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	<title>mario kart &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Insane Things Gamers Shot At Video Game Enemies</title>
		<link>https://gamingbolt.com/15-insane-things-gamers-shot-at-video-game-enemies</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 12:56:03 +0000</pubDate>
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					<description><![CDATA[Viscerality is about more than just feel and sound; it's also about uniqueness.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>amers love a visceral weapon. Even when a particular shotgun or gunblade doesn’t do a ton of damage, we’ll gladly use it if it feels and sounds amazing to shoot. Some games go a little overboard with weapons. These 15 games serve up the wildest ammo and projectile concoctions we’ve ever seen, taking &#8216;overboard&#8217; to the next level. Interestingly enough, these projectiles are quite useful in combat in addition to their wacky novelty and humor.</p>
<h2 style="text-align: center;">1. Toilets &#8211; Half-Life 2</h2>
<p><em>Half-Life 2</em> helped revolutionize the way physics work in video games with its versatile use of the Havok engine. Filling up trash bins with cans is cool and all, but the gravity gun really took physics to the next level. Just about any physical object in the environment could be used as a projectile with the gravity gun&#8217;s pick up and punt functionality. While saws and explosive barrels prove the most deadly objects to use, we couldn’t help shooting toilets at foes. Our excuse for using a toilet was the “flushed” achievement, but the hilarity of it was often the real reason. To Judith Mossman&#8217;s disappointment, we couldn&#8217;t help but treat the gravity gun as a toy throughout <em>Half-Life 2</em>.</p>
<h2 style="text-align: center;">Land Shark &#8211; Armed and Dangerous</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-611180" src="https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1024x576.jpg" alt="armed and dangerous 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This 2003 Lucasarts third-person shooter may have been a repetitive slog at times, but it had humor by the bucketloads. The <em>Monty Python</em> and <em>Star Wars</em> parodies were great fun, but the Land Shark gun takes the cake as the game’s craziest thing. Just shoot at an enemy and a live shark tunnels through the ground, popping up below your opponent to eat them alive. <em>Armed and Dangerous</em> may not be remembered for its level design or anything, but the Land Shark lives on as one of the wildest things shot at an enemy in games.</p>
<h2 style="text-align: center;">Pixels &#8211; Ratchet &amp; Clank 2016</h2>
<p>How could a <em>Ratchet &amp; Clank</em> game not make it on a list like this? While it was a given, what was difficult was deciding which weapons made earned a spot. I couldn’t resist the Pixelizer from the 2016 reboot. As the name suggests, this handy shotgun variant morphs enemies into a pile of 2D pixels. The icing on top is that they crumble apart like lego bricks when defeated by the shot.</p>
<h2 style="text-align: center;">Drill Bore &#8211; Turok 2</h2>
<p>It’s hard to beat the Cerebral Bore when it comes to game weapon brutality. A combination of a homing device, saw, and clamp, the Cerebral Bore tracks enemy brains and latches onto them, and well, you know the rest. <em>Turok 2</em> shows a surprising amount of blood and gore as the bore tunnels through enemies’ skulls. While it’s certainly a satisfying weapon to use, the Cerebral Bore is one of the game’s slower weapons due to the lock-on and scanning time.</p>
<h2 style="text-align: center;">Dubstep &#8216;wubs&#8217; &#8211; Saints Row 4</h2>
<p><img decoding="async" class="aligncenter wp-image-611181" src="https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1024x576.jpg" alt="saints row 4 dubstep gun" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>“It&#8217;s a party in a gun! Make the world dance to your beat and fear the power of your wubs!” That’s the in-game description of the Dubstep Gun and it fits the bill. Not only does it look like a turntable, but it literally shoots streams of dubstep energy at opponents. What’s even more hilarious and neat is the specific music track changes depending on the outfit worn.</p>
<h2 style="text-align: center;">Argent Energy Plasma &#8211; Doom (2016)</h2>
