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	<title>Media Molecule &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Major Game Reveals We Could See At The Next State of Play</title>
		<link>https://gamingbolt.com/15-major-game-reveals-we-could-see-at-the-next-state-of-play</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 29 May 2026 17:41:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Control Resonant]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[God of War: Faye]]></category>
		<category><![CDATA[intergalactic]]></category>
		<category><![CDATA[john wick]]></category>
		<category><![CDATA[Kena: Scars of Kosmora]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
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		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
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		<category><![CDATA[uncharted 5]]></category>
		<category><![CDATA[Until Dawn 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644964</guid>

					<description><![CDATA[Before the Summer of Gaming kicks off, Sony has over 60 minutes of announcements and reveals. Here's what could possibly appear.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Summer of Gaming returns, and you know what that means. Between the barrage of World Premieres and Muppet cameos at Summer Game Fest, Xbox giving release dates for all its first-party titles away from <em>Grand Theft Auto 6</em>, a PC Gaming Show to rival <em>Saving Private Ryan</em> in length, and a potential Nintendo Direct with several surprises already spoiled, it&#8217;s going to be a doozy.</p>
<p>But first and foremost, PlayStation is taking the spotlight with a 60+ minute State of Play on June 2nd. After its incredible showing last February, can it deliver an even bigger show? Maybe, but what can we expect? Here are 15 potential announcements and reveals, starting with&#8230;</p>
<p><strong>Control Resonant&#8217;s Release Date</strong></p>
<p><iframe title="15 HUGE PS5 Game Announcements That Could Happen at the Next State of Play" width="500" height="281" src="https://www.youtube.com/embed/sSxcH_WGC20?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Alright, Remedy. We get it. You have a bigger, more ambitious sequel to the excellent <em>Control</em>, complete with deeper combat mechanics, more exciting enemies, tougher boss battles, and art direction that&#8217;s completely unlike anything else out there. Since the gameplay reveal happened at the last State of Play, it seems all but a given that a release date should be announced at the next. The wait has been killing us, so it&#8217;s now or never.</p>
<p><strong>The Faye Situation</strong></p>
<p>Multiple noted insiders, from NateTheHate to Jason Schreier, reported on its existence, and even a Santa Monica Studio writer indicated that they were working on a &#8220;new franchise&#8221; in the same universe on their LinkedIn. At this point, how can the spin-off not be revealed? Based on what we know, Faye will take center stage, accompanied by Merlin, a talking sword (so there&#8217;s the Arthurian legend covered), and even running into Tyr. It was rumored to be revealed in May or June, and lo and behold, here we are. That means that a potential launch in the first half of 2027 may also happen. Fingers crossed</p>
<p><strong>Kena: Scars of Kosmora Release Date</strong></p>
<p>Another sequel to file into the “bigger and more ambitious” category, <em>Scars of Kosmora</em> marks the return of the intrepid spirit guide, except she&#8217;s tougher and possesses more combat prowess. Based on what we&#8217;ve seen thus far, some new gameplay, a peek at Kena&#8217;s abilities and maybe some more gorgeous sights from Kosmora feel appropriate to showcase. And what better way to top it off than with a release date? As with <em>Control Resonant</em>, the clock is ticking, and it wouldn&#8217;t be surprising if Ember Lab wants to fill that “nowhere near <em>GTA 6</em>” slot as well.</p>
<p><strong>Silent Hill: Townfall Release Window</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-637186" src="https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03.jpg" alt="Silent Hill Townfall_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Silent-Hill-Townfall_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Konami had quite the presence at February&#8217;s State of Play. You could call it a one-off to fill some time, but the fact that <em>Silent Hill: Townfall</em> is launching this year, exclusively on PS5 and PC, is set in stone. For now. I&#8217;m predicting something different at State of Play – a release window, with a more definitive release date sometime later (maybe at Gamescom Opening Night Live). It all comes down to development progress, which we&#8217;re completely in the dark on. Maybe Konami gives this smaller team (backed by Annapurna but still) some more time and delays it, or it goes ahead, marking a third straight year of <em>Silent Hill</em>. Either way, a simple &#8220;Autumn&#8221; couldn&#8217;t hurt, right?</p>
