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		<title>Baldo: The Guardian Owls Review &#8211; Buckling Hard</title>
		<link>https://gamingbolt.com/baldo-the-guardian-owls-review-buckling-hard</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 09 Sep 2021 10:39:01 +0000</pubDate>
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		<category><![CDATA[Baldo: The Guardian owls]]></category>
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					<description><![CDATA[Though Baldo: The Guardian Owls has lofty ambitions, it spectacularly fails to do justice to them. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>ndie Italian developer NAPS Team has been working on <em>Baldo: The Guardian Owls, </em>in some way, shape, or form, for about fifteen years now. Clearly, it&#8217;s something of a passion project, and over time, <em>Baldo </em>has built up a pretty sizeable group of people who&#8217;ve been keeping an eye on it. With its promise of a game inspired by classic <em>The Legend of Zelda </em>titles, set in a world that owes its inspirations to Ghibli films, <em>Baldo: The Guardian Owls </em>has certainly had the attention of quite a few people.</p>
<p><iframe title="Baldo: The Guardian Owls Review - One of the Worst Games of 2021" width="500" height="281" src="https://www.youtube.com/embed/3bOgwVoawwY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Sadly, it buckles under the pressure of those expectations, but more than that, its own ambition. This is a large game, and conceptually, it shoots high, especially for a small team with a small budget- but ambition means nothing if the actual gameplay isn&#8217;t good and if the design isn&#8217;t smart, and <em>Baldo </em>has major, <em>major </em>issues in both of those areas. Rather than one or two big problems compromising the experience, NAPS Team&#8217;s action-adventure title is weighed down by hundreds of frustrating issues that seem to be collectively hellbent on ensuring that you&#8217;re miserable, and as far from enjoyment as you could be.</p>
<p>Structured like a classic <em>Zelda </em>game, <em>Baldo </em>takes place in a surprising large world, and tasks you with exploring the overworld and dungeons, with an emphasis on puzzles and combat. Frustratingly enough, neither of those things is well-designed. Puzzles are consistently frustrating, almost as if they&#8217;re the game is constantly trying to prevent you from having actual fun with each new puzzle it throws at you. It doesn&#8217;t help that puzzles often involve frustratingly tedious tasks that serve as unnecessary time-wasters, like having to carry pots from one end of the room to the other while avoiding being touched by enemies, or walking back and forth across narrow beams to get to a distant switch.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-492778" src="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2.jpg" alt="baldo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"This is a large game, and conceptually, it shoots high, especially for a small team with a small budget- but ambition means nothing if the actual gameplay isn&#8217;t good and if the design isn&#8217;t smart, and <em>Baldo </em>has major, <em>major </em>issues in both of those areas."</p>
<p>On paper those might sound like ordinary activities, but the issue here is that <em>Baldo </em>is more often than not incapable of supporting even basic activities like these. Your walking speed while carrying something might be excruciatingly slow, the enemies you&#8217;re supposed to avoid might have weird hit boxes, you might fall off the narrow beam you&#8217;re walking on because movement in this game is inaccurate and you can never accurately judge your speed.</p>
<p>In fact, it&#8217;s not just during puzzles that movement presents a problem- the moment-to-moment gameplay, something as fundamental as moving your character around, feels stiff and unresponsive and sluggish. Even your default movement speed is slow, and though you can sprint, you cannot do it endlessly. It just makes even the act of going from point a to point b tedious and- well, simply put, not fun. If even moving around feels this off, it&#8217;s hard to have any real fun with the game, to say the least.</p>