<p style="text-align: left;">Every <em>Doom</em> player knows the destructive power of the BFG. It’s the most notorious weapon in the series for good reason. And it’s handy to boot, given that it’s one of two weapons in <em>Doom 2016</em> with its own dedicated button (instead of the weapon wheel). <em>Doom 2016</em>’s iteration of the BFG uses green plasma made from Argent Energy, dealing up to 6000 damage to an enemy. This thing can vaporize and kill any enemy in a single shot as long as it’s not one of the bosses. The splash damage is also pretty large, catching groups and stragglers in the explosion radius very easily. You know you’ve just acquired the best weapon when that BFG Division music starts playing.</p>
<h2 style="text-align: center;">Swords &#8211; Borderlands 2</h2>
<p>Among the thousands upon thousands of gun variants available throughout the <em>Borderlands</em> games, the Swordsplosion!!! gun takes the cake as most ridiculous. This E-tech shotgun is only available in the <em>Tiny Tina&#8217;s Assault on Dragon Keep</em> DLC from <em>Borderlands 2</em>. Not only does it shoot an exploding sword, but it spawns other smaller swords that explode, spawning even tinier swords. It’s perhaps the most bizarre take on the weapons I’ve seen and I love it.</p>
<h2 style="text-align: center;">Rainbows Farts &#8211; Red Faction: Armageddon</h2>
<p><img decoding="async" class="aligncenter wp-image-611182" src="https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1024x576.jpg" alt="red faction armageddon unicorn" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Instead of your conventional super weapon being rewarded upon completing the game, <em>Red Faction: Armageddon</em> gives players a unicorn gun that farts rainbows. It’s not just a silly novelty though, as the Mr Toots gun provides some of the most damage in the game with its long-range high-powered laser shot. Enemies having the priviledge to be destroyed by Mr Toots explode in a confetti rainbow shower to top it all off.</p>
<h2 style="text-align: center;">Skunks &#8211; Oddworld Stranger’s Wrath</h2>
<p>I’ve always appreciated <em>Stranger’s Wrath</em> for its unique take on the wild west bounty hunter schtick. It really feels like playing a sort of warped Jim Henson version of a classic Western. The third-person gunplay is pretty fun, but the live ammo is particularly charming. Each area has its own ecosystem of rodents and mammals that Stranger can pick up and use as Crossbow ammo, and those adorable but smelly Stunkz are my pick due to their cuteness and application. Shooting these skunks at enemies briefly immobilizes them, causing them to vomit uncontrollably.</p>
<h2 style="text-align: center;">Needles &#8211; Halo</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611185" src="https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1024x576.jpg" alt="halo needler gun" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the famous M16 pistol from <em>Halo 1</em> is undoubtedly the most effective weapon in the game, the Needler was the most innovative and intriguing. A Covenant creation, the Needler pins enemies with a barrage of energy needles that explode after a few seconds of insertion. They’re like an arrow with a timed explosive. Just shooting a few needles at enemies does peanut damage, but spam that sucker onto your opponent and you have a chained explosion that kills them within seconds.</p>
<h2 style="text-align: center;">Water &#8211; Metal Gear Solid V: The Phantom Pain</h2>
<p>The Water Pistol is one of many guns that can be developed on the Mother Base. And it’s far from the novelty item that it initially seems. Besides its utility distracting and potentially blinding enemies with splashes of water, it can short-circuit electronic equipment. But did you know the Water Pistol can even defeat a certain boss? That’s right, the Man on Fire can be defeated by spraying a ton of water from the Water Pistol directly on him. It takes about 80 or so hits, but once you take him down, it’ll be the ultimate humiliation.</p>
<h2 style="text-align: center;">Plungers &#8211; Luigi&#8217;s Mansion 3</h2>
<p>The original Poltergust 3000 from the first <em>Luigi’s Mansion</em> defined the game’s premise and concept with its Ghostbusters-like vacuum gameplay. Well, the Poltergust has gone through some impressive upgrades since Luigi’s first haunted house visit. <em>Luigi’s Mansion 3</em> introduces a bunch of new abilities and features for the Poltergust G-00. The funniest happens to be the Suction Shot, which involves plunging a ghost in the face and pulling it with a rope. The traditional use of Suction Shot is to break objects apart for easier suction, but we can’t stop shooting plungers directly at the enemies.</p>