<p><strong>Marvel&#8217;s Wolverine Reveals More Characters</strong></p>
<p>You already know that Insomniac is going to show more from Marvel&#8217;s Wolverine, and maybe even open up pre-orders afterwards. But besides diving into the nitty-gritty and goriness of combat, who&#8217;s to say that some unannounced characters can&#8217;t show up? Perhaps, say, other members of the X-Men with a close connection to Logan? If nothing else, it would make for a hype moment (and maybe even more encouragement to pre-order).</p>
<p><strong>Intergalactic Resurfaces</strong></p>
<p>Last December, Naughty Dog was allegedly targeting mid-2027 for the launch of <em>Intergalactic</em>. Things may very well have changed since, so will Sony take a chance and reveal more now, maybe even committing to a vague release window for next year? Or will its current offerings be enough, and instead, it saves the announcement for a later occasion, giving the team more time to figure out where it&#8217;s at? Whatever the case, the fact that there&#8217;s only one PlayStation Studios console exclusive left for this calendar year means it needs to get the hype rolling for 2027. With NateTheHate claiming other exclusives at State of Play besides <em>Marvel&#8217;s Wolverine</em> and Faye&#8217;s game, <em>Intergalactic</em> is looking likely.</p>
<p><strong>More MARVEL Tōkon: Fighting Souls Reveals</strong></p>
<p>As the days count down to its August launch, and Arc System Works is less coy about revealing more characters, you can&#8217;t tell me it won&#8217;t repeat that pattern at State of Play. After all, players have already gone hands-on with the latest build featuring the Fighting Avengers. Maybe this next reveal will accompany an open beta announcement for July to incorporate any remaining feedback. And if ever there was a time for some villains to take center stage, this would be it.</p>
<p><strong>Uncharted Returns</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg"><img decoding="async" class="aligncenter wp-image-533745" src="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg" alt="uncharted legacy of thieves collection pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/uncharted-legacy-of-thieves-collection-pc-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Shaun Escayg, creative director on whatever unknown project Naughty Dog is working on, I&#8217;ve come to bargain. That “research photo” in a location that feels more than vaguely fitting for the <em>Uncharted</em> franchise can&#8217;t be a fluke, and neither can all those rumors over the years about&#8230;something, be it remaster or sequel. Is it finally time to make the big announcement? Will there be a better time later (don&#8217;t say The Game Awards)? It&#8217;s a strong “maybe” either way.</p>
<p><strong>Break In/Fairgame$</strong></p>
<p>No more content updates for Destiny 2, Marathon not exactly setting the market on fire (even though Season 2 looks good)&#8230;who&#8217;s to say that Sony won&#8217;t just rip the band-aid off and re-reveal Fairgame$? Based on a recent trademark called Break In, it could be renamed, assuming that isn&#8217;t just a marketing tagline, and we may see a different (but still vaguely similar) heisting experience. Regardless, you probably shouldn&#8217;t expect a shadow drop, seeing as rumored playtests haven&#8217;t been going great.</p>
<p><strong>Until Dawn 2 Announcement</strong></p>
<p>Another PlayStation title that&#8217;s been a long time coming, but, you know, in a more positive way. Rumored since 2022, after a job description about a “triple-A narrative-driven horror-adventure game” following Sony&#8217;s acquisition of Firesprite. Rumored again in 2024 by Xbox Era. And then what should appear at the end of the <em>Until Dawn</em> remake but two new scenes, potentially hinting at something in the future? If it&#8217;s indeed happening – and not canned because of that awful movie – then it&#8217;s high time for an announcement.</p>
<p><strong>Marvel&#8217;s Venom Announcement</strong></p>
<p>While Insomniac Games tinkers away on <em>Marvel&#8217;s Spider-Man 3</em> – rumor or not, you know it&#8217;s eventually happening – we may get <em>Marvel&#8217;s Venom</em> before. Jason Schreier refuted reports that the project was canned following voice actor Tony Todd&#8217;s passing, but its current development state remains unknown. Maybe Insomniac is saving it for a rainy day next Fall, when Sony needs a big exclusive. Hey, if it works for Nintendo and their first-party titles, why not for PlayStation? In that sense, if a reveal happens, a release window remains a toss-up.</p>
