – beyond the fact that a single-player <em>Batman</em> title can and will succeed with critics and fans – it&#8217;s that WB Games has been wrong for over a decade, and wasted some of the very best talent to deliver absolute dreck.</p>
<p>Here&#8217;s hoping that it motivates Rocksteady for its next <em>Batman</em> title. The night is darkest before the dawn, but one can only hope that it doesn&#8217;t stretch on for years and years.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>10 Open World Games That Prove Bigger Isn’t Always Better</title>
		<link>https://gamingbolt.com/10-open-world-games-that-prove-bigger-isnt-always-better</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 11:02:59 +0000</pubDate>
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		<category><![CDATA[biomutant]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623448</guid>

					<description><![CDATA[A truly fun open world goes beyond just offering endless tasks, as these 10 bloated games prove with their overwhelming checklists.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f there’s one common denominator of unsatisfying open worlds in games, it’s bloat. Bloat doesn’t equate to mere size, it’s rather what is done with the size that makes or breaks a game&#8217;s map design. Copy and pasting a formulaic list of activities across a map just doesn’t make for meaningful and substantive content.</p>
<p>Players like to be rewarded with additional story, characterization, and fun upgrades upon discovering more of the open world, not another checkmark on a map. <em>The Witcher 3</em>&#8216;s world is huge, but players don&#8217;t complain about it being bloated because it&#8217;s filled with unique landmarks and interesting side quests around every corner.</p>
<p>These 10 games even manage to disappoint the casual collectathon fan with their uninspired locales and boring terrain, proving that games need to do more than merely populate the world with objects. Here are 10 more open world games in recent years that have suffered from bloat.</p>
<p><strong>Forspoken</strong></p>
<p><iframe loading="lazy" title="10 Games With Huge Maps That Felt Like A Chore To Play" width="500" height="281" src="https://www.youtube.com/embed/W94AweAD8H4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Like other games on this list, <em>Forspoken</em> had a ton of potential leading up to its release. We first saw glimpses of it with the impressive next-gen demo when the PS5 was announced but the final result was severely lacking. The best thing about the game, its versatile and engaging parkour, isn’t facilitated well by the open world.</p>
<p>For one thing, there’s entirely too few things to do in the magical world of Athia. What’s more, there’s an absence of ‘magic’ to capture the imagination in the world, consisting of empty rolling hills dotted with repetitive activities as it is. What hinders the empty exploration further is Frey’s constant quipping and complaining. If you’re not keen to hear constant quips and snarky complaints over the course of several hours of empty, though fun, world traversal, you’re not going to have a good time in Athia. After critical and commercial failure, the studio was shuttered.</p>
<p><strong>Rise of the Ronin</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610121" src="https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1024x576.jpg" alt="Rise of the Ronin_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Rise-of-the-Ronin_03.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Team Ninja’s design identity lives and breathes by its dense and action-packed linear nature, so naturally, the decision to go open-world in their next samurai game was ambitious for the team. Being the first open world game from the studio, <em>Rise of the Ronin</em> doesn’t falter too hard, but it could’ve been better within a more streamlined structure.</p>
<p>The refined action combat the team has been known for helps the formulaic world activities feel a bit more fun than they otherwise would. This is the third game on the list to feature dozens of bandit camps in its large world, but there’s also genre mainstays like watchtowers, and … cats to pet across mid-19th Century Japan, okay at least that’s kind of charming. Still, the lack of organic environmental discovery, unlike, say, <em>Ghost of Tsushima</em>’s waypoint wind, and a more empty and boring world map than other games within the space, keep <em>Rise of the Ronin</em> from reaching the potential set by its unique time period and deep combat. Hopefully, the developers will keep on investing in this IP, because there is potential here and a Rise of Ronin 2 could be a genuinely great game.</p>
<p><strong>Biomutant</strong></p>
<p>Unlike Gotham’s largely samey environments, the open world in <em>Biomutant</em> is rather diverse and visually unique across biomes. But visual distinctness between the six tribal regions  is where <em>Biomutant</em>’s open world stops being impressive &#8211; unless you enjoy the busywork of clearing checklists, that is. Completing the many outposts, resource towers, ruins, and fast-travel signpost rewards you with little while being but it’s as shallow as it is repetitive.</p>
