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	<title>Media Molecule &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sackboy is Reportedly Being Left Out of PlayStation Studios Logo</title>
		<link>https://gamingbolt.com/sackboy-is-reportedly-being-left-out-of-logo-with-playstation-mascots</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 05 May 2025 13:16:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=618492</guid>

					<description><![CDATA[The recent PlayStation Studios logo from the start of the Until Dawn movie reportedly does not feature classic mascot Sackboy.]]></description>
										<content:encoded><![CDATA[<p>While Sony has fostered a tradition of showcasing its biggest PlayStation mascots through a logo at the start of games it publishes, such as first-party titles on PS5 and ports on PC, the company is seemingly leaving former mascot, Sackboy, behind. Spotted by social media X user realradec, the a recent version of the PlayStation logo at the start of the <em>Until Dawn</em> movie is lacking the protagonist of <em>LittleBigPlanet</em>.</p>
<p>As the X post points out, while characters like Astro Boy, Ratchet, Clank, Nathan Drake, and Aloy are present, among others, Sackboy is missing. For contrast, a screenshot of the same part was posted from the 2023 movie <em>Gran Turismo</em>, which still included Sackboy among the other mascots.</p>
<p>Sony itself hasn&#8217;t made any statement about the matter. However, considering the age of the <em>LittleBigPlanet</em> franchise, as well as the fact that we haven&#8217;t gotten a new mainline game in the series since the PS3 days, it looks like the company is ready to leave the classic mascot behind. The last major release that featured Sackboy as a playable character was 2020 platformer <em>Sackboy: A Big Adventure</em>.</p>
<p>One of PlayStation&#8217;s most notable mascots in recent times has been Astro Bot, thanks in large part to the <a href="https://gamingbolt.com/astro-bot-becomes-the-best-reviewed-game-of-2024">critical</a> and <a href="https://gamingbolt.com/astro-bot-sold-1-5-million-copies-in-9-weeks">commercial</a> success of the 2024 platforming game. The character wasn&#8217;t successful overnight, however, as Astro Bot had also been in a pair of critically-acclaimed games before that: PlayStationVR title <em>Astro Bot Rescue Mission</em>, and PS5 pack-in title and technical showcase <em>Astro&#8217;s Playroom</em>.</p>
<p>Since the success of <em>Astro Bot</em>, head of developer Team Asobi, Nicolas Doucet, spoke about how other developers <a href="https://gamingbolt.com/astro-bot-studio-head-tells-developers-that-its-okay-to-make-small-games">should not be scared of making smaller-scaled titles</a>. In a talk during GDC 2025, Doucet mentioned that players these days often tend to have several games in their backlogs owing to digital distribution, and discounts provided by stores like Steam and offers like Humble Bundle.</p>
<p>“From the start, we were in the mindset that it’s OK to make a compact game… it’s OK to make a small game,” said Doucet. “So for us, it means that we’re making something of such scale that we can control it fully. That’s from a development standpoint. But not only that. For the players, we all know that players today have a backlog of games and cannot complete their games, so the prospect of a game you can actually complete is a really persuasive argument.”</p>
<p>At the same event, Doucet also spoke about some of the earlier iterations of the game <em>Astro Bot</em>, one of which even <a href="https://gamingbolt.com/astro-bots-early-iteration-ended-with-the-main-character-being-decapitated-director">featured the now-iconic character getting dismembered</a>. Ultimately, according to Doucet, the game went through 23 iterations before it was shown to top-level management.</p>
<p>“So, at the end of the game, Astro sacrificed himself for the team, and as the credits roll, we wanted to make a very grieving moment of rebuilding Astro,” Doucet said about an early iteration, which would require the idea of a “completely dismembered Astro, so you gained the torso without the head.”</p>
<p><em>Astro Bot</em> is available exclusively on the PS5. Check out <a href="https://gamingbolt.com/astro-bot-review-super-playstation-galaxy">our review for more details</a>. Also check out our review of <a href="https://gamingbolt.com/sackboy-a-big-adventure-pc-review-a-big-adventure-for-the-little-ones">the PC release of <em>Sackboy: A Big Adventure</em></a> while you&#8217;re at it for more details about the classic mascot.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Oh yeah I forgot to mention, I can confirm after seeing Until Dawn that Sackboy is not in the PlayStation Productions intro anymore (picture below is the 2023 version from Gran Turismo)<br><br>I don’t like this era of Sackboy erasure 😔 <a href="https://t.co/2u72IWEbYB">https://t.co/2u72IWEbYB</a> <a href="https://t.co/quz4gWMAws">pic.twitter.com/quz4gWMAws</a></p>&mdash; Radec (@realradec) <a href="https://twitter.com/realradec/status/1916979282577854478?ref_src=twsrc%5Etfw">April 28, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Media Molecule&#8217;s Next Game Will be More of a Game Than a Creative Tool – Co-Founder</title>
		<link>https://gamingbolt.com/media-molecules-next-game-will-be-more-of-a-game-than-a-creative-tool-co-founder</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 May 2024 16:33:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586543</guid>

