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	<title>Horizon: Zero Dawn &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Red Dead Redemption 2, Watch Dogs, and More Coming to PS Plus Extra/Premium in May</title>
		<link>https://gamingbolt.com/red-dead-redemption-2-watch-dogs-and-more-coming-to-ps-plus-extra-premium-in-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 May 2024 09:44:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2Xtreme]]></category>
		<category><![CDATA[Cat Quest]]></category>
		<category><![CDATA[Cat Quest 2]]></category>
		<category><![CDATA[Crime Boss: Rockay City]]></category>
		<category><![CDATA[deceive inc.]]></category>
		<category><![CDATA[G-Police]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Stranded: Alien Dawn]]></category>
		<category><![CDATA[The Lego Movie 2 Videogame]]></category>
		<category><![CDATA[The Settlers: New Allies]]></category>
		<category><![CDATA[the sims 4]]></category>
		<category><![CDATA[The Sims 4 City Living]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Worms Pinball]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587263</guid>

					<description><![CDATA[All these titles go live on May 21st, though Guerrilla Games' Horizon Zero Dawn is also leaving the service on the same day.]]></description>
										<content:encoded><![CDATA[<p>Sony&#8217;s lineup for PlayStation Plus Extra and Premium subscribers in May 2024 has been <a href="https://blog.playstation.com/2024/05/15/playstation-plus-game-catalog-for-may-red-dead-redemption-2-deceive-inc-crime-boss-rockay-city-and-more/" target="_blank" rel="noopener">officially revealed</a>, with all titles going live on May 21st. PS4 players can look forward to the likes of <em>Red Dead Redemption 2</em> and <em>Watch Dogs</em>, but they&#8217;ll also have access to <em>Cat Quest 1</em> and<em> 2, The LEGO Movie 2 Videogame, The Settlers: New Allies,</em> and <em>The Sims 4 City Living</em>.</p>
<p>PS5 players can play these through backwards compatibility, but in terms of exclusives, there&#8217;s <em>Crime Boss: Rockay City</em> and<em> Deceive Inc</em>. Meanwhile, both platforms can play sci-fi survival title <em>Stranded: Alien Dawn.</em> As for Classic games, available exclusively for Premium subscribers, there&#8217;s <em>2Xtreme, G-Police,</em> and <em>Worms Pinball.</em> All three are playable on PS4 and PS5.</p>
<p>It&#8217;s also worth noting that<em> Horizon Zero Dawn</em> will be leaving the catalog on May 21st, so play it now while it&#8217;s available. Be sure to check out <a href="https://gamingbolt.com/destiny-2-lightfall-ghostrunner-2-and-more-will-be-free-with-ps-plus-this-month">this month&#8217;s free PlayStation Plus Essential titles</a> as well, including <em>Destiny 2: Lightfall, Ghostrunner 2, Tunic</em> and <em>EA Sports FC 24</em>. They&#8217;re available until June 3rd, though<em> EA Sports FC 24</em> can be claimed by June 17th.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">587263</post-id>	</item>
		<item>
		<title>Horizon Zero Dawn Has Sold Over 3.3 Million Units on Steam, God of War at 2.5 Million</title>
		<link>https://gamingbolt.com/horizon-zero-dawn-has-sold-over-3-3-million-units-on-steam-god-of-war-at-2-5-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 Dec 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Marvel's Spider-Man: Miles Morales]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Sackboy: A Big Adventure]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574254</guid>

					<description><![CDATA[Meanwhile, Days Gone stands at 1.7 million units sold on the platform, while Marvel's Spider-Man Remastered has sold over 1.3 million units. ]]></description>
										<content:encoded><![CDATA[<p>The recent Insomniac ransomware leak has been a massive one, with over 1.3 million stolen files (at roughly 1.67 terabytes) having been shared online by hackers. As part of that leak, unreleased updated sales numbers for a number of Sony titles have emerged.</p>
<p>In particular, updated numbers (shared on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/18luyn3/playstation_studios_steam_sales_figures/" target="_blank" rel="noopener">Reddit</a>) have become available on several first party PlayStation titles that were published on PC (Steam in particular), revealing that <em>Horizon Zero Dawn </em>is still the best-selling PlayStation game on the platform, with over 3.3 million units sold as of February 2023. It&#8217;s followed by <em>God of War, </em>which has sold over 2.5 million units, and <em>Days Gone</em>, which sits at 1.7 million units sold.</p>
