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	<title>Hellpoint &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hellpoint: Blue Sun DLC and PS5 Upgrade Now Available</title>
		<link>https://gamingbolt.com/hellpoint-blue-sun-dlc-and-ps5-upgrade-now-available</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Jul 2022 08:52:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[Hellpoint: Blue Sun]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=524300</guid>

					<description><![CDATA[The DLC adds a parallel dimension with three new locations, new weapons, armor sets, masks, shields and enemies along with new bosses.]]></description>
										<content:encoded><![CDATA[<p>Cradle Games&#8217; first paid DLC for <em>Hellpoint, <a href="https://store.steampowered.com/news/app/628670/view/3346752589127946772" target="_blank" rel="noopener">Blue Sun</a></em>, is now available for PS4, PS5, Xbox One, and PC. Upgrades to the PS5 version of the sci-fi Soulslike are also available with <a href="https://gamingbolt.com/hellpoints-xbox-series-x-s-version-has-been-delayed-by-one-to-two-weeks">Xbox Series X/S upgrades</a> confirmed for July 26th. The upgrade provides 4K resolution and 60 FPS gameplay with faster loading times.</p>
<p>To access the new DLC, gather 50 percent of data and then go to the Observatory to speak to a new NPC. You can now venture to the Blue Sun dimension which consists of The Core, Gehenna Prison, and Dominion Baths. Three new Contract quests have been added for PvP/PvE, NPC Invasion and Stacking in New Game Plus.</p>
<p>The DLC also adds new weapons, armor sets, masks, shields and new enemies. Naturally, there are new bosses along with additional programs for the Jukebox and Taunts. In addition, Update 484 has added the option to respec Stats at The Pond&#8217;s console and sort one&#8217;s inventory with different filters. Check out the full list of changes below.</p>
<p><em><strong>Update 484</strong></em></p>
<p><em><strong>MAIN UPDATE FEATURES</strong></em></p>
<p><em><strong>Stats Respec</strong></em></p>
<ul>
<li><em>You can now respec your stats at the console of the first location: the Pond.</em></li>
</ul>
<p><em><strong>Inventory Management</strong></em></p>
<ul>
<li><em>You can now sort items in your inventory by a number of criteria.</em></li>
</ul>
<p><em><strong>THE FULL LIST OF CHANGES:</strong></em></p>
<ul>
<li><em>Added entries to the Blue Sun levels;</em></li>
<li><em>You can now take contracts for specific challenges and rewards;</em></li>
<li><em>New NPCs are mow populating the Irid Novo space station;</em></li>
<li><em>Added a new audio occlusion technology;</em></li>
<li><em>Local co-op splitscreen can now be set to vertical an ultra-wide monitor is detected;</em></li>
<li><em>Major bosses now scale better with progression;</em></li>
<li><em>Some NPCs no longer get stuck in some stairs;</em></li>
<li><em>Hungarian language added;</em></li>
<li><em>Optimization and minor bug fixes.</em></li>
</ul>
<p><iframe title="Hellpoint: Blue Sun DLC - Launch Trailer | Next Gen Upgrade" width="500" height="281" src="https://www.youtube.com/embed/LDYfd1DWQpE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">524300</post-id>	</item>
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		<title>Hellpoint&#8217;s Xbox Series X/S Version Has Been Delayed by &#8220;One to Two Weeks&#8221;</title>
		<link>https://gamingbolt.com/hellpoints-xbox-series-x-s-version-has-been-delayed-by-one-to-two-weeks</link>
					<comments>https://gamingbolt.com/hellpoints-xbox-series-x-s-version-has-been-delayed-by-one-to-two-weeks#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Jul 2022 09:48:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[Hellpoint: Blue Sun]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524202</guid>

					<description><![CDATA[Cradle Games has announced that its Soulslike action RPG's Xbox Series X/S version has seen a slight delay, though the launch of the Blue Suns DLC hasn't been impacted.]]></description>
										<content:encoded><![CDATA[<p>A couple of months ago, developer Cradle Games and publisher tinyBuild announced that their sci-fi Soulslike action RPG <em>Hellpoint</em>, which originally launched back in 2020 (followed by a Switch release the following year) would be <a href="https://gamingbolt.com/hellpoint-blue-sun-expansion-and-ps5-and-xbox-series-x-s-version-are-out-on-july-12">arriving for PS5 and Xbox Series X/S on July 12</a>, which is today. Its current-gen launch was also to be accompanied by the release of a new expansion, titled <em>Blue Sun. </em>Now, it seems there&#8217;s been a slight change in plans.</p>
<p>Taking recently to Twitter, Cradle Games announced that &#8220;due to technical specificities of the platform&#8221;, <em>Hellpoint&#8217;s </em>Xbox Series X/S version has been delayed. It&#8217;s now expected to launch in &#8220;one to two weeks&#8221;, though an exact date hasn&#8217;t yet been confirmed.</p>