					<description><![CDATA[Media Molecule co-founder Mark Healey spoke about his time at the studio on the heels of his departure.]]></description>
										<content:encoded><![CDATA[<p>Media Molecule co-founder Mark Healey has revealed that the studio&#8217;s next major title will focus more on its gameplay aspects rather than offering players with a development kit. Speaking with MinnMax&#8217;s Ben Hanson on the heels of his <a href="https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio">departure from Media Molecule last year</a>, Healey talks about the future of the studio.</p>
<p>&#8220;I don&#8217;t think it&#8217;s secret news they&#8217;re <a href="https://gamingbolt.com/media-molecules-next-game-is-going-to-be-a-new-ip">working on a new IP</a>, for example,&#8221; said Healey in the interview. &#8220;I would go as far as to say that it&#8217;s more of a game than a creative tool from what I understand about it.&#8221;</p>
<p>&#8220;I think that Sony has still got a lot of faith in Media Molecule, so I&#8217;m sure at the very least they&#8217;re going to get to make this game, and hopefully, get back into the money-making books again.&#8221;</p>
<p>Elsewhere in the interview, Healey also spoke about Media Molecule&#8217;s last major project, <em>Dreams</em>. He spoke about how <em>Dreams</em> would have likely been more of a success if it had integrated online multiplayer from launch, as well as a PC version.</p>
<p>&#8220;We were so lucky to be allowed to be indulged in such a crazy project,&#8221; said Healey speaking about <em>Dreams</em> in retrospect. &#8220;It&#8217;s amazing that we made it happen at all really. For that thing to exist on a console, I can&#8217;t have any frustration or bitterness about it if I&#8217;m honest.&#8221;</p>
<p>Support for <em>Dreams</em> was <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">brought to an end back in September 2023</a>, and developer Media Molecule has been working on a new IP in the meantime. This means that the new game will won&#8217;t be a sequel to <em>Dreams</em> or <em>LittleBigPlanet</em>, and will instead be a completely new title.</p>
<p>The studio is yet to officially unveil the new title, however.</p>
<p><iframe title="Media Molecule Co-Founder Reflects On LittleBigPlanet, Dreams, And His Exit - MinnMax Interview" width="500" height="281" src="https://www.youtube.com/embed/she0P0pTDbU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Media Molecule&#8217;s Next Game is Going to be a New IP</title>
		<link>https://gamingbolt.com/media-molecules-next-game-is-going-to-be-a-new-ip</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Apr 2024 22:12:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585398</guid>

					<description><![CDATA[A job listing published by the UK studio reveals that its next project will be another entirely new IP. ]]></description>
										<content:encoded><![CDATA[<p>Between <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">support for <em>Dreams </em>coming to an end</a>, reductions in staff <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">due to layoffs</a>, and even <a href="https://gamingbolt.com/media-molecule-was-close-to-being-shuttered-as-part-of-playstation-layoffs-rumour">the threat of being shuttered entirely</a>, Media Molecule has suffered several blows over the last several months, though the studio best known for <em>LittleBigPlanet </em>and <em>Dreams </em>is continuing to trudge along. Last year, it revealed that it had started working on its next project, and though the developer did say at the time that this new game <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">wouldn&#8217;t be a <em>Dreams </em>sequel</a>, it was unclear if that meant it would be a new IP. Was it, perhaps, going to be a <em>Dreams </em>spinoff? A new <em>LittleBigPlanet </em>game?</p>
<p>Thankfully, it looks like those questions have been conclusively answered. Media Molecule recently put up a job <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5162331004" target="_blank" rel="noopener">listing</a> for the position of Principal Programmer &#8211; Art Technology, which confirms that the project the studio is working now is indeed a new IP. &#8220;Partner closely with the wider programming team to define and champion technical requirements and standards for Mm’s new IP,&#8221; reads one of the points in the listing&#8217;s &#8220;responsibilities&#8221; section.</p>
<p>Though not much else is mentioned about the game itself, the listing does suggest that Media Molecule is once again using its in-house engine for its development- which, given the studio&#8217;s expertise with creation toolsets, comes as no surprise.</p>
<p>How long it&#8217;ll be before we get an idea of what it is that Media Molecule is conjuring up next is anyone&#8217;s best guess at this point, but given that development only started in earnest last year, it&#8217;s safe to assume that it&#8217;ll probably be a while.</p>
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		<title>Media Molecule Was Close to Being Shuttered as Part of PlayStation Layoffs &#8211; Rumour</title>
		<link>https://gamingbolt.com/media-molecule-was-close-to-being-shuttered-as-part-of-playstation-layoffs-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Mar 2024 16:24:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=580698</guid>

