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	<title>Marvel vs. Capcom Infinite &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Devil May Cry 5 Voice Actor Clarifies Capcom VS Tweet, Has &#8220;No Knowledge&#8221; of New Titles</title>
		<link>https://gamingbolt.com/devil-may-cry-5-voice-actor-clarifies-capcom-vs-tweet-has-no-knowledge-of-new-titles</link>
					<comments>https://gamingbolt.com/devil-may-cry-5-voice-actor-clarifies-capcom-vs-tweet-has-no-knowledge-of-new-titles#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Feb 2020 12:14:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Devil May Cry 5]]></category>
		<category><![CDATA[Marvel Vs Capcom 3]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=431792</guid>

					<description><![CDATA[Brian Hadfords says recent tweet was "about me being a big fan" after seeing an ad.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-431794" src="https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1.jpg" alt="Marvel vs Capcom 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/02/Marvel-vs-Capcom-3-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Voice actor Brian Hadford, better known for voicing V in <em>Devil May Cry 5</em>, whipped fans into a frenzy yesterday <a href="https://gamingbolt.com/next-capcom-vs-game-potentially-leaked-by-devil-may-cry-5-voice-actor">after tweeting about the &#8220;next #CapcomVS game&#8221;</a>. While the tweet could be interpreted in several different ways, many assumed it was hinting at a new title. After all, Capcom has had some outstanding crossover fighters in its history &#8211; why wouldn&#8217;t fans get excited?</p>
<p>Hadford issued a follow-up tweet, however, and noted that he has &#8220;NO KNOWLEDGE of any new Capcom games or the potential of what any of their games may entail. This tweet was about me being a big fan &amp; seeing an Instagram ad about Capcom characters. Again, please understand, I am in no way teasing or revealing info.&#8221;</p>
<p>Hadford&#8217;s clarification doesn&#8217;t necessarily mean a new <em>Capcom Vs</em> title isn&#8217;t in development. However, if people assumed that it could be revealed soon, then this follow-up removes any possibility. Then again, if <em>Marvel vs. Capcom 2</em> managed to get into EVO 2020 after years of fan requests, maybe there&#8217;s hope yet for a sequel.</p>
<p>The last major Capcom VS title was <a href="https://gamingbolt.com/marvel-vs-capcom-infinite-review"><em>Marvel vs. Capcom: Infinite</em></a>, which released in September 2017 for Xbox One, PS4 and PC. It faced a number of criticisms at launch for its gameplay, limited roster and shabby presentation. <a href="https://gamingbolt.com/marvel-vs-capcom-infinite-patch-brings-character-changes-bug-fixes-on-october-16th">Several updates since released</a> have helped to improve it, though it&#8217;s still considered on the lower end of Capcom&#8217;s best.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Let me be 100% clear, I have NO KNOWLEDGE of any new Capcom games or the potential of what any of their games may entail. This tweet was about me being a big fan &amp; seeing an Instagram ad about Capcom characters. Again, please understand, I am in no way teasing or revealing info. <a href="https://t.co/9nO3sW823k">https://t.co/9nO3sW823k</a></p>
<p>&mdash; Brian Hanford △⃒⃘ (@brihanford) <a href="https://twitter.com/brihanford/status/1229104836068528128?ref_src=twsrc%5Etfw">February 16, 2020</a></p></blockquote>
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		<post-id xmlns="com-wordpress:feed-additions:1">431792</post-id>	</item>
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		<title>15 Hopeless Boss Fights You Were Destined To Lose</title>
		<link>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose</link>
					<comments>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Dec 2019 12:08:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Fatal Frame 2]]></category>
		<category><![CDATA[god of war: chains of olympus]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil remake]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[tactics ogre: the knight of lodis]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[zone of the enders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424285</guid>

					<description><![CDATA[Truly insurmountable odds.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">G</span>ames often throw bosses at us that pose a true test of skill, but every so often, they even go a step beyond that. They pit us against bosses that are designed as impossible encounters, that more or less require you to lose, either as special encounters or story-related set-pieces. In this feature, we&#8217;ll be taking a look at a few such boss encounters. Without further ado, let&#8217;s get started.</span></p>