<p>Cradle Games also says that this doesn&#8217;t affect the Xbox launch of the aforementioned DLC, <em>Hllpoint: Blue Sun</em>. Players on Xbox Series X/S should still be able to play the Xbox One version via backward compatibility, and any and all save data will, of course, be compatible with the native Xbox Series X/S version when it launches as well.</p>
<p><em>Hellpoint </em>has, however, launched today for PS5. It is also available on PC, PS4, Xbox One, and Nintendo Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">An announcement regarding the release of Hellpoint on Xbox Series X/S. <a href="https://t.co/yMqFfZCTVP">pic.twitter.com/yMqFfZCTVP</a></p>
<p>&mdash; ⚫ Hellpoint (@CradleGames) <a href="https://twitter.com/CradleGames/status/1546523388381896706?ref_src=twsrc%5Etfw">July 11, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">524202</post-id>	</item>
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		<title>Hellpoint: Blue Sun Expansion and PS5 and Xbox Series X/S Version Are Out on July 12</title>
		<link>https://gamingbolt.com/hellpoint-blue-sun-expansion-and-ps5-and-xbox-series-x-s-version-are-out-on-july-12</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 17 May 2022 16:28:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[Hellpoint: Blue Sun]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517910</guid>

					<description><![CDATA[Hellpoint is finally coming to current-gen consoles, while tinyBuild and Cradle Games have also detailed its upcoming expansion for the action RPG. ]]></description>
										<content:encoded><![CDATA[<p>Sci-fi Souslike action RPG <em>Hellpoint </em>has been out for nearly two years at this point, and those who&#8217;ve enjoyed its offerings will soon have the chance to dive into more new content. Publisher tinyBuild and developer Crade Games have unveiled new details on its first expansion <em>Blue Sun </em>– first announced in August last year – and when it will be coming.</p>
<p><em>Blue Sun </em>will take players to &#8220;strange, never-before-seen locations within Irid Novo, behold the influence of the cosmic gods and discover the true cause of the Merge cataclysm.&#8221; The expansion will launch on July 12.</p>
<p>On the same day, native PS5 and Xbox Series X/S versions of <em>Hellpoint</em>, <a href="https://gamingbolt.com/hellpoint-coming-to-ps5-xbox-series-x-s-in-2021">first announced in 2020 with a 2021 launch window</a>, will also be releasing. Cradle Games promises 4K visuals, 60 FPS frame rates, and &#8220;drastically decreased&#8221; load times.</p>
<p>You can check out a trailer for the current-gen upgrade and the <em>Blue Sun </em>expansion below.</p>
<p><em>Hellpoint </em>is currently available on PS4, Xbox One, Nintendo Switch, and PC.</p>
<p><iframe title="Hellpoint: Blue Sun DLC &amp; Next Gen Upgrade | Coming July 12!" width="500" height="281" src="https://www.youtube.com/embed/qr7i-669VZ8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">517910</post-id>	</item>
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		<title>Hellpoint Finally Releases for Switch on February 25</title>
		<link>https://gamingbolt.com/hellpoint-finally-releases-for-switch-on-february-25</link>
					<comments>https://gamingbolt.com/hellpoint-finally-releases-for-switch-on-february-25#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 12 Jan 2021 15:41:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Tinybuild]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=466867</guid>

					<description><![CDATA[The sci-fi RPG is finally coming to Nintendo's hybrid.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-439602" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Cradle Games and tinyBuild released their sci-fi Soulslike RPG <em><a href="https://gamingbolt.com/hellpoint-releases-on-july-30th-for-all-platforms">Hellpoint</a> </em>last year for PS4, Xbox One, and PC. The game was scheduled to launch for the Nintendo Switch at the same time, but got <a href="https://gamingbolt.com/hellpoints-switch-version-delayed-to-later-in-the-year">delayed into late 2020</a>. That late 2020 launch didn&#8217;t happen either, but it&#8217;s now been announced what the new release date is.</p>
<p>Cradle Games and tinyBuild have announced that <em>Hellpoint </em>will finally be releasing for the Nintendo Switch on February 25, about a month and a half from now. It will see both physical and digital launches, and will be sold for a price of $34.99 / €34.99 / £29.99. Of course, you can expect the game to have all post-launch patches and improvements on Switch that its PS4/Xbox One/PC versions have seen so far.</p>