<p>But the combat and quests don’t really do anything interesting to accommodate the rote world activities, firmly solidifying <em>Biomutant</em> as a quintessential ‘mid’ game. It’s unremarkable, but not bad per se, and when multiplied by the huge open world and all its repetitive activities, makes for a lot wasted time one could have spent in more meaningful game worlds. Biomutant is a prime example where a stong investment doesn’t always result into a meaningful product.</p>
<p><strong>Gotham Knights</strong></p>
<p>If rote repetition is the death knell of open worlds, <em>Gotham Knights</em> feels oddly lifeless for a city meant to be in constant crisis. All of the positives of the <em>Arkham</em> games, save some of the third-person combat DNA, is gone with this game. Sure, there’s some fun stealth sections to be found within the story chapters, but a majority of the game’s content is beating up the same thugs and solving copy-pasted crimes throughout Gotham to grind towards Knighthood progression.</p>
<p>Players can typically look past a bit of padded grinding if the world feels alive and responsive, but Gotham also fails on that front. Alleyways are mostly empty, civilian traffic is practically non-existent, and the city doesn’t evolve or react to story advancements or a recently liberated borough. At least the game looks really nice with its lighting. Gotham oozes atmosphere on a superficial artistic level despite the lack of liveliness and organic activities. <em>Gotham Knights</em> does have its shining moments, but very few of them have to do with the open world structure. Honestly, at this point, we just need a new Batman Arkham, not to mention the disaster that was Suicide Squad.</p>
<p><strong>Just Cause 4</strong></p>
<p>While <em>Biomutant</em> can’t reasonably be considered bad by any means, <em>Just Cause 4</em> certainly can. The only thing I’m uncertain about is if this game suffers more on the story or exploration axis because it sucks at both. First and foremost, there’s just way too many patches of nothingness in the game world, resulting in terrible activity density.</p>
<p>At least Rico’s versatile grappling hook can be played around with to traverse the boring environments because it’d be downright sleep-inducing to go anywhere in this game otherwise. Accommodating the poor map design is a total absence of a minimap or radar. I mean, come on, an open-world game with no way to track points of interest at-a-glance, and one with such a bloated and empty world at that, is inexcusable. The missions and side activities are also far less creative and interesting than previous <em>Just Cause</em> titles, and the game crashes pretty often. You know what, I can’t even point the main blame on the open world, <em>Just Cause 4</em> is just plain bad. It’s amazing how the series shifted into a complete free fall after Just Cause 2. Such a massive shame!</p>
<p><strong>RAGE 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-399056" src="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1024x576.jpg" alt="rage 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Rage 2</em> is another game on this list that certainly isn’t altogether bad; its open world design just kinda feels tacked on to extend game time. Avalanche studios used Id Software’s wonderful gunplay tech to craft a fast and fun gameplay. Shooting in <em>Rage 2</em> feels fast paced but with very lackluster and repetitive map design, its potential is severely diminished. There’s hardly any reason to spend time checking off side activities due to the drip-fed upgrades that players are rewarded with. This is thanks largely to a pretty early plateau in the upgrade tree, which maxes out your character pretty quick.</p>
<p>And without any meaningful side stories or lore to discover out in the wasteland, exploration is largely an exercise in repetition. The rapid pacing of the gunplay also just isn’t well suited for the wide swathes of land, something a more densely populated map could’ve remedied a bit.  It’s a shame <em>Rage 2</em> faltered on the open world front. A synthesis between Id gun mechanics and the open world chaos of <em>Just Cause 3</em> set within a<em> Mad Max</em>-esque setting seem like a dream come true. But <em>Rage 2</em>’s world is largely average and is enough to pull down the game’s otherwise fun gameplay and traversal mechanics. It’s unlikely we will ever see a new RAGE game and that’s such a disappointment.</p>
<p><strong>Mafia III</strong></p>
<p>The original studio behind the first two <em>Mafia</em> games merged into Hanger 13 for <em>Mafia 3</em>. Hanger 13’s debut game lacks a lot of the charm and density the previous games had, going for a quantity over quality approach. The territory control system quickly becomes repetitive, with little variation between districts. The world itself, a fictional version of New Orleans, also lacks intriguing landmarks and unique stuff to do within it. It’s just a shallow and hollow open world all-round.</p>