<p><strong>GENICHIRO ASHINA &#8211; TUTORIAL FIGHT (SEKIRO: SHADOWS DIE TWICE)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg"><img decoding="async" class="aligncenter wp-image-389192" src="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg" alt="Sekiro Shadows Die Twice" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Basically every boss fight in <em>Sekiro </em>can be a hopeless one depending on what kind of a player you are, but the tutorial boss fight against Genichiro Ashina in the opening minutes of the game is <em>actually </em>hopeless. It&#8217;s designed as a super-tough encounter, so the average player simply cannot get past it, and losing the fight leads to a a story cutscene where the Wolf&#8217;s arm gets cut off. It <em>is </em>technically possible to defeat Genichiro in this encounter, but all this does is give you a slightly altered cutscene, where your arm <em>still </em>ends up getting cut off.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">424285</post-id>	</item>
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		<title>15 Gaming Bugs That Erased Your Saves</title>
		<link>https://gamingbolt.com/15-gaming-bugs-that-erased-your-saves</link>
					<comments>https://gamingbolt.com/15-gaming-bugs-that-erased-your-saves#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jul 2019 17:49:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crash Team Racing: Nitro Fueled]]></category>
		<category><![CDATA[Cuphead]]></category>
		<category><![CDATA[DOOM 2016]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[life is strange 2]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pokemon Red/Blue]]></category>
		<category><![CDATA[Prey (2017)]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Soulcalibur 3]]></category>
		<category><![CDATA[Super Smash Bros Ultimate]]></category>
		<category><![CDATA[Viewtiful Joe 2]]></category>
		<category><![CDATA[WWF Mercy]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=408090</guid>

					<description><![CDATA[All it took was one bad bit of code to wipe your progress.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>veryone faces their own personal tragedies when it comes to games. Dying to gravity in a Dark Souls deathless run, a single Infected ruining your colony in They Are Billions&#8230;however, no tragedy is greater than ultimately losing your save data. Let&#8217;s take a look at 15 games this happened with and relive those dark days.</p>
<p><b>Grand Theft Auto: Vice City</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg"><img decoding="async" class="aligncenter wp-image-330822" src="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/vice-city.jpg 2000w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/vice-city-1024x577.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>For all the credit that Grand Theft Auto games get, it&#8217;s easy to forget some of the major bugs in early titles like Vice City. In launch copies, there was a nasty bug during the Ice Cream Factory mission. If you tried to save during the mission, the save data would become corrupted, requiring you to start from the game&#8217;s beginning. This was fixed for subsequent copies of the game but that feeling of losing progress, any kind of progress, was still a bummer.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">408090</post-id>	</item>
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		<title>Deus Ex: Mankind Divided, Vampyr, Marvel vs Capcom Infinite, and More Coming to Xbox Game Pass</title>
		<link>https://gamingbolt.com/deus-ex-mankind-divided-vampyr-marvel-vs-capcom-infinite-and-more-coming-to-xbox-game-pass</link>
					<comments>https://gamingbolt.com/deus-ex-mankind-divided-vampyr-marvel-vs-capcom-infinite-and-more-coming-to-xbox-game-pass#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Mar 2019 15:13:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Eidos Montreal]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[giant sparrow]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[operencia the stolen sun]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[the walking dead: michonne]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[zen studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390883</guid>

					<description><![CDATA[A stellar lineup of games is joining the Game Pass catalog over the coming days.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390884" src="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg" alt="deus ex mankind divided" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The lineup of games joining Xbox Game Pass over the next couple of weeks is an excellent one that is bound to get a lot of people excited. Microsoft have <a href="https://news.xbox.com/en-us/2019/03/20/xbox-game-pass-wave-2-march-2019/" target="_blank" rel="noopener noreferrer">announced</a> that the heavy hitting lineup includes <em>Deus Ex: Mankind Divided, Marvel vs Capcom Infinite, Vampyr, The Walking Dead: Michonne, What Remains of Edith Finch, </em>and <em>Operencia: The Stolen Sun.</em></p>