					<description><![CDATA[Though Sony eventually decided to shut down SIE London Studio, Dreams studio Media Molecule was also a candidate for closure, it's been claimed. ]]></description>
										<content:encoded><![CDATA[<p>PlayStation recently announced that it will be <a href="https://gamingbolt.com/playstation-is-laying-off-900-people">reducing its workforce by roughly 8 percent</a>, which translates to around 900 layoffs, and given that number, it&#8217;s no surprise that the effects are going to be felt across the company. A number of major first-party studios are set to make job cuts, Firepsrite&#8217;s rumoured <a href="https://gamingbolt.com/twisted-metal-live-service-title-cancelled-amid-firesprite-layoffs-rumor"><em>Twisted Metal </em>game has been cancelled</a> (alongside <a href="https://gamingbolt.com/first-party-playstation-studio-firesprite-accused-of-having-a-toxic-workplace-culture">reports of workplace toxicity within the studio</a>), while <a href="https://gamingbolt.com/sie-london-studio-is-shutting-down">SIE London Studio has been shut down entirely</a>.</p>
<p>In fact, another UK-based first-party PlayStation studio was also considered for closure, according to journalist Ethan Gach, who has claimed in his Substack newsletter <a href="https://deadgame.substack.com/p/a-major-re-evaluation-at-playstation" target="_blank" rel="noopener">Dead Game</a> that alongside SIE London Studio, Sony was also looking at <em>LittleBigPlanet </em>and <em>Dreams </em>studio Media Molecule as a candidate for closure, before deciding to shut down the latter.</p>
<p>According to Gach, London Studio ended up being shuttered due to the slow progress it was making on its PS5 live service fantasy game. Switching from VR to console development and treading into an entirely different genre, progress on the project was apparently not satisfactory to Sony, and London Studio allegedly not expecting the game to &#8220;see the light of day anytime soon&#8221; seemingly contributed to the studio&#8217;s shuttering.</p>
<p>Media Molecule&#8217;s last project was <em>Dreams</em>, <a href="https://gamingbolt.com/dreams-review-mind-and-matter">which was a critical success</a> – sitting at a <a href="https://www.metacritic.com/game/dreams/" target="_blank" rel="noopener">Metacritic</a> score of 89 – but failed to attract a large enough audience to remain relevant for too long. Support for <em>Dreams </em><a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ended in September</a> last year, with Media Molecule confirming that it was working on its next game, and that it <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">wouldn&#8217;t be a <em>Dreams </em>sequel</a>.</p>
<p>Media Molecule co-founder Mark Healy – who also directed <em>LittleBigPlanet, LittleBigPlanet 2</em>, and <em>Dreams</em> – <a href="https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio">left the studio last year</a>. In October, Media Molecule <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">laid off around 20 of its employees</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">580698</post-id>	</item>
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		<title>Dreams PC and PS5 Ports Have Been Cancelled – Rumour</title>
		<link>https://gamingbolt.com/dreams-pc-and-ps5-ports-have-been-cancelled-rumour</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 08 Feb 2024 01:50:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578259</guid>

					<description><![CDATA[Reports indicate that while the PC and PS5 versions of Dreams were near-complete, the releases have been cancelled.]]></description>
										<content:encoded><![CDATA[<p>The PC and PS5 versions of Media Molecule&#8217;s <em>Dreams</em> has reportedly been cancelled. As reported by <a href="https://www.eurogamer.net/dreams-pc-playstation-5-ports-reportedly-canned" target="_blank" rel="noopener">Eurogamer</a>, industry insider Lance McDonald spoke about the cancellation in a recent livestream, while the PC and PS5 versions of <em>Dreams</em> are both close to completion, the project has apparently been cancelled.</p>
<p>According to McDonald, the PC and PS5 versions of <em>Dreams</em> would have supported new advanced features, including mouse and keyboard support for the PC, and ray-tracing on the PS5. In the livestream, McDonald states that the project was cancelled around the same time as Media Molecule <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">suffered from layoffs back in October</a>.</p>
<p>At the time of writing, the livestream&#8217;s clip is no longer available.</p>
<p>The studio, however, has seemingly been busy at work on a new project. Back in April, the studio revealed that, while it couldn&#8217;t give out any details about new project, the game would <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">not be a sequel to <em>Dreams</em></a>.</p>
<p><em>Dreams</em> was released exclusively on the PS4 back in 2020.</p>
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		<title>Media Molecule Has Been Hit with Layoffs</title>
		<link>https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 24 Oct 2023 17:37:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568779</guid>

					<description><![CDATA[By laying off roughly 20 of its 135 employee workforce, Media Molecule aims to reduce its headcount to a 110.]]></description>