<p><strong>Media Molecule&#8217;s Next Game</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-474557" src="https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image.jpg" alt="media molecule logo image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/media-molecule-logo-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s been three years now since Media Molecule wrapped up support on <em>Dreams</em> and confirmed a new project was in the works. More recently, a designer&#8217;s portfolio indicated that it features “open-world content.” Correlation doesn&#8217;t necessarily imply causation, though – neither of these two things means a State of Play reveal. But maybe the studio will confirm that it&#8217;s progressing smoothly, as a treat.</p>
<p><strong>Resident Evil Requiem Story Expansion Reveal</strong></p>
<p>A big announcement like the long-rumored <em>Resident Evil – Code: Veronica Remake</em> at Summer Game Fest, much like <em>Resident Evil Requiem</em> last year, sounds plausible enough. But the company could still unveil something <em>Resident Evil</em>-related before that. A trailer for the story expansion, perhaps confirming that Leon is the star, coupled with a tease of the allegedly included Ada Wong? It&#8217;s not impossible, especially with all the updates since <em>Requiem&#8217;s</em> launch, but gameplay and a release date may be a bit much.</p>
<p><strong>Kingdom Hearts 4 Update</strong></p>
<p>Speaking of which, it&#8217;s now over four years since the next mainline <em>Kingdom Hearts</em> was announced. At this point, we&#8217;re beginning to feel as stuck as Sora, desperately seeking something, anything new. With creative director Tetsuya Nomura claiming that the team is “working hard” towards the series&#8217; 25th anniversary, which is next year, any news in 2026 may seem unlikely. But this is <em>Kingdom Hearts</em> and Nomura, so keep an open mind and expect the unexpected.</p>
<p><strong>Untitled John Wick Game</strong></p>
<p>After the surprise announcement of Saber Interactive&#8217;s untitled prequel to the blockbuster film series at the last State of Play&#8230;well, we want to see more. And since <em>Star Wars: Knights of the Old Republic – Remake</em>, which Saber took over since splitting from Embracer, is looking unlikely, I&#8217;m thinking that maybe <em>John Wick</em> is back again. Here&#8217;s hoping he brings an official title for the game this time around.</p>
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		<title>Media Molecule&#8217;s Next Game Reportedly Has &#8220;Open-World Content,&#8221; Per Designer&#8217;s Portfolio</title>
		<link>https://gamingbolt.com/media-molecules-next-game-reportedly-has-open-world-content-per-designers-portfolio</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 May 2026 18:51:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644570</guid>

					<description><![CDATA[A senior environment designer notes "various open-world content" for this "unannounced project" and "new IP" at the Dreams studio.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been almost three years since Media Molecule ended support for <em>Dreams</em> and announced in 2024 that its next project <a href="https://gamingbolt.com/media-molecules-next-game-is-going-to-be-a-new-ip">would be a new IP</a>. While there&#8217;s been nary a peep on what to expect, <a href="https://mp1st.com/news/littlebigplanet-dreams-developer-media-molecule-working-new-ip-open-world-content" target="_blank" rel="noreferrer noopener">MP1st</a> has reportedly discovered a senior environment designer&#8217;s portfolio for an &#8220;unannounced project&#8221; and &#8220;new IP&#8221; that indicated the inclusion of &#8220;open-world content.&#8221;</p>



<p class="wp-block-paragraph">Besides serving as “feature owner, main contact/vision holder of various open-world content&#8221; for the titles, their responsibilities include &#8220;level blocking main POIs (Points of Interest), moment-to-moment gameplay,&#8221; something called &#8220;forage design&#8221;, and providing feedback on other level designers&#8217; work. They&#8217;re also responsible for &#8220;calibrating with multiple disciplines, including leading peers, tech designers, programmers, artists and production.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s worth noting that &#8220;open-world content&#8221; doesn&#8217;t necessarily mean it&#8217;s within the same genre. Media Molecule could instead be implementing such content for more of, say, a traditional 3D platforming experience.</p>



<p class="wp-block-paragraph">However, it&#8217;s hard to say, especially since very little has been revealed about the project, aside from being <a href="https://gamingbolt.com/media-molecules-next-game-will-be-more-of-a-game-than-a-creative-tool-co-founder">more of a game than a creative tool</a> (and <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">not a sequel to <em>Dreams</em></a>). You have to wonder how the studio has fared in this day and age of PlayStation Studios, especially after <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">layoffs in October 2023</a> and, allegedly, <a href="https://gamingbolt.com/media-molecule-was-close-to-being-shuttered-as-part-of-playstation-layoffs-rumour">being close to closure</a> in early 2024.</p>