<p><em><a href="https://gamingbolt.com/deus-ex-mankind-divided-review">Deus Ex: Mankind Divided</a> </em>is an excellent RPG and a great follow up to <em>Deus Ex: Human Revolution. </em>Though the 2016 title received some criticism for a lacklustre ending, the game is, by and large, a memorable and crisply developed experience. Meanwhile, <em><a href="https://gamingbolt.com/what-remains-of-edith-finch-review">What Remains of Edith Finch</a> </em>is perhaps one of the best adventure games around at the moment, telling a moving story through very effective means.</p>
<p>Dontnod Entertainment&#8217;s <em><a href="https://gamingbolt.com/vampyr-review">Vampyr</a> </em>is the studio&#8217;s first crack at a narrative-focused, choice-driven RPG, and though it&#8217;s a little rough around the edges, it&#8217;s still a fascinating game that does manage to overcome its flaws. <em><a href="https://gamingbolt.com/marvel-vs-capcom-infinite-review">Marvel vs Capcom Infinite</a> </em>isn&#8217;t the best game in the series by any means, but it&#8217;s still a solid fighter- especially if you&#8217;re getting it for the low, low price of free.</p>
<p><em>Operencia: The Stolen Sun, </em>meanwhile, is Zen Studios&#8217; upcoming dungeon crawling turn based RPG, which is due out for release on the Xbox One on March 29- it&#8217;ll be joining the Game Pass catalog as well, on the day of its release itself. There&#8217;s also <em>The Walking Dead: Michonne, </em>a by and large forgettable and largely disappointing interlude entry in Telltale&#8217;s otherwise solid episodic graphic adventure series. Though it has its issues, people invested in the series will still find some amount of enjoyment in it.</p>
<p><em>Deus Ex: Mankind Divided </em>and <em>What Remains of Edith Finch </em>both join the Game Pass catalog tomorrow, on March 21, followed by <em>The Walking Dead: Michonne </em>and <em>Vampyr </em>on March 28. <em>Marvel vs Capcom Infinite </em>arrives on April 1st.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">390883</post-id>	</item>
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		<title>Worst Video Game Character Designs That Were Totally Disliked By Gamers</title>
		<link>https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers</link>
					<comments>https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 15:00:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo Kazooie: Nuts and Bolts]]></category>
		<category><![CDATA[Crash of the Titans]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[Perfect Dark Zero]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[skylanders]]></category>
		<category><![CDATA[sonic boom]]></category>
		<category><![CDATA[STREET FIGHTER X TEKKEN]]></category>
		<category><![CDATA[young conker]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=339411</guid>

					<description><![CDATA[Redesigning a classic character is one thing but some of these results left their audiences a little upset.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout the ages, as cultures and conventions changed, beloved characters would undergo makeovers. These fail more often than not (see the recent Teenage Mutant Ninja Turtles) and the video games industry is as egregious an offender in this way as any other. Why does it happen and are all the changes here really all that bad? Well, mostly yes.</p>
<p><b>Knuckles &#8211; Sonic Boom</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-195811" src="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg" alt="sonic boom characters" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/sonic_boom_characters-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Take Knuckles, Sonic&#8217;s nemesis and beloved cool guy of gaming. What if Sega made him into an over-buff (but skinny-legged) muscle brain? For as annoying as Sonic&#8217;s rework was in Sonic Boom, Knuckles was way more baffling. Even worse is that his character is little more than a “dumb jock,” with oddly intellectual viewpoints in the animated series because it&#8217;s randomly funny or something.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">339411</post-id>	</item>
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		<title>Marvel vs Capcom: Infinite is Now a Play Anywhere Game</title>
		<link>https://gamingbolt.com/marvel-vs-capcom-infinite-is-now-a-play-anywhere-game</link>
					<comments>https://gamingbolt.com/marvel-vs-capcom-infinite-is-now-a-play-anywhere-game#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 27 Feb 2018 00:17:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=326638</guid>

					<description><![CDATA[Well that's good, I think?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01-300x169.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-306842" src="https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Marvel-vs-Capcom-Infinite-01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Capcom has actually been one of the few enthusiastic third party supporters of Microsoft&#8217;s store on Windows 10, and their UWP initiative- notably, last year, the Windows Store version of <em>Resident Evil 7</em> was Play Anywhere with the Xbox One version of the game (and vice versa). To their credit, they have added another major game to that list.</p>