<p>In November, it was also announced that <em>Hellpoint </em>would also receive <a href="https://gamingbolt.com/hellpoint-coming-to-ps5-xbox-series-x-s-in-2021">PS5 and Xbox Series X/S versions in 2021</a>. On the PS5 and Xbox Series X, the game will have a performance mode for dynamic 4K and 60 FPS gameplay, and quality mode for native 4K and 30 FPS settings.</p>
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		<title>Hellpoint Coming to PS5, Xbox Series X/S in 2021</title>
		<link>https://gamingbolt.com/hellpoint-coming-to-ps5-xbox-series-x-s-in-2021</link>
					<comments>https://gamingbolt.com/hellpoint-coming-to-ps5-xbox-series-x-s-in-2021#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 04 Nov 2020 14:48:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=461023</guid>

					<description><![CDATA[Current-gen owners can avail of free next-gen upgrades.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439603" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For a Souls-like title, Cradle Games&#8217; <a href="https://gamingbolt.com/hellpoint-interview-welcome-to-irid-novo"><em>Hellpoint</em></a> didn&#8217;t exactly make the biggest splash on release. Nevertheless, after its current-gen release, the developer has announced that it will be coming to PS5 and Xbox Series X/S in 2021. PS4 and Xbox One owners will receive free upgrades for the same.</p>
<p>All three consoles will experience faster load times. However, on Xbox Series X and PS5, there will be two modes available &#8211; Performance and Quality. The former offers 60 FPS running in dynamic 4K while the latter runs at 30 FPS in native 4K. Xbox Series S settings have yet to be revealed.</p>
<p>Of course, the current-gen versions will be backwards compatible on the new consoles when they launch. Along with improved performance, there will be an option to unlock the frame rate. It won&#8217;t look as good as the proper next-gen upgrades but should help substantially improve the performance.</p>
<p><em>Hellpoint</em> is currently available for PS4, Xbox One, PC with <a href="https://gamingbolt.com/hellpoints-switch-version-delayed-to-later-in-the-year">a Nintendo Switch release still to come</a>. Stay tuned for more details in the meantime.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">461023</post-id>	</item>
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		<title>Hellpoint&#8217;s Switch Version Delayed To Later In The Year</title>
		<link>https://gamingbolt.com/hellpoints-switch-version-delayed-to-later-in-the-year</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 23 Jul 2020 11:37:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[tinybuild games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=449585</guid>

					<description><![CDATA[You'll have to wait a bit longer to play the action RPG on the go.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-437773" src="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg" alt="Hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There&#8217;s a lot of <em>Dark Souls</em> inspired games out there nowadays, and I do mean <em>a lot</em>, so it takes quite something for one of them to stand out. <em>Hellpoint</em> is one of those stand outs with a unique and striking art direction, as well as an interesting setting of a space station in the far future that has merged with an inter-dimensional hellscape. <a href="https://gamingbolt.com/hellpoint-releases-on-july-30th-for-all-platforms">The game was set to come at the end of this week for all current systems</a>, but seems you&#8217;ll have to wait a bit longer for the Switch version.</p>
<p>On the game&#8217;s official Twitter, it was announced that the port for Nintendo&#8217;s system will be pushed back a bit. Developer Cradle Games say they want to do all they can to deliver the best version possible for the system, so they&#8217;ll need a little extra time. The new date is not determined, but they are still aiming for 2020.</p>
<p><em>Hellpoint</em> will still release on July 30th for PlayStation 4, Xbox One and PC. We got to chat with the game&#8217;s developers earlier in the year for a detailed look at the game, <a href="https://gamingbolt.com/hellpoint-interview-welcome-to-irid-novo">which you can check out here</a>.</p>
<p>https://twitter.com/CradleGames/status/1286021793464164355?s=20</p>
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		<title>Hellpoint Releases on July 30th for All Platforms</title>
		<link>https://gamingbolt.com/hellpoint-releases-on-july-30th-for-all-platforms</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 02 Jul 2020 13:26:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=447392</guid>

					<description><![CDATA[Check out how co-op gameplay looks in the latest trailer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439603" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cradle Games&#8217; <em>Hellpoint</em> has a new release date. The action RPG, which was delayed to Q2 2020 <a href="https://gamingbolt.com/hellpoint-delayed-to-q2-2020-due-to-covid-19">due to the COVID-19 pandemic</a>, will now release on July 30th. Check out the latest release date trailer below which showcases the game&#8217;s co-op mechanics.</p>
