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	<title>kirby and the rainbow curse &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kirby and the Rainbow Curse Review &#8211; Cursed Kirby</title>
		<link>https://gamingbolt.com/kirby-and-the-rainbow-curse-review</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 06 Apr 2015 06:39:40 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[kirby and the rainbow curse]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[wii u]]></category>
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					<description><![CDATA[A definite misstep.]]></description>
										<content:encoded><![CDATA[<p class="p1"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">O</span>ver the years, the adorable and inimitable Kirby has sort of become a guinea pig for Nintendo- just as his powers and very form are malleable and change according to the requirements of the specific predicament that he finds himself in, so too has Nintendo had him appear in all sorts of experimental games, a lot of them only tenuously connected to Kirby&#8217;s original premise, banking on the familiar brand value and mascot recognition to sell a risky new idea.</p>
<p>One of the most successful of these off beat experiments starring Kirby was Kirby and the Canvas Curse, which was released on the Nintendo DS nearly a decade ago, and which served as the first (and to date one of the most successful) demonstrations of full touch screen gaming. it helped that, along the way, Kirby and the Canvas Curse was a hell of a game too. For Kirby&#8217;s very first outing on Nintendo&#8217;s Wii U console, the Japanese gaming giant decided to revisit that idea with Kirby and the Rainbow Curse, perhaps hoping to recreate some of that same dual screen touch screen magic for the console that they originally did for their handheld.</p>
<p>The results, however, were decidedly inferior this time around.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-218023" src="https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse.jpg" alt="Kirby and The Rainbow Curse" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></p>
<p><p class='review-highlite' >
        "It just seems to be a poorly conceived game."   
      </p></p>
<p>There are multiple reasons why Kirby and the Rainbow Curse fails, in spite of coming off of a fundamentally strong base. For starters, it just seems to be a poorly conceived game- most of the time, your attention is focused entirely on your Wii U Gamepad screen, as you direct and control kirby from the touch screen, leaving you with scant chance to actually look at the TV. This, in turn, leads you to wondering why this is a console game in the first place- would this not have been far better suited to the 3DS?</p>
<p>But questions about the suitability of the platform soon give way to frustration with the game&#8217;s monotony and shallowness. Nothing about Kirby and the Rainbow Curse ever feels broken – it is still a Nintendo game, after all, so it is very well polished and made, and the mechanics, for whatever they are worth, function well – but it all feels tiring and exhausting, in spite of the fact that it requires such little effort. The game can get mind numbingly banal, and after a while, it can feel like you are just automatically going through the motions.</p>
<p>A lot of this has to do with the gameplay itself- note, Kirby and the Canvas Curse was a full fledged touch screen game, and it came as a sort of revelation at the time. It was also a handheld game, and geared towards short bursts of play. Its mechanics lent themselves to being received favorably in that light. On a console, however, it all begins to fall apart. The mechanics are shallow, the level design is linear, the game has an almost criminal lack of challenge, and nothing in the package really holds up.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Kirby_and_the_Rainbow_Curse_Wii_U_gameplay_screenshot.jpg"><img decoding="async" class="aligncenter wp-image-227855" src="https://gamingbolt.com/wp-content/uploads/2015/04/Kirby_and_the_Rainbow_Curse_Wii_U_gameplay_screenshot.jpg" alt="Kirby_and_the_Rainbow_Curse_Wii_U_gameplay_screenshot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Kirby_and_the_Rainbow_Curse_Wii_U_gameplay_screenshot.jpg 640w, https://gamingbolt.com/wp-content/uploads/2015/04/Kirby_and_the_Rainbow_Curse_Wii_U_gameplay_screenshot-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The mechanics are shallow, the level design is linear, the game has an almost criminal lack of challenge, and nothing in the package really holds up.