<h2 style="text-align: center;">Thunderjaw &#8211; Ratchet &amp; Clank: Rift Apart</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611184" src="https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1024x576.jpg" alt="ratchet and clank rift apart ryno" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Rift Apart</em> is the second and final <em>Ratchet &amp; Clank</em> game to make it on the list, and of course it&#8217;s the RYNO. The RYNO is a returning legacy weapon, but the 8th iteration goes a step further, summoning objects from various PlayStation games. To get this ultimate weapon, players must find every Spybot in the game. Your reward pays off though. I mean, who doesn’t want to smash enemies with Sully’s plane from <em>Uncharted</em>, <em>Jak &amp; Daxter</em>, or a freaking Thunderjaw from <em>Horizon: Zero Dawn</em>? Okay, technically, you’re dropping these objects from a portal and not shooting them, but you&#8217;re still shooting to open the portal, so it counts.</p>
<h2 style="text-align: center;">Junk &#8211; Fallout 3</h2>
<p>Like <em>Half-Life 2</em>’s Gravity Gun, the Rock-It Launcher shoots a variety of environmental objects at enemies. What makes this weapon unique is <em>Fallout 3</em>’s emphasis on junk items. There’s a ton of junk within the Capital Wasteland and most of it can be loaded into the Rock-It Launcher. It’s a tad disappointing that every junk item has the same damage output, but the variety of stuff you can shoot at opponents is impressive nonetheless.</p>
<h2 style="text-align: center;">Bullet Bill &#8211; Mario Kart</h2>
<p>Bullet Bill is the oldest object on this list, with its first appearance in world 5-1 of the first <em>Super Mario Bros.</em> Game from 1987. It wasn’t until <em>Mario Kart Wii</em> (and technically <em>Mario Kart DS</em>) when players could finally harness the dread power of Bullet Bill on unsuspecting friends. The kart turns into a giant Bullet Bill, auto-piloting through the course at top-speed catapulting others to the back of the line &#8211; that is, until they smash you with one later in the race.<i></i></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">611166</post-id>	</item>
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		<title>Mario Kart 9 &#8220;is in Active Development&#8221; and &#8220;Comes with a New Twist,&#8221; Analyst Says</title>
		<link>https://gamingbolt.com/mario-kart-9-is-in-active-development-and-comes-with-a-new-twist-analyst-says</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 Jan 2022 13:44:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=504509</guid>

					<description><![CDATA[Industry analyst Dr. Serkan Toto says a new mainline Mario Kart game is in active development, and could be announced this year. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been almost eight years since Nintendo last released a new mainline <em>Mario Kart </em>game, but <em>Mario Kart 8 Deluxe </em>on the Switch has been nothing short of a force of nature, where sales are concerned. The game continues to sell strong numbers even years on from its launch, standing at <a href="https://gamingbolt.com/mario-kart-8-deluxe-has-sold-38-74-million-units-animal-crossing-new-horizons-hits-34-85-million">nearly 39 million units sold worldwide</a> at last count, and these sustained sales have led many to the conclusion that Nintendo is unlikely to release a new game in the series anytime soon.</p>
<p>That might not be entirely accurate though. In an article published by <a href="https://www.gamesindustry.biz/articles/2022-01-05-what-happens-to-gaming-in-2022-analysts-offer-their-predictions" target="_blank" rel="noopener">GamesIndustry</a> in which several industry analysts have made predictions for the industry in 2022, Dr. Serkan Toto of Kantan Games stated that <em>Mario Kart 9 </em>is currently in the works, and, interestingly enough, that it &#8220;comes with anew twist.&#8221; Toto also predicts that Nintendo could tease the game sometime this year.</p>
<p>&#8220;I am aware <em>Mario Kart 8 Deluxe</em> is still selling very well on the Nintendo Switch, but <em>Mario Kart 9</em> is in active development (and comes with a new twist) and Nintendo could tease it this year,&#8221; he said.</p>
<p>Meanwhile, Toto also predicts that Nintendo will be launching another one of its established properties on mobile devices sometime this year.</p>
<p>&#8220;On mobile, Nintendo has been very silent since <em>Mario Kart Tour&#8217;s</em> launch in 2019, but I think 2022 is when we will see an established IP arriving on smart devices again,&#8221; he said.</p>
<p>Rumours last year claimed that a new mainline <em>Mario Kart </em>game had been in development for three years, and that it could launch sometime in 2022. Read more on that <a href="https://gamingbolt.com/new-mainline-mario-kart-game-in-the-works-coming-holiday-2021-early-2022-rumour">through here</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">504509</post-id>	</item>