<p>The last time we got updated sales figures for <em>Horizon Zero Dawn </em>and <em>God of War </em>on PC <a href="https://gamingbolt.com/horizon-zero-dawn-has-sold-almost-2-4-million-units-on-pc-god-of-war-has-sold-over-971000-units">was in May last year</a>, when they sat at 2.7 million sales and 971,000 sales respectively. The leak also mentions that <em>Marvel&#8217;s Spider-Man Remastered </em>had sold 1.3 million units on PC as of February. Official sales of <a href="https://gamingbolt.com/marvels-spider-man-remastered-pc-sales-cross-1-5-million-the-last-of-us-part-1-sells-368000">1.5 million units</a> on the platform were announced by Sony in May.</p>
<p>Other Sony PC ports mentioned in the leak are <em><a href="https://gamingbolt.com/uncharted-legacy-of-thieves-collections-launch-player-count-on-pc-is-lower-than-any-other-sony-release">Uncharted: Legacy of Thieves Collection</a> </em>with over 483,000 units sold, <em><a href="https://gamingbolt.com/marvels-spider-man-miles-morales-sees-tepid-pc-launch-with-13-5k-peak-concurrent-players">Marvel&#8217;s Spider-Man: Miles Morales</a> </em>with over 450,000 units sold, and <em><a href="https://gamingbolt.com/sackboy-a-big-adventure-has-endured-a-horrific-launch-on-pc">Sackboy: A Big Adventure</a> </em>with just under 63,000 units sold.</p>
<p>Currently, Sony has two games confirmed to be in the pipeline for PC, with <em><a href="https://gamingbolt.com/helldivers-2-trailer-showcases-the-automaton-faction-pre-orders-now-live">Helldivers 2</a> </em>set to release in February, and <a href="https://gamingbolt.com/horizon-forbidden-west-complete-edition-launches-october-6th-for-ps5-early-2024-for-pc"><em>Horizon Forbidden West </em>coming in early 2024</a>.</p>
<p>Elsewhere, the leak has also revealed that <a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-sold-2-2-million-units-incurred-an-8-million-loss"><em>Ratchet and Clank: Rift Apart </em>sold 2.2 million units and failed to break even</a>, that <a href="https://gamingbolt.com/marvels-spider-man-miles-morales-has-sold-over-10-2-million-units"><em>Marvel&#8217;s Spider-Man: Miles Morales </em>has sold over 10.2 million units</a> across all platforms, and that <a href="https://gamingbolt.com/marvels-spider-man-2-had-a-total-budget-of-315-million"><em>Marvel&#8217;s Spider-Man 2 </em>had a total budget of $315 million</a>.</p>
<p>Unannounced plans for a number of upcoming titles over the coming several years have also leaked, including <a href="https://gamingbolt.com/marvels-venom-coming-in-2025-spider-man-3-targeting-2028-release-rumour">new <em>Spider-Man </em>titles</a>, <a href="https://gamingbolt.com/marvels-wolverine-coming-in-2026-will-be-followed-up-by-marvels-x-men-rumour">multiple <em>X-Men </em>games</a>, <a href="https://gamingbolt.com/new-ratchet-and-clank-game-in-development-targeting-2029-launch-rumour">a new <em>Ratchet and Clank </em>instalment</a>, and <a href="https://gamingbolt.com/insomniac-plans-to-release-a-new-ip-after-2030-rumour">a new IP</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">574254</post-id>	</item>
		<item>
		<title>15 Most Terrible PC Ports in Gaming History</title>
		<link>https://gamingbolt.com/15-most-terrible-pc-ports-in-gaming-history</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Jun 2023 15:27:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Dark Souls: Prepare to die edition]]></category>
		<category><![CDATA[Deadly Premonition: The Director's Cut]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[mortal kombat 10]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[Saints Row 2]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[Wo Long: Fallen Dynasty]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554940</guid>

					<description><![CDATA[Whether it's poor optimization, excessive crashes, bugs or unstable frame rates, these ports suffered it all and then some.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s has been established many times, game development is hard. Developing complex systems with graphics, AI, physics, environments, cutscenes and dialogue while expecting it all not to crash is nigh impossible. Nevertheless, what&#8217;s proven even more difficult, especially in recent times, is ensuring a smooth experience on PC due to the sheer amount of hardware and configurations to optimize for.</p>
<p>It could be a big-budget title or the port for a classic, some legendary titles have been downright horrible on PC. Let&#8217;s look at 15 of them here.</p>
<p><strong>Dead Space Remake</strong></p>
<p><iframe title="15 ABSOLUTELY HORRID PC Ports That Shocked Gamers" width="500" height="281" src="https://www.youtube.com/embed/HtfA-8fzw_8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite its greatness, Motive Studio&#8217;s <em>Dead Space Remake</em> had serious issues when launching on PC. There are the usual stutters and major performance issues at 4K resolution. Unfortunately, DLSS makes things worse due to iffy Variable Rate Shading, which is baked in, causing environments with shadows (read: a huge chunk of the game) to look muddy. Performance has improved with patches, but some players are still reporting frame drops and even freezes.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">554940</post-id>	</item>