<p><em>Hellpoint</em> takes place in the far future where the Irid Novo space station has been taken over by inter-dimensional horrors. An incident called &#8220;The Merge&#8221; has happened and it&#8217;s up to you to find out what that means. Combat is very Souls-like with Stamina Points and the ability to dodge away from attacks.</p>
<p>The game&#8217;s main calling card are the dynamic events that can happen due to the black hole that Irid Novo orbits. This can result in enemy positions and stats changing, bosses appearing and much more. Co-op is useful in this sense and you can either play with someone online or via local play.</p>
<p><em>Hellpoint</em> is coming to Xbox One, PS4, PC and Nintendo Switch. For more details, check out our interview with Cradle Games&#8217; Matt Boudreau and Marc-André Jutras <a href="https://gamingbolt.com/hellpoint-interview-welcome-to-irid-novo">here</a>.</p>
<p><iframe loading="lazy" title="Hellpoint - Co-op Trailer | Out July 30 | Pre-order now! PC PS4 X1 Switch" width="500" height="281" src="https://www.youtube.com/embed/B21L4jBysCA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PS5&#8217;s Tempest Engine Is Hardware Accelerated, Will Be A Huge Boost To CPU &#8211; Hellpoint Dev</title>
		<link>https://gamingbolt.com/ps5s-tempest-engine-is-hardware-accelerated-will-be-a-huge-boost-to-cpu-hellpoint-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 03 May 2020 12:53:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=440220</guid>

					<description><![CDATA["There’s no reason not to use it," says Hellpoint technical director Marc-André Jutras.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437634" src="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense-.jpg" alt="ps5 dualsense" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-dualsense--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of all the things Sony have revealed about the PS5 thus far, one of the console&#8217;s features that has <a href="https://gamingbolt.com/ps5s-3d-audio-tempest-engine-garners-high-praise-from-composer-and-developer">caught the fancy</a> of quite a developers in the industry is its custom 3D audio engine, Tempest. The potential of what it can do to enhance the aural side of the experience of playing video games is exciting, and though we won&#8217;t know for sure just how effective it is until we see (or hear, rather) it for ourselves, we can be sure that, at least on paper, it <em>does </em>have a lot of potential.</p>
<p>One developer in particular who&#8217;s impressed with the PS5&#8217;s Tempest so far is Marc-André Jutras of Cradle Games, technical director on their upcoming sci-fi Soulslike action RPG <em>Hellpoint</em>. Speaking to GamingBolt in a recent interview, Jutras remarked about the Tempest&#8217;s hardware-accelerated nature, saying that though 3D audio has been around for a while, the fact that the PS5 will handle it on the hardware end of things means that not only will it be much easier to implement, it will also be a huge boost to the console&#8217;s CPU.</p>
<p>&#8220;3D audio has been around for a long while,&#8221; Jutras said. &#8220;You could have it running on existing consoles easily… but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software.&#8221;</p>
<p>&#8220;But now it’s hardware accelerated,&#8221; he continued. &#8220;It means there’s no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU.&#8221;</p>
<p>There&#8217;s a lot still we don&#8217;t know about the Tempest Engine or its application (or, really, the PlayStation 5 as a whole), but it&#8217;s likely that we&#8217;ll be hearing more about it not long from now. Recent reports have suggested that Sony have a PS5 reveal event planned for early June. Read more on that <a href="https://gamingbolt.com/ps5-reveal-event-planned-for-june-4-rumour">through here</a>.</p>
<p>Meanwhile, Cradle Games&#8217; <a href="https://gamingbolt.com/hellpoint-delayed-to-q2-2020-due-to-covid-19">recently delayed</a> <em>Hellpoint </em>will be out some time this year for the PS4, Xbox One, Nintendo Switch, ad PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">440220</post-id>	</item>
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		<title>Hellpoint Dev Explains Why PS5 Is Not Backwards Compatible All The Way Back To PS1</title>
		<link>https://gamingbolt.com/hellpoint-dev-explains-why-ps5-is-not-backwards-compatible-all-the-way-back-to-ps1</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Apr 2020 19:19:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=439704</guid>

