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	<title>Iron Galaxy Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Former PlayStation Exec Believes Recent Layoffs Are a Result of Over-Investment During Covid-19</title>
		<link>https://gamingbolt.com/former-playstation-exec-believes-recent-layoffs-are-a-result-of-over-investment-during-covid-19</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 01 May 2026 19:29:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Behaviour Interactive]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[Polyarc Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642855</guid>

					<description><![CDATA["When that additional demanded subsided after Covid, the people running these companies saw the reality," said Shuhei Yoshida.]]></description>
										<content:encoded><![CDATA[<p>Former PlayStation executive Shuhei Yoshida believes that the massive layoffs seen throughout the gaming industry in recent years is a direct result of optimism that companies were feeling during the Covid-19 pandemic, when the industry saw immense growth. Talking to <a href="https://www.tiktok.com/@whatculturegaming/video/7633536792045571350" target="_blank" rel="noopener">Whatculture Gaming</a>, Yoshida said, &#8220;The shutdowns and layoffs and the cancellations are the result of these adjustments from the misjudgment that many companies made.&#8221;</p>
<p>&#8220;I think it was super optimism of the time during Covid-19,&#8221; he explained. &#8220;The industry grew so much because [people] had to stay at home, and video games were the easiest and cheaper way to be entertained. So they saw this huge increase in growth of the industry, and many investors poured money into the sector, so these publishers over-hired, over-invested. They hired too many people. They invested in projects that they shouldn&#8217;t have.&#8221;</p>
<p>&#8220;And when that additional demand subsided after Covid, the people running these companies saw the reality, that the industry went back to the original steady growth cog, that means that the growth became flat after a couple of years.&#8221;</p>
<p>He went on to note how the sheer number of people being laid off has been &#8220;really sad.&#8221; Despite this, however, Yoshida remains optimistic about the health of the industry in the future.</p>
<p>&#8220;People don&#8217;t talk about the number of people hired into the industry,&#8221; he said. &#8220;When you look at the number of people working at these companies even after layoffs, you might see the number of people is still growing. Meaning that these companies tend to hire when things are good.&#8221;</p>
<p>While it&#8217;s difficult to gauge whether Yoshida&#8217;s thoughts have much merit to them, many studios have announced new rounds of layoffs in the last month alone. Among these have been <a href="https://gamingbolt.com/dead-by-daylight-studio-announces-layoffs-in-mobile-and-external-development-teams"><em>Dead by Daylight</em> developer Behaviour Interactive</a>, <a href="https://gamingbolt.com/iron-galaxy-studios-announces-layoffs-potentially-affecting-90-employees">Iron Galaxy Studios</a>, and <a href="https://gamingbolt.com/moss-developer-polyarc-games-announces-layoffs"><em>Moss</em> developer Polyarc Games</a>. Epic Games also saw <a href="https://gamingbolt.com/epic-games-is-laying-off-1000-employees-blames-fortnite-downturn-and-industry-wide-challenges">major layoffs affecting over 1,000 of its workers</a> thanks to declining interest in <em>Fortnite</em>.</p>
<p>An industry veteran, Yoshida had worked for Sony since 1993, when he joined the initial PlayStation team under Ken Kutaragi. While he spent much of his time at the company working with first-party development teams, he would eventually move over to handling the company&#8217;s indie development support teams &#8211; a move which he noted was <a href="https://gamingbolt.com/shuhei-yoshida-says-sie-ceo-wanted-to-remove-him-from-first-party-development">due to his disagreements</a> with at-the-time Sony Interactive Entertainment CEO Jim Ryan. Yoshida <a href="https://gamingbolt.com/shuhei-yoshida-departing-sony-interactive-entertainment-in-january-2025">ultimately left the company in January 2025</a>.</p>
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		<title>Iron Galaxy Studios Announces Layoffs, Potentially Affecting 90 Employees</title>
		<link>https://gamingbolt.com/iron-galaxy-studios-announces-layoffs-potentially-affecting-90-employees</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Apr 2026 17:47:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641901</guid>

					<description><![CDATA[The Tony Hawk's Pro Skater 3 + 4 developer says it's "time for us to evolve again" and "adapt to the climate of the video game industry."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Despite a relatively big release in <em><a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-review-obligatory-homage" data-type="post" data-id="619675">Tony Hawk&#8217;s Pro Skater 3 + 4</a></em> last year, Iron Galaxy Studios has announced a new wave of layoffs.</p>



<p class="wp-block-paragraph">&#8220;Today, Iron Galaxy Studios regrets to announce that we are reducing our company size. A number of teammates and friends are losing their jobs as we adjust to a new company structure. We are terribly sorry to lose them as we take steps to adapt to the climate of the video game industry. It’s time for us to evolve again,&#8221; it wrote on <a href="https://www.linkedin.com/posts/iron-galaxy-studios_today-iron-galaxy-studios-regrets-to-announce-activity-7450939479038562304-r0sY" target="_blank" rel="noreferrer noopener">LinkedIn</a>.</p>



<p class="wp-block-paragraph">While the exact number of layoffs is unknown, a source speaking to <a href="https://kotaku.com/iron-galaxy-layoffs-tony-hawk-last-us-part-2-remaster-2000688573" target="_blank" rel="noreferrer noopener">Kotaku</a> claimed that up to 90 employees could be at risk.</p>



<p class="wp-block-paragraph">Iron Galaxy wrote about the &#8220;many different forms&#8221; it&#8217;s had as a company, and how its focus and size have changed throughout the years. In 2020, it was having conversations about &#8220;waiting for business &#8216;to get back to normal,'&#8221; but it seems that possibility has diminished. &#8220;This year, we’re adopting a new posture to accept these current market conditions as permanent.</p>