		<item>
		<title>15 Last-Gen Games That Are Still Graphically Stunning</title>
		<link>https://gamingbolt.com/15-last-gen-games-that-are-still-graphically-stunning</link>
					<comments>https://gamingbolt.com/15-last-gen-games-that-are-still-graphically-stunning#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 May 2023 12:05:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[gran turismo sport]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<category><![CDATA[Yakuza 6: The Song of Life]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=551295</guid>

					<description><![CDATA[These previous-gen titles prove that power isn't everything on consoles, especially when delivering high-quality visuals.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile performance issues are nothing new in today&#8217;s games, it&#8217;s interesting seeing the jump in visual quality. Titles like <em>Returnal, Horizon Forbidden West</em> and Forza<em> Horizon 5 </em>all showcase the sheer power of current-gen hardware. But looking back at previous-gen games, especially some which never received upgrades for the newer hardware, it&#8217;s crazy how some could easily rival the current crop. Let&#8217;s look at 15 last-gen titles that fall into that category.</p>
<p><strong>Batman: Arkham Knight</strong></p>
<p><iframe title="15 Last-Gen Games Can Still Rival Current-Gen Games Graphically" width="500" height="281" src="https://www.youtube.com/embed/s-kkNT5AADE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>How ironic is it that <em>Batman: Arkham Knight</em> looked incredible on PS4 and Xbox One while running better on both consoles than on PC? Probably as ironic as it looking better than <em>Gotham Knights</em>, even though it&#8217;s also stuck at 30 FPS on consoles. I digress. Either way, there&#8217;s no denying that <em>Arkham Knight</em> is gorgeous with excellent texture quality and character models.</p>
<p>The rain effects and how they realistically interacted with the environment; the lighting and fog quality; the draw distance, and sheer attention to detail – it&#8217;s spectacular and ran at a rock-solid frame rate. Regardless of the Batmobile hate, almost everyone can agree that <em>Arkham Knight</em> is a technical marvel. Again, on consoles, but the PC version has improved over time.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">551295</post-id>	</item>
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		<title>15 Video Game Bosses We&#8217;d Like to Fight but Can&#8217;t</title>
		<link>https://gamingbolt.com/15-video-game-bosses-wed-like-to-fight-but-cant</link>
					<comments>https://gamingbolt.com/15-video-game-bosses-wed-like-to-fight-but-cant#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Apr 2022 10:02:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[Half-Life series]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Monster Hunter World: Iceborne]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Star Wars: Jedi Fallen Order]]></category>
		<category><![CDATA[The Legend of Heroes: Trails in the Sky]]></category>
		<category><![CDATA[trails of cold steel 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=514732</guid>

					<description><![CDATA[Unfortunately, regardless of the pain they dish out or how interesting of a challenge it would be, these video game bosses can't be fought.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all of the different boss fights that a video game could throw at us, there will always be a select few characters that we can&#8217;t fight. They may be powerful side characters, remnants of a different time, or simply foes that would make for fun encounters. Regardless, let&#8217;s take a look at 15 bosses we&#8217;d like to fight but can&#8217;t.</p>
<p><b>Metal Devil &#8211; Horizon Zero Dawn/Forbidden West</b></p>
<p><iframe title="15 Video Game Bosses WE WANT TO FIGHT BUT CAN&#039;T" width="500" height="281" src="https://www.youtube.com/embed/Rhf19py-Yd4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Chariot-class Horus Titan, better known as the Metal Devil in the New World, is unmatched in its destructive power. After all, it was a single swarm that resulted in the Faro Plague and once put an end to humanity. In <em>Horizon Zero Dawn</em> and <em>Forbidden West</em>, they&#8217;re inactive but not completely out of the picture. While reactivating one could result in another apocalypse-level event, it would still be kind of cool to fight, maybe in a VR scenario of sorts.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">514732</post-id>	</item>
