<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>iron gate &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/iron-gate/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 28 Oct 2026 13:27:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.4</generator>
	<item>
		<title>Valheim Was Released in Early Access Because the Studio &#8220;Couldn&#8217;t Afford to Keep Working on It&#8221;</title>
		<link>https://gamingbolt.com/valheim-was-released-in-early-access-because-the-studio-couldnt-afford-to-keep-working-on-it</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 28 Oct 2026 13:27:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655807</guid>

					<description><![CDATA[Studio CEO Richard Svensson also acknowledged that Valheim's early success wouldn't have happened if it were directly launched in 1.0.]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/valheim-creators-reflect-on-a-memorable-journey-ahead-of-its-1-0-release">relatively recent 1.0 launch</a> of survival crafting game <em>Valheim</em> last month, CEO of developer Iron Gate, Richard Svensson, has opened up about the team’s decision to go with an Early Access launch all the way back in 2021. Speaking to <a href="https://www.gamesindustry.biz/developers-need-to-treat-early-access-like-a-real-launch-because-players-do-early-access-games-are-on-the-rise-but-so-are-player-expectations" target="_blank" rel="noopener">GamesIndustry.biz</a>, Svensson revealed that the team essentially “couldn’t afford to keep working on it” without the influx of revenue from Early Access sales.</p>
<p>The fact that the survival crafting title saw almost immediate success certainly helped, and Svensson acknowledged that the massive reach garnered by <em>Valheim</em> during Early Access likely wouldn’t have been possible if the studio had decided to just launch the title in its 1.0 form directly.</p>
<p>&#8220;If Early Access as a model hadn&#8217;t existed, <em>Valheim</em> never would have gotten as big as it did. Even if we had an enormous budget and worked on the game in secret for five years up until the launch, we never would have been able to reach the amount of people that we have.&#8221;</p>
<p>&#8220;Having the game out there and being able to work with the live community is really the only way that <em>Valheim</em> would have ever reached the success it has.&#8221;</p>
<p>Iron Gate decided to release <em>Valheim</em> during Early Access in February 2021 because it felt like “the only reasonable solution at the time.” For the team. It would go on to sell over 5 million copies in its first month alone, and had crossed the 10 million mark by 2022. As of its 1.0 launch, the survival crafting game had managed to sell 17 million copies.</p>
<p>&#8220;The original plan was perhaps two or three years in Early Access, but with every update our ambitions have only increased. We have also always tried to keep the team relatively small, but even so, the production scale now is gigantic compared to what it was at the time of the Early Access release.&#8221;</p>
<p>Interestingly, the team’s ambitions over the years also led to <em>Valheim</em> getting its own unique spin on biomes. Rather than settling for just adding a swamp to the game, for instance, the team instead decided to give its new zones their own distinct identity, and as a result, came up with Mistlands and Ashlands.</p>
<p>&#8220;Back then, when we made a new biome, it was basically the same thing with a new coat of paint, but today it&#8217;s just so much more. It&#8217;s not just about content anymore, and that&#8217;s what made the development time longer than we first expected.&#8221;</p>
<p><em>Valheim</em> is now available on PC, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch 2. For more details on the survival crafting title, <a href="https://gamingbolt.com/valheim-1-0-review-back-to-hunting-and-building">take a look at our review</a>, where we gave it a score of 8 out of 10. We praised the new additions brought along with the 1.0 update, like the Deep North biome, as well as the refinements that had been made to the core building and crafting gameplay loop over the course of its Early Access period. However, we still found Ashlands and Mistlands to be more tedious than fun, and the steep building costs in the early game also felt quite tedious.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim 1.0 Review &#8211; Back to Hunting and Building</title>
		<link>https://gamingbolt.com/valheim-1-0-review-back-to-hunting-and-building</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 13:18:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[coffee stain publishing]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652796</guid>