<p>Add to that all the mind-numbing backtracking and aimless exploration <em>Baldo </em>is brimming with, and the simple act of getting around becomes even more excruciating. And why is exploration aimless, exactly? Well, because from beginning to end, <em>Baldo </em>gives almost zero tutorials or any sort of guidance. Often, that can be a strength, as it so often is in games these days- but games always have to strike some sort of a balance, offer some passive assistance to ensure that the experience doesn&#8217;t become too frustrating. <em>Baldo </em>doesn&#8217;t do that. Puzzles are often obtuse, environments tend to be littered with useless and meaningless cues and visual language, and that just messes things up even more, because you either end up missing the <em>actual </em>cues as a result, or you&#8217;re forced to just comb rooms completely to ensure you haven&#8217;t missed anything, which is quite tedious, as you might imagine.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3.jpg"><img decoding="async" class="aligncenter wp-image-492779" src="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3.jpg" alt="baldo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The moment-to-moment gameplay, something as fundamental as moving your character around, feels stiff and unresponsive and sluggish."</p>
<p>Meanwhile, specifically where the overworld itself is concerned, there <em>are</em> still signposts scattered throughout the map to point you in the right direction- the problem here is that <em>Baldo </em>wants you to rely on them <em>exclusively </em>for navigating the world. That&#8217;s because the actual map in the game is basically useless. When you start out, the map&#8217;s completely blank, and you slowly fill it in piece by piece by finding a map seller in each area. Even when you do clear the fog of war though, the map is little more than an illustration, and with no zooming, no ability to place markers, or <em>anything </em>really, it&#8217;s quite useless. To top it all off, out of all the quests and side-quests you pick up, you don&#8217;t have the option to set active quests or prioritize one over the others, which makes getting to quest locations even more of a chose.</p>
<p>Alongside exploration and puzzles, the third pillar shakily holding <em>Baldo </em>aloft is its combat- which is just as rickety as the other two, if not more. Combat is an incredibly frustrating experience in this game. Keeping track of how many times you die is basically impossible, given how much and how frequently it happens. And it isn&#8217;t because of smartly balanced difficulty, or fair but grueling challenges. It&#8217;s because of frustrating design choices. Enemies hit incredibly hard, even those in the starting areas, which means not getting hit is crucial for survival.</p>
<p>What makes matters worse, on top of the aforementioned movement, is the unreliable attacks and dodging, both of which are extremely sluggish and unresponsive. So while enemies can hit surprisingly hard, dodge your attacks with ease, and move around pretty silkily, your own movements, dodges, and attacks are constantly hampered. It&#8217;s just incredibly frustrating, and exacerbated even further in the frustratingly designed boss fights. Controls in general are a mess as well. For instance, throwing items, interacting with NPCs and doors, using your sword- all of these things are assigned to a single button. That, as you might imagine, is a recipe for disaster.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492780" src="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4.jpg" alt="baldo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/baldo-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Alongside exploration and puzzles, the third pillar shakily holding <em>Baldo </em>aloft is its combat- which is just as rickety as the other two, if not more."</p>
<p>Really, the only aspect of <em>Baldo </em>that I can properly praise is its visuals. A lot of games claim to have art styles inspired by Studio Ghibli&#8217;s beautiful works, as does <em>Baldo</em>, and though it, like many others in that group, obviously doesn&#8217;t ever come close to the kind of breathtaking beauty of something from Ghibli, it still, at the very least, looks nice. The environments are vivid and detailed, character models are usually quite charming, and there are quite a few locations that leverage the game&#8217;s art style to craft some very pretty sights. Then again, considering all of the issues that <em>Baldo </em>is riddled with, it could have been the best-looking game ever made and it wouldn&#8217;t have mattered.</p>
<p>All said and done, <em>Baldo: The Guardian Owls </em>is, to say the very least, a frustrating experience. It&#8217;s superficially attractive, given its eye-catching art style and beautiful Ghibli-inspired aesthetic, while its central conceit of delivering an experience inspired by dungeon-crawling <em>Zelda </em>titles is sure to draw in some people as well. It all crumbles quickly though, and <em>Baldo </em>shows on a consistent basis from beginning to end that it just doesn&#8217;t have what it takes to do justice to all of its lofty ambitions.</p>