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		<title>New Mainline Mario Kart Game in the Works, Coming Holiday 2021/Early 2022 &#8211; Rumour</title>
		<link>https://gamingbolt.com/new-mainline-mario-kart-game-in-the-works-coming-holiday-2021-early-2022-rumour</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 12 May 2021 14:14:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=478852</guid>

					<description><![CDATA[The game has allegedly been in development for three years.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-409365" src="https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe.jpg" alt="mario kart 8 deluxe" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/mario-kart-8-deluxe-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Mario Kart 8 Deluxe </em>launched over four years ago, but the last new mainline <em>Mario Kart </em>game was the original <em>Mario Kart 8 </em>for the Wii U back in 2014. Fans have been craving a new game in the series for a long time now, but with how well <em>Mario Kart 8 </em>has sold, and given that it refuses to slow down, many have said that it&#8217;s unlikely a sequel will happen any time soon. After all, <a href="https://gamingbolt.com/animal-crossing-new-horizons-has-sold-32-63-million-units-mario-kart-8-deluxe-at-35-39-million"><em>Mario Kart 8 Deluxe </em>has sold over 35 million copies by now</a>, while the original for the Wii U had sold around 8.5 million a year ago, so with all of that sales momentum, why would Nintendo bother making a new game?</p>
<p>Well, according to known Nintendo insider Zippo, a new game is indeed coming, and coming soon. In a recently published <a href="https://zippospeaks.blogspot.com/2021/05/why-nintendos-2021-will-be-sequel-to.html" target="_blank" rel="noopener">blog update</a>, the leaker wrote that series producer Kosuke Yabuki and his team have been working on a new mainline game in the series for three years, and stressed that this project had nothing to do with the likes of mobile title <em>Mario Kart Tour,</em> AR title<em> Mario Kart Live: Home Circuit, </em>or the Universal theme park ride.</p>
<p>Zippo is unsure of exactly what the nature of this game is, but states that it&#8217;s looking likely it will launch either Holiday 2021, or early 2022.</p>
<p>It&#8217;s always best to tread with caution where unverified insider leaks are concerned, especially when it comes to the notoriously secretive Nintendo- so, you know&#8230; tread with caution.</p>
<p>In the same blog update, Zippo also wrote that <a href="https://gamingbolt.com/the-legend-of-zelda-breath-of-the-wild-sequel-development-nearing-completion-but-2021-launch-is-unlikely-rumour">the sequel to <em>Breath of the Wild </em>is unlikely to launch this year</a>, and that <a href="https://gamingbolt.com/new-donkey-kong-game-being-made-by-super-mario-odyssey-team-e3-announcement-very-likely-rumour">a new <em>Donkey Kong </em>game, developed by the <em>Super Mario Odyssey </em>team, will be revealed at E3</a>.</p>
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		<title>Mario Kart Series &#8211; 15 Best Tracks of All Time</title>
		<link>https://gamingbolt.com/mario-kart-series-15-best-tracks-of-all-time</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 26 Mar 2021 07:15:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Mario 64]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Mario Kart 7]]></category>
		<category><![CDATA[Mario Kart 8]]></category>
		<category><![CDATA[mario kart 8 deluxe]]></category>
		<category><![CDATA[mario kart ds]]></category>
		<category><![CDATA[mario kart wii]]></category>
		<category><![CDATA[mario kart: double dash]]></category>
		<category><![CDATA[mario kart: super circuit]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Super Mario Kart]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=473496</guid>

					<description><![CDATA[Join us as we count down the greatest Mario Kart tracks of all time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ood track design is one of the most crucial and fundamental elements in any racing game, and given the fact that <em>Mario Kart </em>is one of the best racing franchises out there, it&#8217;s not surprising that it has no shortage of excellent tracks. Picking out the fifteen best ones from a repository of well over a hundred tracks is far from an easy track, but here, that&#8217;s what we&#8217;ll be doing, as we count down the top fifteen tracks in the entire <em>Mario Kart </em>series.</p>