<p class="wp-block-paragraph">If its new project has made enough progress, perhaps we could see an announcement at <a href="https://gamingbolt.com/state-of-play-announced-for-june-2nd-includes-new-look-at-marvels-wolverine" data-type="post" data-id="644153">State of Play on June 2nd</a>. The 60+ minute showcase is confirmed to feature <em>Marvel&#8217;s Wolverine</em> and potentially the rumored <em>God of War</em> spin-off starring Faye. Insider NateTheHate claims there <a href="https://gamingbolt.com/other-playstation-exclusives-will-show-up-during-june-2nd-state-of-play-rumor">would be other exclusives besides those two</a>, and while Naughty Dog&#8217;s <em>Intergalactic</em> is favored, Media Molecule could very well surprise us all. Stay tuned for updates in the meantime.</p>
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		<title>Sackboy is Reportedly Being Left Out of PlayStation Studios Logo</title>
		<link>https://gamingbolt.com/sackboy-is-reportedly-being-left-out-of-logo-with-playstation-mascots</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 05 May 2025 13:16:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=618492</guid>

					<description><![CDATA[The recent PlayStation Studios logo from the start of the Until Dawn movie reportedly does not feature classic mascot Sackboy.]]></description>
										<content:encoded><![CDATA[<p>While Sony has fostered a tradition of showcasing its biggest PlayStation mascots through a logo at the start of games it publishes, such as first-party titles on PS5 and ports on PC, the company is seemingly leaving former mascot, Sackboy, behind. Spotted by social media X user realradec, the a recent version of the PlayStation logo at the start of the <em>Until Dawn</em> movie is lacking the protagonist of <em>LittleBigPlanet</em>.</p>
<p>As the X post points out, while characters like Astro Boy, Ratchet, Clank, Nathan Drake, and Aloy are present, among others, Sackboy is missing. For contrast, a screenshot of the same part was posted from the 2023 movie <em>Gran Turismo</em>, which still included Sackboy among the other mascots.</p>
<p>Sony itself hasn&#8217;t made any statement about the matter. However, considering the age of the <em>LittleBigPlanet</em> franchise, as well as the fact that we haven&#8217;t gotten a new mainline game in the series since the PS3 days, it looks like the company is ready to leave the classic mascot behind. The last major release that featured Sackboy as a playable character was 2020 platformer <em>Sackboy: A Big Adventure</em>.</p>
<p>One of PlayStation&#8217;s most notable mascots in recent times has been Astro Bot, thanks in large part to the <a href="https://gamingbolt.com/astro-bot-becomes-the-best-reviewed-game-of-2024">critical</a> and <a href="https://gamingbolt.com/astro-bot-sold-1-5-million-copies-in-9-weeks">commercial</a> success of the 2024 platforming game. The character wasn&#8217;t successful overnight, however, as Astro Bot had also been in a pair of critically-acclaimed games before that: PlayStationVR title <em>Astro Bot Rescue Mission</em>, and PS5 pack-in title and technical showcase <em>Astro&#8217;s Playroom</em>.</p>
<p>Since the success of <em>Astro Bot</em>, head of developer Team Asobi, Nicolas Doucet, spoke about how other developers <a href="https://gamingbolt.com/astro-bot-studio-head-tells-developers-that-its-okay-to-make-small-games">should not be scared of making smaller-scaled titles</a>. In a talk during GDC 2025, Doucet mentioned that players these days often tend to have several games in their backlogs owing to digital distribution, and discounts provided by stores like Steam and offers like Humble Bundle.</p>
<p>“From the start, we were in the mindset that it’s OK to make a compact game… it’s OK to make a small game,” said Doucet. “So for us, it means that we’re making something of such scale that we can control it fully. That’s from a development standpoint. But not only that. For the players, we all know that players today have a backlog of games and cannot complete their games, so the prospect of a game you can actually complete is a really persuasive argument.”</p>
<p>At the same event, Doucet also spoke about some of the earlier iterations of the game <em>Astro Bot</em>, one of which even <a href="https://gamingbolt.com/astro-bots-early-iteration-ended-with-the-main-character-being-decapitated-director">featured the now-iconic character getting dismembered</a>. Ultimately, according to Doucet, the game went through 23 iterations before it was shown to top-level management.</p>