					<description><![CDATA[Now that Valheim's developers finally consider it to be a "complete" game, it's time to see if the survival crafting title is any good.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>urvival crafting game <em>Valheim</em> has been on an incredibly long and arduous journey since its 2021 Early Access release. Developer Iron Gate has continued to support the game with a variety of updates that have brought in a host of new content, from new boss fights to unique regions, and even more equipment and other items to craft. With the 1.0 update, we now have our last biome of the game – the Deep North – along with other content additions, as well as a hefty serving of general polish.</p>
<p><iframe title="Valheim 1.0 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/TFVNzv0i0lA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite all of the additions, however, the core gameplay loop of <em>Valheim</em> has remained as strong as ever, and the polish added to the game with the 1.0 update has only made what was already a fantastic survival crafting game feel even better to play. At its best, <em>Valheim</em> offers a meditative experience that is often punctuated by intense action sequences whenever you take on the bosses that make up the main progression blockers of the game.</p>
<p><em>Valheim</em> kicks things off following the death of your character, armed with little more than a leather tunic and a torch, you have to figure out how to survive, thrive, and ultimately, put to rest the legendary Forsaken that roam the lands.</p>
<p>First things first, the general visual style of <em>Valheim</em> remains one of its most endearing traits. The title makes use of a hybrid style that blends modern lighting and other graphical techniques with low-resolution textures, resulting in a dream-like atmosphere. The low depth-of-field ensures that just about everything in the background that you aren&#8217;t directly looking at is at least slightly blurred, further adding to the dreamlike nature of the realm.</p>
<p>The core gameplay loop of <em>Valheim</em> is quite simple and largely falls in line with other games in the genre; you get your hands on materials that can then be used to create equipment and structures. Along the way, you&#8217;ll also have to deal with environmental factors like the region being too hot or too cold for you, necessitating specialized equipment to deal with the extreme temperatures.</p>
<p>You start out with little to your name, and after punching a few branches and picking up some loose rocks, you can then begin crafting some gear that makes the process of getting more materials easier. Stronger axes mean you&#8217;ll be able to get your hands on wood at a quicker rate, for example.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-470245" src="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The fact that the opening zone is relatively benign when it comes to threats is a good thing"</p>
<p>One interesting thing that sets <em>Valheim</em> apart from many of its contemporaries is how its hunger system works. Rather than penalizing you for running out of food, you are instead encouraged to eat because the food can offer a variety of buffs. This starts out in a simple way, and the progression slowly brings you up to making food that can boost just about every stat you have.</p>
<p>After you&#8217;ve managed to set up a simple enough base of operations with a crafting bench, a place to cook your food, a roof over your head, and a bed that allows you to instantly skip the night, you&#8217;ll find yourself just about ready to take on the first Forsaken boss – the Eikthyr. The fight is a simple one, largely meant to test whether or not you&#8217;ve figured out the core gameplay loop, and beating the mythical deer-like creature opens up the game quite a bit, giving you access to a few new crafting recipes, and finally giving you the ability to mine larger boulders for more steady access to materials like stone and limestone by letting you make a pickaxe.</p>
<p>The fact that the opening zone is relatively benign when it comes to threats is a good thing, since death has a harsh punishment in <em>Valheim</em>. On the default server settings, you are essentially stripped of all belongings and thrown back to the last place you rested. This means that you&#8217;ll have to make your way back to where you died in order to get your things back. Along the way, you&#8217;ll also be quite vulnerable to other threats, since all of your previously-equipped gear is lying with your corpse as well.</p>
<p>The core combat itself is quite simple, and essentially split into two distinct styles: melee and ranged. While in melee, you have access to a typical three-hit combo attack, the ability to block, and while using appropriate shields, parry. You can also simply choose to avoid damage by rolling out of the way. Players who prefer ranged combat can craft a variety of bows as well as an arsenal of different arrows, each of which can have its own distinct effect like elemental damage or status ailments like poison. Both methods of combat can be further augmented by using magical weapons that add additional effects to it. The Storm Fang bow, for example, gives you a 20 percent chance to cast the Chain Lightning spell whenever you hit something with an arrow.</p>
<p><img decoding="async" class="aligncenter wp-image-472909" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The ebb and flow of combat is determined by how well you manage your stamina."</p>
<p>Throughout all of this, the ebb and flow of combat is determined by how well you manage your stamina. Just about every action in a fight, be it pulling back on your bow string or simply blocking an attack with a shield, comes with a stamina cost, and players will have to be careful about how they manage their stamina. Running out can have dire consequences, potentially leaving you unable to avoid an incoming hit that might end up killing you. Because of this, the food system comes in quite handy, since just about every edible item in the game offers at least a minor boost to stamina, and you can have three active food buffs at any given time.</p>
<p>The fighting system can only really be as good as the enemy design, and <em>Valheim</em> doesn’t really disappoint in this regard. You’ll get to take on a variety of creatures, from animals to more mythical things like Greylings, the latter of which essentially serve as your main encounters in the early-game. Eventually, you&#8217;ll start taking on more powerful enemies, like trolls, shamans, and ghosts. The true highlights of the game, however, are the boss fights. Along with having their unique attack styles to deal with, you will also need to ensure that your resistances to various effects are up to par. The Swamp biome&#8217;s boss, Bonemass, for example, deals an incredible amount of poison damage. Fader in the Ashlands, on the other hand, focuses on fire damage.</p>
<p>The combat has also seemingly gone through a fair bit of balance changes to ensure that magic doesn’t feel like the only way to viably take on major fights in the late-game. I largely stuck to a melee-centric playstyle, allowing me to take on most challenges just fine. Sure, I died to bosses plenty of times, but that’s par for the course regardless of your build until you actually figure out the boss’s attack patterns and abilities.</p>
<p><em>Valheim</em> also has a great way of encouraging players to build up their houses beyond making it simply functional with four walls and a roof. Each structure has a Comfort level associated with it, and having high Comfort also means that your character gets the appropriate level of the Rested state. As you get deeper into the game, the buffs offered by being Rested can be quite useful, since you get bonuses to health, stamina and Eitr regeneration, as well as a boost to XP gained from doing just about anything. The duration of the Rested state depends on your Comfort level, which can be further raised by adding decorations and furniture to your buildings. At its most basic, one level of Comfort can be achieved simply by having a warm fireplace and some shelter.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472913" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"<em>Valheim</em> also has a great way of encouraging players to build up their houses beyond making it simply functional with four walls and a roof."</p>
<p>Exploration in <em>Valheim</em> tends to be a mixed bag. Depending on the biome, you’ll either have to deal with large stretches of nothing really happening aside from you running around and hitting trees, punctuated by a few seconds of combat. When you do find something interesting, it can feel incredibly rewarding. Abandoned towns, for instance, can often be home to chests that will give you a plethora of new materials that will boost your general progression.</p>
<p>Further into the game, you might even end up running into a dungeon full of enemies to take on. The dungeons themselves aren’t particularly deep when it comes to gameplay, and you won’t be seeing much in the way of puzzle-solving here. However, they still tend to be quite enjoyable since you get to test out your combat capabilities against a variety of enemies.</p>
<p>After you&#8217;ve killed the Eikthyr, you will have essentially conquered the starting island, and will find yourself with a need to set forth to a new location to discover brand-new materials that can be used to craft stronger equipment. <em>Valheim</em> generally follows a relatively linear progression of biomes that start getting more challenging – and often more tedious – the further you go.</p>
<p>While Meadows and Black Forest essentially share an island, giving you plenty of time to explore your immediate surroundings after spawning into the game and getting your hands on some decent gear as you take on boss fights, you will eventually find yourself needing to find or craft a boat that can take you to other islands, and this is where the biome progression starts to shine.</p>
<p>Assuming you got your hands on the Swamp key that allows you to enter the biome, you’ll eventually find yourself staring at mountain peaks in the horizon, which gives you the next mid-term goal – the Mountains biome. Similarly, players who prefer sailing can instead make it their goal to find the island with the Plains biome. This essentially marks the mid-game point of <em>Valheim</em>, and you’ll be spending much of your time in these three biomes as you slowly build a steady supply of consumables and equipment before taking on the next challenges.</p>
<p>While the Meadows, Black Forest, Swamp, Mountain, and Plains biomes are relatively mundane and present the kinds of environmental challenges you&#8217;d expect, the general quality starts diving down once you&#8217;ve made it far enough into the game to reach the Mistlands biome.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-500785" src="https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands.jpg" alt="Valheim - Mistlands" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Valheim-Mistlands-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >" I found the Mistlands biome to have actively detracted from my general enjoyment of playing <em>Valheim</em>."</p>
<p>Mistlands, as its name implies, has a permanent layer of mist throughout the biome, making standard exploration borderline impossible. To deal with this, you have to get your hands on some bespoke equipment that serves little other function aside from making Mistlands more tolerable – the Wisp Torch. Using it, players can permanently clear out some of Mistlands&#8217; mists. Unlike regular torches, the Wisp Torch also doesn&#8217;t prevent enemies from spawning nearby, so you can&#8217;t really replace your typical light source with it. The entire process feels quite tedious since you have to remember to throw down a new Wisp Torch on a regular basis.</p>
<p>Some of this tedium is alleviated once you can craft a Wisplight accessory that creates a fog-clearing radius around your character. However, this also means that you&#8217;ll have to give up an accessory slot that could have better been used for something like the Wishbone, which can detect hidden resource nodes, or the Haldor, which massively boosts your carrying capacity for precious resources and gear. The accessory also has its own minor issues, like the fact that the small Wisp orb follows you around, which means that taking a sharp turn will end up separating it from you for a moment, making you vulnerable to the mist. Generally, the accessory also ends up feeling like a half-measure for a mechanic that adds little else aside from tedium.</p>
<p>This ultimately results in a region that, while initially interesting to explore thanks to the mist adding quite a bit to the overall atmosphere, starts feeling exhausting to travel through not just for your in-game character, but for you as a player as well. Despite the initial excitement of having discovered a new region, I found the Mistlands biome to have actively detracted from my general enjoyment of playing <em>Valheim</em>. The region takes a massive step in turning exploration – a tense and often joyous part of the core gameplay – into a tedious affair since I now had to juggle different kinds of torches just to be able to see things.</p>
<p>Thankfully, the boss fight that caps off the Mistlands – The Queen – is an enjoyable experience that involves delving into and fighting your way through an entire dungeon. The problems created by the biome’s verticality have also been somewhat mitigated with the introduction of the grappling hook. However, as a whole, Mistlands represents a major point where you might essentially halt your progression through the game since it&#8217;s just so tedious.</p>
<p>The follow-up – the Ashlands biome – doesn&#8217;t really improve things, and starts off on a poor note by looking a bit boring. Thankfully, it doesn&#8217;t really have a gimmick like the mist, making exploration generally more straightforward and enjoyable. Considering it&#8217;s a lava-filled zone, however, playing around in the Ashlands isn&#8217;t quite a simple task. Roaming around can be dangerous, and even building structures becomes more challenging since the extreme heat and cinder rain causes structures to quickly deteriorate.</p>
<p>You can’t even sail to the biome on a typical wooden boat; you&#8217;ll have to use the Drakkar from The Queen to survive the journey across boiling hot water. The need to deal with the biome&#8217;s unique terrors with things like shield generators also starts feeling fairly tedious at a certain point, making Ashlands as a whole feel like just a minor improvement over Mistlands.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-516319" src="https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02.jpg" alt="Valheim - Mistlands_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Valheim-Mistlands_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Mistlands represents a major point where you might essentially halt your progression through the game since it&#8217;s just so tedious."</p>
<p>The latest – and possibly final – addition to <em>Valheim</em>&#8216;s ever-growing list of biomes is the Deep North introduced with 1.0. Offering a sharp contrast from both Mistlands and Ashlands, Deep North is downright gorgeous, especially when you first manage to get there. The snowy region has plenty of awe-inspiring sights, from frozen beaches to haunting and sometimes creepy abandoned villages. The biome also presents a solid arc in the progression, slowly ramping up the danger as you get deeper into the region.</p>
<p>Aside from the biting cold of the biome, the biggest new challenges presented by the Deep North are in the new types of dungeons that can be found if you explore some of the ruins scattered around the area. These dungeons aren&#8217;t optional either; story progression will need you digging deep into the ruins, and even tend to be some of the best spots to find the biome-specific materials that can be used to craft a variety of new equipment.</p>
<p>Generally speaking, Deep North feels like a phenomenal addition to <em>Valheim</em>, wrapping up its general exploration and combat loop quite well in the process. Despite its emphasis on ice and snow, the biome never really feels boring, and the fact that it doesn&#8217;t have any particular gimmick that does little aside from adding to the tedium of gameplay makes it a genuinely enjoyable place to explore. There&#8217;s also a fair bit of verticality here, making the grappling hook even more useful as you get closer to the end of the journey. The biome also has plenty to offer, with a progression system that revolves around slowly making your way through the new Gates of Mokhalla dungeon, each door requiring a bespoke key you craft.</p>
<p>The progression of <em>Valheim</em> from biome to biome feels quite natural; after spending quite a bit of time in any given biome, having discovered all of the materials and crafting recipes it has to offer, you’ll ultimately find yourself getting on a boat to look for the next island. Defeating bosses also helps in this regard, since items they drop often tend to naturally lead you into heading towards the next biome. More experienced players can even shuffle around the order of the biomes, and make their way to the Plains as soon as they find a boat, for example. The order of the biomes, interestingly enough, works well in terms of linear progression, while still giving players plenty of agency to decide their next course of action.</p>
<p>Unfortunately, one of <em>Valheim</em>&#8216;s biggest weaknesses – its building system – hasn&#8217;t really been fixed with the 1.0 release. Structures can still feel awkward to build out, with pieces like walls or roofs only being placeable at particular angles. While it offers a considerable level of freedom in how you build your structures out, the general process often feels quite awkward. Finding the correct camera angle and position to build even a basic four-walled house, for example, leads to plenty of poking and prodding to make sure that you’re in the right place and have your crosshair pointed at the precise location. If your roof happens to be too high up, you might even end up having to build a set of temporary stairs.</p>
<p>The steep material cost for building these things also tends to feel quite grindy, especially when playing solo on default settings. Co-op mitigates this quite heavily, since players can freely share not only materials, but structures as a whole with each other. Thankfully, Iron Gate has also provided plenty of options that allow players to alter how materials can be found, and if you&#8217;re playing by yourself, I heavily recommend making use of this feature to increase the drop rate for just about everything.</p>
<p>I should note that building my first shelter took me almost an entire hour on default settings just because of how annoyingly little wood drops early on when you can cut down entire trees. Similarly, other aspects of early progression also feel much slower than they should. As has been the case with most games in the genre, while solo play in <em>Valheim</em> is perfectly doable, co-op has always felt like the ideal way to play, since spending some time with friends is also an excellent way to alleviate the boredom that can arise from downtime when you&#8217;re building or exploring the world.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-472914" src="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/valheim-image-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"While solo play in <em>Valheim</em> is perfectly doable, co-op has always felt like the ideal way to play."</p>
<p>On the plus side, the building system is quite in-depth, and offers plenty of room for player expression with a variety of material styles that can be used to give your structures distinct identities. Larger rooms also require proper structural supports to prevent parts of the structure from collapsing. Along with this, you also get plenty of decorative items, and even thrones, that can be placed throughout your settlement. Aside from looking cool, these items also contribute to the Comfort level offered by your base.</p>
<p>The building system also ties into the farming system, since you’ll get the ability to plough fields with a hoe and set up your own little farm to make sure that you have a steady stream of edible food. The farms can also be decorated to quite an extent with structures like fences and statues. All in all, despite a little awkwardness when it comes to putting together structures and habitats, the building system offers an impressive level of freedom.</p>
<p>With much of <em>Valheim</em>&#8216;s core gameplay loop revolving around creating friction that players have to learn to overcome by themselves, the general quality-of-life features throughout the game are welcome additions. Along with intuitive menus and a progression system that never gets confusing, the title also eventually allows you to build and use portals to get around the world in quicker ways. Things don&#8217;t get too easy with portals, however, since, depending on the type of portal, some materials won&#8217;t make it through to the other side. While I personally found this to be a key aspect of how well <em>Valheim</em> balances the line between important gameplay-enhancing friction and tedium, players who don&#8217;t want to bother can simply change a setting in their World&#8217;s options to allow materials to be carried over as well.</p>
<p>The UI as a whole also felt quite well thought out, with your inventory grid giving you a good idea of what you’re carrying and how much free space you have left. The weight system also doesn&#8217;t really feel too oppressive, and even at the base level, a character can walk around with an incredible amount of materials and equipment. Sorting through chests is also relatively painless thanks to shortcuts allowing you to move entire stacks of items around.</p>
<p>The 1.0 release of <em>Valheim</em> also runs quite well. While I never had any performance issues with the game even during its Early Access days, the latest update has been running smoothly at 144 FPS and 1440p on a PC with an AMD Ryzen 7 7800X3D CPU, 32 GB of RAM, and a Radeon RX 7800XT GPU. Performance dips only came about when the game was autosaving, and only lasted for around a second before things went back to normal. Even loading in new biomes never really created a dip in frame rate while playing solo. When it comes to co-op, however, things will end up depending on the horsepower of the system running the server.</p>
<p>Speaking of which, <em>Valheim</em> has quite a bit of emphasis on being immensely replayable. Along with being able to generate a brand-new world whenever you want, you also get plenty of options to fine-tune how your new world works, like seeds that can be used to procedurally generate precise copies of others’ worlds, as well as a variety of modifiers, like how often you get raided by enemies, how many materials drop, and even whether or not portals can allow materials to travel alongside you. These options also give another way for the more creativity-minded players to enjoy the building systems by, for example, essentially removing all costs associated with buildings.</p>
<p><em>Valheim</em> is currently in the best state that it has ever been, and new additions like Deep North and the grappling hook go a long way in alleviating the still-present issues with Mistlands and Ashlands. When it comes to long-term play, however, many players will likely find themselves dropping off the progression curve around the time they reach Mistlands, and I can&#8217;t really blame them.</p>
<p>The biome still represents <em>Valheim</em> at its most tedious, and things haven&#8217;t really changed enough in that regard even with 1.0. That major sore spot aside, however, <em>Valheim</em> also provides plenty of ways for players to manage the precise level of tedium they might want to deal with when it comes to material drop rate, which is a welcome addition to just about any survival crafting game. While some might enjoy the long grinds for logs and stones just to build a small house, I personally think the sheer amount of time you spend getting even simple materials feels like unnecessary padding.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim Creators Reflect On A Memorable Journey Ahead Of Its 1.0 Release</title>
		<link>https://gamingbolt.com/valheim-creators-reflect-on-a-memorable-journey-ahead-of-its-1-0-release</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 21:55:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652378</guid>