<p class="wp-block-paragraph">“Players consume games in new ways. Publishers have different criteria for investing in the development of games. This new normal has impacted all our partners. As Iron Galaxy adapts, we must make painful decisions about what we can be as a company. It’s impossible for us to sustain the team size that we’ve carried this past year, even after our downsizing from last year.”</p>



<p class="wp-block-paragraph">Last year, the studio laid off 66 employees from its development team and support staff, which it called a &#8220;means of last resort for us.&#8221;</p>



<p class="wp-block-paragraph">&#8220;We hate losing people. One of our core values is providing a wonderful experience for the talented folks who work for us. The best we can do for them today is to help them start writing the next chapter of their career. They are all welcome to introductions and referrals from us. If you need good people, please be on the lookout for them.&#8221;</p>



<p class="wp-block-paragraph">Iron Galaxy has had a string of ups and downs throughout the past several years. At one point infamous for its work on the <a href="https://gamingbolt.com/batman-arkham-knight-full-refund-offered-for-pc-users" data-type="post" data-id="247789">PC port of <em>Batman: Arkham Knight</em></a>, it rose to prominence for supporting <em>Killer Instinct</em>. This would continue into 2023 when it adds 4K support and a free version of the game for its 10th anniversary.</p>



<p class="wp-block-paragraph">It would subsequently work with Gearbox Software, Blizzard Entertainment, and Bethesda on various Nintendo Switch ports of prominent titles. However, in 2022, it launched <em>Rumbleverse</em>, a free-to-play battle royale title centered on wrestling, which failed to meet expectations and <a href="https://gamingbolt.com/rumbleverse-is-shutting-down-on-february-28">shut down in 2023</a>. In that same year, it released the <a href="https://gamingbolt.com/the-last-of-us-part-1-pc-review-an-incredibly-bad-port" data-type="post" data-id="548514">much-maligned PC port of <em>The Last of Us Part 1</em></a>, almost coming full circle.</p>



<p class="wp-block-paragraph"><em>The Last of Us Part 2 Remastered</em> avoided such issues when it launched in 2024 for PC, but it wasn&#8217;t enough to stave off last year&#8217;s layoffs.</p>
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		<title>Iron Galaxy Studios Says Fallout: New Vegas Teaser Was &#8220;Just a BTS Look&#8221; at its Company Meeting</title>
		<link>https://gamingbolt.com/iron-galaxy-studios-says-fallout-new-vegas-teaser-was-just-a-bts-look-at-its-company-meeting</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 13:10:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638525</guid>

					<description><![CDATA[While it didn't deny work on a Fallout project, the studio said that it uses the "PLEASE STAND BY" slide in its presentations often.]]></description>
										<content:encoded><![CDATA[<p>While a social media post by Iron Galaxy Studios may have whipped everyone into a frenzy by <a href="https://gamingbolt.com/fallout-new-vegas-remastered-is-being-developed-by-iron-galaxy-studios-rumor">indicating that it was working on a remaster of <em>Fallout: New Vegas</em></a>, the studio has now clarified that this was not an intended reaction. In a new post, Iron Galaxy Studios has instead referred to its previous tease as simply being a behind-the-scenes look at how it prepares for its company meeting.</p>
<p>The tease in question was a &#8220;PLEASE STAND BY&#8221; screen that looks like it was taken straight out of <em>Fallout: New Vegas</em>, complete with the orange color scheme. However, in its new post, the studio has noted that it has used the same slide for its presentations every month, and that it has no relation to any <em>Fallout</em> project that may or may not be in the works.</p>
<p>&#8220;Nope! There is nothing to see here,&#8221; wrote Iron Galaxy Studios. &#8220;Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything <em>Fallout</em> being worked on. As you can imagine, we love <em>Fallout</em>, too. Now pardon us as we retreat back into our vault.&#8221;</p>
<p>It is worth noting that the studio has chosen its words quite carefully, however. It never outright denies that it might be working on <em>Fallout: New Vegas</em>. Rather, it is more focused on stating that the &#8220;PLEASE STAND BY&#8221; slide is one that it has often used for its presentations.</p>
<p><em>Fallout: New Vegas</em> was originally released back in 2010 on PC, PS3 and Xbox 360. Owing to the forward march of technology, only the PC version is playable for modern gamers, especially since its original release suffered from technical issues that would eventually be fixed by community-made mods. While Xbox players can still give it a shot thanks to backwards compatibility, there will be plenty of bugs and stability issues.</p>
<p>While the original tease may have simply been a case of a misunderstanding getting out of hand, the timing of <em>Fallout: New Vegas</em> director Josh Sawyer also posting on social media that “the time for posting has ended,” and “the time of making games is upon me,” still raises some eyebrows. However, this is still speculation, and until Bethesda makes an official announcement, remasters of <em>Fallout 3</em> and<em> New Vegas</em> are still simply rumors.</p>
<p>Just last month, creative director Todd Howard had referred to himself as being &#8220;<a href="https://gamingbolt.com/fallout-has-multiple-projects-in-the-works-reiterates-todd-howard-whos-sort-of-anti-remake">sort of anti-remake</a>,&#8221; noting that &#8220;I&#8217;ve softened on the whole remaster thing.&#8221; In an interview, he went on to say, &#8220;I respect the other [remakes] out there, but I really think the age of a game is part of what it is and its personality and what it represented when it came out.&#8221;</p>
<p>He went on to reiterate that Bethesda has &#8220;multiple&#8221; <em>Fallout</em> projects in development. However, he didn&#8217;t reveal any details on what these projects might be.</p>
<p>In the meantime, <em>Fallout 4: Anniversary Edition</em> was <a href="https://gamingbolt.com/fallout-4-anniversary-edition-makes-its-switch-2-debut-with-an-explosive-launch-trailer">recently released on Nintendo Switch 2</a>. The title includes the base game, along with all of the expansions that were released for it throughout its life, as well as more options through the Creation Club. Bethesda is also continuing its post-launch support for 2018’s <em>Fallout 76</em>, with a new free update—<a href="https://gamingbolt.com/fallout-76-introduces-bigfoot-in-next-update-out-on-march-3rd-reveals-season-25-roadmap">The Backwoods</a>—having just come out.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Nope! There is nothing to see here. Sorry to disturb the volcanoes, but that was just a BTS look at our company meeting. We use that slide every month and has nothing to do with anything Fallout being worked on. As you can imagine, we love Fallout, too. Now pardon us as we… <a href="https://t.co/izbzuNUp0w">https://t.co/izbzuNUp0w</a></p>&mdash; Iron Galaxy Studios (@IronGalaxy) <a href="https://twitter.com/IronGalaxy/status/2028912389345730717?ref_src=twsrc%5Etfw">March 3, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<title>Fallout: New Vegas Remastered is Being Developed by Iron Galaxy Studios &#8211; Rumor</title>
		<link>https://gamingbolt.com/fallout-new-vegas-remastered-is-being-developed-by-iron-galaxy-studios-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 11:46:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout: new Vegas]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638370</guid>