<p><strong>#15. MAKA WUHU</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-473514" src="https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/mario-kart-7-maka-wuhu-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Set in and around an active volcano, Maka Wuhu is one of the most dynamic and visually diverse tracks in <em>Mario Kart 7. </em>From beautiful scenery and plenty of drifting opportunities to avoiding giant falling rocks and jumping off a cliff&#8217;s edge and paragliding through the air, Maka Wuhu keeps throwing interesting new elements at the player from beginning to end.</p>
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		<title>15 Times Players Accidentally Made Video Games Harder</title>
		<link>https://gamingbolt.com/15-times-players-accidentally-made-video-games-harder</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 09:55:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[demons souls]]></category>
		<category><![CDATA[deus ex: human revolution]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Eternal Darkness]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Final Fantasy 8]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[pokemon red and blue]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[spec ops: stealth patrol]]></category>
		<category><![CDATA[the legend of zelda]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=469378</guid>

					<description><![CDATA[Today on "how to make things harder for yourself".]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>laying video games that are difficult by design is all well and good, but things get really interesting when you&#8217;re playing a game that sneakily puts in elements that result in you making things harder for yourself. Whether that&#8217;s because of specific gameplay choices or hidden underlying mechanics or even consequences of seemingly unrelated actions, there have been a number of games over the years that have done exactly that. Here, we&#8217;re going to talk about a few of them.</p>
<p><strong>SPEC OPS: STEALTH PATROL &#8211; SWAPPED DIFFICULTIES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-469380" src="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg" alt="spec ops stealth patrol" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/spec-ops-stealth-patrol-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A perfect example of how the lack of post-launch patches (which is something we now take for granted) could ruin a game. Its easy, normal, and hard difficulties were dubbed private, corporal, and sergeant respectively, only in the game itself, private and sergeant were, for whatever reason, swapped. This meant that people who wanted to play the game on the easiest difficulty were unknowingly playing it on the hardest, wondering all the while just why things were as frustratingly difficult as they were. <em>Spec Ops: Stealth Patrol </em>wasn&#8217;t exactly the best of games as it is, and this did it no favours.</p>
]]></content:encoded>
					
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		<title>15 Dumbest Video Game Mechanics</title>
		<link>https://gamingbolt.com/15-dumbest-video-game-mechanics</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Nov 2019 10:21:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 4]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[GTA 3]]></category>
		<category><![CDATA[GTA: San Andreas]]></category>
		<category><![CDATA[GTA: Vice City]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[twilight princess]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=422282</guid>

					<description><![CDATA[The worst tendencies of games that we all take for granted.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">L</span>ike all of us, video game developers make mistakes every now and then, and these mistakes often take the form of in-game mechanics that are either poorly thought-out, poorly implemented, overused, or a deadly combination of all three. This is a feature about 15 video game mechanics that have over the years, for one reason or the other, gotten on our nerves. Without further ado, let&#8217;s get started.</span></p>
<p><strong>QTEs</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-14066" src="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/qte.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/11/qte-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Quick time events can be a great tool when executed properly. The Greek-era <em>God of War </em>games, for instance, used them to great effect to punctuate high octane action sequences in a great blend of cinematic and gameplay. The problem is, games that do that are very rare. QTEs more often than not feel unnecessary and arbitrary, and for every <em>God of War, </em>we have a dozen games that fall on the other end of the spectrum.</p>