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		<title>Biggest PlayStation Worlds of All Time You Need To Explore</title>
		<link>https://gamingbolt.com/largest-playstation-worlds-of-all-time</link>
					<comments>https://gamingbolt.com/largest-playstation-worlds-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Dec 2021 07:03:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[Final Fantasy 7 Remake: Intergrade]]></category>
		<category><![CDATA[ghost of tsushima: director&#039;s cut]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Infamous: Second Son]]></category>
		<category><![CDATA[Marvel&#039;s Spider-Man Remastered]]></category>
		<category><![CDATA[Nioh 2 Remastered - The Complete Edition]]></category>
		<category><![CDATA[Persona 5 Royal]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet and Clank: Rift Apart]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails of Cold Steel 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=501042</guid>

					<description><![CDATA[Sony's PlayStation consoles have been host to some of the most memorable worlds of all time. Here's a look at some of the largest.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat makes a game world “big”? Is it the relative size compared to the player? Having an open world with an immense scale? The sheer variety of locations on offer? Or perhaps its different combinations of the same, offering an experience spanning numerous locations over time while still remaining engaging – something which PlayStation exclusives have been doing very well over the years. Let&#8217;s take a look at the biggest PlayStation worlds of all time.</p>
<p><b>Ratchet and Clank: Rift Apart</b></p>
<p><iframe loading="lazy" title="14 BIGGEST PlayStation Worlds of All Time" width="500" height="281" src="https://www.youtube.com/embed/i6gEqb0Q12Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The scale of <em>Rift Apart&#8217;s</em> story stretches across multiple dimensions, some which our heroes traverse in the blink of an eye. When breaking it all down into different planets &#8211; the mines on Blizar Prime, the sweeping greenery of Sargasso and the sleekness of Nefarious City on Corson V &#8211; there&#8217;s a lot to take in. From quirky NPCs and wildlife to Pocket Dimensions,<em> Rift Apart</em> is Insomniac&#8217;s biggest platforming adventure and yet, it&#8217;s excellently paced &#8211; never too slow but also taking time to breathe and establish its characters.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">501042</post-id>	</item>
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		<title>Should Sony Start Bringing Its First Party Games to PC Day and Date?</title>
		<link>https://gamingbolt.com/should-sony-start-bringing-its-first-party-games-to-pc-day-and-date</link>
					<comments>https://gamingbolt.com/should-sony-start-bringing-its-first-party-games-to-pc-day-and-date#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 30 Oct 2021 06:57:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Sony Bend]]></category>
		<category><![CDATA[sony santa monica]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498133</guid>

					<description><![CDATA[The short answer is yes, yes they should.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/god-of-war-coming-to-pc-on-january-14th-2022"><em><span class="bigchar">G</span>od of War</em> is coming to PC next year,</a>&nbsp;<em>Uncharted</em> is coming to PC next year, and&nbsp;<i>Sackboy: A Big Adventure</i> was <a href="https://gamingbolt.com/sackboy-a-big-adventure-could-be-coming-to-pc-rumor">leaked in the SteamDB database as well</a>, indicating that it, too, is making the jump to PC soon. Additionally, an <a href="https://gamingbolt.com/geforce-now-databases-leaked-list-of-games-is-speculative-nvidia-says">Nvidia GeForce Now database leak</a> seemed to indicate that there would be several more games coming from Sony to PC in the future &#8211; including PS5 games such as&nbsp;<em>Demon&#8217;s Souls</em>. All of this is on top of a surprisingly voluminous flow of Sony first party games on PC in the last few years &#8211;&nbsp;<em>Detroit: Become Human, Horizon: Zero Dawn, Death Stranding, Days Gone</em>, all came to PC in this period. <a href="https://gamingbolt.com/nixxes-software-joins-playstation-studios">Sony bought Nixxes</a>, a development studio notable for porting console games to PC, earlier this year. And just recently, <a href="https://gamingbolt.com/sony-establishes-playstation-pc-as-dedicated-label-for-the-platform">Sony officially introduced the PlayStation PC label</a> to the world, conclusively making it clear that they plan on continuing to bring their games to the platform going forward.</p>