										<content:encoded><![CDATA[<p><strong>UPDATE: </strong>Media Molecule has officially confirmed reports of layoffs, stating in a social media post that it has begun &#8220;the consultation process for team members within certain departments of the studio&#8221;.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="ca" dir="ltr">A message from Media Molecule. <a href="https://t.co/tV4ZNkdgAF">pic.twitter.com/tV4ZNkdgAF</a></p>
<p>&mdash; Media Molecule (@mediamolecule) <a href="https://twitter.com/mediamolecule/status/1716832003713274283?ref_src=twsrc%5Etfw">October 24, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong>Original story follows:</strong></p>
<p>Media Molecule, the developer behind <em>LittleBigPlanet </em>and <em>Dreams</em>, is apparently planning to lay off dozens of staff members and reduce its headcount by around 15 to 20%. As reported by <a href="https://videogames.si.com/news/media-molecule-layoffs" target="_blank" rel="noopener">Videogames.si</a>, Media Molecule will be laying off roughly 20 employees to make its headcount from 135 to 115 which has already been discussed internally through meetings.</p>
<p>It hasn&#8217;t been mentioned which departments will be seeing the most reduction, and what the actual purpose is behind these layoffs.</p>
<p>Media Molecule recently <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ended support for </a><em><a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">Dreams</a>, </em>and confirmed earlier in the year that it had started working on a next game, which <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">won&#8217;t be a sequel to the 2020 PS4 title</a>.</p>
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		<title>Dreams&#8217; Arcade Puzzler Tren Detailed, Out Next Week</title>
		<link>https://gamingbolt.com/dreams-arcade-puzzler-tren-detailed-out-next-week</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jul 2023 22:20:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560707</guid>

					<description><![CDATA[Media Molecule's "biggest creation" yet will launch alongside over 550 new elements, allowing players to create and customize tracks.]]></description>
										<content:encoded><![CDATA[<p>Media Molecule&#8217;s <em>Dreams</em> will be <a href="https://gamingbolt.com/deaths-door-dreams-and-pga-tour-2k23-coming-to-ps-plus-essential-in-august">free for PlayStation Plus Essential subscribers</a> on August 1st. However, it&#8217;s also receiving a free new experience in <em>Tren</em>. In a new <a href="https://blog.playstation.com/2023/07/27/dreams-and-tren-update-arrive-on-playstation-plus-on-august-1/" target="_blank" rel="noopener">PlayStation Blog post</a>, the arcade puzzler is the &#8220;biggest creation&#8221; from the studio since <em>Dreams</em> first launched and an &#8220;absolute labor of love.&#8221;</p>
<p>The gameplay involves traversing from one end of the track to the other, which is easier said than done. <em>Tren</em> was revealed in 2021 as part of DreamsCom but has become something far greater. &#8220;<em>Tren</em> began life as the brainchild of our creative director John Beech, who saw the potential of using <em>Dreams</em> to create an ode to his childhood.</p>
<p>&#8220;At its heart, <em>Tren</em> is a game all about the joy of play – after all, while we all have to grow up eventually, you don’t have to lose that spark of childlike wonder.&#8221;</p>
<p>Players can expect several Easter eggs and references from those who worked on it, but that&#8217;s not all. Its launch includes a kit of more than 550 elements to customize tracks. You can even change the developer&#8217;s tracks to make them more challenging.</p>
<p>Regardless of the response, this is likely the last major update for <em>Dreams</em>. <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">Support ends on September 1st</a> with Media Molecule working on a new project (which <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">isn&#8217;t a sequel</a>). Stay tuned for more details in the future.</p>
<p><iframe title="Dreams - Tren Trailer | PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/pvd9GDZ8yvc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Death&#8217;s Door, Dreams, and PGA Tour 2K23 Coming to PS Plus Essential in August</title>
		<link>https://gamingbolt.com/deaths-door-dreams-and-pga-tour-2k23-coming-to-ps-plus-essential-in-august</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jul 2023 08:02:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[ACID NERVE]]></category>
		<category><![CDATA[Death&#039;s Door]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PGA Tour 2K23]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560614</guid>

					<description><![CDATA[All three titles are available from August 1st to September 4th and are also playable by PlayStation Plus Extra/Premium subscribers.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/07/26/playstation-plus-monthly-games-for-august-pga-tour-2k23-dreams-deaths-door/" target="_blank" rel="noopener">announced</a> the free monthly games coming to PlayStation Plus Essential (and Extra/Premium) subscribers in August. Starting August 1st, you can download <em>Death&#8217;s Door, PGA Tour 2K23</em> and<em> Dreams</em> for free. They&#8217;ll be available to claim until September 4th.</p>