					<description><![CDATA[The story of this game’s rise to fame is almost as interesting as what it has you doing in it, and the many memories that can come along.]]></description>
										<content:encoded><![CDATA[<p><em>Valheim</em> is now <a href="https://gamingbolt.com/valheim-1-0-launches-on-september-9th-after-5-years-in-early-access">hours away</a> from its 1.0 Release, exiting early access after a very long time and making its debut on PS5 and Nintendo Switch 2 in the process. To say that the road has been long would be an understatement, especially considering how it started out as a viral hit.</p>
<p>To celebrate, Iron Gate has put out a video reflecting on the long road it has taken to get there. It&#8217;s filled with nostalgia, gratitude, and even a few touching accounts of the experience helping players navigate challenging situations in their personal lives. It&#8217;s a record of a journey, and all of the highs and lows that come with it, that&#8217;s uncannily similar to your trajectory in-game, where its co-op survival gameplay loop always comes with the potential for epic wins or hilarious fails.</p>
<p>It&#8217;s a great way to celebrate the game&#8217;s impending release, although you might not be happy about the <a href="https://gamingbolt.com/valheim-to-cost-10-more-with-update-1-0-fate-of-the-ocean-biome-remains-unknown">new price tag</a> that the full build comes with. Nevertheless, you can&#8217;t really put a price on memories with your loved ones, and <em>Valheim</em> facilitates that easily. The video&#8217;s below and is definitely worth a watch if this one&#8217;s been something you keep going back to when you game.</p>
<p><iframe loading="lazy" title="Valheim: (Y)OUR JOURNEY" width="500" height="281" src="https://www.youtube.com/embed/UThQgU2HcHI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim to Cost $10 More With Update 1.0, Fate of the Ocean Biome Remains Unknown</title>
		<link>https://gamingbolt.com/valheim-to-cost-10-more-with-update-1-0-fate-of-the-ocean-biome-remains-unknown</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 04:06:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647614</guid>