<p>At least the story and atmosphere somewhat make up for it; however, repetitive side objectives are often mandatory to progress the main plot, harming that aspect as well. Here’s hoping the Hanger 13 has learned from their first game and refined <em>Mafia: The Old Country</em>’s Italy into something more engaging.</p>
<p><strong>Saints Row (2022)</strong></p>
<p>In a lot of ways, the 2022 reboot of <em>Saint’s Row</em> feels like a first draft of a game from a decade ago. It’s got the basic elements to make a classic Saints Row experience, but hardly any of the creativity, charm, or polish. Where previous <em>Saints Row</em> games made exploring and causing mayhem unpredictable and fun, this reboot turns every open world activity into a chore.</p>
<p>Criminal Ventures are just one example of this; once you do your first couple insurance fraud busts and repo jobs, you’ve pretty much seen done them all. The world does little to encourage curiosity either, considering how empty and vacuous it feels. What’s really a shame is the lack of charm across the whole experience, thanks in part to the odd incongruent meshing of attempted wackiness with serious drama, resulting in an experience that falls flat in the end. This release, more or less, has killed Saints Row.</p>
<p><strong>Crackdown 3</strong></p>
<p>Out of all the games featured on this list, <em>Crackdown 3</em> reigns supreme when it comes to boring environments. We all wanted to explore a dark sci-fi city in the sequel, but the city’s repetitive building designs make exploration feel stale and uninspired. It’s one of those games where the asset reuse is so glaringly obvious that it significantly detracts from the experience. But it’s not just the bland environments of the city that hurt the open world experience, mission and enemy variety is severely formulaic too. What puts the nail in the coffin is the paltry rewards for doing open world activities.</p>
<p>You’re mostly just collecting ability orbs after completing activities or exploring environments with no interesting lore or customization. And of course, <em>Crackdown 3</em> commits the major sin of mandating side content to progress the main story, this time in the guise of collecting intel for regional boss fights. At least there’s the charm of playing as Terry Crews throughout the formulaic experience, but even that wears thin pretty quickly. With Microsoft cancelling projects left and right, the future of Crackdown seems like it’s done and dusted.</p>
<p><strong>Need for Speed: Payback</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-410146" src="https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-1024x576.jpg" alt="need for speed payback" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/need-for-speed-payback.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Need for Speed: Payback</em> is a game I still kind of enjoy playing to this day, but it’s not to experience the exploration or anything. No, it’s the superb vehicle selection and customization which is the main draw of the game, but even that can be had in the better <em>NFS</em> maps that <em>Heat</em> and <em>Unbound</em> facilitate. <em>Payback</em>’s fictional map is quite large and spread out, but it features no police chases outside of scripted events.</p>
<p>Instead of hiding from cops and making an intricate escape through a dense downtown route, you’re just collecting stuff and starting events on the map. This makes <em>Payback</em>’s map the least dynamic and least designed for racing than any of the modern-era<em> NFS</em> titles. Fortunately, a lot of great <em>Need for Speed </em>games were released since then, so let’s hope this continues into the future.</p>
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		<title>15 Infuriating Times Developers Changed Their Games for the Worse</title>
		<link>https://gamingbolt.com/15-infuriating-times-developer-changed-their-games-for-the-worse</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 12:22:15 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin's Creed Valhalla]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Diablo Immortal]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[grand theft auto trilogy: the definitive edition]]></category>
		<category><![CDATA[Overwatch 2]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Silent Hill HD Collection]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[Warcraft 3: reforged]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620949</guid>

					<description><![CDATA[Whether through misguided updates, poor balancing, or baffling design shifts, these develoeprs made bold moves, in the wrong direction]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>uilding a game can be an extremely tough job. There are a lot of moving parts involved in crafting a game, and for many reasons, developers sometimes make decisions that leave the final product feeling worse than its predecessor. It could be design decisions that don’t align with other aspects of a game, artistic directions that don’t gel with the fanbase, or maybe even development issues or mandates that make it seem like the pitch was, &#8216;Hey, let’s make it worse!&#8217;. With this feature, we will be taking a look at 15 such examples of games gone wrong.</p>