					<description><![CDATA[A social media post also indicates that the original director for Fallout: New Vegas, Josh Sawyer, might be involved with the remaster.]]></description>
										<content:encoded><![CDATA[<p>While many reports have been swimming around of Bethesda working on a remaster of <em>Fallout 3</em> in <a href="https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor">the vein of last year&#8217;s <em>The Elder Scrolls 4: Oblivion Remastered</em></a>, it looks like a similar one for <em>Fallout: New Vegas</em> is also in the works. In a recent social media post, Iron Galaxy Studios posted a picture teasing an incoming announcement with the &#8220;PLEASE STAND BY&#8221; screen we often get for the start of a <em>Fallout</em> trailer. The color scheme of the notice is what makes <em>Fallout: New Vegas</em> the likely candidate for the tease.</p>
<p>&#8220;Today&#8217;s our February company meeting,&#8221; wrote Iron Galaxy Studios last week. &#8220;It&#8217;s time to catch up with what the company&#8217;s been up to and what&#8217;s coming up next for IG.&#8221; This post was followed up by Josh Sawyer—the director for the original <em>Fallout: New Vegas</em>—with his own social media post about how &#8220;the time for posting has ended,&#8221; and &#8220;the time of making games is upon me.&#8221;</p>
<p>It certainly helps that Iron Galaxy Studios is no stranger to working with Bethesda in some form or another. This includes its work on the Nintendo Switch port for <em>The Elder Scrolls 5: Skyrim</em> from, as well as the PC VR ports for <em>Skyrim</em> and <em>Fallout 4</em> in 2017. The studio has also worked on <em>Fallout 76</em>, supporting Bethesda Game Studios in the development and post-launch support for the multiplayer game.</p>
<p>As for why Iron Galaxy&#8217;s tease is more likely to be related to <em>Fallout: New Vegas</em> rather than a brand new project, a similar orange color scheme was used throughout the 2010 open-world RPG, especially thanks to the fact that it used the Mojave Wasteland—set in the same location as the Mojave Desert in the real world—as its primary setting. This, along with the timing of Sawyer’s post, serves as a strong indicator that we might be getting close to an official <em>Fallout: New Vegas</em> reveal. While <em>Fallout 3</em>&#8216;s remaster might also be in the works, it is unlikely to be a part of this tease since its primary color scheme uses green.</p>
<p>Since the release of <em>Fallout: New Vegas</em> and its DLC, Sawyer has worked on three major projects—<em>Pillars of Eternity</em>, <a href="https://gamingbolt.com/pillars-of-eternity-2-deadfire-review"><em>Pillars of Eternity 2: Deadfire</em></a>, and <a href="https://gamingbolt.com/pentiment-review-a-decent-time-but-not-everyones-cup-of-tea"><em>Pentiment</em></a>.</p>
<p>The <em>Fallout</em> series has seen <a href="https://gamingbolt.com/fallout-4-3-and-new-vegas-are-enjoying-significant-boosts-in-player-engagement-on-steam">renewed interest from the fandom</a> thanks to the success of Amazon&#8217;s live-action adaptation of the franchise. While just about every mainline entry in the series is beloved to some degree, <em>Fallout: New Vegas</em> in particular has been considered to be among the best in the franchise thanks to its strong writing and well-developed characters.</p>
<p><em>Fallout: New Vegas</em> puts players in the shoes of a courier for the Mojave Express who, while out on a delivery, is ambushed by a mysterious man in a checked coat and his thugs. Ultimately, the protagonist is shot in the head and left for dead in a shallow grave. However, a friendly cowboy robot manages to save you, and with the help of a local doctor, gets you back on your feet. It is now up to you to figure out who ambushed you, how you can get the stolen package back, and how you can finish your delivery.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:xr6ep25ckewo5e5lae5zvepi/app.bsky.feed.post/3mfs3hfokk22d" data-bluesky-cid="bafyreifxlqwg7jl2xmzxcaxtp5oe4hntxnzgmz2r4ljgcrhg5nalyoavru">
<p lang="en">Today’s our February company meeting. It’s time to catch up with what the company’s been up to and what’s coming up next for IG.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:xr6ep25ckewo5e5lae5zvepi?ref_src=embed">Iron Galaxy Studios (@irongalaxystudios.com)</a> <a href="https://bsky.app/profile/did:plc:xr6ep25ckewo5e5lae5zvepi/post/3mfs3hfokk22d?ref_src=embed">2026-02-26T20:56:28.220Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:p7l4zzjj4r3zkqlsnfdymrjl/app.bsky.feed.post/3mfrjwl7g2s2r" data-bluesky-cid="bafyreihtnsv5bdtt2kjue4puxelgbpvjhvxzen6sbnhpdjnohmfuisbcba">
<p lang="en">the time for posting has endedthe time of making games is upon me</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:p7l4zzjj4r3zkqlsnfdymrjl?ref_src=embed">Josh Sawyer (@jesawyer.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:p7l4zzjj4r3zkqlsnfdymrjl/post/3mfrjwl7g2s2r?ref_src=embed">2026-02-26T15:42:49.853Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Tony Hawk&#8217;s Pro Skater 3 + 4 Review &#8211; Obligatory Homage</title>
		<link>https://gamingbolt.com/tony-hawks-pro-skater-3-4-review-obligatory-homage</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 13:13:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Tony Hawk’s Pro Skater 3 + 4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=619675</guid>