<p>Acid Nerve&#8217;s <a href="https://gamingbolt.com/deaths-door-review-a-link-between-worlds"><em>Death&#8217;s Door</em></a> is playable on PS4 and PS5 and features a Crow, acting as a Grim Reaper, who harvests souls. After venturing to a realm where death doesn&#8217;t exist, you must gather several Great Souls to open Death&#8217;s Door. The isometric action-adventure title combines aspects of <em>The Legend of Zelda</em> and <em>Dark Souls</em> for a challenging but fan experience.</p>
<p>Media Molecule&#8217;s <a href="https://gamingbolt.com/dreams-review-mind-and-matter"><em>Dreams</em></a> is part video game and part creation suite, with tools for creating music, animations, cinematics and games. It&#8217;s only playable on PS4 but has received significant support, including <a href="https://gamingbolt.com/dreams-is-adding-a-new-campaign-and-revamping-its-creation-suite">new single-player campaigns</a>. If that weren&#8217;t enough, the developer&#8217;s newest game, <em>Tren</em>, is also available.</p>
<p>Finally, there&#8217;s <a href="https://gamingbolt.com/pga-tour-2k23-review-rough-around-the-edges"><em>PGA Tour 2K23</em></a> for PS4 and PS5, which offers pro golf. It features the usual 2K Games tropes like MyPLAYER, but you can also learn Skills and use Archetypes to customize them. With Casual Mode, a Course Designer, and more, there&#8217;s a lot for fans to dive into.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">560614</post-id>	</item>
		<item>
		<title>Dreams Now Allows Some User-Created Content to be Used Outside of the Game</title>
		<link>https://gamingbolt.com/dreams-now-allows-some-user-created-content-to-be-used-outside-of-the-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 13 Jul 2023 11:31:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=559191</guid>

					<description><![CDATA[Ahead of support for the game ending later this year, Media Molecule will now allow players to music, animation, films and art created in Dreams to be used outside of the game. ]]></description>
										<content:encoded><![CDATA[<p>In April, Media Molecule announced that it will be <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ending support</a> for its creation toolset-slash-game <em>Dreams </em>in September, with the developer looking to shift focus to its next game. Ahead of&nbsp;<em>Dream&#8217;s&nbsp;</em>closure, the developer has now updated the game&#8217;s terms of use to allow players to take their&nbsp;<em>Dreams&nbsp;</em>creations outside of the game and use them however you want- though not all creations.</p>
<p>Media Molecule has <a href="https://docs.indreams.me/en/whats-happening/updates/release-notes/dreams/v259" target="_blank" rel="noopener">announced</a> that under the new terms of use, players will now be able to export any music, animation, films, and art created they&#8217;ve created in <em>Dreams&nbsp;</em>and use it for either personal or commercial purposes outside of the game. A new update will have to be downloaded, and players will be asked to go through and agree to the new terms of use after logging into the game again.</p>
<p>Meanwhile, patch notes for the aforementioned new update have also been revealed, bringing a number of fixes and tweeks. You can check them out below.</p>
<p>Support for&nbsp;<em>Dreams&nbsp;</em>will be ending on September 1, though players will still be able to play, create, and share in the game past that date. Media Molecule has also confirmed that its next project won&#8217;t be a&nbsp;<em>Dreams&nbsp;</em>sequel- read more on that <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">through here</a>.</p>
<p><em><strong>PATCH NOTES:</strong></em></p>
<ul>
<li><em>Fixed several issues related to Playlist performance in-game.</em></li>
<li><em>Fixed an issue where only 8 scoreboards were being presented per creation, and scores were not being posted as expected.</em></li>
<li><em>Made improvements to search result speed and performance, both in-situ and while in DreamShaping.</em></li>
<li><em>Fixed an issue where local saves of Dreams and/or Collections would take longer than expected to load in creations.</em></li>
<li><em>Fixed several issues that caused search results to refresh while viewing Genealogy, Versions and Search.</em></li>
<li><em>Updated wording to be more informative when deleting local versions of Collections and Dreams.</em></li>
<li><em>Improved Update Mode. This will now highlight the canvas that a chip is stamped on, helping the user identify Elements/objects that may need updating.</em>
<ul>
<li><em>Update Mode will now also highlight instruments when replacing a previously stamped instrument.</em></li>
</ul>
</li>
<li><em>Fixed an issue where searching in a Dream or Collection would not return any results.</em></li>
<li><em>Several photo management issue fixes.</em></li>
<li><em>Fixed an issue where reconnecting to the server after internet connection drops would result in Version Limits incorrectly displaying as 0/0.</em></li>
<li><em>Fixed several rare issues that would result in crashes.</em></li>
<li><em>Various other fixes and improvements.</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">559191</post-id>	</item>
		<item>
		<title>Sony&#8217;s First Party Studios &#8211; Who&#8217;s Working on What?</title>
		<link>https://gamingbolt.com/sonys-first-party-studios-whos-working-on-what</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 01 Jun 2023 16:59:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[bend studio]]></category>