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		<title>15 Insane Moments That Made You Delete The Game</title>
		<link>https://gamingbolt.com/15-insane-moments-that-made-you-delete-the-game</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2019 10:54:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[Driver]]></category>
		<category><![CDATA[fifa]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[gta 5]]></category>
		<category><![CDATA[GTA: San Andreas]]></category>
		<category><![CDATA[GTA: Vice City]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[pes]]></category>
		<category><![CDATA[rayman origins]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[the legend of zelda: twilight princess]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=415915</guid>

					<description><![CDATA[All you had to do was follow the- SHUT UP, GAME.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o game is perfect. It&#8217;s a harsh lesson we&#8217;ve all learned over the years. Sometimes, even great games can do things – intentionally or otherwise – that really grind your gears. In this feature, we&#8217;ll be talking about fifteen such moments.</p>
<p><strong>BLADES OF HADES (GOD OF WAR)</strong></p>
<p><iframe loading="lazy" title="15 Frustrating Moments That Made You Delete The Game" width="500" height="281" src="https://www.youtube.com/embed/OIRA84qXd4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As compared to <em>God of War 2 </em>and <em>3, </em>the very first <em>God of War </em>game had a lot more sections that put emphasis on pure platforming (or something close to platforming anyway). One such section was the Blades of Hades, and as anyone who&#8217;s played the game would tell you, it was a nightmare. Walking over thin wooden logs while trying to avoid all manner of massive axe heads and saw blades was even worse in practice than it sounds, and countless players died more than just a few times trying to get through this part.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">415915</post-id>	</item>
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		<title>10 Ways Games Deceived You Into Thinking You&#8217;re Amazing</title>
		<link>https://gamingbolt.com/10-ways-games-deceived-you-into-thinking-youre-amazing</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 24 Jun 2019 09:30:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[XCOM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=401978</guid>

					<description><![CDATA[There's a lot that goes on behind the scenes to help you feel like a badass. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e can speak of accessibility and difficulty in games all we want, but the fact of the matter remains that every video games&nbsp;<em>wants&nbsp;</em>to make you feel extraordinary. That may be true to varying degrees depending on the game in question, but it&#8217;s always at least a little true. Developers go out of their way to employ tricks behind the scenes to make that happen, to make sure that the game allows you to have your moment (or moments) of glory, of victory, so that you can not only progress, but actually play, and have fun.</p>
<p>In this feature, we&#8217;ll be taking a look at ten ways games have done that over the years- a few examples that are specific to certain games, and some more general ones that have been made use of in several titles throughout history.</p>
<p><strong>PORTAL 2&#8217;S FINAL MOMENTS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-34693" src="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/portal-co-op-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Portal 2&nbsp;</em>is a game that wants you to be precise, and clever. Without those basic requirements, the core gameplay loop of&nbsp;<em>Portal 2&nbsp;</em>would fall apart. But it makes an exception even to that. During the game&#8217;s final boss fight, there comes a moment – without going into spoilers – that requires you to place that final, crucial portal. But&nbsp;<em>Portal 2&nbsp;</em>actually makes it so that no matter which fire button you press, you&#8217;ll always shoot out the correct coloured portal, the one the game needs you to shoot out. It&#8217;s a simple thing, but very clever, because in the absence of this trick, you might end up shooting a very – let&#8217;s call it&nbsp;<em>weird&nbsp;</em>portal – and the entire final fight would be ruined.</p>
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		<title>9 Times Sony Ripped off Nintendo</title>
		<link>https://gamingbolt.com/9-times-sony-ripped-off-nintendo</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 Nov 2018 18:22:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[invizimals]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[PlayStation All-Stars Battle Royale]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[ps classic]]></category>