					<description><![CDATA[The series' trick variety and sublime controls adorn these gorgeous remakes, but missing content ensures they're far from definitive.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s amazing what five years and an obligation to follow up on success rather than catering to fans&#8217; desires can accomplish. When <em>Tony Hawk&#8217;s Pro Skater 1 + 2</em> was released, it was widely hailed as a return to form for the series. Even if it used the first two titles as a base, the revamped visuals, additional content, implementation of mechanics from later games, and, most importantly, the return of most of the soundtrack made it a winner. Memories of the horrendous fifth entry were finally gone. Tony Hawk is officially back&#8230;until Activision folded Vicarious Visions into Blizzard and (allegedly) rejected its patch for remaking the third and fourth titles.</p>
<p>All these years later, and <em>Tony Hawk&#8217;s Pro Skater 3 + 4</em> is real. The bravado, the new skaters, the same revamped visuals, Bam Margera – all of it is here. And yet, it&#8217;s a big step down from its predecessor – a baffling proposition considering how much of a step up the originals were. You&#8217;ll have fun attempting to master each level, completing all the goals, ticking off challenges, viewing classic moments through the lens of improved visuals, and maybe creating your own skate parks. However, considering how much the previous remakes delivered, <em>Tony Hawk&#8217;s Pro Skater 3 + 4</em> doesn&#8217;t quite deliver on the same potential.</p>
<p><iframe title="Tony Hawk&#039;s Pro Skater 3 + 4 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/kZAtW_HWKmo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The positives should be most apparent as soon as you enter the tutorial. As a skating title, I don&#8217;t think any game can measure up to<em> Tony Hawk&#8217;s Pro Skater</em> in terms of feel and responsiveness. <em>Pro Skater 3</em> marked the introduction of hidden combos for grinds, flips and Manuals – double kickflips, double heelflips, the works &#8211; and the Revert for transitioning from a quarter-pipe trick into a Manual, effectively revolutionizing combo extension. <em>Pro Skater 4</em> tossed in the ability to skitch or grab onto moving cars, which also provided a speed boost upon release; the Spine Transfer for leaping over a quarter-pipe onto another just behind it or landing on top; and further improvements to combo extensions.</p>
<p>As with <em>Tony Hawk&#8217;s Pro Skater 1 + 2</em>, everything from<em> Pro Skater 4</em> is carried over into 3, vastly expanding on the trick combinations and combo opportunities in its levels. Granted, as with the originals, hitting those score goals – from the entry-level High Score to the relative mastery of a Sick Score – requires practice and knowledge of the environment. Every misstep and mistake feels especially gruesome, even if runs last for only two minutes, but when everything seamlessly chains together, there&#8217;s nothing quite like it. Some of the revised goals also help challenge long-time fans, like figuring out how to douse the Foreman in Foundry or grind the molten bucket.</p>
<p>Then you have the usual collection of the SKATE letters, finding the secret tapes, and obtaining all stat points to customize your preferred skater build on the fly – whether it&#8217;s all-in on balance while grinding rails or more airtime.<em> Pro Skater 3 + 4</em> also features an impressive array of post-game content. New Game+ provides new Pro Goals (like hitting new Platinum Scores, spelling COMBO and performing dedicated tricks) and Expert Challenges. You can even embark on Solo Tours, which involves completing career tours with all characters.</p>
<p>And make no mistake, it&#8217;s a tall ask, given the sheer number of playable skaters. Legends like Tony Hawk, Chad Muska, Steve Caballero and Rodney Mullen are here, alongside contemporary skaters like Aori Nishimura, Tyshawn Jones and Nyjah Huston. However, you also have newcomers to the series, like Chloe Covell, Margielyn Didal, and Rayssa Leal. With each skater specializing in different stats and a healthy number of unlockable characters (both familiar and new), it&#8217;s a pretty deep roster to choose from. It would have been nice if Create-A-Skater offered more options, especially after <em>Pro Skater 1 + 2,</em> but at least there&#8217;s an ample amount of clothing to unlock.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-621892" src="https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4.jpg" alt="tony hawks pro skater 3 + 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/tony-hawks-pro-skater-3-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The revamped visuals are also downright stunning, and that&#8217;s even without considering the overhauled textures, character models, environment quality and improved animations. The lighting and shadows bring a more natural feel to levels such as Foundry and even completely change the atmosphere of Rio and San Francisco. It&#8217;s almost enough to make you want to stop and observe every little new detail. And yes, while some levels are gone, the additions – Movie Studio, Waterpark – are enjoyable, seamlessly slotting into the current line-up.</p>
<p>With so much going in its favor, it would seem like <em>Tony Hawk Pro Skater 3 + 4</em> is another winner like <em>Pro Skater 1 + 2,</em> but before you can dig into all the good stuff, there&#8217;s the revelation regarding <em>Pro Skater 4&#8217;s</em> Career Mode. As you probably already heard, it isn&#8217;t here, or rather, its levels have been converted to the same format as previous titles. Instead of exploring them freely, conversing with characters and obtaining goals, you have the standard list and a two-minute time limit, just like in <em>Pro Skater 3</em>. Can you have fun in these and admire the sheer fidelity?</p>
<p>Sure, but it&#8217;s not a remake of <em>Pro Skater 4</em> by a long shot, even if you could extend the timer. The overall flow is simply different, and there&#8217;s little choice but to begrudgingly accept it. Regardless, considering the influence Career Mode had on subsequent titles and how much it made up the original game, it&#8217;s a shame that it didn&#8217;t receive the proper treatment.</p>
<p>It&#8217;s also simply impossible to reconcile with the soundtrack, which contains only ten songs from the original games. “Ace of Spaces” and “My Adidas” have been retained, thankfully, and some bands like Iron Maiden perform different tracks. But if you were hoping for The Offspring, System of a Down, AC/DC, Alien Ant Farm, Red Hot Chili Peppers and other iconic tracks, prepare to be disappointed. Tony Hawk has since claimed it was his idea to have new tracks by the returning artists, though I&#8217;m not sure if that also encompasses songs that are brand new to the series.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-scaled.jpg"><img decoding="async" class="aligncenter wp-image-613408" src="https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-scaled.jpg" alt="Tony Hawk's Pro Skater 3 + 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/03/Tony-Hawks-Pro-Skater-3-4-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>These new selections aren&#8217;t terrible (Alice in Chains for the win), but it further diminishes any semblance of the original games. If all this wasn&#8217;t enough, there are a few bugs in both games. I didn&#8217;t encounter frame drops in <em>Pro Skater 4&#8217;s</em> levels as some have reported, but there were cases of clipping through walls, going over quarter-pipes instead of back down (and ending up out of bounds or in the ocean). There&#8217;s also occasional screentearing in Performance Mode on PS5 (though Fidelity Mode seems mostly fine).</p>
<p>When looking back on <em>Tony Hawk&#8217;s Pro Skater 1 + 2,</em> it felt like a real labor of love, a desire to revive the original games for the current generation without compromising on their excellent gameplay. <em>Tony Hawk&#8217;s Pro Skater 3 + 4</em> is definitely in the same vein, especially when it comes to the roster, goals, post-game content, and visuals. However, whether it&#8217;s due to a mandate from management or simply because it lacked the resources, Iron Galaxy has pared down the experience in places where it counts the most. The results are complicated – you can still become embroiled in the thrill of completing goals and perfecting runs for the highest scores. The various bugs and screen-tearing issues will also doubtless be fixed, but it&#8217;s impossible to ignore just how much has been lost in the transition.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Tony Hawk&#8217;s Pro Skater 3 + 4 Accolades Trailer Highlights Critical Acclaim</title>
		<link>https://gamingbolt.com/tony-hawks-pro-skater-3-4-accolades-trailer-highlights-critical-acclaim</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 13 Jul 2025 18:12:37 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623934</guid>