<p><span style="color: #ff6600;"><em><strong>This PlayStation 4 version of this game was reviewed on the PlayStation 5 via backward compatibility.</strong></em></span></p>
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		<title>Baldo: The Guardian Owls Launches on August 27</title>
		<link>https://gamingbolt.com/baldo-the-guardian-owls-launches-on-august-27</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 27 Jul 2021 16:29:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=488102</guid>

					<description><![CDATA[Naps Team's Zelda and Studio Ghibli inspired action-adventure title is releasing for PS4, Xbox One, Switch, PC, and Apple Arcade next month.]]></description>
										<content:encoded><![CDATA[<p>Naps Team announced <em>Baldo: The Guardian Owls </em><a href="https://gamingbolt.com/baldo-cel-shaded-adventure-game-announced-for-ps4-xbox-one-switch-and-pc">a couple of years ago</a>, and the game instantly grabbed the attention of many. Its gorgeous Studio Ghibli-inspired visuals and art style and its focus on dungeons, puzzles, and exploration inspired by classic <em>Zelda </em>titles seems like an exciting combination- and soon, we&#8217;ll be able to dive into it.</p>
<p>It&#8217;s been confirmed that <em>Baldo: The Guardian Owls </em>is launching on August 27, a month from now. Its release date announcement trailer, which you can view below (courtesy of IGN), showcases the game&#8217;s gorgeous visuals, combat against a wide variety of enemies, many different environments and biomes in its open world, various dungeons, and more. It&#8217;s looking quite good- be sure to check it out below.</p>
<p>When <em>Baldo: The Guardian Owls </em>launches next month, it will be available on PS4, Xbox One, Nintendo Switch, PC (via Steam), and Apple Arcade. Stay tuned for more updates on the game until then. You can also check out quite a bit of gameplay footage <a href="https://gamingbolt.com/baldo-the-guardian-owls-gets-new-gameplay-trailer">through here</a>.</p>
<p><iframe loading="lazy" title="Baldo: The Guardian Owls - Official Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/GxcZ8J-cDtE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Baldo, Cel-Shaded Adventure Game, Announced For PS4, Xbox One, Switch, and PC</title>
		<link>https://gamingbolt.com/baldo-cel-shaded-adventure-game-announced-for-ps4-xbox-one-switch-and-pc</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 21 May 2019 21:05:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=400266</guid>

					<description><![CDATA[The fun style compliments a Zelda-inspired adventure.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Baldo.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-400267" src="https://gamingbolt.com/wp-content/uploads/2019/05/Baldo.jpg" alt="Baldo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Baldo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Baldo-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It’s been a long time since we’ve seen a top down <em>Zelda</em> adventure, with 2013’s <em>A Link Between Worlds</em> being the last. A remake of <em><a href="https://gamingbolt.com/the-legend-of-zelda-links-awakening-remake-announced-for-nintendo-switch-launching-this-year">Link’s Awakening</a></em> later this year will help that drought, but there’s also another game that’s aiming to do that- <em>Baldo</em>. The game was recently announced and wears the <em>Zelda</em> influence on its sleeve, combining several aspects of the beloved series in one package.</p>
<p>You can see the gameplay trailer, provided by IGN, below. The influence is pretty obvious, but what’s interesting is how it mixes parts of the <em>Zelda</em> formula. While the game has a top down view, it combines it with the cel-shading of <em>Wind Waker</em>, a game that was divisive on release due to its art style but later became beloved for its uniqueness. You see bits and pieces of puzzles, settings, combat, and the charming characters you will run into on your adventure.</p>
<p><em>Baldo</em> will release for PlayStation 4, Xbox One, Switch, and PC. The trailer and announcement didn’t come with many details, so it’s unclear if this will be a digital-only title or a full retail release.</p>
<p><iframe loading="lazy" title="Baldo - New Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/e1C4sX8hhVs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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