<p>It&#8217;s been fascinating to see how observers, many of whom were convinced something like this would never happen, have gradually adjusted their expectations and stances to allow for these developments. Originally, as mentioned, it was believed something like this would&nbsp;<em>never</em> happen;&nbsp;<em>Detroit</em> coming to PC was more because Sony had terminated its relationship with Quantic Dream, surely, and the IP no longer held any value to them.&nbsp;<em>Death Stranding</em> coming to PC was surely because Sony and Kojima enjoyed a special relationship.&nbsp;<em>Horizon Zero Dawn</em> coming to PC was surely because the Decimal Engine had already been ported to PC for&nbsp;<em>Death Stranding</em>, so why not?&nbsp;<em>Days Gone</em> coming to PC was probably because it had flopped, so why not make money out of it? Just a few months ago, a lot of PlayStation fans had formally adjusted these expectations to, well, Sony will probably port smaller to mid tier IP to PC, but flagship stuff, such as&nbsp;<em>God of War</em>, will never come to PC. As of right now, they are at the point where they think PS4 games may get ported to PC, but PS5 ones won&#8217;t; which, going by the aforementioned SteamDB and Nvidia leaks, means they are in for another round of expectations adjustment in the relatively short term future.</p>
<p>The point of this isn&#8217;t exactly to gloat, but to thoroughly establish that Sony games are coming to PC. That is a fact, a reality. Sony has slowly been working up to this &#8211; more and more major first party titles are coming to the platform, it has acquired a whole developer to help with the process, it has created a whole publishing label to help with the process, and yes, based on leaks, there&#8217;s a lot more coming in the near future. The question is no longer&nbsp;<em>if</em> a PlayStation first party title will come to PC &#8211; the question is,&nbsp;<em>when</em>?</p>
<p><img loading="lazy" decoding="async" class="wp-image-497570 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc.jpg" alt="god of war pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The &#8220;when&#8221; question is significant, because of the counterpoint posed by PlayStation&#8217;s biggest competition in the console market, Xbox. You see, a few years ago, Xbox made a really bold commitment &#8211; every single Xbox Game Studios game would come to PC going forward. Day and date. At launch. Effectively, this would mean that Xbox would have no true exclusives, all its games would be shared at the very least with PC. It flew in the face of 30 years of understanding and history of the workings of the console market. It was believed that consoles sold primarily on the back of their software &#8211; and if there was no appealing software to buy them&nbsp;<em>for</em>, because you could get that appealing software elsewhere, then why bother spending money on a proprietary, bespoke closed system?</p>
<p>But Xbox head Phil Spencer had a different understanding of things. What he felt was that consoles and PCs were differentiated enough, and each offered enough distinct advantages, that each would have its own market appeal inherently. Meaning that by offering games across two different kinds of platforms, Spencer felt he wasn&#8217;t cutting his products&#8217; market appeal &#8211; he was expanding it. The Xbox was no longer the product, it was one of the delivery methods for the product, which were the games themselves.</p>
<p>His gambit has paid off &#8211; Xbox Game Studios games are more successful now than ever (<em>Sea of Thieves</em> in particular is frequently setting records on Steam); meanwhile, Xbox hardware sales have <em>not</em> suffered. Yes, they aren&#8217;t matching PlayStation sales, but they weren&#8217;t matching PlayStation sales even prior to the PC day and date releases announcement. Xbox One was always trailing behind PS4 &#8211; Xbox games coming to PC didn&#8217;t change that pace, and Xbox One continued selling at more or less the same rate as before. Xbox Series X is being outsold by the PS5 &#8211; but, again, there seems to be no active impact to its sales pace caused by the fact that those games, that would otherwise be exclusive to Xbox, are available on PC as well. It&#8217;s still selling roughly on the same pace as Xbox Series X (and, judging by the fact that it routinely sells out, it is selling more than Microsoft is able to produce).