					<description><![CDATA[The remakes have scored well among many critics despite complaints regarding the soundtrack and Pro Skater 4's Career Mode.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Tony Hawk&#8217;s Pro Skater 3 + 4</em>, a remake compilation of the third and fourth games in the <em>Tony Hawk&#8217;s Pro Skater</em> series, is now available. Since it garnered significant positive acclaim from critics, a new accolades trailer is also live. Check it out below.</p>



<p class="wp-block-paragraph">Much like its predecessor, <em>Tony Hawk&#8217;s Pro Skater 3 + 4</em> features heavily revamped visuals. Everything, from the character models to the environments, animations, lighting and more, has been rebuilt from the ground up. The amount of content is also expanded with new skaters, three brand-new parks, and post-game <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-will-include-thps-4s-unique-missions-through-pro-goals-system">Pro Goals</a> and Expert Challenges.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s also been significant criticism from hardcore players regarding the removal of <em>Pro Skater 4&#8217;s</em> Career Mode. Its levels follow the same time-restricted format as previous titles rather than allowing players to explore the environment and converse with NPCs. There&#8217;s also the utter gutting of the soundtrack, which you can learn more about <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-only-has-10-tracks-returning-from-the-original-soundtracks">here</a>.</p>



<p class="wp-block-paragraph">For more details on<em> Tony Hawk&#8217;s Pro Skater 3 + 4</em>, check out <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-everything-you-need-to-know">our feature</a>. It&#8217;s available on Xbox One, Xbox Series X/S, PS4, PS5, Xbox One, PC, Nintendo Switch, and Nintendo Switch 2. You can also <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-little-nightmares-2-and-more-headline-first-wave-of-game-pass-in-july">play it on Game Pass Ultimate and PC Game Pass</a>.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Tony Hawk’s™ Pro Skater™ 3 + 4 | Accolades Trailer <br><br>The wait is over – The legendary franchise is back with Tony Hawk’s™ Pro Skater™ 3 + 4. Drop in today! <a href="https://t.co/tgGUrtLTty">pic.twitter.com/tgGUrtLTty</a></p>&mdash; Tony Hawk&#39;s Pro Skater (@TonyHawkTheGame) <a href="https://twitter.com/TonyHawkTheGame/status/1943717034736435273?ref_src=twsrc%5Etfw">July 11, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Tony Hawk&#8217;s Pro Skater 3 + 4 Only Has 10 Tracks Returning From the Original Games</title>
		<link>https://gamingbolt.com/tony-hawks-pro-skater-3-4-only-has-10-tracks-returning-from-the-original-soundtracks</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 09 Jul 2025 14:41:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623723</guid>