<p><strong>Overwatch 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-614724" src="https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja.jpg" alt="Overwatch 2 - Freja" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/Overwatch-2-Freja-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The original <em>Overwatch</em> was a runaway success that garnered a sizeable player base and many awards, and many fans were understandably excited about the sequel. <em>Overwatch</em> 2’s announcement sparked excitement with promises of expanded PvE and a broader scope, but what we got in reality was a shooter that lost focus of what made it so special in the first place. The magic of <em>Overwatch’s</em> PvE was gone, and the expanded PvP options felt shallow and generic.</p>
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		<title>WB Games Montreal Working on Game of Thrones Pitch &#8211; Rumor</title>
		<link>https://gamingbolt.com/wb-games-montreal-working-on-game-of-thrones-pitch-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Feb 2025 18:20:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[John Constantine]]></category>
		<category><![CDATA[The Flash]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[WB Games Montreal]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=611223</guid>

					<description><![CDATA[The studio reportedly pitched for a "1.5" version of Gotham Knights and games based on John Constantine and the Flash. All were rejected.]]></description>
										<content:encoded><![CDATA[<p>A lot is going down at Warner Bros. Games, especially with rumors of <a href="https://gamingbolt.com/monoliths-wonder-woman-was-rebooted-in-early-2024-years-off-from-release-rumor">Monolith&#8217;s <em>Wonder Woman</em> being rebooted</a>. However, another studio that&#8217;s been relatively quiet is WB Games Montreal following the underwhelming <em>Gotham Knights</em>.</p>
<p><a href="https://www.bloomberg.com/news/articles/2025-02-07/warner-bros-video-game-division-faces-thin-slate-wonder-woman-issues" target="_blank" rel="noopener">Bloomberg&#8217;s recent report</a> offered some updates while seemingly confirming the 2022 action RPG&#8217;s original live service model. Those plans were reportedly dropped halfway through development as the studio &#8220;struggled to make progress.&#8221; Though it wanted to develop a &#8220;1.5&#8221; iteration of <em>Gotham Knights</em>, the higher-ups were apparently not having it and relegated the studio to assisting other projects.</p>
<p>WB Games Montreal would subsequently pitch other projects, including<em> John Constantine</em> (which WB Games were noncommittal on) and the <em>Flash</em> (the latter not happening due to the 2023 film flopping). There have since been resignations among leadership due to &#8220;frustration with their corporate bosses,&#8221; according to sources. It&#8217;s helping with <em>Wonder Woman</em>, <a href="https://gamingbolt.com/wonder-woman-is-receiving-development-support-from-gotham-knights-studio">as reported last year</a> and pitching a new title based on George R.R. Martin&#8217;s <em>Game of Thrones</em>. Whether it&#8217;s approved or not remains to be seen.</p>
<p>For more details on <em>Gotham Knights</em>, check out our review <a href="https://gamingbolt.com/gotham-knights-review-long-live-the-bat">here</a>. WB Games Montreal also assisted Rocksteady with <em>Suicide Squad: Kill the Justice League</em>, which saw its <a href="https://gamingbolt.com/suicide-squad-kill-the-justice-leagues-final-content-update-is-now-live">end of support last month</a>.</p>
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		<title>Wonder Woman is Receiving Development Support from Gotham Knights Studio</title>
		<link>https://gamingbolt.com/wonder-woman-is-receiving-development-support-from-gotham-knights-studio</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Mar 2024 09:52:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[monolith productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[WB Games Montreal]]></category>
		<category><![CDATA[Wonder Woman]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581120</guid>

					<description><![CDATA[WB Games Montreal is providing development assistance on Monolith Productions' Wonder Woman game, as revealed by a job listing. ]]></description>