<p>The <a href="https://www.microsoft.com/en-us/store/p/marvel-vs-capcom-infinite/9pgscb1x2p7g" target="_blank" rel="noopener">Windows Store</a> listing for <i>Marvel vs Capcom Infinite</i>, the troubled newest entry in the beloved, fan favorite crossover fighting game franchise, has been updated to reflect its new status as a Play Anywhere game- simply put, this means that if you buy the Windows 10 version, you get the Xbox One version for free (and vice versa). The price of the game has also been reduced from $60 to $40. Maybe that will induce you to purchase the game, sales for which have been rather sluggish so far.</p>
<p><em>Marvel vs Capcom Infinite</em> is available on PS4, Xbox One, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">326638</post-id>	</item>
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		<title>Resident Evil 7 Sold 4.8 Million Units While Marvel Vs Capcom: Infinite Sold Only 1 Million Units Since Release</title>
		<link>https://gamingbolt.com/resident-evil-7-sold-4-8-million-units-while-marvel-vs-capcom-infinite-sold-only-1-million-units-since-release</link>
					<comments>https://gamingbolt.com/resident-evil-7-sold-4-8-million-units-while-marvel-vs-capcom-infinite-sold-only-1-million-units-since-release#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Wed, 31 Jan 2018 14:45:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[monster hunter xx]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Resident Evil 7: Biohazard]]></category>
		<category><![CDATA[Ultra Street Fighter II]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=322314</guid>

					<description><![CDATA[Overall, it has been a good financial year for Capcom. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-284140" src="https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8-1024x577.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/12/Resident-Evil-7-8.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Today,Capcom revealed their financial performance for the nine months that ended on December 31, 2017. While sales have decreased a bit as compared to the previous year, both ordinary income and operating income have increased. The increased income has been attributed to the growth of digital content business. In their press release, Capcom discussed that there has been a &#8220;major growth&#8221; of home consoles such as PS4 and Nintendo Switch and thanks to this, they have been able to ship more game home video games. Additionally, Capcom is also looking for market growth in the eSports area due to the rising popularity of eSports.</p>
<p>In the past year, a number of games have performed significantly well for the company. They have reported strong sales for titles including <em>Resident Evil 7 biohazard, Monster Hunter XX, </em>and<em> Ultra Street Fighter II. </em>On the other hand, the performance of <em>Marvel vs Capcom: Infinite </em>was described to be &#8220;soft&#8221;. While <em>Resident Evil 7 </em><em>biohazard </em>shipped 4.8 million units during the nine month period, <em>Marvel vs Capcom: Infinite </em>shipped only 1 million units since its release in September, 2017.</p>
<p>Overall it had been quite a good year for Capcom. <a href="https://gamingbolt.com/monster-hunter-world-ships-5-million-units-worldwide-in-three-days">For this year, <em>Monster Hunter: World </em> has performed well</a> and we&#8217;ll have to wait and see just how much more successful it ends up being.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">322314</post-id>	</item>
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		<title>10 Most Disappointing Games of 2017</title>
		<link>https://gamingbolt.com/10-most-disappointing-games-of-2017</link>
					<comments>https://gamingbolt.com/10-most-disappointing-games-of-2017#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 Dec 2017 17:47:41 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Friday The 13th: The Video Game]]></category>
		<category><![CDATA[game of the year awards 2017]]></category>
		<category><![CDATA[lawbreakers]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[nba 2k18]]></category>
		<category><![CDATA[Need for Speed Payback]]></category>
		<category><![CDATA[Sonic Forces]]></category>
		<category><![CDATA[star wars battlefront 2]]></category>
		<category><![CDATA[styx: shards of darkness]]></category>
		<category><![CDATA[wwe 2k18]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=314893</guid>

					<description><![CDATA[These games had so much promise but ultimately failed to deliver.]]></description>
										<content:encoded><![CDATA[<p>Games create expectations, whether it&#8217;s due to the massive marketing campaigns behind them or rabid fan bases. While some games can be given the benefit of the doubt upon falling short, others simply overwhelmed us with their final deliveries. How does one fail to realize a vision that should have been a slam dunk hit? Let&#8217;s take a look at the nominees for Most Disappointing Game of 2017.</p>