		<category><![CDATA[Bluepoint Games]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[Firesprite]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[Ghost of Tsushima 2]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Haven Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[horizon 3]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[marvel&#039;s spider-man]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[nixxes]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[playstation vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SIE London Studio]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[team asobi]]></category>
		<category><![CDATA[The Last of Us 3]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<category><![CDATA[uncharted]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=554043</guid>

					<description><![CDATA[The PlayStation Showcase was bereft of many first-party titles. So what are the various PlayStation Studios teams working on?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony&#8217;s eagerly awaited PlayStation Showcase has come and gone. I found it to be a solid collection of upcoming releases &#8211; <em>Sword of the Sea</em>, in particular, looked nice. However, this wasn&#8217;t the best showcase for Sony&#8217;s first-party studios or a smattering of upcoming exclusives for the PS5.</p>
<p>Some are fine with that. Others are probably angry. You can make up your mind. However, it does raise the question: What are Sony&#8217;s first-party studios doing?</p>
<p>Let&#8217;s start with the confirmed titles. First is Insomniac Games, which finally showcased gameplay for <em>Marvel&#8217;s Spider-Man 2</em>. Not only did it introduce Kraven as one of the new villains, but also Dr Curt Connors in his Lizard incarnation, tearing through the East River as Kraven&#8217;s Hunters chased him. The Symbiote suit was also revealed, but on Peter Parker, who has some new brutal abilities to go with it. Miles Morales was no slouch, showcasing new gadgets and enhanced Venom Blast powers that can chain lightning.</p>
<p><iframe title="PlayStation&#039;s First Party Studios - Who&#039;s Working on What?" width="500" height="281" src="https://www.youtube.com/embed/-5GIKjG-Xag?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It was a lot to dissect, and we&#8217;re left with many questions about the story (like the state of Harry Osborne). A release date isn&#8217;t confirmed, but Insomniac said it would share the same soon with other details like the pre-order date, accessibility features and more.</p>
<p>Haven Studios, founded by Jade Raymond of <em>Assassin&#8217;s Creed, Watch Dogs</em> and EA Motive fame, also showcased its brand-new title,<em> Fairgame$</em>. Coming to PS5 and PC, it&#8217;s an online heist game with competitive elements. No gameplay was showcased, but the various scenarios of its CG trailer did reinforce the emergent sandbox moments that Haven is going for.</p>
<p>Heisters had a grappling hook which could, well, grapple onto the environment and hoist them up. However, it could also grapple a piece of metal to use as a shield or create a barrier against laser wires. It appears to support three-player teams, but not much else is known. A QR code led to a page that may be for pre-registering for an upcoming closed beta. It&#8217;s either that or Sony really wants to know which billionaire needs a spanking (seriously).</p>
<p>Firewalk Studios, founded in 2018 by Harold Ryan, former CEO of Bungie, unveiled its new title as well. It&#8217;s a PvP first-person shooter called <em>Concord</em> out in 2024 for PS5 and PC. That&#8217;s more or less it &#8211; yes, once again, no gameplay was showcased. It was touted as a “unique universe of vibrant worlds” and a “rich cast of colorful characters,” so maybe a hero shooter? It&#8217;s too early to say, but its director and executive producer have worked on Destiny, so we&#8217;ll see.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553697" src="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg" alt="concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/concord.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/concord-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Odd as it sounds, that&#8217;s really all that was revealed on the first-party side. Bungie is owned by Sony and unveiled <em>Marathon</em>, but that&#8217;s coming to PS5, Xbox Series X/S and PC with crossplay and cross-save. It&#8217;s also a PvP extraction shooter, presumably one with live-service elements. Again, time will tell, but at least whenever gameplay debuts, it will be closer to the game&#8217;s release. So there&#8217;s that.</p>
<p>It&#8217;s understandable for some to be worried that this is all Sony has in the pipeline from its first-party studios. However, Insider Gaming&#8217;s Tom Henderson reported that “a lot of the games we’re waiting on seeing are pretty much ready” and he was unsure why Sony chose to not reveal them. The Snitch further chimed in, stating that there some announcements weren&#8217;t revealed at the Showcase, and it&#8217;s unknown why.</p>
<p>One of those is a PC port for a triple-A title reportedly out in July. That would probably answer what Nixxes is up to, though your guess is as good as ours as what said title could be (update: It&#8217;s <a href="https://gamingbolt.com/ratchet-and-clank-rift-apart-coming-to-pc-on-july-26th"><em>Ratchet and Clank: Rift Apart</em></a>, out on July 26th for Steam and the Epic Games Store).</p>