</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-458548" src="https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5-1024x576.jpg" alt="Demon's Souls" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/10/demons-souls-image-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Would this apply to Sony too? Could they too get away with having their games release on PC day and date? Largely, I think the answer is yes. I think that, obviously, there will be some who would rather just play on PC &#8211; particularly since PC offers the best version of any game by definition, and because PC is now a one stop to play pretty much every game ever made in the industry (Nintendo being the singular holdout as of this point), so why not just consolidate your entire game playing to that one platform? But here&#8217;s the thing, Spencer was right too. Ultimately, PC and consoles are fundamentally different propositions, and for most people, the perceived and psychological convenience of consoles creates an inherent appeal that PCs do not match. Just as PC gamers love the flexibility and control that the platform offers them over their game playing experience, console players categorically love the convenience of having a platform where things just work with minimal friction. And of course, while PC has gotten far more convenient in the last decade, and consoles have added a lot more friction, in the end, they are still fundamentally different. Playing a game on consoles involves far fewer things to keep track of than playing a game on PC &#8211; this isn&#8217;t meant as a criticism, it&#8217;s meant as a recognition of the objective difference between the two platforms.</p>
<p>Meaning that for many, for&nbsp;<em>most</em>, in fact, console players? PC is a non-factor (just as for most PC players, consoles are a non-factor). The existence of&nbsp;<em>Forza Horizon 5</em> on PC doesn&#8217;t mean anything to someone deciding to buy a console &#8211; for them, the choices are Xbox, PlayStation, and Switch, which means if they want&nbsp;<em>Forza</em>, Xbox is their only choice. It remains a de facto exclusive, for all purposes.</p>
<p>Meaning that the bulk of the console buying market &#8211; the people who buy&nbsp;<em>FIFA</em> and&nbsp;<em>Assassin&#8217;s Creed</em> and&nbsp;<em>GTA</em> and&nbsp;<em>Mario Kart</em>, those people, they aren&#8217;t going to be swayed by the PC. The existence of a PC version of a game is meaningless to them. Meaning effectively, having a PC version of your game loses you no exclusivity for the broader market (such as the broader market is concerned), and you expand your own addressable market by similarly offering your games to a new audience that, just like console players won&#8217;t ever be swayed by PC, will never be swayed by consoles. Your games end up selling a lot more, and your hardware sales remain largely unaffected.</p>
<p>And those increased software sales are essential &#8211; games cost a&nbsp;<em>lot</em> to make now, and those costs go up every time a new generation starts. They cost so much to make that it is simply not viable for most games to be profitable enough by selling purely to one audience. This is why every third party publisher eventually went multiplatform &#8211; because the profits gained by selling to&nbsp;<em>every</em> audience were the only way to keep up with scaling costs, they didn&#8217;t decide to double, triple, or quadruple the hardware they would have to build their games for for fun. Games are simply so expensive that even if they sell a lot on one system, they are limited by only being on that one system &#8211; they&nbsp;<em>need</em> a larger addressable audience. This isn&#8217;t just something I&#8217;m pulling out of thin air, by the way, former PlayStation boss Shawn Layden <a href="https://www.bloomberg.com/news/newsletters/2021-09-03/ex-playstation-chief-mulls-future-of-gaming-and-his-new-job?srnd=technology-vp" target="_blank" rel="noopener">explicitly outlined rising development costs</a> as a reason for concern as far as game development goes.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-457350" src="https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02.jpg" alt="Returnal_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Returnal_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Those development costs rising are presumably also the reason that Sony&#8217;s biggest games have all committed to cross-gen releases at this point; a game like&nbsp;<em>God of War Ragnarok</em> or&nbsp;<em>Horizon: Forbidden West</em> simply costs too much to limit to just the audience of the presumably 12-20 million PS5 owners who exist in the market when those games come out. Even if&nbsp;<em>every single one of those</em> buys&nbsp;<em>God of War</em> or&nbsp;<em>Horizon</em>, they would only match sales for the PS4 games &#8211; PS4 games that, as a reminder, were cheaper to produce. And every single PS5 owner won&#8217;t buy <em>God of War</em> or <em>Horizon</em>, no matter how good they are. Sony&#8217;s games don&#8217;t have that kind of attach rate, and they won&#8217;t, because the bulk of people who buy a PlayStation buy it to play&nbsp;<em>FIFA</em> with friends. The easiest way to ensure that these upcoming, more expensive games end up actually standing a chance to be financially viable ventures, is to expose them to a broader audience &#8211; in this case, a broader audience within the PlayStation universe itself.</p>