<p><b>Lawbreakers</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-299795" src="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/LawBreakers-8-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a way, you have to feel bad for Lawbreakers. This was Gears of War creator Cliff Bleszinski&#8217;s return to the games industry after a long sabbatical. It was supposed to be the perfect union of hero shooter and arena shooter. Sadly, Lawbreakers was handicapped out of the gate with a market dominated by Overwatch. The actual game had a paucity of content with poor matchmaking and weird balance issues. Of course, the high skill ceiling, lack of personality to its heroes and outright lameness didn&#8217;t help either.</p>
<p><b>Star Wars Battlefront 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/Star-Wars-Battlefront-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-294453" src="https://gamingbolt.com/wp-content/uploads/2017/04/Star-Wars-Battlefront-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/Star-Wars-Battlefront-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/04/Star-Wars-Battlefront-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>On the surface, it seemed like Electronic Arts had learned its lesson with the first Star Wars Battlefront. People don&#8217;t like expansion passes? They&#8217;re gone! People want a campaign? They get it and you get to play as the Empire! More maps, proper class loadouts, space battles – it almost seemed like a dream come true. Of course, in true EA fashion, it turned into a nightmare. The campaign was barely worth experiencing. The game&#8217;s loot boxes completely ruined progression, leaving the min-maxing of loadouts to random luck of the draw.</p>
<p><b>Friday The 13th: The Video Game</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/Friday-the-13th-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-253784" src="https://gamingbolt.com/wp-content/uploads/2016/01/Friday-the-13th-2.jpg" alt="" width="620" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/Friday-the-13th-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/01/Friday-the-13th-2-300x174.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Friday The 13<sup>th</sup>: The Video Game suffered from many of the same expectations as Star Wars Battlefront but on a smaller scale. It was the first time we&#8217;d get to properly play as Jason Voorhees. With an asymmetrical multiplayer approach, everything seemed like it was on track even with some delays. Sadly, the actual game was riddled with bugs and server issues that made it nigh unplayable at launch. Though such issues were resolved later, Friday The 13<sup>th</sup>: The Video Game was still just a fairly okay game and not the murder-a-thon we expected.</p>
<p><b>Mass Effect Andromeda</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/Mass-Effect-Andromeda_multiplayer.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-293864" src="https://gamingbolt.com/wp-content/uploads/2017/04/Mass-Effect-Andromeda_multiplayer.jpg" alt="" width="620" height="344" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/Mass-Effect-Andromeda_multiplayer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/04/Mass-Effect-Andromeda_multiplayer-300x166.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Mass Effect Andromeda was doomed from the EA Access trial with horrible facial animations, poorly written dialogue, glitches, an odd set-up and strange design choices. The full game was worse with severe performance issues, game breaking bugs and glitches, a total waste of a new setting, the squandering of any potential that the premise could have had and don&#8217;t even get us started on the co-op multiplayer mode. Mass Effect Andromeda&#8217;s combat was up to snuff but everything else makes us think that the series died just so we could have an amazing year of games. Was it worth it? Hmm.</p>
<p><b>Marvel vs Capcom Infinite</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-306840" src="https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/marvel-vs-capcom-infinite-screenshot-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A hilariously bad story mode, low-rent roster, lack of additional features, idiotic new mechanics and terrible graphics – at this rate, you&#8217;d wonder why we had any expectations from Marvel vs. Capcom Infinite. Well, this was the follow-up to the critically acclaimed Marvel vs. Capcom 3 and to a series that we thought was generally dead and gone. To think that we went from “Take you for a ride!” to this nonsense is just sad.</p>