<p>“So, at the end of the game, Astro sacrificed himself for the team, and as the credits roll, we wanted to make a very grieving moment of rebuilding Astro,” Doucet said about an early iteration, which would require the idea of a “completely dismembered Astro, so you gained the torso without the head.”</p>
<p><em>Astro Bot</em> is available exclusively on the PS5. Check out <a href="https://gamingbolt.com/astro-bot-review-super-playstation-galaxy">our review for more details</a>. Also check out our review of <a href="https://gamingbolt.com/sackboy-a-big-adventure-pc-review-a-big-adventure-for-the-little-ones">the PC release of <em>Sackboy: A Big Adventure</em></a> while you&#8217;re at it for more details about the classic mascot.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Oh yeah I forgot to mention, I can confirm after seeing Until Dawn that Sackboy is not in the PlayStation Productions intro anymore (picture below is the 2023 version from Gran Turismo)<br><br>I don’t like this era of Sackboy erasure 😔 <a href="https://t.co/2u72IWEbYB">https://t.co/2u72IWEbYB</a> <a href="https://t.co/quz4gWMAws">pic.twitter.com/quz4gWMAws</a></p>&mdash; Radec (@realradec) <a href="https://x.com/realradec/status/1916979282577854478?ref_src=twsrc%5Etfw">April 28, 2025</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>Media Molecule&#8217;s Next Game Will be More of a Game Than a Creative Tool – Co-Founder</title>
		<link>https://gamingbolt.com/media-molecules-next-game-will-be-more-of-a-game-than-a-creative-tool-co-founder</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 May 2024 16:33:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586543</guid>

					<description><![CDATA[Media Molecule co-founder Mark Healey spoke about his time at the studio on the heels of his departure.]]></description>
										<content:encoded><![CDATA[<p>Media Molecule co-founder Mark Healey has revealed that the studio&#8217;s next major title will focus more on its gameplay aspects rather than offering players with a development kit. Speaking with MinnMax&#8217;s Ben Hanson on the heels of his <a href="https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio">departure from Media Molecule last year</a>, Healey talks about the future of the studio.</p>
<p>&#8220;I don&#8217;t think it&#8217;s secret news they&#8217;re <a href="https://gamingbolt.com/media-molecules-next-game-is-going-to-be-a-new-ip">working on a new IP</a>, for example,&#8221; said Healey in the interview. &#8220;I would go as far as to say that it&#8217;s more of a game than a creative tool from what I understand about it.&#8221;</p>
<p>&#8220;I think that Sony has still got a lot of faith in Media Molecule, so I&#8217;m sure at the very least they&#8217;re going to get to make this game, and hopefully, get back into the money-making books again.&#8221;</p>
<p>Elsewhere in the interview, Healey also spoke about Media Molecule&#8217;s last major project, <em>Dreams</em>. He spoke about how <em>Dreams</em> would have likely been more of a success if it had integrated online multiplayer from launch, as well as a PC version.</p>
<p>&#8220;We were so lucky to be allowed to be indulged in such a crazy project,&#8221; said Healey speaking about <em>Dreams</em> in retrospect. &#8220;It&#8217;s amazing that we made it happen at all really. For that thing to exist on a console, I can&#8217;t have any frustration or bitterness about it if I&#8217;m honest.&#8221;</p>
<p>Support for <em>Dreams</em> was <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">brought to an end back in September 2023</a>, and developer Media Molecule has been working on a new IP in the meantime. This means that the new game will won&#8217;t be a sequel to <em>Dreams</em> or <em>LittleBigPlanet</em>, and will instead be a completely new title.</p>
<p>The studio is yet to officially unveil the new title, however.</p>
<p><iframe loading="lazy" title="Media Molecule Co-Founder Reflects On LittleBigPlanet, Dreams, And His Exit - MinnMax Interview" width="500" height="281" src="https://www.youtube.com/embed/she0P0pTDbU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Media Molecule&#8217;s Next Game is Going to be a New IP</title>
		<link>https://gamingbolt.com/media-molecules-next-game-is-going-to-be-a-new-ip</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Apr 2024 22:12:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=585398</guid>

					<description><![CDATA[A job listing published by the UK studio reveals that its next project will be another entirely new IP. ]]></description>