		<category><![CDATA[ps move]]></category>
		<category><![CDATA[PS1]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[super smash bros]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=364269</guid>

					<description><![CDATA[PlayStation does what Nintendoes already.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>odern console gaming owes a lot to Nintendo, and it goes without saying that much of what we see in today&#8217;s hardware (and even software) has its roots in things that were pioneered and/or perfected by the Japanese behemoth. Iteration evolution is, of course, very important in this industry (or any industry, for that matter), but Sony in particular have almost had a habit over the years of &#8220;borrowing&#8221; many of the Big N&#8217;s ideas. Not to cast aspersions on the huge successes Sony has achieved with a lot of what it&#8217;s done, but this is a pattern that has been noticed by countless people for over two decades. In a lot of these cases, Sony, to their credit, actually improved heavily upon what they were &#8220;copying&#8221;, but, well- copy they did. In this feature, we&#8217;re going to take a look at ten times when Sony was, let&#8217;s say &#8220;heavily inspired&#8221; by stuff Nintendo had already done.</p>
<p><strong>PLAYSTATION CLASSIC</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-362612" src="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg" alt="ps classic" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic.jpg 755w, https://gamingbolt.com/wp-content/uploads/2018/09/ps-classic-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Let&#8217;s kick thing off with the most recent example. While Microsoft has been making strides with backwards compatibility, other leaders in the hardware market ave instead chosen to release classic versions of older consoles. Nintendo kicked off this trend with the NES Classic and the SNES Classic, mini, portable-sized versions of the pieces of hardware that came pre-installed with a library of some of their best games. Quite recently, Sony announced its own take on the concept- except it wasn&#8217;t really their own take. From the name to the general core ideas to even the images that were used to promote its announcement, the PlayStation Classic is a hilariously obvious replica of what Nintendo has been doing for a few years now.</p>
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		<title>15 Games With Dynamic Difficulty</title>
		<link>https://gamingbolt.com/15-times-you-accidentally-made-games-easier</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Aug 2018 10:54:19 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crash Bandicoot 1]]></category>
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		<category><![CDATA[Final Fantasy 8]]></category>
		<category><![CDATA[forza motorsport 4]]></category>
		<category><![CDATA[Global Conquest]]></category>
		<category><![CDATA[Homeworld]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Mega Man Zero]]></category>
		<category><![CDATA[Mortal Kombat vs. DC Universe]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[snatcher]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles: The Arcade Game]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=338416</guid>

					<description><![CDATA[Notice a slight change in difficulty? Dynamic difficulty is probably in effect.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>hallenging video games aren&#8217;t a new phenomenon. Some of us appreciate a challenge, even if it means repeating a section over and over and over again. However, it&#8217;s not odd for an experience to get easier the more times we die. That&#8217;s because some games employ dynamic difficulty to help the player along, even if they don&#8217;t know it. What are a few occasions where you might have unintentionally made the game easier? Let&#8217;s take a look at 15 such games where that could have happened.</p>
<p><b>Crash Bandicoot 1</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-265803" src="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/05/Crash-Bandicoot-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For all the flak that Crash Bandicoot gets about its difficulty, Naughty Dog weren&#8217;t complete sadists. If you die too many times, the game will begin removing environmental hazards and shifting checkpoints near obstacles to tip the scales in your favour. Bizarre? Sure but it&#8217;s the least egregious way to ensure players keep progressing.</p>
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