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	<title>hob &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gone Home And Hob Free Now On Epic Games Store</title>
		<link>https://gamingbolt.com/gone-home-and-hob-free-now-on-epic-games-store</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 03 Apr 2020 12:34:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Gone Home]]></category>
		<category><![CDATA[hob]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[The Fullbright Company]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=437158</guid>

					<description><![CDATA[Two very different types of game this week from the store.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-398998" src="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg" alt="Epic-Games-Store-" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Epic-Games-Store--1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Many of us are stuck at home right now as the COVID-19 outbreak continues on. It can be a tad on the maddening side at times, but it&#8217;s for the better I suppose. Thankfully, there&#8217;s lots of games out there, even for free. Epic is still giving out free games like candy on their Epic Games Stores, and this week we&#8217;ve got two new titles to sink our teeth into.</p>
<p><em>Gone Home</em> is a &#8220;walking simulator&#8221; where you must navigate through an abandoned house to find clues about what happened to your sister. <em>Hob</em> is a colorful action adventure game where you must solve puzzles in a brutal world and find your place in the natural order of things.</p>
<p><em>Gone Home</em> and <em>Hob</em> are both now free on the Epic Games Store and will be until April 9th. Beside them is also <em>Totally Reliable Delivery Service</em> and <em>Drawful 2</em>, both of which are currently free.</p>
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		<title>Hob: The Definitive Edition Releases on April 4th for Switch</title>
		<link>https://gamingbolt.com/hob-the-definitive-edition-releases-on-april-4th-for-switch</link>
					<comments>https://gamingbolt.com/hob-the-definitive-edition-releases-on-april-4th-for-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Apr 2019 15:21:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hob]]></category>
		<category><![CDATA[Hob: The Definitive Edition]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[runic games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=392833</guid>

					<description><![CDATA[First released in 2017, the action adventure mystery is coming to the Nintendo eShop.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Hob.jpg"><img decoding="async" class="aligncenter wp-image-392843" src="https://gamingbolt.com/wp-content/uploads/2019/04/Hob.jpg" alt="Hob" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Hob.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Hob-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Hob-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Hob-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Perfect World has announced that <em>Hob</em>, Runic Games&#8217; action adventure mystery, will be releasing for Nintendo Switch. It will come to the platform on April 4th via the Nintendo eShop. Check out the announcement trailer below, complete with blurbs from different publications praising the game.</p>
<p><em>Hob: The Definitive Edition</em> doesn&#8217;t seem to have much distinguishing it from the current versions on PC and <a href="https://gamingbolt.com/hob-dev-sony-has-been-an-amazing-partner-no-current-plans-to-bring-the-game-to-xbox-one">PS4</a>. Still, the narrative of a being named Hob traveling the world and trying to make sense of it all is still intriguing. Players will transform the landscape, unearthing new areas to explore while battling enemies in the process.</p>
<p>No, it&#8217;s not like Runic Games&#8217; <a href="https://gamingbolt.com/torchlight-2-coming-to-switch-ps4-and-xbox-one-this-fall"><em>Torchlight</em></a> series, but it&#8217;s still a very compelling adventure with an appealing aesthetic. Stay tuned for when <em>Hob: The Definitive Edition</em> is available on Switch. In the meantime, check out GamingBolt&#8217;s <a href="https://gamingbolt.com/hob-interview-out-of-the-torchlight-into-mystery">official interview</a> with the development team on how the original vision for the game came together.</p>
<p><iframe title="The Definitive Edition on Switch – Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/WyTTvwc6AvU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">392833</post-id>	</item>
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		<title>Top 19 Games to Look Forward to in September 2017</title>
		<link>https://gamingbolt.com/top-19-games-to-look-forward-to-in-september-2017</link>
					<comments>https://gamingbolt.com/top-19-games-to-look-forward-to-in-september-2017#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Sep 2017 14:00:53 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Cuphead]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[dishonored: death of the outsider]]></category>
		<category><![CDATA[Divinity: Original Sin 2]]></category>
		<category><![CDATA[FIFA 18]]></category>
		<category><![CDATA[hob]]></category>
		<category><![CDATA[Knack 2]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[metroid: samus returns]]></category>
		<category><![CDATA[monster hunter stories]]></category>
		<category><![CDATA[PES 2018]]></category>
		<category><![CDATA[project cars 2]]></category>
		<category><![CDATA[Raiders of the Broken Planet Prologue]]></category>
		<category><![CDATA[ruiner]]></category>
		<category><![CDATA[Songbringer]]></category>
		<category><![CDATA[total war: warhammer 2]]></category>
		<category><![CDATA[Ys VIII: Lacrimosa of Dana]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=305094</guid>