										<content:encoded><![CDATA[<p>Between <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">support for <em>Dreams </em>coming to an end</a>, reductions in staff <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">due to layoffs</a>, and even <a href="https://gamingbolt.com/media-molecule-was-close-to-being-shuttered-as-part-of-playstation-layoffs-rumour">the threat of being shuttered entirely</a>, Media Molecule has suffered several blows over the last several months, though the studio best known for <em>LittleBigPlanet </em>and <em>Dreams </em>is continuing to trudge along. Last year, it revealed that it had started working on its next project, and though the developer did say at the time that this new game <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">wouldn&#8217;t be a <em>Dreams </em>sequel</a>, it was unclear if that meant it would be a new IP. Was it, perhaps, going to be a <em>Dreams </em>spinoff? A new <em>LittleBigPlanet </em>game?</p>
<p>Thankfully, it looks like those questions have been conclusively answered. Media Molecule recently put up a job <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5162331004" target="_blank" rel="noopener">listing</a> for the position of Principal Programmer &#8211; Art Technology, which confirms that the project the studio is working now is indeed a new IP. &#8220;Partner closely with the wider programming team to define and champion technical requirements and standards for Mm’s new IP,&#8221; reads one of the points in the listing&#8217;s &#8220;responsibilities&#8221; section.</p>
<p>Though not much else is mentioned about the game itself, the listing does suggest that Media Molecule is once again using its in-house engine for its development- which, given the studio&#8217;s expertise with creation toolsets, comes as no surprise.</p>
<p>How long it&#8217;ll be before we get an idea of what it is that Media Molecule is conjuring up next is anyone&#8217;s best guess at this point, but given that development only started in earnest last year, it&#8217;s safe to assume that it&#8217;ll probably be a while.</p>
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		<title>Media Molecule Was Close to Being Shuttered as Part of PlayStation Layoffs &#8211; Rumour</title>
		<link>https://gamingbolt.com/media-molecule-was-close-to-being-shuttered-as-part-of-playstation-layoffs-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 04 Mar 2024 16:24:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=580698</guid>

					<description><![CDATA[Though Sony eventually decided to shut down SIE London Studio, Dreams studio Media Molecule was also a candidate for closure, it's been claimed. ]]></description>
										<content:encoded><![CDATA[<p>PlayStation recently announced that it will be <a href="https://gamingbolt.com/playstation-is-laying-off-900-people">reducing its workforce by roughly 8 percent</a>, which translates to around 900 layoffs, and given that number, it&#8217;s no surprise that the effects are going to be felt across the company. A number of major first-party studios are set to make job cuts, Firepsrite&#8217;s rumoured <a href="https://gamingbolt.com/twisted-metal-live-service-title-cancelled-amid-firesprite-layoffs-rumor"><em>Twisted Metal </em>game has been cancelled</a> (alongside <a href="https://gamingbolt.com/first-party-playstation-studio-firesprite-accused-of-having-a-toxic-workplace-culture">reports of workplace toxicity within the studio</a>), while <a href="https://gamingbolt.com/sie-london-studio-is-shutting-down">SIE London Studio has been shut down entirely</a>.</p>
<p>In fact, another UK-based first-party PlayStation studio was also considered for closure, according to journalist Ethan Gach, who has claimed in his Substack newsletter <a href="https://deadgame.substack.com/p/a-major-re-evaluation-at-playstation" target="_blank" rel="noopener">Dead Game</a> that alongside SIE London Studio, Sony was also looking at <em>LittleBigPlanet </em>and <em>Dreams </em>studio Media Molecule as a candidate for closure, before deciding to shut down the latter.</p>
<p>According to Gach, London Studio ended up being shuttered due to the slow progress it was making on its PS5 live service fantasy game. Switching from VR to console development and treading into an entirely different genre, progress on the project was apparently not satisfactory to Sony, and London Studio allegedly not expecting the game to &#8220;see the light of day anytime soon&#8221; seemingly contributed to the studio&#8217;s shuttering.</p>
<p>Media Molecule&#8217;s last project was <em>Dreams</em>, <a href="https://gamingbolt.com/dreams-review-mind-and-matter">which was a critical success</a> – sitting at a <a href="https://www.metacritic.com/game/dreams/" target="_blank" rel="noopener">Metacritic</a> score of 89 – but failed to attract a large enough audience to remain relevant for too long. Support for <em>Dreams </em><a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ended in September</a> last year, with Media Molecule confirming that it was working on its next game, and that it <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">wouldn&#8217;t be a <em>Dreams </em>sequel</a>.</p>