"   
      </p></p>
<p>Consider, for example, how the game is played. You will be staring at the screen at all times, and helping Kirby, who is a helpless, rolling ball, navigate the levels you are presented with by drawing rainbow hued paths for him with the stylus. You tap Kirby to send him charging, and you can have him change directions by having him run into (drawn) walls. It&#8217;s a pretty good mechanic, but it needs fundamentally good level design for it to ever evolve beyond &#8216;gimmick&#8217; status, and that is simply something that Rainbow Curse is unable to provide.</p>
<p>Levels are linear, with little to nothing in terms of secrets or hidden paths respectively, and generally, the path needed to get from point A to B becomes apparent almost immediately, meaning that the game requires almost no mental effort on your part. Given how the gameplay works, there is a complete absence of physical challenge as well.</p>
<p>It does not help that the game itself has almost no difficulty scaling- barring maybe the almost insultingly easy first world, the game maintains a steady clip of challenge (or the complete lack thereof), meaning again, the game is minimizing the extent of your involvement or indeed, your agency.</p>
<p>To add insult to injury, it&#8217;s not even a very long game- with seven worlds, each world only presenting players with three levels that can be completed pretty quickly, you have to stop and wonder just exactly what Nintendo was thinking when they made it a retail release. Yes, it wasn&#8217;t a full priced game- it&#8217;s budget priced at $40. But even that seems to be too high, and this is a game that I could have seen being best suited either as an eShop game, or maybe the headlining game for Nintendo&#8217;s upcoming mobile ventures. As it stands right now, $40 feels like a waste of money on this game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/a7f72_Kirby-Rainbow-Paintbrush.jpg"><img decoding="async" class="aligncenter wp-image-227856" src="https://gamingbolt.com/wp-content/uploads/2015/04/a7f72_Kirby-Rainbow-Paintbrush.jpg" alt="Kirby and the Rainbow Curse" width="620" height="310" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/a7f72_Kirby-Rainbow-Paintbrush.jpg 700w, https://gamingbolt.com/wp-content/uploads/2015/04/a7f72_Kirby-Rainbow-Paintbrush-300x150.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "I can see the title being a worthwhile addition to the Wii U libraries of families with young children."   
      </p></p>
<p>All of this said, the game is not entirely irredeemable. Over the last month or so, I have come to appreciate multiple aspects of its design. The most immediately obvious of these are of course the game&#8217;s gorgeous graphics. The game utilizes a beautiful, clay inspired visual motif and is a treat for the eyes. The wonderful graphics are, in fact, what make it even more insulting that, owing to how the game is designed, you are demanded to ignore the TV at all times, and instead play the game on the Gamepad. The Gamepad screen is fine and all, but to see the game&#8217;s beautiful graphics being wasted on its crummy 480p screen stings.</p>
<p>Another thing that I have appreciated is the game&#8217;s appeal to very young kids. Owing to just how easy it is, and how intuitive its touch based mechanics are to pick up on, I have found young kids taking to the game like bees to honey, or flies to sugar. Younger kids, accustomed as they are to lower quality mobile fare, either do not notice, or do not care, that the mechanics are shallow, or that the levels are poorly designed, or that the game is easy- they seem to love what they are playing. Throw in the game&#8217;s rudimentary co-op mode as well, and I can see the title being a worthwhile addition to the Wii U libraries of families with young children.</p>
<p>On the whole, then, that is what Kirby and the Rainbow Curse feels like- it feels like a game made for mobile devices supplanted on to a home console, and then sold at a console game price. That does feel insulting, as does the game itself at multiple times, but I have to stop and wonder if seasoned game players were meant to be the audience for this title to begin with- seeing younger children play it and take to it has convinced me that Nintendo meant for the game to be for today&#8217;s kids, who are growing up in a smartphone and tablet world, with shallow, touch screen based games. If that is what they were trying to do, they succeeded, and Kirby and the Rainbow Curse is, at the very least, better than most smartphone games. However, as an entry into the Kirby franchise, or even the otherwise shockingly high quality Wii U library, Rainbow Curse exists as a definite low point. As a sequel to Canvas Curse, it feels almost criminally squandering.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on Wii U.</strong></em></span></p>
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		<title>Kirby And the Rainbow Curse Video Walkthrough in HD &#124; Game Guide</title>
		<link>https://gamingbolt.com/kirby-and-the-rainbow-curse-video-walkthrough-in-hd-game-guide</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 17:34:18 +0000</pubDate>
				<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[kirby and the rainbow curse]]></category>
		<category><![CDATA[Kirby And the Rainbow Curse Game Guide]]></category>
		<category><![CDATA[Kirby And the Rainbow Curse HD Video Walkthrough]]></category>