					<description><![CDATA[Big names, indie titles, sports games and much more dot September's line-up.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f you thought August was absolutely massive for games, then you&#8217;d be right. That being said, September is no slouch and there are some massive names releasing alongside stellar indie titles, epic RPGs and not one but two big football titles. Let&#8217;s take a look at 19 big games releasing in September.</p>
<p><b>Knack 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-304072" src="https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/knack-2-12-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When the first <em>Knack</em> released, intrigue gave way to disappointment as the story and gameplay were just&#8230;meh. Let&#8217;s not forget about the erratic difficulty. <em>Knack 2</em> is apparently looking to fix all of that by offering more complex combat, better gameplay balance, improved platforming and so on. It also doesn&#8217;t hurt that co-op returns with the ability to drop in and drop out. It obviously remains to be seen how the final product pans out but <em>Knack 2</em> is still worth watching out for when it releases on September 5<sup>th</sup> for PS4.</p>
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		<title>Hob Interview: Out of the Torchlight, Into Mystery</title>
		<link>https://gamingbolt.com/hob-interview-out-of-the-torchlight-into-mystery</link>
					<comments>https://gamingbolt.com/hob-interview-out-of-the-torchlight-into-mystery#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Apr 2016 11:49:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[hob]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=261290</guid>

					<description><![CDATA[Runic Games returns with a decidedly different kind of action adventure.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s amazing to see the journey that Runic Games has been on. Founded with such names as Max and Erich Schaefer, who also founded <em>Diablo</em> studio Blizzard North, Runic Games went on to achieve great success with the <em>Torchlight</em> franchise.  After Travis Baldree and Erich Schaefer left to found Double Damage Games, it seemed like Runic would be on the down-low for a while. Fortunately that doesn&#8217;t seem to be the case &#8211; the studio has <em>Hob</em>, an action adventure puzzler that encourages manipulating one&#8217;s environment and discovering secrets.</p>
<p>Runic Games founding member Wonder Russell spoke to GamingBolt about the gameplay in Hob and what players could look forward to.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_02.jpg" rel="attachment wp-att-262159"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-262159" src="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_02.jpg" alt="Hob_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/Hob_02-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Fans have pointed out that <em>Hob</em> has a Metroidvania-inspired feel; the way the world is gated has elements of classic exploration games we love, that also involve back-tracking through previously explored areas."</p>
<p><strong>What inspired <em>Hob</em>’s mechanics and world? How did you go from a loot game like <em>Torchlight</em> to a more exploration based game?</strong></p>
<p><strong>Wonder Russell:</strong> <em>Hob</em> is a combination of all the games we love to play. We all enjoy playing puzzle-platformers that are a good balance of adventure and puzzles. We came up with a great story at the heart of <em>Hob</em> that is told through the action instead of dialogue, and it’s really exciting to develop. Besides that, we’ve been making the <em>Torchlight</em> franchise since 2008. That’s a long time to play in just one world, especially for a small team. Variety keeps us sharp as well as happy!</p>
<p><strong>What are the various ways players can transform their arm in <em>Hob</em>?</strong></p>
<p><strong>Wonder Russell:</strong> The glove-arms in <em>Hob</em> pull double duty; they’re used for getting around the world as well as for combat. Every upgrade helps you unlock new playable areas and also defeat enemies in a smarter way than just dealing out melee damage while trying to stay alive.  They’re also very practical – without the glove, you wouldn’t be able to push or pull the building blocks of the world. So far we’ve shown off the magnet glove that can pull things to you, or pull you to an object much like a grappling hook. We’ve also shown how the glove can double as a shield in combat. We’ve got more coming… your character will have an arsenal of tools to engage with the world.</p>
<p><strong>How do the transformations play into the world you can unlock and explore? Is there a Metroidvania style of progression there?</strong></p>
<p><strong>Wonder Russell:</strong> Fans have pointed out that <em>Hob</em> has a Metroidvania-inspired feel; the way the world is gated has elements of classic exploration games we love, that also involve back-tracking through previously explored areas. The world-shifting mechanic of <em>Hob</em> is intrinsic to the narrative. The more regions you can shift and unlock, the closer you get to the heart of the story.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_04.jpg" rel="attachment wp-att-262161"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-262161" src="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_04.jpg" alt="Hob_04" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_04.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/Hob_04-300x188.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Whole areas are inaccessible until you master the puzzles that keep them out of reach. But even in our earliest builds there were small secret bonuses and areas that are harder to find."</p>
<p><strong>What kind of story can we expect with <em>Hob</em>? Is there a definitive “end” to the tale being told or are things kept relatively open and ambiguous for the most part?</strong></p>
<p><strong>Wonder Russell:</strong> Exploration in the world of <em>Hob</em> is an open experience and deliberately ambiguous, but don’t be lulled into thinking that’s all there is; a strong narrative is at work behind the scenes, revealed bit by bit as you explore. Ultimately, you will learn the secret about why you are there.</p>
<p><strong>Is there a way to completely “solve” this Rubik’s Cube of a world? Or will there be plenty of secrets for even the most hard-core players to find?</strong></p>
<p><strong>Wonder Russell:</strong> Solving the world is a must! Whole areas are inaccessible until you master the puzzles that keep them out of reach. But even in our earliest builds there were small secret bonuses and areas that are harder to find. We watched a ton of people miss them at PAX Prime, though sometimes we’d point out ‘Hey, see that vine? Try jumping to it!’ We like games that reward exploration, and that’s what we’re doing with <em>Hob</em>.</p>
<p><strong>What kind of playtime can we expect for <em>Hob</em>?</strong></p>
<p><strong>Wonder Russell:</strong> Hard to say at this point since we’re still in development.</p>
<p><strong>What are your thoughts on bringing <em>Hob</em> to the PlayStation 4 along with PC?</strong></p>
<p><strong>Wonder Russell:</strong> Very excited. Sony has been an amazing partner so far. We went to our first PSX (PlayStation Experience) and had a great time. The response from the fans was incredible.</p>
<p><strong>Did you face any obstacles when developing for the PS4? What differences did you notice when developing for the consoles as opposed to the PC?</strong></p>
<p><strong>Wonder Russell:</strong> We have faced and continue to face constant challenges developing for two platforms at once. However, our programmers say developing for both has been a weird, fun sort of challenge!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_03.jpg" rel="attachment wp-att-262162"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-262162" src="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_03.jpg" alt="Hob_03" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Hob_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/Hob_03-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This project has been an incredible journey and we can’t wait to share <em>Hob</em> with the world."</p>
<p><strong>Will <em>Hob</em> ever be coming to the Xbox One? Are there plans to expand to other platforms?</strong></p>
<p><strong>Wonder Russell:</strong> We don’t have plans for any platform beyond PC and PS4 right now, but that doesn’t mean we’re not open to eventually having plans.</p>
<p><strong>Is the game going to run at 1080p and 60fps on the PS4?</strong></p>
<p><strong>Wonder Russell:</strong> It will run like silk and cream down a freshly iced luge.</p>
<p><strong>What can you tell us about the engine used for <em>Hob</em>?</strong></p>
<p><strong>Wonder Russell:</strong> Since our inception, we have been using an open-source engine called Ogre. We’ve made a ton of changes over the years and it’s definitely a highly customized engine at this point.</p>
<p><strong>Is there anything else you want to tell us about the game before we let you go?</strong></p>
<p><strong>Wonder Russell:</strong> We began <em>Hob</em> with the explicit goal of stepping out of our comfort zone to create a new and innovative experience like nothing else we’ve done before. A story without dialogue, tightly knit combat and progression that act as a challenging puzzle in itself, and what we’re most excited about: a world that dramatically transforms and changes based on your interactions. This project has been an incredible journey and we can’t wait to share <em>Hob</em> with the world.</p>
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		<title>Hob Dev: Sony Has Been An &#8216;Amazing&#8217; Partner, No Current Plans To Bring The Game To Xbox One</title>
		<link>https://gamingbolt.com/hob-dev-sony-has-been-an-amazing-partner-no-current-plans-to-bring-the-game-to-xbox-one</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 01 Mar 2016 16:38:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hob]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[runic games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259208</guid>