										<content:encoded><![CDATA[<p>More than three years on from <a href="https://gamingbolt.com/wonder-woman-announced-developed-by-monolith-productions">its announcement</a>, little is known about Monolith Productions&#8217; <em>Wonder Woman </em>game even now, but little snippets of information have nonetheless emerged here and there. Another one of those has been caught in a recently published <a href="https://wbgamesmontreal.com/jobs/r000077909/" target="_blank" rel="noopener">job listing</a> (via <a href="https://tech4gamers.com/gotham-knights-studio-wonder-woman/" target="_blank" rel="noopener">Tech4gamers</a>), which reveals that the studio behind <em>Gotham Knights </em>and <em>Batman: Arkham Origins, </em>WB Games Montreal, is providing development support for <em>Wonder Woman</em>.</p>
<p>The listing, published by WB Games Montreal for the position of External Development Artist, that the role&#8217;s &#8220;first mandate&#8221; will be to &#8220;work closely with our team and support the Monolith Productions team on their announced <em>Wonder Woman</em> game.&#8221;</p>
<p>In December of 2022, the LinkedIn profile of WB Games Montreal’s Bryan Theberge suggested that the studio&#8217;s own next title had also <a href="https://gamingbolt.com/gotham-knights-developers-next-project-has-seemingly-entered-full-production">entered production</a>.</p>
<p>WB Games has previously announced that Monolith Productions&#8217; <em>Wonder Woman </em>game will be an open world experience, and that it will <a href="https://gamingbolt.com/wonder-woman-will-be-open-world-and-feature-the-nemesis-system">use the Nemesis System</a> from Monolith&#8217;s previous titles, <em>Middle-earth: Shadow of Mordor </em>and <em>Middle-earth: Shadow of War</em>.</p>
<p>Last November, job listings suggested that the game would <a href="https://gamingbolt.com/wonder-woman-could-have-live-service-elements-per-recent-job-listing">feature live service elements</a>, though WB Games clarified promptly afterward that <em>Wonder Woman </em>was <a href="https://gamingbolt.com/wonder-woman-is-not-being-designed-as-a-live-service-warner-bros">being designed as a single-player action-adventure gam</a>e.</p>
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		<title>Gotham Knights, Disco Elysium: The Final Cut, and More Coming to PS Plus Extra/Premium in October &#8211; Rumor</title>
		<link>https://gamingbolt.com/gotham-knights-disco-elysium-the-final-cut-and-more-coming-to-ps-plus-extra-premium-in-october-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Oct 2023 12:54:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Dead Island Definitive Edition]]></category>
		<category><![CDATA[Disco Elysium: The Final Cut]]></category>
		<category><![CDATA[elite dangerous]]></category>
		<category><![CDATA[FAR: Changing Tides]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[gungrave g.o.r.e]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Dark Pictures Anthology: House of Ashes]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=567677</guid>

					<description><![CDATA[Other titles allegedly include FAR: Changing Tides, Dead Island Definitive Edition, Alien: Isolation and Gungrave G.O.R.E.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s almost time for Sony to announce the next wave of titles coming to PlayStation Plus Extra and Premium in October. Thanks to renowned leaker bilbil-kun on <a href="https://www.dealabs.com/magazine/ps-plus-extra-octobre-2023-de-lhemoglobine-et-des-supers-heros-au-programme-decouvrez-quelques-jeux-en-avant-premiere-31284" target="_blank" rel="noopener">Dealabs</a>, some titles have been revealed, starting with WB Games Montreal&#8217;s <em>Gotham Knights</em>. The co-op action RPG <a href="https://gamingbolt.com/gotham-knights-payday-3-lead-septembers-wave-2-game-pass-lineup">recently arrived on Game Pass for Xbox and PC</a>.</p>
<p>Other noteworthy titles include <em>The Dark Pictures Anthology: House of Ashes, Disco Elysium: The Final Cut, FAR: Changing Tides, Gungrave G.O.R.E, Elite Dangerous, Dead Island Definitive Edition</em> and <em>Alien: Isolation</em>. Interestingly, bilbil-kun said rumors have circulated about<em> The Last of Us Part 2&#8217;s</em> addition to the catalog for Extra and Premium, but it&#8217;s reportedly not happening.</p>
<p>There should be more games announced, including a new slate of classic games for Premium subscribers, so stay tuned for the official announcement. In the meantime, <em>The Callisto Protocol, Farming Simulator 22</em>, and <em>Weird West</em> <a href="https://gamingbolt.com/the-callisto-protocol-farming-simulator-22-and-weird-west-coming-to-ps-plus-essential-in-october">are free to claim</a> as part of PlayStation Plus Essential in October.</p>
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		<title>Gotham Knights, Payday 3 Lead September&#8217;s Wave 2 Game Pass Lineup</title>
		<link>https://gamingbolt.com/gotham-knights-payday-3-lead-septembers-wave-2-game-pass-lineup</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 Sep 2023 15:37:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[COCOON]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Party Animals]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[The Lamplighters League]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565726</guid>