<p>Some of the projects we know about that aren&#8217;t formally announced include Bend Studio&#8217;s next game. The <em>Days Gone</em> developer is working on a new IP with a “whole new world,” which builds on the open-world systems seen in its zombie survival title and incorporates multiplayer. It&#8217;s planning to reveal the title when the time is “right” &#8211; sadly, that time wouldn&#8217;t be at the recent PlayStation Showcase.</p>
<p>Firesprite, fresh off of releasing <em>Horizon Call of the Mountain</em> with Guerrilla Games, had job listings last year for a “triple-A narrative-driven horror adventure game.” However, later rumors indicated that it&#8217;s also working on a reboot of Twisted Metal, with a former <em>Destruction AllStars</em> director onboard. While Firesprite never officially announced it, several job listings emerged last February for a new triple-A multiplayer title that “aims to break new ground in multiplayer, blending gameplay mechanics in new ways and deeply embedding storytelling elements into a unique universe.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-489969" src="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg" alt="Twisted Metal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/Twisted-Metal-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The Principal Designer listing also mentioned “mechanics around vehicular and on-foot combat.” Even if <em>Twisted Metal</em> is in the works, perhaps to coincide with the upcoming show, it seems to be a ways off from release.</p>
<p>Guerrilla Games released <em>Horizon Forbidden West</em> last year to critical and commercial success and followed it up with the <em>Burning Shores</em> expansion this past April. It also worked on the PlayStation VR2 title <em>Horizon Call of the Mountain</em>. Given how <em>Forbidden West</em> and <em>Burning Shores</em> ended, we can safely assume <em>Horizon 3</em> is on the way.</p>
<p>For its part, the developer confirmed that it would continue “to create epic solo adventures for Aloy.” However, it&#8217;s also working on an online <em>Horizon</em> game, developed by a “new internal team” and featuring a “new cast of characters” and a “unique stylized look.” Subsequent job listings have suggested that it will be open-world and feature new Machines, though, again, it may be a while before any gameplay is showcased.</p>
<p>There&#8217;s been a lot of talk about online titles and live service, so here&#8217;s some potentially good news for single-player fans – <em>Ghost of Tsushima</em> developer Sucker Punch Productions put up job listings last year for a new project. The Encounter Designer listing indicated this was “an open-world game, with a particular focus on melee combat and stealth.”</p>
<p>That sounds like a sequel to <em>Ghost of Tsushima</em> is in development. Whether it&#8217;s coming sooner than expected, especially since the first game was released in 2020, remains to be seen, but it would be incredibly hype. Will <em>Ghost of Tsushima: Legends</em>, the amazing four-player co-op experience, also return? It probably isn&#8217;t beyond Sony to already have a live-service spin-off based on the same in development, so we&#8217;ll see.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-485750" src="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg" alt="ghost of tsushima director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ghost-of-tsushima-directors-cut-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Amid all of Sony&#8217;s first-party studios, Bluepoint Games appears to be the most low-key. The <em>Demon&#8217;s Souls</em> remake developer revealed earlier this year that it was “hard at work on our next project” but also that it would showcase it “When the time is right. All good things take time.” What&#8217;s particularly interesting is that this project isn&#8217;t a remake but “original content,” according to Sony. A sequel to <em>Bloodborne</em>, as rumored by XboxEra in October 2021? One could hope, but the mill has run dry on reliable <em>Bloodborne</em> rumors over the years.</p>
<p><em>LittleBigPlanet</em> developer Media Molecule confirmed that live support for <em>Dreams</em> would end on September 1st, 2023, as it focuses on its “exciting new project.” The developer has confirmed it&#8217;s not <em>Dreams 2</em> or based on the IP. Studio co-founder Mark Healey, who served as the creative director of <em>Dreams,</em> left the studio shortly after the announcement.</p>
<p>Another co-founder, Kareem Ettouney, who also served as art director, also departed the studio earlier this year. While this doesn&#8217;t mean Media Molecule are in trouble, you have to wonder what it means for the future, especially since ending support for <em>Dreams</em> wasn&#8217;t an “easy decision.”</p>