<p>Now, in the interest of fairness, it is also important to note that Shawn Layden said he couldn&#8217;t see Sony ever doing day and date releases of its games on PC (though he qualified it with &#8220;never say never&#8221;). But the question I am answering here isn&#8217;t&nbsp;<em>if</em> Sony will do them, it&#8217;s&nbsp;<em>should</em> they. And the answer is, yes they should. The benefits are too great, particularly as they continue to push game development costs higher with needless generational bumps every few years; the losses? Minimal. Yes, some people will decide to simply buy their games on PC going forward, but a) those people are still buying their games, and b) the people who were only purchasing a PlayStation for exclusives were likely never too invested in the ecosystem in the first place. Sony makes most of its money from PlayStation via third party sales and sales from micro transactions, DLC, and subscriptions such as PS Plus. If you just own a PS4 to play&nbsp;<em>God of War</em> and&nbsp;<em>The Last of Us</em>, and use your PC for everything else, Sony isn&#8217;t making much money off of you to begin with &#8211; since you&#8217;re not spending money on micro transactions, DLC, third party games, and probably you are not spending money on PS Plus when you&#8217;re using your PC for multiplatform multiplayer games to begin with. So Sony doesn&#8217;t lose anything by you deciding not to buy their hardware (which is often sold at a loss to begin with, don&#8217;t forget) &#8211; particularly if you continue to buy their games on PC anyway.</p>
<p>So I think it would be beneficial for Sony to do this in the long run. I actually think they will eventually. Not right away, to will take some time &#8211; but PS5 development costs will continue to go up, and Sony&#8217;s games on PC have all been huge successes, and will presumably continue to be even more so as more and more high profile releases make the jump to the platform. And at some point, Sony will presumably come to the same conclusion Xbox did &#8211; that PC and console are differentiated audiences. There&#8217;s not as much overlap or potential for cross pollination there. The best thing to do is to serve both simultaneously &#8211; and rake in the money.</p>
<p>Everyone wins.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>30 Best Open World Games You Need To Play [2021 Edition]</title>
		<link>https://gamingbolt.com/30-best-open-world-games-you-need-to-play-2021-edition</link>
					<comments>https://gamingbolt.com/30-best-open-world-games-you-need-to-play-2021-edition#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Oct 2021 07:16:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Assassin's Creed Valhalla]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Death Stranding Director's Cut]]></category>
		<category><![CDATA[far cry 6]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[genshin impact]]></category>
		<category><![CDATA[Ghost of Tsushima]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
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		<category><![CDATA[Marvel's Spider-Man: Miles Morales]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[open world games]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Pathless]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
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					<description><![CDATA[From sweeping vistas to in-depth cities with unforgettable adventures, these open world titles have definitely stood out throughout the years.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ven with multiple titles released over the years, from brand-new entries to sequels galore, the open world genre is still going strong. There have been some failures but for the most part, it&#8217;s played host to some of the best games ever created. Let&#8217;s take a look at 30 of the best open world games of all time till date.</p>
<p><b>The Legend of Zelda: Breath of the Wild</b></p>
<p><iframe loading="lazy" title="30 Best Open World Games of All Time [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/JfgzULaFZUo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Arguably the most influential open world title of the past few years, <em>The Legend of Zelda: Breath of the Wild</em> isn&#8217;t about pursuing icons or clearing out question marks. Instead, it emphasizes freedom and open exploration, as players can go anywhere and tackle just about anything in their quest to defeat Ganon. The game&#8217;s sandbox nature, which rewards ingenuity, is still amazing as fans continue to discover unique things after all these years.</p>