					<description><![CDATA[COCOON, The Lamplighters League, and Party Animals are also set to join the service's catalog in the coming days. ]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;">Microsoft has <a href="https://news.xbox.com/en-us/2023/09/19/game-pass-september-2023-wave-2-announce/" target="_blank" rel="noopener">unveiled</a> the lineup for its second wave of additions to the Game Pass library for the month of September, and subscribers of the service have quite a bit to look forward to in the coming days. That starts, of course, today itself, with Neowiz&#8217;s acclaimed Soulslike action RPG <em><a href="https://gamingbolt.com/lies-of-p-review-puppetborne">Lies of P</a> </em>now being available via Game Pass on cloud, console, and PC.</p>
<p>Following that, tomorrow, on September 20, Recreate Games&#8217; multiplayer party title <em>Party Animals </em>will launch, and it will be available day one on Game Pass for cloud, console, and PC. The day after that, on September 21, <em><a href="https://gamingbolt.com/payday-3-15-things-to-know-before-buying">Payday 3</a> </em>will see its global release, and it, too, will be a day one Game Pass release on cloud, PC, and Xbox Series X/S.</p>
<p>Later in the month, on September 29, Geometric Interactive and Annapurna Interactive&#8217;s puzzle adventure title <em><a href="https://gamingbolt.com/cocoon-launches-september-29th-for-xbox-one-xbox-series-x-s-ps4-ps5-pc-and-nintendo-switch">COCOON</a> </em>will be available day one via Game Pass on console and PC. Meanwhile, early next month, on October 3, open world action RPG <em><a href="https://gamingbolt.com/gotham-knights-review-long-live-the-bat">Gotham Knights</a> </em>will come to the service via cloud, PC, and Xbox Series X/S. On the same day, Paradox Interactive&#8217;s turn-based tactics title <em><a href="https://gamingbolt.com/the-lamplighters-league-launches-on-october-3">The Lamplighters League</a> </em>will join Game Pass&#8217; library on the day of its release via cloud, PC, and Xbox Series X/S.</p>
<p>Additionally, a 10-hour early access trial of <em><a href="https://gamingbolt.com/ea-sports-fc-24-career-deep-dive-details-coaching-staff-match-preperations-and-more">EA Sports FC 24</a> </em>will also be available to Xbox Game Pass Ultimate subscribers via EA Play on September 22.</p>
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		<title>Gotham Knights Might be Headed to the Nintendo Switch</title>
		<link>https://gamingbolt.com/gotham-knights-might-be-headed-to-the-nintendo-switch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 10 Sep 2023 13:55:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[WB Games Montreal]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=564817</guid>

					<description><![CDATA[WB Games Montreal's open world action RPG has been rated for the Nintendo Switch by the ESRB. ]]></description>
										<content:encoded><![CDATA[<p><em>Gotham Knights </em>is seemingly on the verge of being announced for the Nintendo Switch. The open world action RPG, developed by <em>Batman: Arkham Origins </em>studio WB Games Montreal, was recently <a href="https://www.esrb.org/ratings/38790/gotham-knights/" target="_blank" rel="noopener">rated</a> for the Nintendo Switch by the North American ratings board, the ESRB, suggesting that an official announcement could be imminent.</p>
<p>Recent leaks have claimed that a Nintendo Direct presentation is <a href="https://gamingbolt.com/nintendo-direct-is-coming-between-september-11th-and-15th-rumor">scheduled for sometime during the coming week</a>. If accurate, it might be where WB Games chooses to officially announce <em>Gotham Knights </em>for Nintendo&#8217;s platform.</p>
<p>If the open world title is indeed coming to the Switch, it should be interesting to see how it fares on a technical level. Though the game was originally supposed to be a cross-gen release, its PS4 and Xbox One versions <a href="https://gamingbolt.com/gotham-knights-xbox-one-and-ps4-versions-canceled-deluxe-edition-and-pre-order-bonus-detailed">ended up getting cancelled</a>, with WB Games Montreal <a href="https://gamingbolt.com/gotham-knights-dev-cancelled-last-gen-versions-due-to-the-games-scale-and-scope">citing the game&#8217;s &#8220;scale and scope&#8221;</a> as the primary reason.</p>
<p>In our review of the game, we gave it a score of 7/10, saying, &#8220;<em>Gotham Knights&#8217;</em> insistence on being a modern open world RPG leads to some gameplay issues and painfully generic mechanics, but there&#8217;s a lot of fun to be had here nonetheless, and an engaging story to experience. It may not be Arkham, but it&#8217;s good enough in its own right.&#8221; Read the full review <a href="https://gamingbolt.com/gotham-knights-review-long-live-the-bat">through here</a>.</p>
<p><em>Gotham Knights </em>is currently available on PS5, Xbox Series X/S, and PC.</p>
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		<title>10 Times Single Player Game Devs Pursued Multiplayer Trends</title>