					<description><![CDATA[Bug fixes are a given, but Iron Gate says it's "too soon to say whether or not there will be more content" in the future.]]></description>
										<content:encoded><![CDATA[<p>Has it really been five years already? Well, time does fly when you&#8217;re having fun, and <em>Valheim</em> has certainly made sure of that in the days since its Early Access release and <a href="https://gamingbolt.com/valheim-is-coming-to-ps5-in-2026">ports</a> to a bunch of platforms.</p>
<p>But with the title hitting its <a href="https://gamingbolt.com/valheim-1-0-launches-on-september-9th-after-5-years-in-early-access">1.0 release</a>, accompanied by a new ice-based Deep North biome, it&#8217;s going to get a tad more expensive to own. It currently sits at $20 and is set to go up to $30 when the update hits on September 9. Of course, it&#8217;s going to be worth it if you&#8217;ve been a fan of its addictive gameplay loop over the years, but for new players, it&#8217;s a good idea to pick up a copy when it&#8217;s cheaper, and perhaps get used to its survival mechanics before the update drops. Indeed, even existing players might want to start a new playthrough to ensure a smooth transition.</p>
<p>However, there is speculation that the Ocean biome won&#8217;t get any new content in the update, with many arguing that a promised addition from the content roadmap might be left behind. However, we wouldn&#8217;t give up hope just yet. Developer Iron Gate stated in an <a href="https://valheim.com/support/valheim-1-0-faq/">FAQ</a> that the studio might be waiting and watching before it green-lights any new additions.</p>
<p>&#8220;We will continue to improve the game with bug fixes and quality of life stuff, though for exactly how long the game will continue to receive updates is currently too soon to say. Likewise, it is too soon to say whether or not there will be more content added to the game in the future—but as always, we will be sure to announce any news on our channels!&#8221;</p>
<p>Well, fingers crossed, but we&#8217;re not holding our breath for an official announcement on this one. Besides finally leaving Early Access, 1.0 marks the game&#8217;s debut on PS5 and Nintendo Switch 2. It&#8217;s currently available for Xbox Series X/S, Xbox One, and PC.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim 1.0 Launches on September 9th After 5+ Years in Early Access</title>
		<link>https://gamingbolt.com/valheim-1-0-launches-on-september-9th-after-5-years-in-early-access</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 21:24:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645844</guid>