					<description><![CDATA['We're open to eventually having plans for other platforms though.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Hob.jpg" rel="attachment wp-att-259293"><img loading="lazy" decoding="async" class="aligncenter wp-image-259293" src="https://gamingbolt.com/wp-content/uploads/2016/03/Hob.jpg" alt="Hob" width="620" height="387" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Hob.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2016/03/Hob-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/Hob-768x479.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony&#8217;s friendly stance towards indie game developers has been noted multiple times- even though Microsoft and Nintendo have both loosened restrictions for indie game development on their consoles, Sony still gets a lot more indie game love and attention, simply because of sheer inertia and momentum at this point.</p>
<p>Runic Games&#8217; <em>Hob</em> is one such game. The game is coming to PC alongside the PlayStation 4, and a lot of this has to do with Sony&#8217;s exemplary support for the developers. Speaking to GamingBolt in an exclusive interview, Runic Games&#8217; Wonder Russell talked about what it is like working with Sony.</p>
<p>&#8220;Sony has been an amazing partner so far,&#8221; Russell said. &#8220;We went to our first PSX and had a great time. The response from the fans was incredible.&#8221;</p>
<p>This kind of support ensures developers&#8217; loyalty- as of right now, <em>Hob</em> is not planned for any other platform, though Russell did state the team would be open to other systems in the future.</p>
<p>&#8220;We don’t have plans for any platform beyond PC and PS4 right now, but that doesn’t mean we’re not open to eventually having plans!&#8221; he said.</p>
<p>Russell also discussed the challenges the team faced as they developed the game for PC and PS4 simultaneously, noting the difference in the hardware of the two systems.</p>
<p>&#8220;We have faced and continue to face constant challenges developing for two platforms at once. However, our programmers say developing for both has been a weird, fun sort of challenge!&#8221; However, in spite of this, the game is going to run on 1080p and 60fps, Russell said. &#8220;It will run like silk and cream down a freshly iced luge,&#8221; he joked.</p>
<p><em>Hob</em> is going to release on PlayStation 4 and PC. Stay tuned for our full interview on the title with Runic Games.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/M5t2FZc1fEA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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