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		<title>30 Best Action RPGs of All Time [2021 Edition]</title>
		<link>https://gamingbolt.com/30-best-action-rpgs-of-all-time-2021-edition</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Oct 2021 07:02:06 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bloodborne]]></category>
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		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[Demon's Souls]]></category>
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		<category><![CDATA[Fable 2]]></category>
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		<category><![CDATA[Monster Hunter Rise]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[Ni No Kuni 2: Revenant Kingdom]]></category>
		<category><![CDATA[NieR Replicant ver. 1.22474487139]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[Odin Sphere Leifthrasir]]></category>
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		<category><![CDATA[the division 2]]></category>
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					<description><![CDATA[Whether it's real-time hack and slash action, looter shooters or big budget open world titles, these action RPGs are the creme of the crop.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver since the release of <em>Dragon Slayer</em> in 1984, the action RPG genre has grown by leaps and bounds throughout the decades. Various sub-genres and franchises have been born, each presenting their own compelling combat loops and gameplay systems. Let&#8217;s take a look at 30 of the best action RPGs of all time.</p>
<p><b>Dark Souls Remastered</b></p>
<p><iframe loading="lazy" title="30 Best Action RPGs of All Time You Need to Play [2021 Edition]" width="500" height="281" src="https://www.youtube.com/embed/as8rms0jFyI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>More than a decade after its original release, it&#8217;s still impressive how much <em>Dark Souls</em> has influenced gaming. <em>Dark Souls Remastered</em> is a fairly straightforward enhanced edition, providing a 60 FPS frame rate, higher resolutions, and improved lighting and alpha effects among other minor improvements. But the core of the title, from the excellent pacing and pitch-perfect design, the madness of levels like Sen&#8217;s Fortress and Blighttown, and the wonder upon finding Anor Londo remain to this day, as does the solid combat and boss design.</p>
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		<title>Horizon Zero Dawn&#8217;s Latest Patch Fixes Crashes On PS5</title>
		<link>https://gamingbolt.com/horizon-zero-dawns-latest-patch-fixes-crashes-on-ps5</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 28 Sep 2021 21:02:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
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					<description><![CDATA[A patch for Horizon Zero Dawn improves the game's stability while running in backwards compatibility mode.]]></description>
										<content:encoded><![CDATA[<p>Guerrilla Games&#8217; <em>Horizon Zero Dawn</em> recently received a new patch for improving the game on next-gen hardware. Reports of crashes on PS5 running the game in back-compatibility have been frequent as of late, which have seemingly been fixed with the game&#8217;s latest update.</p>
<p><a href="https://www.reddit.com/r/horizon/comments/px39rl/horizon_zero_dawn_complete_edition_for/" target="_blank" rel="noopener">Patch 1.54</a> is a small update that doesn&#8217;t do much except improving the game&#8217;s stability on the platform. It&#8217;s great that fans can now enjoy the game without having much trouble with the game, while they patiently wait for the sequel next year. You can find the full patch notes below.</p>
<p><a href="https://gamingbolt.com/horizon-forbidden-west-was-developed-and-tested-simultaneously-on-ps4-and-ps5"><em>Horizon Forbidden West</em></a> is the next chapter in Aloy&#8217;s adventures, and looks absolutely breathtaking, both from a visual and a gameplay standpoint. However, the developer recently attracted a lot of negative press when the game&#8217;s upgrade options were locked behind an $80 Ultimate edition, a decision which <a href="https://gamingbolt.com/horizon-forbidden-west-will-offer-free-ps4-to-ps5-upgrades-after-all">Sony retracted following enormous fan-backlash for the same</a>.</p>
<p><strong><em>Patch notes:</em></strong></p>
<ul>
<li><em>Fixed an issue where some cinematics did not have any audio on external audio devices when running on a PS5 console in backwards compatibility mode</em></li>
<li><em>Fixed the FOV slider in Photo Mode</em></li>
<li><em>Fixed several crashes when running on a PS5 console in backwards compatibility mode</em></li>
</ul>
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