<p><b>Need for Speed: Payback</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Need-for-Speed-Payback-13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-304302" src="https://gamingbolt.com/wp-content/uploads/2017/08/Need-for-Speed-Payback-13.jpg" alt="Need for Speed Payback (13)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Need-for-Speed-Payback-13.jpg 800w, https://gamingbolt.com/wp-content/uploads/2017/08/Need-for-Speed-Payback-13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Need-for-Speed-Payback-13-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Electronic Arts just couldn&#8217;t catch a break in 2017. It&#8217;s not like we had too much to hope for Need for Speed Payback until its reveal. Over the months, we thought its open world approach, introduction of Heists and three playable characters might finally offer something cool. Expectations were tempered to say the least. Unfortunately, as with Star Wars Battlefront 2, EA ruined it with Speed Cards that could be earned either in-game or with microtransactions. Again, it&#8217;s not like the game is suddenly better without microtransactions – customizing your vehicle this way is simply asinine and completely up to RNG. The story was horrendous, the open world didn&#8217;t offer much by way of fulfilling gameplay and for an industry that needs microtransactions to fund triple A development, Payback didn&#8217;t look particularly good either.</p>
<p><b>Sonic Forces</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-308407" src="https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces-.jpg" alt="sonic forces" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/sonic-forces--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When Sonic Forces was first announced, there was cautious optimism. A sequel to Sonic Generations with some kind of war setting? Hurray-ish. Then it was revealed that Sonic would be working alongside all his critter friends. Then all his past enemies appeared as well. And for some reason, Sega thought to throw a customizable avatar. All these bells and whistles aside, Sonic Forces takes everything Generations did right with its gameplay and messes it up. Present Sonic is meh and the Avatar levels are boring. The experience is underwhelming at best and disappointingly idiotic at worst.</p>
<p><b>NBA 2K18</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307041" src="https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/NBA-2K18_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>NBA 2K titles used to walk a fine line between love and hate. Virtual Currency has been an epidemic for a while but the games were generally well built on the basis of their gameplay and campaign. NBA 2K18 looked like it would be even better with its Playgrounds and Career mode and whatnot. Then, like most everything else this year, it was ruined with microtransactions. Customization options are severely gated by Virtual Currency and the game would reward very little of it, pushing you towards microtransactions even more. What could have been a great game is ultimately a decent one that demands way too much money from you past the initial $60.</p>
<p><b>WWE 2K18</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/wwe-2k18-screenshot-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-309993" src="https://gamingbolt.com/wp-content/uploads/2017/10/wwe-2k18-screenshot-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/wwe-2k18-screenshot-3.jpg 960w, https://gamingbolt.com/wp-content/uploads/2017/10/wwe-2k18-screenshot-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/wwe-2k18-screenshot-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Visual Concepts and Yuke&#8217;s haven&#8217;t really given us much in terms of quality wrestling for the past few years but past WWE 2K games were at least somewhat decent. WWE 2K18 beats that streak, mixing in a number of amazingly stupid glitches along with a nonsensical MyCareer mode. Though the loot boxes included aren&#8217;t purchased with real money, they still severely limit customization and lean towards RNG luck than any kind of actual freedom. This year&#8217;s iteration is the best-looking yet but that can only get you so far when everything else is so fundamentally bad.</p>
<p><b>Styx: Shards of Darkness</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/styx-shadows-of-darkness-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-258474" src="https://gamingbolt.com/wp-content/uploads/2016/02/styx-shadows-of-darkness-.jpg" alt="styx shadows of darkness" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/styx-shadows-of-darkness-.jpg 605w, https://gamingbolt.com/wp-content/uploads/2016/02/styx-shadows-of-darkness--300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Styx: Master of Shadows wasn&#8217;t exactly the next Assassin&#8217;s Creed (which doesn&#8217;t mean much since the current Assassin&#8217;s Creed is so different). However, it offered a nice little offbeat fantasy stealth adventure that players could sink their teeth into. Styx: Shards of Darkness sadly failed to build on that. Level design was better this time around but instead of paying homage to the old-school while streamlining gameplay elements, the game stubbornly stuck to it. Stealth is very easy to cheese, which makes you wonder what the point even is and the humour just doesn&#8217;t click.</p>