<p>Media Molecule co-founder Mark Healy – who also directed <em>LittleBigPlanet, LittleBigPlanet 2</em>, and <em>Dreams</em> – <a href="https://gamingbolt.com/media-molecule-co-founder-mark-healey-is-leaving-the-studio">left the studio last year</a>. In October, Media Molecule <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">laid off around 20 of its employees</a>.</p>
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		<title>Dreams PC and PS5 Ports Have Been Cancelled – Rumour</title>
		<link>https://gamingbolt.com/dreams-pc-and-ps5-ports-have-been-cancelled-rumour</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 08 Feb 2024 01:50:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578259</guid>

					<description><![CDATA[Reports indicate that while the PC and PS5 versions of Dreams were near-complete, the releases have been cancelled.]]></description>
										<content:encoded><![CDATA[<p>The PC and PS5 versions of Media Molecule&#8217;s <em>Dreams</em> has reportedly been cancelled. As reported by <a href="https://www.eurogamer.net/dreams-pc-playstation-5-ports-reportedly-canned" target="_blank" rel="noopener">Eurogamer</a>, industry insider Lance McDonald spoke about the cancellation in a recent livestream, while the PC and PS5 versions of <em>Dreams</em> are both close to completion, the project has apparently been cancelled.</p>
<p>According to McDonald, the PC and PS5 versions of <em>Dreams</em> would have supported new advanced features, including mouse and keyboard support for the PC, and ray-tracing on the PS5. In the livestream, McDonald states that the project was cancelled around the same time as Media Molecule <a href="https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor">suffered from layoffs back in October</a>.</p>
<p>At the time of writing, the livestream&#8217;s clip is no longer available.</p>
<p>The studio, however, has seemingly been busy at work on a new project. Back in April, the studio revealed that, while it couldn&#8217;t give out any details about new project, the game would <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">not be a sequel to <em>Dreams</em></a>.</p>
<p><em>Dreams</em> was released exclusively on the PS4 back in 2020.</p>
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		<title>Media Molecule Has Been Hit with Layoffs</title>
		<link>https://gamingbolt.com/media-molecule-about-to-layoff-upto-20-of-its-workforce-rumor</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 24 Oct 2023 17:37:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568779</guid>

					<description><![CDATA[By laying off roughly 20 of its 135 employee workforce, Media Molecule aims to reduce its headcount to a 110.]]></description>
										<content:encoded><![CDATA[<p><strong>UPDATE: </strong>Media Molecule has officially confirmed reports of layoffs, stating in a social media post that it has begun &#8220;the consultation process for team members within certain departments of the studio&#8221;.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="ca" dir="ltr">A message from Media Molecule. <a href="https://t.co/tV4ZNkdgAF">pic.twitter.com/tV4ZNkdgAF</a></p>
<p>&mdash; Media Molecule (@mediamolecule) <a href="https://twitter.com/mediamolecule/status/1716832003713274283?ref_src=twsrc%5Etfw">October 24, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><strong>Original story follows:</strong></p>
<p>Media Molecule, the developer behind <em>LittleBigPlanet </em>and <em>Dreams</em>, is apparently planning to lay off dozens of staff members and reduce its headcount by around 15 to 20%. As reported by <a href="https://videogames.si.com/news/media-molecule-layoffs" target="_blank" rel="noopener">Videogames.si</a>, Media Molecule will be laying off roughly 20 employees to make its headcount from 135 to 115 which has already been discussed internally through meetings.</p>
<p>It hasn&#8217;t been mentioned which departments will be seeing the most reduction, and what the actual purpose is behind these layoffs.</p>
<p>Media Molecule recently <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">ended support for </a><em><a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">Dreams</a>, </em>and confirmed earlier in the year that it had started working on a next game, which <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">won&#8217;t be a sequel to the 2020 PS4 title</a>.</p>
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		<title>Dreams&#8217; Arcade Puzzler Tren Detailed, Out Next Week</title>
		<link>https://gamingbolt.com/dreams-arcade-puzzler-tren-detailed-out-next-week</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jul 2023 22:20:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560707</guid>

					<description><![CDATA[Media Molecule's "biggest creation" yet will launch alongside over 550 new elements, allowing players to create and customize tracks.]]></description>