					<description><![CDATA[Alongside the massive new Deep North update, the release marks the survival crafting title's debut on PS5 and Nintendo Switch 2.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been a long time coming, but Iron Gate Studio has finally announced a release date for <em>Valheim</em> 1.0. After more than five years in early access, the Norse survival crafting title will finally exit on September 9th for Xbox Series X/S, PS5, PC, Xbox One, and Nintendo Switch 2. Check out the first trailer for the big new update, Deep North.</p>



<p class="wp-block-paragraph">Iron Gate creative director Robin Eyre said in a press release, “When we set out on this journey back in 2021, we could hardly imagine the amount of players that would dive in, and the size of the community that would form around the game. Approaching 1.0 feels equal parts exciting and anxious as we’ve worked hard to make Deep North a worthy conclusion to the <em>Valheim</em> journey!”</p>



<p class="wp-block-paragraph">Of course, that isn&#8217;t just the name of the update &#8211; Deep North is also the last biome that players will traverse. It&#8217;s fittingly beset by blizzards and snow-covered terrain, but surprisingly, they&#8217;re not the first to try and brave its environment.</p>



<p class="wp-block-paragraph">Aside from the weather, you&#8217;ll need to deal with Gammeltrolls, older, stronger versions of the usual Trolls. There are also the underground passageways where the Elakingar lie in wait for anyone unfortunate enough to venture in.</p>



<p class="wp-block-paragraph">More details will likely be provided closer to launch &#8211; Iron Gate does like its secrets after all &#8211; but <em>Valheim</em> 1.0 is confirmed to feature cross-play with PS5 and Nintendo Switch 2. It&#8217;s currently available on PC, Xbox Series X/S and Xbox One. Check out our review <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience" data-type="post" data-id="540218">here</a> for our impressions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Valheim: 1.0 &amp; Deep North – Release Date Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/eWULkdcaR5o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim is Coming to PS5 in 2026</title>
		<link>https://gamingbolt.com/valheim-is-coming-to-ps5-in-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Sep 2025 13:52:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=627946</guid>

					<description><![CDATA[The Norse survival crafting base-building adventure is currently available in early access for PC, Xbox Series X/S, and Xbox One.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following its successful debut in 2021 for PC and in<a href="https://gamingbolt.com/valheim-is-out-now-for-xbox-one-xbox-series-x-s-and-game-pass"> 2023 for Xbox</a>, Iron Gate Studio&#8217;s<em> Valheim</em> will arrive for PS5 in 2026. A new trailer is available, narrated by none other than Neil Newbon of <em>Baldur&#8217;s Gate 3</em>, teasing the setting and what players can expect.</p>



<p class="wp-block-paragraph">Set within a mysterious purgatory-like Norse world, <em>Valheim</em> sees fallen Vikings surviving and becoming strong enough to vanquish its many evils. Newbon&#8217;s voiceover teases that these entities existed long before the Vikings arrived, and we could learn more about their origins in subsequent updates.</p>



<p class="wp-block-paragraph">The big question is whether<em> Valheim</em> will exit early access to coincide with the PS5 version. It&#8217;s seen extensive support and four big content updates over the years, from <a href="https://gamingbolt.com/valheim-hearth-and-home-update-is-out-now-trailer-teases-new-threat">Hearth and Home</a> expanding on the base-building and food mechanics to <a href="https://gamingbolt.com/valheims-mistland-update-is-now-available-to-all-players">Mistlands</a> and <a href="https://gamingbolt.com/valheim-ashlands-update-is-out-now">Ashlands</a>, which added new biomes, enemies, and more.</p>



<p class="wp-block-paragraph">The latest update, Call to Arms, overhauled combat while adding even more content. Stay tuned for more details on other features in the coming months.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Valheim PlayStation Announcement Trailer: The Forsaken [starring Neil Newbon]" width="500" height="281" src="https://www.youtube.com/embed/lRSy1vtQxqg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim: Ashlands Update is Out Now</title>
		<link>https://gamingbolt.com/valheim-ashlands-update-is-out-now</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 14 May 2024 17:45:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587067</guid>