					<description><![CDATA[Tony Hawk has previously noted that the decision to have so many new songs and few returning tracks in the soundtrack was his.]]></description>
										<content:encoded><![CDATA[<p>Now that <em>Tony Hawk’s Pro Skater 3 + 4</em> is out for those that picked up its Digital Deluxe edition, players have begun discovering that the soundtrack for the title might feel like a bit of a disappoint if you’ve been a long-time fan of the franchise. As caught by <a href="https://www.videogameschronicle.com/news/less-than-20-of-tony-hawks-pro-skater-3-4s-soundtrack-is-made-up-of-songs-from-the-original-games/" target="_blank" rel="noopener">VGC</a>, the soundtrack for <em>Tony Hawk’s Pro Skater 3 + 4</em>, which includes 64 tracks, only includes 10 songs returning from the original <em>THPS 3 </em>and<em> 4</em>.</p>
<p>For the sake of comparison, this means that 54 of the tracks in the remake’s soundtrack are new songs. The 10 songs that did return happen to be fan favourites, including tracks like <em>96 Quite Bitter Things</em> by CKY, <em>My Adidas</em> by Run-DMC, and <em>Amoeba</em> by Adolescents. Other fan-favourites, however, like AC/DC’s <em>TNT</em> and Alien Ant Farm’s <em>Wish</em> didn’t make it into the remake.</p>
<p>To make up for this, however, developer Iron Galaxy and publisher Activision have managed to bring in some genre-appropriate new songs to the game by artists like Run The Jewels, 100 Gecs and Idles.</p>
<p>In an <a href="https://www.instagram.com/p/DHtXr4Xppt8/?hl=en">Instagram post</a> announcing the soundtrack, Tony Hawk had posted about how the decision to bring in a mix of returning track along with more current music was one he had made. He noted that, through this, he wanted to introduce <em>Tony Hawk’s Pro Skater 3 + 4</em> players to new kinds of music while also giving them a blast of nostalgia from listening to the classics from the original soundtracks.</p>
<p>“It was my choice to pick some different songs by the same artists featured in THPS3+4 OST,” wrote Hawk. “I’m hoping that discovery is half the fun, and a big reason that these soundtracks resonated in the first place. So listen and enjoy the ride. More to come… both old and new.”</p>
<p>Leading up to the full launch of the game, Iron Galaxy has also <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-accessibility-settings-detailed">detailed all of the accessibility options and customisation options</a> for game difficulty in a recent post. The studio has confirmed that <em>Tony Hawk’s Pro Skater 3 + 4</em> features a comprehensive tutorial that teaches players all the ins and outs of the fast-paced arcade style gameplay, while also giving them ways to modify the game to their liking.</p>
<p>The game also allows players to use the setting to tune difficulty to be harder for them, such as by increasing the gameplay speed all the way up to triple its standard speed, and even making balancing tricks like Manuals and Grinds be more challenging to maintain.</p>
<p>With <em>Tony Hawk’s Pro Skater 3 + 4</em> out in just a day, it is also worth noting that Tony Hawk himself also wants to some day have <a href="https://gamingbolt.com/tony-hawk-wants-to-campaign-for-tony-hawks-underground-remaster"><em>Tony Hawk’s Underground</em> get remastered</a>. In an interview from back in May, Hawk spoke about his aspirations for the remaster. “I always have aspirations,” Hawk said. “It’s not up to me generally. I’ll campaign all I can, but I’m working with a much bigger company that’s a lot smarter than me.”</p>
<p><em>Tony Hawk’s Pro Skater 3 + 4</em> is out now on PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2 for Digital Deluxe edition owners, with the full release slated for tomorrow. For more details, here’s <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-everything-you-need-to-know">everything you need to know about the game</a>.</p>
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		<title>Tony Hawk&#8217;s Pro Skater 3 + 4 Accessibility Settings Detailed</title>
		<link>https://gamingbolt.com/tony-hawks-pro-skater-3-4-accessibility-settings-detailed</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 09 Jul 2025 14:02:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[The game features a host of options, from the ability to change game speed, to even changing the timer to allow up to 60 minutes.]]></description>
										<content:encoded><![CDATA[<p>With the recent early access release of <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-everything-you-need-to-know"><em>Tony Hawk’s Pro Skater 3 + 4</em></a> for owners of the Digital Deluxe edition, developer Iron Galaxy Studios has detailed some of the game’s difficulty customisation and accessibility options. In a <a href="https://store.steampowered.com/news/app/2545710/view/537731883551691098" target="_blank" rel="noopener">post</a>, the studio covers quite a few details, from the game’s comprehensive tutorial, to gameplay adjustments that players can make, and even some of the more fun settings that players can unlock.</p>
<p>Kicking things off, <em>Tony Hawk’s Pro Skater 3 + 4</em> will put players into a tutorial that will teach them just about every aspect of the title that they need to know. This ranges from a basic movement tutorials to teaching players how they can start pulling off longer, comprehensive trick combos.</p>
<p>For players that might not believe that they have the resources to handle the fast-paced arcade-styled gameplay, <em>Tony Hawk’s Pro Skater 3 + 4</em> also features a number of accessibility options, from letting players adjust game speed, score requirements and timer lengths, to even letting them modify the difficulty of balance-based tricks like grinds or manuals. Players can even completely disable bails, which basically ensures that they will never fail at pulling off a trick due to errant positioning.</p>
<p>When it comes to adjusting score requirements, players can either double the base score they make from all tricks, permanently stay in Special mode that allows them to pull off super tricks, or even extend the timer length from the game’s default 2-minute timer up to 5, 10, or even 60 minutes. Game speed can also be slowed down to give players more time to figure out their tricks and where they want to go next.</p>
<p>On the other hand, players that want added challenge can flip these dials in the other direction, reducing their timer, and even outright raising the speed of the game to 1.5x, 2x, and even 3x.</p>
<p>The minute-to-minute gameplay can also be altered radically thanks to options for turning off specific sound effects, adjusting the field of view, changing the camera perspective, changing the visibility of various HUD elements, and even an option to allow players to turn 180 degrees at the press of a single button.</p>
<p>Leading up to the release of <em>Tony Hawk’s Pro Skater 3 + 4</em>, back in June, Iron Galaxy Studios had <a href="https://gamingbolt.com/tony-hawks-pro-skater-3-4-hypes-up-imminent-release-with-launch-trailer">released a launch trailer for the title</a>. Featuring the eponymous Tony Hawk giving us a quick introduction, the trailer gave us a look at some of the game’s many levels and game modes. We also get a good look at some of the cosmetics that are available for the game as part of its Digital Deluxe edition, which includes a Doom Slayer Skater, a Revenant Skater, and a host of skate decks and extra music tracks.</p>
<p><em>Tony Hawk’s Pro Skater 3 + 4</em> is available on PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and Switch 2 for buyers of the Digital Deluxe edition, and is priced at $49.99 for the standard edition (which is out tomorrow), and $69.99 for the Deluxe edition. There is also a Collector’s Edition that comes with physical goodies including a real-world skateboard deck from Birdhouse, priced at $129.99.</p>
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		<title>The Last of Us Part 2 Remastered Peaks at Over 23,000 Concurrent Steam Players on PC Launch Day</title>
		<link>https://gamingbolt.com/the-last-of-us-part-2-remastered-peaks-at-over-23000-concurrent-steam-players-on-pc-launch-day</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 04 Apr 2025 02:46:43 +0000</pubDate>
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		<category><![CDATA[The Last of Us Part 2 Remastered]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616074</guid>