					<description><![CDATA["Some companies don’t exist anymore and licenses of those titles might not be so easy to figure out," says Cradle Games' Marc-André Jutras. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439602" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though next-gen titles are obviously going to be the most crucial thing for the PS5 and the Xbox Series X, something else that&#8217;s also going to be important for both consoles is backward compatibility. Both Sony and Microsoft are investing on that front- but it also seems like there&#8217;s a disparity in how much both companies are doing so. While Microsoft are essentially <a href="https://gamingbolt.com/xbox-series-x-backwards-compatibility-supports-tons-of-games-currently-spencer">doing what they&#8217;ve been doing for a while now</a> – with the Xbox Series X confirmed to run Xbox One games and a selection of Xbox 360 and Xbox titles – the PS5 will be running no legacy titles <a href="https://gamingbolt.com/ps5-will-be-able-to-play-the-overwhelming-majority-of-ps4s-library-sony">beyond (most of) the PS4&#8217;s library</a>.</p>
<p>Many feel that this is an area where Sony could do more, and someone else who agrees with that sentiment is Marc-André Jutras, technical director at Cradle Games, developers of the upcoming sci-fi Soulslike RPG <em>Hellpoint</em>. Speaking to GamingBolt in a recent interview, Jutras said that given the PS5&#8217;s powerful hardware, it should logically be able to run all past PlayStation games, and from the perspective of a gamer, it is frustrating that it doesn&#8217;t.</p>
<p>&#8220;<span style="font-weight: 400;">As a gamer, it’s hard to figure out what’s the big deal with this,&#8221; said Jutras. &#8220;How come PS5 isn’t backward compatible with PS4, 3, 2, 1? If I can find some emulator for all those, and the new consoles are as powerful as a good gaming PC, then there’s no reason for all those games to not run, even with glitches. I wish they could just find a way to deal with it and just cover everything, even if not perfectly.&#8221;</span></p>
<p>That said, Jutras does feel that there are certain factors that might make that hard to achieve- legal reasons and licenses being one such factor.</p>
<p>&#8220;<span style="font-weight: 400;">As a developer however, I can see where some legal stuff could get a bit blurry, especially if the goal is to have those older gamers sold in some stores,&#8221; he said. &#8220;Some companies don’t exist anymore and licenses of those titles might not be so easy to figure out. I also understand that older consoles might have some form of hardware DRM that could prevent newer consoles from reading older disks.&#8221;</span></p>
<p>&#8220;<span style="font-weight: 400;">To be honest, I just wish backward compatibility wasn’t a novel thing and just an expected feature, covering all titles,&#8221; Jutras concluded.</span></p>
<p>In the same interview, Jutras also spoke to us about the power difference between the PS5 and the Xbox Series X, and how much of a difference he thinks that will end up making in the long run. Read more on that <a href="https://gamingbolt.com/ps5-and-xbox-series-x-gpu-tflops-difference-probably-wont-matter-in-the-long-run-hellpoint-developer">through here</a>.</p>
<p><a href="https://gamingbolt.com/hellpoint-delayed-to-q2-2020-due-to-covid-19">Following a recent delay</a>, <em>Hellpoint </em>is due out in Q2 of this year for the PS4, Xbox One, Nintendo Switch, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">439704</post-id>	</item>
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		<title>Hellpoint Interview &#8211; RPG Mechanics, Gameplay Length, Next-Gen Consoles, and More</title>
		<link>https://gamingbolt.com/hellpoint-interview-welcome-to-irid-novo</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Apr 2020 11:21:44 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Cradle Games]]></category>
		<category><![CDATA[Hellpoint]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[Tinybuild]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=439600</guid>

					<description><![CDATA[Cradle Games' Matt Boudreau and Marc-André Jutras speak with GamingBolt about their upcoming action-RPG.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n spite of recent delays, quite a few people have got their eyes on the upcoming sci-fi RPG <em>Hellpoint</em>. Developed by Cradle Games, a new development house created by veterans of various AAA studios, the game promises a unique new spin on an established format, with a science fiction setting that is relatively rare for Soulslike games- which is what it purports to be. Given the game&#8217;s rich premise, as well as the makers&#8217; track record, there is a lot we wanted to talk to Cradle about, from their approach to level design to how they are choosing to tackle storytelling, and what their thoughts on the tech of the upcoming next-gen consoles are. We recently got a chance to converse about these things and more with Cradle Games&#8217; creative director Matt Boudreau and technical director Marc-André Jutras. You can read our conversation below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437773" src="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg" alt="Hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/Hellpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"As soon as you start the game, there is no hand holding, no interruption, no cut-scene."</p>