					<description><![CDATA[The latest Valheim update brings with it a host of new features, including the new Ashlands biome, enemies, and equipment.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/valheims-ashlands-update-is-now-live-for-public-testing-first-gameplay-revealed">Ashlands update for <em>Valheim</em></a> is out now. Celebrating the update, developer Iron Gate has released an animated trailer that showcases its story. Check out the animated release trailer for Ashlands below.</p>
<p><em>Valheim</em>&#8216;s latest update brings with it a host of new content, including the eponymous <a href="https://gamingbolt.com/valheims-ashlands-biome-launches-in-the-first-half-of-2024-new-details-revealed">Ashlands biome</a>. There are also now more than 30 new weapons for players to craft and find, new bombs and ammunitions, new armour sets, more than 10 new creatures to fight, and over 70 new buildable items. For more details, check out the complete patch notes below.</p>
<p>Alongside all of the new content, Ashlands also brings with it a variety of fixes and improvements to <em>Valheim</em>, including fixes for Major Healing Mead material, Minor Eitr Mead material, and bringing standardised texts throughout the game.</p>
<p>The Xbox One version of <em>Valheim</em> also got an improvement in the form of ESRAM usage being disabled to prevent an engine-related bug from taking place. This means that Xbox One players won&#8217;t suffer from corrupted particle systems.</p>
<p><em><strong>Patch notes for Valheim: Ashlands update:</strong></em></p>
<p><strong><em>New content:</em></strong></p>
<p><em>Mechanics:</em></p>
<ul>
<li><em>Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected</em></li>
<li><em>Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!</em></li>
<li><em>A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)</em></li>
<li><em>Deadly lava takes up large parts of the landscape; traverse it with your very own platforms</em></li>
<li><em>Lay claim to Charred Fortresses with two new Siege Machines</em></li>
<li><em>New plantable Ashvines will grow on the walls of your base</em></li>
<li><em>Combine your Flametal weapons with gems (Bloodstone, Iolite &amp; Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)</em></li>
<li><em>The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them</em></li>
</ul>
<p><em>Creatures:</em></p>
<ul>
<li><em>Enemy: Fallen Valkyrie</em></li>
<li><em>Enemy: Charred Warrior</em></li>
<li><em>Enemy: Charred Archer</em></li>
<li><em>Enemy: Charred Warlock</em></li>
<li><em>Enemy: Charred Twitcher</em></li>
<li><em>Enemy Turret: Skugg</em></li>
<li><em>Enemy: Morgen</em></li>
<li><em>Enemy: Bonemaw Serpent</em></li>
<li><em>Enemy/creature: Asksvin (tameable &amp; rideable)</em></li>
<li><em>Creature: Asksvin Calf</em></li>
<li><em>Enemy: Volture</em></li>
<li><em>Enemy: Lava Blob</em></li>
<li><em>NPC/Enemy: Redbeard Dvergr</em></li>
<li><em>Boss: Fader</em></li>
<li><em>Miniboss: Lord Reto</em></li>
<li><em>Spawner: Monument of Torment</em></li>
<li><em>Spawner: Effigy of Malice</em></li>
</ul>
<p><em>Crafting:</em></p>
<ul>
<li><em>Material: Majestic Carapace (previously Queen Drop)</em></li>
<li><em>Material: Fader Relic (placeholder item)</em></li>
<li><em>Material: Asksvin Hide</em></li>
<li><em>Material: Asksvin Bladder</em></li>
<li><em>Material: Asksvin Tail</em></li>
<li><em>Material: Morgen Heart</em></li>
<li><em>Material: Morgen Sinew</em></li>
<li><em>Material: Celestial Feather</em></li>
<li><em>Material: Bonemaw Meat</em></li>
<li><em>Material: Bonemaw Tooth</em></li>
<li><em>Material: Volture Meat</em></li>
<li><em>Material: Volture Egg</em></li>
<li><em>Material: Charred Skull</em></li>
<li><em>Material: Charred Bone</em></li>
<li><em>Material: Pot Shard</em></li>
<li><em>Material: Bell Shard</em></li>
<li><em>Material: Dyrnwyn Fragments x3</em></li>
<li><em>Material: Bloodstone</em></li>
<li><em>Material: Jade</em></li>
<li><em>Material: Iolite</em></li>
<li><em>Material: Flametal Ore (previous Flametal is now obsolete)</em></li>
<li><em>Material/craftable: Flametal (previous Flametal is now obsolete)</em></li>
<li><em>Material: Sulfur</em></li>
<li><em>Material: Ashwood</em></li>
<li><em>Material: Grausten</em></li>
<li><em>Material: Charcoal Resin</em></li>
<li><em>Material: Proustite Powder</em></li>
<li><em>Material: Asksvin Neck</em></li>
<li><em>Material: Asksvin Skull</em></li>
<li><em>Material: Asksvin Ribcage</em></li>
<li><em>Material: Asksvin Pelvis</em></li>
<li><em>Material: Charred Cogwheel</em></li>
<li><em>Material: Molten Core</em></li>
<li><em>Material/craftable: Ceramic Plate</em></li>
<li><em>Materia/craftable: Shield Core</em></li>
<li><em>Plantable: Ashvine Seeds</em></li>
<li><em>Artisan Table extension: Artisan Press</em></li>
<li><em>Galdr Table extension: Feathery Wreath</em></li>
<li><em>Cauldron extension: Rolling Pins and Cutting Boards</em></li>
<li><em>Black Forge extension: Metal Cutter</em></li>
<li><em>Black Forge extension: Gem Cutter</em></li>
<li><em>Craftable: Bell</em></li>
<li><em>Resource location: Lavaiathans</em></li>
<li><em>Misc: Asksvin Egg</em></li>
</ul>
<p><em>Craftable Items:</em></p>
<ul>
<li><em>Weapon: Dyrnwyn (sword)</em></li>
<li><em>Weapon: Slayer (greatsword)</em></li>
<li><em>Weapon: Brutal Slayer (greatsword)</em></li>
<li><em>Weapon: Scourging Slayer (greatsword)</em></li>
<li><em>Weapon: Primal Slayer (greatsword)</em></li>
<li><em>Weapon: Nidhögg (sword)</em></li>
<li><em>Weapon: Nidhögg the Bleeding (sword)</em></li>
<li><em>Weapon: Nidhögg the Thundering (sword)</em></li>
<li><em>Weapon: Nidhögg the Primal (sword)</em></li>
<li><em>Weapon: Flametal Mace</em></li>
<li><em>Weapon: Bloodgeon (mace)</em></li>
<li><em>Weapon: Storm Star (mace)</em></li>
<li><em>Weapon: Klossen (mace)</em></li>
<li><em>Weapon: Berserkir Axes</em></li>
<li><em>Weapon: Bleeding Berserkir Axes</em></li>
<li><em>Weapon: Thundering Berserkir Axes</em></li>
<li><em>Weapon: Primal Berserkir Axes</em></li>
<li><em>Weapon: Ash Fang (bow)</em></li>
<li><em>Weapon: Blood Fang (bow)</em></li>
<li><em>Weapon: Storm Fang (bow)</em></li>
<li><em>Weapon: Root Fang (bow)</em></li>
<li><em>Weapon: Ripper (crossbow)</em></li>
<li><em>Weapon: Wound Ripper (crossbow)</em></li>
<li><em>Weapon: Storm Ripper (crossbow)</em></li>
<li><em>Weapon: Root Ripper (crossbow)</em></li>
<li><em>Weapon: Splitnir (spear)</em></li>
<li><em>Weapon: Splitnir the Bleeding (spear)</em></li>
<li><em>Weapon: Splitnir the Storming (spear)</em></li>
<li><em>Weapon: Splitnir the Primal (spear)</em></li>
<li><em>Shield: Flametal Shield (with multiple styles!)</em></li>
<li><em>Shield: Flametal Tower Shield (with multiple styles!)</em></li>
<li><em>Weapon: Trollstav (blood magic)</em></li>
<li><em>Weapon: Staff of the Wild (elemental magic)</em></li>
<li><em>Weapon: Dundr (elemental magic)</em></li>
<li><em>Weapon: Staff of Fracturing (elemental magic)</em></li>
<li><em>Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet</em></li>
<li><em>Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla</em></li>
<li><em>Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask</em></li>
<li><em>Cape: Asksvin Cloak</em></li>
<li><em>Cape: Ashen Cape</em></li>
<li><em>Misc: Asksvin Saddle</em></li>
<li><em>Bomb: Basalt Bomb</em></li>
<li><em>Bomb: Smoke Bomb</em></li>
<li><em>Ammunition: Grausten Payload</em></li>
<li><em>Ammunition: Explosive Payload</em></li>
<li><em>Ammunition: Charred Arrow</em></li>
<li><em>Ammunition: Charred Bolt</em></li>
<li><em>Ammunition: Flametal Missile</em></li>
</ul>
<p><em>Build pieces &amp; furniture:</em></p>
<ul>
<li><em>Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2&#215;2, Ashwood Floor 1&#215;1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)</em></li>
<li><em>Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1&#215;1, Grausten Floor 2&#215;2, Grausten Floor 4&#215;4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1&#215;2, Grausten Wall 2&#215;2, Grausten Wall 4&#215;2, Grausten Window 2&#215;2, Grausten Window 4&#215;2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))</em></li>
<li><em>Building Piece: Flametal Gate</em></li>
<li><em>Building Piece: Flametal Pillar</em></li>
<li><em>Building Piece: Flametal Beam</em></li>
<li><em>Defence: Ashwood Stakewall</em></li>
<li><em>Stack: Ashwood Stack</em></li>
<li><em>Stack: Grausten Pile</em></li>
<li><em>Stack: Pile of Skulls</em></li>
<li><em>Stack: Bone Stack</em></li>
<li><em>Furniture: Ashwood Bed</em></li>
<li><em>Furniture: Bone Throne</em></li>
<li><em>Furniture: Lava Lantern</em></li>
<li><em>Furniture: Asksvin Rug</em></li>
<li><em>Furniture: Straw</em></li>
<li><em>Furniture: Small Green Pot</em></li>
<li><em>Furniture: Medium Green Pot</em></li>
<li><em>Furniture: Large Green Pot</em></li>
<li><em>Furniture: Ashwood Bench</em></li>
<li><em>Furniture: Asksvin Skeleton</em></li>
<li><em>Siege Machine: Catapult</em></li>
<li><em>Siege Machine: Battering Ram</em></li>
<li><em>Ship: Drakkar</em></li>
<li><em>Misc: Shield Generator</em></li>
<li><em>Misc: Portal – Stone</em></li>
</ul>
<p><em>Food &amp; Potions:</em></p>
<ul>
<li><em>Food: Cooked Volture Meat</em></li>
<li><em>Food: Cooked Bonemaw Meat</em></li>
<li><em>Food: Cooked Asksvin Tail</em></li>
<li><em>Food: Fiddlehead</em></li>
<li><em>Food: Fiery Svinstew</em></li>
<li><em>Food: Marinated Greens</em></li>
<li><em>Food: Mashed Meat</em></li>
<li><em>Food: Piquant Pie (cooked/uncooked)</em></li>
<li><em>Food: Roasted Crust Pie (cooked/uncooked)</em></li>
<li><em>Food: Scorching Medley</em></li>
<li><em>Food: Sizzling Berry Broth</em></li>
<li><em>Food: Smoke Puff</em></li>
<li><em>Food: Sparkling Shroomshake</em></li>
<li><em>Food: Spicy Marmalade</em></li>
<li><em>Food: Vineberry Cluster</em></li>
<li><em>Mead: Lingering Healing Mead</em></li>
<li><em>Mead: Lingering Eitr Mead</em></li>
</ul>
<p><em>Misc:</em></p>
<ul>
<li><em>Location: Ruins (multiple)</em></li>
<li><em>Location: Redbeard Dvergr Outposts</em></li>
<li><em>Location: Putrid Hole</em></li>
<li><em>Location: Charred Fortress</em></li>
<li><em>Event: “The undead army marches”</em></li>
<li><em>Event: “The dead have been summoned”</em></li>
<li><em>Lore: New stones</em></li>
<li><em>Lore: New dreams</em></li>
<li><em>Lore: New Munin dialogue</em></li>
<li><em>New music</em></li>
<li><em>New forsaken power</em></li>
<li><em>Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)</em></li>
</ul>
<p><strong><em>Fixes &amp; Improvements:</em></strong></p>
<ul>
<li><em>Fixed Major Healing Mead material</em></li>
<li><em>Fixed Minor Eitr Mead Material</em></li>
<li><em>Standardised texts throughout the game</em></li>
<li><em>Updated names for old Flametal items</em></li>
<li><em>The popup for unlocking new things is displayed longer</em></li>
<li><em>Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps</em></li>
<li><em>Added console command ‘findtp’ to go to nearest found item</em></li>
<li><em>Added console command ‘setfuel’ to fill all nearby lights to specified fuel</em></li>
<li><em>Map is now closed after using debugmode teleport</em></li>
<li><em>There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing</em></li>
<li><em>Modding: IMonoUpdater no longer requires to be inherited from and error messages removed</em></li>
</ul>
<p><iframe loading="lazy" title="Valheim: Ashlands Animated Release Trailer" width="500" height="281" src="https://www.youtube.com/embed/QZ3kJlaMUvU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim&#8217;s Ashlands Update is Now Live for Public Testing, First Gameplay Revealed</title>
		<link>https://gamingbolt.com/valheims-ashlands-update-is-now-live-for-public-testing-first-gameplay-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2024 16:08:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585132</guid>