<p><b>Winner: Star Wars Battlefront 2</b></p>
<p><iframe loading="lazy" title="10 EXTREMELY Disappointing Games of 2017" width="500" height="281" src="https://www.youtube.com/embed/rIFqohamD6k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It started with the realization that Star Cards could upset the balance of gameplay in multiplayer. Fans were irate that a $60 release introduced pay to win elements. Naturally, DICE responded and promised changes. However, once Star Wars Battlefront 2 hit the early trial stage, the costs of various heroes proved to be the tipping point. The “sense of pride and accomplishment” comment by EA&#8217;s community management team became the most downvoted comment in Reddit history. It eventually snowballed into microtransactions being removed and EA experiencing severe falls in its stock prices.</p>
<p>But that&#8217;s not what made Star Wars Battlefront 2 a disappointment. It&#8217;s the fact that the campaign is a few hours long and fails to deliver on its promise of an Empire state of view. It&#8217;s the fact that the multiplayer would suffer severe rubber banding and latency issues, making matches unplayable. It&#8217;s the fact that progression makes no sense and is so heavily gated by randomness that you&#8217;ll probably never get rewards for the classes you enjoy the most.</p>
<p>Star Wars Battlefront 2 is the most disappointing game of 2017 because EA took what should have been a winner with its graphics, presentation and sound design and utterly ruined it out of pure greed. That it accomplished this even after Star Wars Battlefront (2015) was so heavily panned is remarkably sad.</p>
<p><em>Note: GamingBolt’s Game of the Year categories, nominations and awards are selected via an internal nomination, voting and debate process. You can check the rest of categories and the respective winners <a href="https://gamingbolt.com/tag/game-of-the-year-awards-2017">here.</a></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">314893</post-id>	</item>
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		<title>Marvel vs. Capcom Infinite Patch Brings Character Changes, Bug Fixes on October 16th</title>
		<link>https://gamingbolt.com/marvel-vs-capcom-infinite-patch-brings-character-changes-bug-fixes-on-october-16th</link>
					<comments>https://gamingbolt.com/marvel-vs-capcom-infinite-patch-brings-character-changes-bug-fixes-on-october-16th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Oct 2017 08:09:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=309569</guid>

					<description><![CDATA[Dante, Captain America and more will be receiving bug fixes]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Marvel-vs-Capcom-Infinite-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-288236" src="https://gamingbolt.com/wp-content/uploads/2017/01/Marvel-vs-Capcom-Infinite-2.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Marvel-vs-Capcom-Infinite-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Marvel-vs-Capcom-Infinite-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Marvel vs. Capcom: Infinite</i> may not have performed as well in sales as Capcom might have liked but the publisher continues to support the crossover fighting game. It&#8217;s announced a patch for next week that will fix a number of bugs relating to, for example, connection errors that occurred when performing continuous grabs in an online match.</p>
<p>Though most of the update&#8217;s features will release for PS4 and PC on October 16<sup>th</sup> and arriving for Xbox One later, all of the character changes will go live across the three platforms simultaneously. Character changes include bug fixes for Dante, Captain America, Doctor Strange and Dormammu. You can check out the full patch notes below to see what&#8217;s changing with your favourite (or most hated) characters.</p>
<p>It&#8217;s also worth noting that characters like Black Panther, <em>Monster Hunter</em> and Sigma will be available on October 17th to those who purchased the 2017 Character Pass. You can purchase them separately for $7.99 each and receive their premium costumes as well.</p>
<p><strong>Marvel vs. Capcom: Infinite Patch</strong></p>
<p><strong>General</strong></p>
<ul>
<li>Fixed a bug that made it impossible to block during the last frame of crouching block recovery.</li>
<li>Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.</li>
<li>Increased throw invincibility during air recovery from 3F to 5F.</li>
<li>Fixed comboing into another combo using the Mind Surge throw.</li>
<li>When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.</li>
</ul>
<p><strong>Affected moves:</strong></p>
<ul>
<li>Spider-Man – LP/HP Web Ball (including air versions)</li>
<li>Frank – LK/HK Hammer Throw</li>
<li>Can perform air recovery in eight directions when recovering from certain unique hits in the air.</li>
</ul>
<p><strong>Affected moves:</strong></p>
<ul>
<li>Dante – Bee Hive</li>
<li>Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen</li>