<p><strong>While many developers tend to give players a taste of their upcoming games with demos or betas, for <em>Hellpoint</em>, you instead chose to release <em>The Thespian Feast</em>, which serves as a standalone chapter in the same universe. How did you land on this decision, and what were your primary goals and expectations as far as <em>The Thespian Feast</em>, in particular, was concerned?</strong></p>
<p><strong>Boudreau:</strong> It seems to us a good opportunity to make the demo as part of the lore so that playing it actually reveals information that complements what you can find in the game. It was also fun for us to hide a bunch of hints and secrets in it that should surprise the players once they hop in the final game, as the state of the station is not exactly the same between the demo and the final game.</p>
<p><strong>Endgame content is something that many players consider vital in games, especially mechanics-focused RPGs such as <em>Hellpoint</em>&#8211; what can you tell us about what the game will deliver in that area?</strong></p>
<p><strong>Boudreau:</strong> “New game plus” is weaved into the lore of the game, that’s something I cannot spoil too much about. But we balanced stats in a manner that you can new game plus infinitely, and it’s near impossible to find out the real plot of the story in a single playthrough. It’s also one of the main reasons why we built the level design that way, you first playthrough might give the impression that there is a linear order to explore, but players who enjoy finding secrets will discover there are dozens of ways to complete levels, and the order you complete them affects which enemies are going to dominate other areas of the station.</p>
<p><strong>What&#8217;s the approach you&#8217;ve taken to storytelling with <em>Hellpoint</em>? While some games tend to go for a more direct approach, others like to rely on lore and environmental storytelling- what sort of a balance does <em>Hellpoint</em> strike between the two?</strong></p>
<p><strong>Boudreau:</strong> It’s a storytelling technique that we’ve been wanting to try for a long time. As soon as you start the game, there is no hand holding, no interruption, no cut-scene. Some find it a little disconcerting while others enjoy the sense of isolation and immersion that it creates. It’s up to the player to theorize about the events, looking at posters, translating the alphabet we created, reading blood messages on the walls, etc. From a mechanical standpoint, nearly everything that you accomplish in the game contributes to the main objective, so there is never really a bottleneck, there is always another place to explore so you can come back later.</p>
<p><strong>From everything that we&#8217;ve seen of <em>Hellpoint</em> so far, it seems like the majority of the game is set on the Irid Novo space station- with that in mind, is this an environment players can expect to grow very familiar with, not just in terms of its narrative background, but also in terms of design and layout?</strong></p>
<p><strong>Boudreau:</strong> Indeed, there is one small vague map plan somewhere on the station that tells you roughly where an area is in relation to another, but we’re relying on methods of loops, foreshadowing and landmarks to build a mental map inside the player’s mind. It’s quite satisfying when you’re able to find your way around like a local, and that fact plays a major role when you have a particular character build in mind, as you need to know where to find the equipment that you’re looking for. On top of that, we’ve put so many secrets everywhere that no matter how much you may think you know the station, there always seems to be another surprise hidden in plain sight.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439602" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The main purpose was to enhance exploration and level design verticality while adding a new axis to combat. It gives the game a lot of its own style and a bit more dynamism to the action. But the game remains at its core a combat action game, so platforming is never mandatory to progress, it’s always an interesting way to wander off the beaten path."</p>
<p><strong>How big of an environment is the space station, and how much variety can we expect from it in terms of visuals and design?</strong></p>