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		<category><![CDATA[video game walkthrough]]></category>
		<category><![CDATA[wii u]]></category>
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					<description><![CDATA[A complete video walkthrough for Kirby And the Rainbow Curse.]]></description>
										<content:encoded><![CDATA[<p>Complete Kirby And the Rainbow Curse with the help of this HD video walkthrough and game guide.</p>
<p><strong>Game Overview:</strong></p>
<p>Kirby And the Rainbow Curse is set in what is called a “clay-ful” world. The game features the Rainbow Ropes that will guide Kirby in the direction players want him to go, however this will result into the utilization of Rainbow Ink. Players can refill the Rainbow Ink quickly by staying on the ground or collecting an ink bottle.</p>
<p>Kirby And the Rainbow Curse is now available for the Wii U. The game is developed by HAL Laboratory and published by Nintendo.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-218023" src="https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse-1024x576.jpg" alt="Kirby and The Rainbow Curse" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/Kirby-and-The-Rainbow-Curse.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Check out the video walkthrough of Kirby And the Rainbow Curse below and let us know if you have any questions in the comments section below.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/HizjRM9CAP0?list=PLjen7U7PlzErmsFxJz_TIRfbFH8Bed7S2" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>For video game guides, tips and wikis, check out our gaming portal <a href="https://gamingbolt.com/video-game-wikis-walkthroughs-cheats-guides-unlockables-and-secrets">here</a>.</p>
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		<title>Wii U Games Line Up For 2015 Is Nothing Short of Spectacular</title>
		<link>https://gamingbolt.com/wii-u-games-line-up-for-2015-is-nothing-short-of-spectacular</link>
					<comments>https://gamingbolt.com/wii-u-games-line-up-for-2015-is-nothing-short-of-spectacular#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 27 Dec 2014 11:50:33 +0000</pubDate>
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					<description><![CDATA[It's got the best library on the market, and it doesn't look like that will change in 2015 either.]]></description>
										<content:encoded><![CDATA[<p>&nbsp;<br />
&nbsp;<br />
<span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">2</span>014 was a great year for Nintendo- after two years of negative press and momentum for their beleaguered new console, in which they squandered their headstart, destroyed any brand equity the Wii brand name might ever have held, and found themselves backed into a corner that few console manufacturers have been in gaming history, they struck back, and they struck hard. 2014 was a stunning showcase for the Wii U- games like <a title="Donkey Kong Country Tropical Freeze Review" href="https://gamingbolt.com/donkey-kong-country-tropical-freeze-review" target="_blank">Donkey Kong</a>, <a title="Mario Kart 8 Review" href="https://gamingbolt.com/mario-kart-8-review" target="_blank">Mario Kart</a>, <a title="Super Smash Bros. for Wii U Review" href="https://gamingbolt.com/super-smash-bros-for-wii-u-review" target="_blank">Super Smash Bros.</a>, Hyrule Warriors, <a title="Bayonetta 2 Review" href="https://gamingbolt.com/bayonetta-2-review" target="_blank">Bayonetta 2</a>, Captain Toad, and <a title="Shovel Knight Review" href="https://gamingbolt.com/shovel-knight-review" target="_blank">Shovel Knight</a> all demonstrated why Nintendo is, after all, the greatest developer on the planet, and why it is enough to buy their console just to play their games.</p>
<p>In 2014, <a title="Nintendo Heading Into Its Best Holiday Season In Years As Profits Look To Triple" href="https://gamingbolt.com/nintendo-heading-into-its-best-holiday-season-in-years-as-profits-look-to-triple" target="_blank">Nintendo managed to even reverse the Wii U&#8217;s sales momentum a little</a>&#8211; sales are up this year, compared to last year- and <a title="Survey Shows Wii U Seeing A Surge In Consumer Interest Following E3" href="https://gamingbolt.com/survey-shows-wii-u-seeing-a-surge-in-consumer-interest-following-e3" target="_blank">they managed to reverse the Wii U&#8217;s perception</a>, at least among enthusiast gamers, from a standing joke to a highly desirable platform with <a title="The Wii U Is Now Two Years Old" href="https://gamingbolt.com/the-wii-u-is-now-two-years-old" target="_blank">the best library of exclusives on the market</a>.</p>
<p>Their lineup for <em>this</em> year had a lot to do with all of this, sure, but a lot of it also had to do with their <a title="Nintendo E3 2014 Digital Event Review" href="https://gamingbolt.com/nintendo-e3-2014-digital-event-review" target="_blank">stellar E3 showing</a> back in June, where they demonstrated that, <a title="Sony on PS Vita: Our Focus Is Now on PS4" href="https://gamingbolt.com/sony-on-ps-vita-our-focus-is-now-on-ps4" target="_blank">unlike some other companies</a>, just because their system was underperforming, they would not abandon it. Instead, they doubled down and showed off a slate of great upcoming games on the platform, that somehow looks even better than everything we already have.</p>