					<description><![CDATA[PC players can now venture to the most harrowing biome yet in Iron Gate's Viking survival title via the public test branch.]]></description>
										<content:encoded><![CDATA[<p>Iron Gate Studios has released its latest and most challenging region for <em>Valheim</em> yet with Ashlands. Available for public testing on Steam, the penultimate biome sports lava everywhere, the menacing Valkyrie and other horrors, though there&#8217;s new armor and weapons to make it worthwhile. Check out the first gameplay trailer below.</p>
<p>Since this is a public test, players must back up their worlds and characters. All players must be on the same testing branch to play together. Previous testers should start a new world to allow it to generate new content.</p>
<p>In-game, the Ashlands can only be reached by ship. You also have to be mindful of the building location &#8211; not only is a shield necessary to guard against eruptions but your base is ruined if the terrain shifts continuously. Also, since this is the last stop before the Deep North, Ashlands will be a challenging experience, so prepare accordingly (or tinker with the World Modifiers first).</p>
<p>As for the new content, players can expect over 30 new weapons, three new armor sets, more than 70 buildable items, five new crafting station upgrades and over 10 new creatures. There are also new events, mechanics, music, food items and potions. Head <a href="https://store.steampowered.com/news/app/892970/view/4202496761515288277" target="_blank" rel="noopener">here</a> for more details.</p>
<p><em>Valheim</em> is available for Xbox One, Xbox Series X/S and PC. Check out our <a href="https://gamingbolt.com/valheim-xbox-series-x-early-access-review-a-good-start">early access review</a>.</p>
<p><iframe loading="lazy" title="Valheim: Ashlands Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/XSVbXgBJIuI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim&#8217;s Ashlands Biome Launches in the First Half of 2024, New Details Revealed</title>
		<link>https://gamingbolt.com/valheims-ashlands-biome-launches-in-the-first-half-of-2024-new-details-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Dec 2023 22:10:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574151</guid>