										<content:encoded><![CDATA[<p>Media Molecule&#8217;s <em>Dreams</em> will be <a href="https://gamingbolt.com/deaths-door-dreams-and-pga-tour-2k23-coming-to-ps-plus-essential-in-august">free for PlayStation Plus Essential subscribers</a> on August 1st. However, it&#8217;s also receiving a free new experience in <em>Tren</em>. In a new <a href="https://blog.playstation.com/2023/07/27/dreams-and-tren-update-arrive-on-playstation-plus-on-august-1/" target="_blank" rel="noopener">PlayStation Blog post</a>, the arcade puzzler is the &#8220;biggest creation&#8221; from the studio since <em>Dreams</em> first launched and an &#8220;absolute labor of love.&#8221;</p>
<p>The gameplay involves traversing from one end of the track to the other, which is easier said than done. <em>Tren</em> was revealed in 2021 as part of DreamsCom but has become something far greater. &#8220;<em>Tren</em> began life as the brainchild of our creative director John Beech, who saw the potential of using <em>Dreams</em> to create an ode to his childhood.</p>
<p>&#8220;At its heart, <em>Tren</em> is a game all about the joy of play – after all, while we all have to grow up eventually, you don’t have to lose that spark of childlike wonder.&#8221;</p>
<p>Players can expect several Easter eggs and references from those who worked on it, but that&#8217;s not all. Its launch includes a kit of more than 550 elements to customize tracks. You can even change the developer&#8217;s tracks to make them more challenging.</p>
<p>Regardless of the response, this is likely the last major update for <em>Dreams</em>. <a href="https://gamingbolt.com/dreams-is-ending-support-on-september-1-media-molecule-working-on-a-new-project">Support ends on September 1st</a> with Media Molecule working on a new project (which <a href="https://gamingbolt.com/media-molecules-next-project-is-not-a-dreams-sequel">isn&#8217;t a sequel</a>). Stay tuned for more details in the future.</p>
<p><iframe loading="lazy" title="Dreams - Tren Trailer | PS4 Games" width="500" height="281" src="https://www.youtube.com/embed/pvd9GDZ8yvc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Death&#8217;s Door, Dreams, and PGA Tour 2K23 Coming to PS Plus Essential in August</title>
		<link>https://gamingbolt.com/deaths-door-dreams-and-pga-tour-2k23-coming-to-ps-plus-essential-in-august</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Jul 2023 08:02:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[ACID NERVE]]></category>
		<category><![CDATA[Death&#039;s Door]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Dreams]]></category>
		<category><![CDATA[Media Molecule]]></category>
		<category><![CDATA[PGA Tour 2K23]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus essential]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560614</guid>

					<description><![CDATA[All three titles are available from August 1st to September 4th and are also playable by PlayStation Plus Extra/Premium subscribers.]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2023/07/26/playstation-plus-monthly-games-for-august-pga-tour-2k23-dreams-deaths-door/" target="_blank" rel="noopener">announced</a> the free monthly games coming to PlayStation Plus Essential (and Extra/Premium) subscribers in August. Starting August 1st, you can download <em>Death&#8217;s Door, PGA Tour 2K23</em> and<em> Dreams</em> for free. They&#8217;ll be available to claim until September 4th.</p>
<p>Acid Nerve&#8217;s <a href="https://gamingbolt.com/deaths-door-review-a-link-between-worlds"><em>Death&#8217;s Door</em></a> is playable on PS4 and PS5 and features a Crow, acting as a Grim Reaper, who harvests souls. After venturing to a realm where death doesn&#8217;t exist, you must gather several Great Souls to open Death&#8217;s Door. The isometric action-adventure title combines aspects of <em>The Legend of Zelda</em> and <em>Dark Souls</em> for a challenging but fan experience.</p>
<p>Media Molecule&#8217;s <a href="https://gamingbolt.com/dreams-review-mind-and-matter"><em>Dreams</em></a> is part video game and part creation suite, with tools for creating music, animations, cinematics and games. It&#8217;s only playable on PS4 but has received significant support, including <a href="https://gamingbolt.com/dreams-is-adding-a-new-campaign-and-revamping-its-creation-suite">new single-player campaigns</a>. If that weren&#8217;t enough, the developer&#8217;s newest game, <em>Tren</em>, is also available.</p>
<p>Finally, there&#8217;s <a href="https://gamingbolt.com/pga-tour-2k23-review-rough-around-the-edges"><em>PGA Tour 2K23</em></a> for PS4 and PS5, which offers pro golf. It features the usual 2K Games tropes like MyPLAYER, but you can also learn Skills and use Archetypes to customize them. With Casual Mode, a Course Designer, and more, there&#8217;s a lot for fans to dive into.</p>
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