<p>In this list, we look at those upcoming games- there&#8217;s an amazing lineup of new Wii U games announced for 2015, and here, we will look at just which of these are the ones you should be looking forward to the most in the coming year.</p>
<p>Ready? Okay, here we go.</p>
<p><strong>Project Guard/Project Giant Robot</strong><br />
<iframe loading="lazy" src="//www.youtube.com/embed/tfddE7iXuMU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
Exactly what these games are, we&#8217;re not quite sure yet, which is a bit surprising, given that Nintendo is so insistent that they are coming next year. We actually don&#8217;t even know if they are two separate games yet- but given that Nintendo has always shown them off and referred to them together, we&#8217;re going to go ahead and assume that they&#8217;re both part of the same package.</p>
<p>Undoubtedly, these were the weakest part of Nintendo&#8217;s otherwise stellar E3 showing. We had been hearing a lot about the new mysterious project Miyamoto had been working on, and how it would utilize the Wii U Gamepad in innovative ways, but their E3 debut, at least, left a lot to be desired, and the games just ended up coming off looking rough and unpolished, and also unconvincing proof of concepts. The Treehouse stream, which you can see above, was a little better, as they started to look like some interesting and innovative takes on existing genres. Although right now, it may be easy to just dismiss them as unpolished tech demos, it would probably be unwise- from these rough tech demos, Miyamoto has wrought masterpieces before such as Pikmin, or crowd pleasers such as Wii Sports.</p>
<p>Whether or not Project Giant Robot/Project Guard end up in that same list of successes for him remains to be seen, but the man has earned our benefit of the doubt- if anyone can innovatively make a compelling case for the Wii U Gamepad, Miyamoto is it, so we&#8217;re going to watch just how this pet project of his turns out.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">217708</post-id>	</item>
		<item>
		<title>Kirby and The Rainbow Curse Overview Reveals Amiibo Support</title>
		<link>https://gamingbolt.com/kirby-and-the-rainbow-curse-overview-reveals-amiibo-support</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 15:12:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=218021</guid>

					<description><![CDATA[Taste the rainbow in Kirby's next Wii U adventure.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/tgzYbMCH64E" frameborder="0" allowfullscreen></iframe></p>
<p>Nintendo has plenty of high profile releases for the coming year but one of the more interesting games to watch out for is HAL Laboratory&#8217;s Kirby and The Rainbow Curse. If you&#8217;ve ever played Canvas Curse, you&#8217;ll know how addictive and fun the gameplay is. If you haven&#8217;t, then a recent overview trailer for Rainbow Curse will explain everything.</p>
<p>More importantly, Kirby and The Rainbow Curse will support Nintendo&#8217;s Amiibo figurines. You won&#8217;t need them to enjoy the game or the compelling four player co-op though they are a neat addition (and also quite pretty).</p>
<p>Kirby and The Rainbow Curse will be out this January for Japan while North America receives it on February 13th 2015. Europe will have to wait a bit longer, like Q3/Q4 of 2015, but it should be well worth it. What are your thoughts on Kirby and The Rainbow Curse? Let us know in the comments below as well as what you think of the Amiibo functionality.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">218021</post-id>	</item>
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		<title>Kirby and the Rainbow Curse Launches in North America February 13, 2015</title>
		<link>https://gamingbolt.com/kirby-and-the-rainbow-curse-launches-in-north-america-february-13-2015</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 18 Nov 2014 06:48:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=214454</guid>

					<description><![CDATA[The pink puffball rolls on to your Wii U in February 2015.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Kirby-3DS.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-174115 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2013/10/Kirby-3DS.jpg" alt="Kirby 3DS" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Kirby-3DS.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/Kirby-3DS-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Looks like Nintendo will not make the same mistake they have made before so many times with the Wii U- any potential momentum that they get this holiday season thanks to Super Smash Bros. for Wii U, as well as Amiibos, will not be squandered, as they seem to be planning on continuing to release games in quick succession right after, instead of squandering momentum away. Therefore, the next Kirby game- Kirby and the Rainbow Curse, based on the pink puffball&#8217;s hit and critically acclaimed Nintendo DS adventure, and his first outing on the Wii U- has been announced to be hitting North American shores on February 13, 2015.</p>
<p>The game has been confirmed to feature co-op as well, although it is probably safe to expect, given that this is a Nintendo game, that online co-op will probably not be supported.</p>
<p>As of right now, we have no European or even Japanese release date for the game. Stay tuned to GamingBolt though, and we&#8217;ll let you know as and when we find out.</p>
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