<p><strong>Boudreau:</strong> Irid Novo is several kilometers wide and high and you can spend dozens of hours in each area and there are quite a lot of them. We try to vary from close claustrophobic dungeons to massive mega cities, you can take a trip outside the station as well given you own a space suit. The local cohabits with another species that are all about transhumanism and golden pyramids, while other areas are totally infested with funky colors. There is also a huge park entirely made of artificial vegetation but watch out for the artilleries at the other end.</p>
<p><strong><em>Hellpoint</em> looks to be placing more of an emphasis on platforming than games of its particular style usually do- can you tell us about how you landed on this approach during development, and what you would say this adds to the experience?</strong></p>
<p><strong>Boudreau:</strong> The main purpose was to enhance exploration and level design verticality while adding a new axis to combat. It gives the game a lot of its own style and a bit more dynamism to the action. But the game remains at its core a combat action game, so platforming is never mandatory to progress, it’s always an interesting way to wander off the beaten path.</p>
<p><strong>What&#8217;s <em>Hellpoint&#8217;s</em> approach to level design? Soulslike games often tend to go with an interconnected maze of connecting areas with metroidvania elements- is that something <em>Hellpoint </em>is going for as well?</strong></p>
<p><strong>Boudreau:</strong> Yes, level design was built to constantly spark curiosity and foster exploration. The game can be completed after seeing barely half of the game world and it was important for us for that “no hand holding” philosophy, that sentiment that you missed something and there is always more stuff hidden behind the curtain. The main principle was centered around planning a character build: if you’re looking for a heavy fighter you’re going to want to explore the station in a different order than if you want to make a caster or an agile warrior, etc.</p>
<p><strong>Roughly how long will an average playthrough of <em>Hellpoint</em> be?</strong></p>
<p><strong>Boudreau:</strong> In theory you can reach the end in 15 &#8211; 20 hours but what we see so far is that this is on average how many hours a player spends in a single environment, because of the way that we designed exploration and secrets.</p>
<p><strong>What are the docked and undocked resolution and frame rate of the Switch version?</strong></p>
<p><strong>Jutras:</strong> Currently both are at 720p with a locked 30 fps. We are looking into more potential optimizations.</p>
<p><strong>With next-gen approaching, have you given any thought to releasing <em>Hellpoint</em> for the PS5 and Xbox Series X as well?</strong></p>
<p><strong>Jutras:</strong> Would be a lie to say we didn’t at least think about it. However, right now our focus is on releasing the game on time. The next-gen is still a bit too far for us to take any decision just yet.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439603" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In theory you can reach the end in 15 &#8211; 20 hours but what we see so far is that this is on average how many hours a player spends in a single environment, because of the way that we designed exploration and secrets."</p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s Read Bandwidth (Raw). This is faster than anything that is available out there. How can developers take advantage of this and what will it result in?</strong></p>
<p><strong>Jutras:</strong> Is it faster than anything available, isn’t that normal speed for a PCIe 4.0 NVMe SSD? Honestly, it’s great to finally see some good read/write speed on consoles too. However, I would expect pretty much all the physical copies of games to now require full hard drive install. An optical disk is sooooo much slower. Would have been cool to see NVMe “cartridges”. Maybe next time!</p>
<p>What I’m looking forward to seeing with the PS5 SSD is if they will have a custom-made controller that sorts data in a more video-game oriented fashion. For example, video game data is placed in a specific way on an optical disk for maximum loading speed. My guess is, there might be a way to place continuous large packages of data in a SSD to speed up loading.</p>
<p>What will be interesting to see is perhaps some developer trying to get rid of loading screens. We might see more interconnected worlds, more gameplay related transitions or some interesting effects.</p>
<p><strong>The PS5 features up to 10.3 TFLOPs whereas the Xbox Series X has 12 TFLOPs. There is a difference there, but do you think such a difference matters in the long run?</strong></p>
<p><strong>Jutras:</strong> To be honest, probably not. Previous consoles always had this kind of difference. Especially the PlayStation, which always tended to have tweaks and hardware specific accelerations.</p>