<li>Chris – Sweep Combo</li>
<li>Doctor Strange – Bolts of Balthakk</li>
</ul>
<p><strong>Characters changes (all platforms)</strong></p>
<p><strong>Dante:</strong> Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.</p>
<p><strong>Captain America</strong></p>
<ul>
<li>Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)</li>
<li>Fixed a bug causing backflip (without shield) to be invincible from start up.</li>
<li>Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.</li>
<li>Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.</li>
<li>Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.</li>
</ul>
<p><strong>Dormammu</strong></p>
<ul>
<li>Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.</li>
<li>Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.</li>
</ul>
<p><strong>Doctor Strange</strong></p>
<ul>
<li>Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.</li>
<li>Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.</li>
</ul>
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		<title>Marvel vs Capcom Infinite – PS4 PRO vs PS4 vs Xbox One Graphics Comparison</title>
		<link>https://gamingbolt.com/marvel-vs-capcom-infinite-ps4-pro-vs-ps4-vs-xbox-one-graphics-comparison</link>
					<comments>https://gamingbolt.com/marvel-vs-capcom-infinite-ps4-pro-vs-ps4-vs-xbox-one-graphics-comparison#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 20:11:12 +0000</pubDate>
				<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=308564</guid>

					<description><![CDATA[A comparison of all the console versions of Marvel vs Capcom Infinite.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Marvel-vs-Capcom-Infinite.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-302537" src="https://gamingbolt.com/wp-content/uploads/2017/08/Marvel-vs-Capcom-Infinite.jpg" alt="Marvel vs Capcom Infinite" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Marvel-vs-Capcom-Infinite.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Marvel-vs-Capcom-Infinite-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a year of great fighting games, it’s rather frustrating to see how disappointing Capcom’s <em>Marvel vs Capcom Infinite </em>turned out to be. A lackluster roster (seriously, no X-Men at launch?!), a story mode just for the sake of it and somewhat uneven gameplay changes make it the one of the least enjoyable fighters of the year. Regardless, it’s still a largely good game but when you compare to some of its predecessors, <em>Infinite </em>comes off as a halfhearted effort at best. Unfortunately, this kind of effort also shows in its effects in the art style and visuals.</p>
<p>Running on Unreal Engine 4 (the very same engine that was used for Capcom’s <em>Street Fighter V), </em>there seems to be minor improvements in visuals when one compares <em>Infinite </em>to <em>Street Fighter V. </em>The game uses an uninspiring art style and some weird character facial animations to get the “job” done. The game uses lower quality anisotropic filtering and lower quality alpha effects…and when you see games like <em>Tekken 7 </em>using the same engine and pushing the medium and genre further ahead, you have to wonder why Capcom isn’t able to do the same. Heck, even <em>Injustice 2 </em>which runs on a modified <em>Unreal Engine 3 </em>has better facial animations and particle effects than <em>Marvel Vs Capcom Infinite. </em>Hopefully the developers can get their act together for the next game, if it happens.</p>
<p>Regardless of its overall look and feel, one thing that <em>Infinite </em>does get it right is the frame rate. Across all console versions, <em>Infinite </em>runs at a rock solid 60 frames per second, although, the developers cut down the frame rate when you defeat somebody. This results into a rather jarring effect. Why did Capcom do that? It doesn’t create a positive effect on the presentation at all.</p>
<p>On the image quality front, we see the PS4 version leading the charge once again. Yes, it’s a native 1080p resolution compared to what looks like sub-HD on Xbox One. The PS4 Pro version on other hands seems like it benefits from improved resolution, better texture filtering and overall higher shadow effects. This makes the immediate details and the art style to pop out more than the base PS4 and Xbox One versions.</p>
<p>In the end, whatever platform you will play <em>Infinite </em>on, you are bound to receive a solid 60 frames per second (except the story cutscenes which run at 30 frames per second like every other fighter). Resolutions vary accordingly to the strength of each platform’s hardware. We will recommend <em>Marvel vs Capcom Infinite </em>only to the most hardcore fan of the series. For everyone else, there are better fighting games in the market.</p>
<p><iframe loading="lazy" title="[4K/60FPS] Marvel vs. Capcom Infinite - PS4 PRO vs PS4 vs Xbox One Graphics Comparison" width="500" height="281" src="https://www.youtube.com/embed/vU_XNK6KnPc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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