					<description><![CDATA[Iron Gate also provides a "Walk and Talk" video with the development team discussing the Ashlands' aesthetic and reveals.]]></description>
										<content:encoded><![CDATA[<p>The next major biome for Iron Gate&#8217;s <a href="https://gamingbolt.com/valheim-early-access-review-an-excellent-survival-experience"><em>Valheim</em></a> is the Ashlands, a fiery region with lava and extreme temperatures. In a new <a href="https://store.steampowered.com/news/app/892970/view/3880477525913455220" target="_blank" rel="noopener">Steam post</a>, the developer confirmed its launch for the first half of 2024 but noted that it would arrive in the Public Test Branch first. On top of this, it released a new &#8220;Walk and Talk&#8221; video where the team discusses various aspects of the new biome.</p>
<p>Unlike with Mistlands, Iron Gate is taking a more open approach to revealing details about the Ashlands. These include new dishes like Mashed Meat, Piquant Pie and Spicy Marmalade, made with plants growing in the region. You&#8217;ll also be able to craft some crazy new armor (seen above).</p>
<p>Other incoming content includes new siege engines for breaching the Ashlands fortresses, the Fallen Valkyrie boss and the Charred, skeletons with fiery hearts. There&#8217;s also the massive Bonemaw Serpent, which resides in the region&#8217;s water, though it&#8217;s unknown if it&#8217;s hostile. Stay tuned for more details on the Ashlands in the coming months.</p>
<p>
<a href='https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03.jpg" class="attachment-full size-full" alt="Valheim - Ashlands_03" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_03-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02.jpg" class="attachment-full size-full" alt="Valheim - Ashlands_02" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Valheim-Ashlands_02-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
</p>
<p><iframe loading="lazy" title="Making the Ashlands: Walk &amp; Talk – Episode 1" width="500" height="281" src="https://www.youtube.com/embed/R9sTRrG1wwg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Valheim Public Test Version Gets New Difficulty Options</title>
		<link>https://gamingbolt.com/valheim-public-test-version-gets-new-difficulty-options</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 17 Jun 2023 01:54:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iron gate]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valheim]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=556652</guid>

					<description><![CDATA[Valheim players can now tinker with their servers' difficulty settings with the latest update now available in the public test version.]]></description>
										<content:encoded><![CDATA[<p>Developer Iron Gate has released a <a href="https://store.steampowered.com/news/app/892970/view/6662560248440866810" target="_blank" rel="noopener">new update</a> for the public test version of <em>Valheim</em>, bringing with it a host of new difficulty options for players. As a result of the update, players will now find extra difficulty options, allowng them to mix and match difficulty modifiers in their <em>Valheim</em> servers.</p>
<p>At its simplest level, players can essentially raise the health and damage of enemies by raising the difficulty, and similarly, lower enemy health and damage by lowering the difficulty. There are also options that allow players to focus entirely on the base-building aspects of <em>Valheim</em> rather than having to take part in the game&#8217;s combat.</p>
<p>Lead developer of <em>Valheim</em>, Jonathan Smårs, had <a href="https://gamingbolt.com/valheims-upcoming-difficulty-options-highlighted-by-lead-designer">spoken about the new difficulty options</a> coming to the game back in April. Smårs also spoke about how the difficulty options would work, and how the game would also be getting a new Hardcore mode with combat difficulty set at its hardest.</p>
<p>Back in May, the studio had <a href="https://gamingbolt.com/valheim-developer-does-not-condone-locking-mods-behind-paywalls">released a statement talking about mod support for <em>Valheim</em></a>, and how it does not condone locking mods behind pay walls as it would go &#8220;against the creative and open spirit of modding itself&#8221;.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