					<description><![CDATA[Naughty Dog and Sony's action-adventure game has also debuted with a Very Positive user review rating on Steam.]]></description>
										<content:encoded><![CDATA[<p><em>The Last of Us Part 2 Remastered </em>launched for PC on Thursday, finally bringing the acclaimed 2020 action-adventure title to the platform, and it seems to have got off to a decent start with its new audience.</p>
<p>As per <a href="https://steamdb.info/app/2531310/charts/" target="_blank" rel="noopener">SteamDB</a>, on its PC launch day, <em>The Last of Us Part 2 Remastered </em>saw a peak of 23,350 concurrent players on Steam. Those aren&#8217;t necessary groundbreaking numbers, but presumably, they will continue to rise over the game&#8217;s first weekend.</p>
<p>In comparison, <em>The Last of Us Part 1 </em>has a peak of 36,496 concurrent Steam players. It should be interesting to see whether its sequel can surpass it. One area where it has got off to a decidedly better start is its reception. Where <em>Part 1&#8217;s </em>PC port was widely criticized upon release, <em>Part 2 </em>has a Very Positive user review rating on <a href="https://store.steampowered.com/app/2531310/The_Last_of_Us_Part_II_Remastered/" target="_blank" rel="noopener">Steam</a> at the time of writing, with 91 percent of its 1000-and-odd user ratings being positive.</p>
<p><em>The Last of Us Part 2 </em>is available on PS5, PS4, and PC. Read our review of the PC port <a href="https://gamingbolt.com/the-last-of-us-part-2-remastered-pc-review-definitive">through here</a>. <a href="https://gamingbolt.com/the-last-of-us-season-2-receives-high-stakes-trailer-ahead-of-april-premier">Season 2 of HBO&#8217;s <em>The Last of Us</em> adaptation</a> is also coming later this month.</p>
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		<title>The Last of Us Part 2 Remastered PC Review &#8211; The Definitive Experience</title>
		<link>https://gamingbolt.com/the-last-of-us-part-2-remastered-pc-review-definitive</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 03 Apr 2025 18:57:31 +0000</pubDate>
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		<category><![CDATA[The Last of Us Part 2 Remastered]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=615821</guid>