<p>Especially with today’s GPU; how are those FLOPS used? Any dedicated physics cores? What about audio processing? Neural network? And let’s not start on raytracing! Doesn’t matter if you have twice the FLOPS, but can only use half of them, right?</p>
<p><strong>Speaking of next-gen hardware, something else that the PS5 and the Xbox Series X are both going to have is a Zen 2 CPU- how big of a leap is it over current-gen hardware in your view, and how is it going to help development?</strong></p>
<p><strong>Jutras:</strong> Zen 2 is a monster of a chip, doesn’t heat much and isn’t using much power. It’s a massive leap just compared to Zen 1/Zen+, let alone the previous console generation. It has been a wind of fresh air having back some valid competitions between AMD and Intel. The winners out of this are the consumers. Looking forward to what Intel will come up with in a year or two.</p>
<p>It might help a lot for development when it comes to performance profiling. Most devkits are very expensive because they need additional horse-power to look over the main processes and analyze them. This always has a huge impact on the framerate; you never get a good clear picture and have to do some mental gymnastics to figure out what the framerate would be without the profiling. With so much more IPC and much higher frequency, we finally might have enough leg room to do real time profiling without impacting the game too much.</p>
<p><strong>What are your thoughts on the Tempest engine on the PS5 and how do you think it will impact audio on PS5?</strong></p>
<p><strong>Jutras:</strong> 3D audio has been around for a long while. You could have it running on existing consoles easily… but not a lot of game does, because it pretty much takes too much CPU time. Until now, it had to run software.</p>
<p>But now it’s hardware accelerated &#8211; see my comment about how PlayStation hardware tends to have special things like that. It means there’s no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-439604" src="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4.jpg" alt="hellpoint" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/hellpoint-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Especially with today’s GPU; how are those FLOPS used? Any dedicated physics cores? What about audio processing? Neural network? And let’s not start on raytracing! Doesn’t matter if you have twice the FLOPS, but can only use half of them, right?"</p>
<p><strong>Xbox Series X has almost full backward compatibility, all the way down to the original Xbox whereas the PS5 is only backward compatibles with the PS4. As a gamer, what are your thoughts on this?</strong></p>
<p><strong>Jutras:</strong> As a gamer, it’s hard to figure out what’s the big deal with this. How come PS5 isn’t backward compatible with PS4, 3, 2, 1. If I can find some emulator for all those, and the new consoles are as powerful as a good gaming PC, then there’s no reason for all those games to run, even with glitches. I wish they could just find a way to deal with it and just cover everything, even if not perfectly.</p>
<p>As a developer however, I can see where some legal stuff could get a bit blurry, especially if the goal is to have those older gamers sold in some stores. Some companies don’t exist any more and licenses of those titles might not be so easy to figure out. I also understand that older consoles might have some form of hardware DRM that could prevent newer consoles from reading older disks.</p>
<p>To be honest, I just wish backward compatibility wasn’t a novel thing and just an expected feature, covering all titles.</p>
<p><strong>What are your thoughts on the Xbox One X’s Velocity architecture and how will it make development easier on it?</strong></p>
<p><strong>Jutras:</strong> I’m not 100% sure on what exactly it will mean. From Microsoft; “It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS).”</p>
<p>My guesses are, since I have no inside info on this, they are going to have a custom PCIe 4.0 NVMe SSD &#8211; with a custom controller? &#8211; but with dedicated hardware decoding features. Pre-decompression of graphical assets? That could give quite a boost to loading time, especially if that decoding chip can send data directly to the GPU instead of passing by the CPU first. Considering they are using unified memory, that’s not impossible.</p>
<p>My second guess as to what this means is, virtual memory? Until now in the current consoles, if you run out of memory, too bad the game crashes. Notice how that doesn’t happen on PC anymore, unless you run out of VRAM or really eat all the RAM on a single process… and even then, since newer GPU API, the game can dynamically unload assets based on what the player sees on screen. Virtual memory for gaming is hardly a valid option with old spinning hard drives, but totally a possibility with a good NVMe SSD.</p>
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