		<link>https://gamingbolt.com/10-times-single-player-game-devs-pursued-multiplayer-trends</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Jul 2023 07:56:21 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[Marvels Avengers]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=559927</guid>

					<description><![CDATA[Though we're big fans of developers choosing to step out of their comfort zone, it doesn't always work out the way it should. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>ncredible things can happen when developers decide to step out of their comfort zone and try completely new things that one wouldn&#8217;t normally associate them with, but there&#8217;s always a lot of risk involved with anything along those lines, because as we&#8217;ve seen more than a few times over the years, it doesn&#8217;t always work out. In fact, you&#8217;ll see plenty of examples of that looking just at developers known for making single player games who end up chasing after multiplayer trends, whether that&#8217;s at the behest of their publishers or parent companies or of their own volition. Of course, results tend to vary from game to game, and for some of them, things do actually turn out quite well- but unfortunately, more often than not, the opposite is the case. Here, that&#8217;s exactly what we&#8217;re covering, as we talk about a few times that single player studios misguidedly ended up chasing multiplayer trends.</p>
<p style="text-align: center;"><strong>ANTHEM</strong></p>
<p><iframe loading="lazy" title="10 Times Single Player Game Developers FOOLISHLY CHASED MULTIPLAYER TRENDS" width="500" height="281" src="https://www.youtube.com/embed/_Xw6GZlZf1A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>After having built itself up as one of the best Western RPG developers in the industry over the course of decades, with <em>Anthem</em>, BioWare decided to go down the live service looter shooter route, and it was&#8230; well, let&#8217;s be generous here and say it wasn&#8217;t great. <em>Anthem </em>was a failure by pretty much every metric, because not only was it sorely lacking in the things that had made previous BioWare games as great as they were, it wasn&#8217;t even a good looter shooter. Hell, it wasn&#8217;t even a competent one. It was rife with technical and connectivity issues, missions and objectives were boring, the loot balancing and progression systems were broken, and there was a shocking lack of content, a terrible issue to have a for a game that claims to be live service. Of course, it didn&#8217;t even end up being live service in the end, because after a short period that saw intermittent and underwhelming updates (and some talk of a complete overhaul), BioWare and EA ultimately decided that it just wasn&#8217;t worth the effort, and chose to shut <em>Anthem </em>down.</p>
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		<title>Gotham Knights&#8217; SteamDB Receives Multiple Updates, New DLC Potentially Coming Soon</title>
		<link>https://gamingbolt.com/gotham-knights-steamdb-receives-multiple-updates-new-dlc-potentially-coming-soon</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 13:38:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gotham knights]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[wb games]]></category>
		<category><![CDATA[WB Games Montreal]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560515</guid>

					<description><![CDATA[Leaks from April indicated that the main roster of villains would receive changes and Supercharged versions with associated Achievements.]]></description>
										<content:encoded><![CDATA[<p>Out of the many disappointing titles released over the years, WB Games Montreal&#8217;s <em>Gotham Knights</em> still ranks near the top. Nevertheless, it&#8217;s received some free updates since launch, including the <a href="https://gamingbolt.com/gotham-knights-heroic-assault-and-showdown-modes-now-available-with-free-update">Heroic Assault and Showdown Modes</a> which add some much-needed four-player co-op.</p>
<p>Leaks suggested that even more was on the way, <a href="https://gamingbolt.com/gotham-knights-is-getting-dlc-focused-on-the-big-bads-of-gotham-rumour">focused on the main villains from the story</a>. While the developer hasn&#8217;t confirmed the same, the <a href="https://steamdb.info/app/1496790/history/" target="_blank" rel="noopener">SteamDB listing</a> for the action RPG continues to see updates. Its most recent ones have been over the past few days, though there&#8217;s not much information about what&#8217;s being updated.</p>
<p>If the leaks are true, there may be revamped versions of Clayface, Mr Freeze and Harley Quinn, along with Supercharged versions of the same and new Most Wanted villains. Of course, these SteamDB updates could mean anything, so take them with a grain of salt&nbsp; and stay tuned for further updates</p>
<p><em>Gotham Knights</em> is available for Xbox Series X/S, PS5 and PC. Check out our review <a href="https://gamingbolt.com/gotham-knights-review-long-live-the-bat">here</a>.</p>
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