					<description><![CDATA[The Last of Us Part 2 Remastered is finally out on PC. How well does it perform?]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Last of Us Part 2</em> has always been an excellent game. Look no further than our reviews of the original PS4 release from way back in 2020, and the more recent PS5 Remastered release from last year. Personally, I’ve always felt that the weakest part of <em>The Last of Us Part 2</em> was the fact that it felt a bit limited by the constraints of the PS4 back when it first came out. With the PC release, we now potentially have the definitive way to experience a game we&#8217;ve repeatedly referred to as a masterpiece. It all comes down to how well Naughty Dog, along with Nixxes and Iron Galaxy have been able to bring the game to PC.</p>
<p>So let’s get the most important things out of the way first. The PC version of <em>The Last of Us Part 2 Remastered</em> is quite excellent. As the reasonable hardware requirements that the studio had previously announced would imply, the game is able to make fantastic use of the resources a modern gaming PC can give it. During my time with the game for this review, I played on a PC with an AMD Ryzen 7 7800X3D CPU, an AMD Radeon RX 7800 XT GPU, and 32 GB of RAM. This, paired with the fact that I had it installed on an NVMe M.2 SSD, meant that I never really experienced any technical hiccups.</p>
<p>Throughout my time with <em>The Last of Us Part 2 Remastered</em>, I was able to max out the graphics without having to switch on any of the image upscaling tools like FSR, while still being able to maintain frame rates of anywhere between 90 and 120. All of this while playing on a 1440p display with a refresh rate of 144 Hz. Running it on the Steam Deck was also quite fruitful, delivering good enough performance with some of the graphics settings dialed in to get me just under 60 FPS. While this may not sound that good, it is worth noting that Steam Deck games often tend to run fantastically with a frame rate of 40 FPS for a good balance between performance, visuals, and battery longevity.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615826" src="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1.jpg" alt="the last of us part 2 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The PC version of <em>The Last of Us Part 2 Remastered</em> is quite excellent."</p></p>
<p>All of this good news also carries over into some of the smaller aspects of the game, like how it actually plays. Turns out the keyboard and mouse combination is a rather excellent way to play <em>The Last of Us Part 2 Remastered</em>. It offers players a lot of control and accuracy when you really need to nail that headshot, while also providing more versatility when it comes to doing things like needing to craft a quick molotov in the heat of battle. The only real downside to the control scheme—one I didn’t experience while briefly using a DualSense controller—was what felt like a strange rendering issue.</p>
<p>Essentially, when you’re in-game, Any UI element involving the mouse tends to tank the frame rate. I experienced this multiple times with my frame rate going from the high 90s all the way down to 40. Overall, this strange bug didn’t really have much of an effect on my enjoyment of the game, since you rarely need to use the mouse outside of crafting and upgrading abilities anyway, and the moment you leave the UI and your mouse disappears, the frame rate tends to shoot back up. While I am far from a technical expert on the matter, the issue feels like it might have something to do with how the mouse is being rendered. These dips in the frame rate are basically non-existent just about anywhere else in the game.</p>
<p>Generally speaking, the PC release of <em>The Last of Us Part 2 Remastered</em> is a big step up—not just from the state of the PC port of<em> The Last of Us Part 1</em>, but also the more recent PC release of Marvel’s Spider-Man 2. Aside from the minor bug involving frame rates dropping in UIs with a mouse, there hasn’t really been much to complain about. Even the controls have transferred over to mouse and keyboard quite well, with the minute-to-minute gameplay involving both stealth as well as action feeling better than ever. The fact that the title is also Steam Deck Verified is definitely a sweet cherry on top of an already-excellent sundae.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615825" src="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2.jpg" alt="the last of us part 2 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Even the controls have transferred over to mouse and keyboard quite well"</p></p>
<p>When it comes to the game itself, even five years after its original release, <em>The Last of Us Part 2</em> can still be considered a certified masterpiece. The game tells an incredible, epic tale of how the cycle of violence tends to hurt those closest to you, and how revenge is ultimately never really worth it. It also does an incredible number of smaller things to make sure that the overall narrative hits hard.</p>
<p>The narrative trick here has been executed incredibly well; while you start off the game hating Abby as a character and spend quite a bit of time as Ellie in her quest for revenge, the script is essentially flipped at one point. You go back in time and take on the role of Abby, and you start to learn why she did the things that kicked off the plot of the game. You also get to see just how horrifying Ellie’s actions have been from an outside perspective, with her kill count getting higher and higher as you progress through the game.</p>
<p>Interestingly, while many players will appreciate Ellie largely because they grew attached to her thanks to the events of the first game, in <em>The Last of Us Part 2</em>, I found Abby’s parts to be much more fun from a gameplay standpoint. While both characters play the same (albeit with separate upgrade paths and weapons), Abby’s gameplay felt a lot more interesting because of the kinds of enemies you get to take on, thanks to some of the best boss fights that Naughty Dog has ever made.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-615824" src="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3.jpg" alt="the last of us part 2 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/the-last-of-us-part-2-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"You also get to see just how horrifying Ellie’s actions have been from an outside perspective"</p></p>
<p>I also have to make special mention for one of the strangest encounters in the entire game: the Rat King. Feeling like an enemy straight out of a <em>Resident Evil</em> game, the Rat King is an amalgamation of incredibly strong cordyceps infected enemies, including clickers, stalkers, and even a bloater. The entire encounter is an intense one, forcing you to use up just about every resource you can to take it down. In a fun twist, players also experience a separate battle against a stalker that broke off from the Rat King during your fight with it. The whole fight, along with others you get to encounter as Abby, such as the memorable ones against Tommy and Ellie, are some of the highlights of the entire game, really showcasing how well its intense action gameplay works.</p>
<p>The core story of <em>The Last of Us Part 2 Remastered</em> is excellent, but special mention has to go to its gameplay. The general gunplay and stealth both feel so good to use in the game, that the Remastered release on the PS5 brought with it an entirely new game mode with it in the form of No Return. Essentially a roguelite mode that allows players to fully experience the depth of <em>The Last of Us Part 2</em>’s stealth and combat mechanics, No Return has been a generally great addition since its debut. The PC release brings in some more content for the mode, including new playable characters like Marlene. The mode continues to be an excellent way to re-experience the downright fantastic gameplay of <em>The Last of Us Part 2</em>.</p>
<p><em>The Last of Us Part 2</em>’s story choices remain divisive to this day, but regardless of where you stand, its gameplay is undeniably top-notch. Playing it on a high-end PC with excellent performance makes this version the definitive way to experience the game.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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