<p>Another low-key first-party studio lately has been London Studio, which released VR shooter<em> Blood and Truth</em> in 2019. It confirmed last October that it&#8217;s working on a non-VR, online co-op title set in London but with a fantasy twist. Developed on the in-house Soho Engine, co-studio head Tara Saunders said it&#8217;s the studio&#8217;s “most ambitious game to date.” While it doesn&#8217;t use “all different bits of peripherals, it is still about taking that DNA of innovation and putting it into any game concept,” per Saunders.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-382156" src="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg" alt="astro bot rescue mission" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission.jpeg 1912w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-768x434.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/astro-bot-rescue-mission-1024x578.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Regarding the theme, co-studio head Stuart Whyte revealed, “Our overarching theme is about bringing fantastical and magical elements and intersecting that with familiar worlds, and you don’t get much more familiar to us than London.” Again, sounds interesting, but it may be a ways off from release.</p>
<p><em>Astro&#8217;s Playroom</em> developer Team Asobi was one of the only teams to survive the end of Japan Studio and now exists as a standalone developer. Last we heard, it&#8217;s working on “a franchise for all ages with global appeal,” per PlayStation Studios head Herman Hulst. A job listing in July 2021 indicated the studio was hiring for a 3D action title and that creativity and humor would be a part of it. Again, no formal announcement made, so it&#8217;s a toss-up when we&#8217;ll hear about it.</p>
<p>Finally, there&#8217;s Naughty Dog, working on a standalone multiplayer title for<em> The Last of Us</em>. Unfortunately, it seems that development has run into some issues. The developer revealed it&#8217;s giving the project “more time,” while Bloomberg&#8217;s Jason Schreier said it&#8217;s being reassessed for “quality and long-term viability.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520654" src="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg" alt="The Last of Us multiplayer" width="720" height="407" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-300x170.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1024x579.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-768x434.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/The-Last-of-Us-multiplayer-1536x869.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The development team has reportedly been scaled back, with some going to work on other projects, but it&#8217;s not cancelled. Interestingly, Naughty Dog said it has “other games” in the works, including a “brand new single-player experience.”<em> The Last of Us</em> director Neil Druckmann confirmed he was working on a new project last year, while also saying it was “too early” to discuss. He&#8217;s open to developing <em>The Last of Us Part 3</em>, but that&#8217;s not exactly set in stone (yet).</p>
<p>There were rumors of an <em>Uncharted</em> reboot, developed by a different studio. A new recruiter was brought on last year to build teams for “new games” and the “legacy of Uncharted.” Sony would subsequently announce a new internal studio in San Diego with PlayStation Studios Visual Arts to work with Naughty Dog on a “new project in a beloved franchise.” A tease for what could be the next <em>Uncharted</em> was spotted in a live-action trailer for PS5 in January, but again, nothing official has been announced.</p>
<p>There are other first-party studios like Housemarque and Santa Monica Studio, but the former has not indicated its next project. The latter released <em>God of War Ragnarok</em> last November, and it may be a long while before its next project is unveiled. Polyphony Digital indicated in February that work has started on the next <em>Gran Turismo</em>, but it can&#8217;t talk about the same just yet. In the meantime, it continues to pump out content updates for <em>Gran Turismo 7</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553720" src="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg" alt="Marvel's Spider-Man 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/Marvels-Spider-Man-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Given all the projects in development, it remains to be seen if Sony will have more State of Plays this year to showcase its other projects. It&#8217;s not odd to see a publisher hold back announcements to avoid bloating its shows (see Xbox). Sony may also be taking a page out of Nintendo&#8217;s book and keeping its completed projects under wraps before announcing and releasing them within the same time frame.</p>
<p>If nothing else, it could also be a lean year for triple-A exclusives on the PS5. Given Sony&#8217;s recently revealed strategy to have two or more major games yearly, it wouldn&#8217;t be the biggest surprise. As horrifying as that no doubt sounds for the PlayStation diehard, the company has released several high-profile exclusives since the PS5&#8217;s launch in November 2020. There&#8217;s bound to be some downtime in between.</p>
<p>Nevertheless, it should still be an interesting year for PS5 players. <em>Final Fantasy 16</em> is out in June; <em>Marvel&#8217;s Spider-Man 2</em> is reportedly targeting a September release; <em>Helldivers 2</em> is later this year; and we&#8217;re still awaiting news on <em>Final Fantasy 7 Rebirth</em>, the next chapter in the <em>Final Fantasy 7 Remake</em> trilogy, still planned for Winter 2023. The near future is pretty bright, even if we still need more details on what&#8217;s coming in 2024 and beyond.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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