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	<title>onimusha &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Capcom Says its Planning More IP Revivals in Addition to Onimusha and Okami</title>
		<link>https://gamingbolt.com/capcom-says-its-planning-more-ip-revivals-in-addition-to-onimusha-and-okami</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 Dec 2024 06:36:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Breath of Fire]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Darkstalkers]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[lost planet]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[Onimusha: Way of the Sword]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606737</guid>

					<description><![CDATA["In addition to regularly releasing major new titles each year, Capcom is focusing on re-activating dormant IPs that haven’t had a new title launch recently.," the company says.]]></description>
										<content:encoded><![CDATA[<p>Capcom has a rich treasure trove of beloved IP that have been dormant for years, so even though the company continue to enjoy growing success with the likes of <em>Resident Evil, Monster Hunter, Street Fighter, </em>and others, there&#8217;s always demand for it to be doing more- and it looks like it will be. At The Game Awards, Capcom made now one, but two major crowd-pleasing announcements when it unveiled long-requested revivals of the <em><a href="https://gamingbolt.com/onimusha-way-of-the-sword-announced-launches-2026">Onimusha</a> </em>and <em><a href="https://gamingbolt.com/okami-sequel-announced-directed-by-hideki-kamiya">Okami</a> </em>franchises. Interestingly enough, such revivals are something we can expect to see more of in the future.</p>
<p>In a press release <a href="https://www.capcom.co.jp/ir/english/news/html/e241213.html" target="_blank" rel="noopener">published</a> on its website to mark the announcement of <em>Onimusha: Way of the Sword </em>and the unnamed <em>Okami </em>sequel, Capcom has stated that in addition to the two newly-announced games, the company is also looking to revive even more dormant franchises that haven&#8217;t been active in a while.</p>
<p>&#8220;In addition to regularly releasing major new titles each year, Capcom is focusing on re-activating dormant IPs that haven’t had a new title launch recently,&#8221; the press release reads. &#8220;The company is working to further enhance corporate value by leveraging its rich library of content, which includes reviving past IPs like the two titles announced above, in order to continuously produce highly efficient, high-quality titles.&#8221;</p>
<p>The list of Capcom properties that have been MIA for years but also continue to have large fanbases hoping for a revival is long. Earlier this year, Capcom sent out a survey asking players if they would be interested in revivals of a number of dormant properties, and alongside <em>Onimusha </em>and <em>Okami, </em>several other Capcom franchises were also mentioned in the survey, alongside the likes of <em>Dino Crisis, Breath of Fire, Dead Rising, Lost Planet, </em>and more. Read more on that <a href="https://gamingbolt.com/capcom-wants-to-know-if-you-want-revivals-for-dino-crisis-breath-of-fire-onimusha-and-more">through here</a>.</p>
<p>Of course, earlier this year, we got <em><a href="https://gamingbolt.com/dead-rising-deluxe-remaster-review-one-foot-out-the-grave">Dead Rising Deluxe Remaster</a>, </em>with <a href="https://gamingbolt.com/dead-rising-2-remake-or-remaster-is-definitely-possible-producer">more <em>Dead Rising </em>titles</a> also once again potentially on the table, while <em><a href="https://gamingbolt.com/dragons-dogma-2-has-sold-3-3-million-units">Dragon&#8217;s Dogma 2</a> </em>also launched this year, coming more than a decade after its predecessor. Clearly, then, Capcom is willing to bring more of its properties back from the dead, and hopefully, we&#8217;ll be seeing plenty more of that in the near future.</p>
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		<title>15 Games for Which Players Have Been Waiting a Very Long Time</title>
		<link>https://gamingbolt.com/15-games-for-which-players-have-been-waiting-a-very-long-time</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 May 2024 11:32:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[banjo-kazooi]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[gears 6]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[jak and dacter]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[metroid prime 4]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[resident evil: code - veronica]]></category>
		<category><![CDATA[System Shock 3]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581159</guid>

					<description><![CDATA[We'll be waiting for these games until the end of time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames are incredibly hard to make, and they take very long to develop. Both of these things are truer now than they&#8217;ve ever been, and clearly, things are going to continue down this path. Even so, as fans, sometimes it&#8217;s hard not to be antsy about games that we&#8217;ve waited interminably long times to play with no end in sight. Here, we&#8217;re talking about fifteen games – from those that have been announced to those that have been rumoured to others still that are little more than the stuff of dreams at this point – that we&#8217;ve been waiting to get our hands on for what&#8217;s felt like an eternity.</p>
<p style="text-align: center;"><strong>METROID PRIME 4</strong></p>
<p><iframe title="15 Games We Have Been WAITING FOR FOREVER" width="500" height="281" src="https://www.youtube.com/embed/0kqPB0F2vu4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Nearly two decades on from the launch of the last <em>Metroid Prime </em>game, the wait for a sequel continues. <em>Metroid Prime 4 </em>was originally announced seven years ago, all the way back in 2017, and after a couple years of radio silence, in 2019, Nintendo revealed that development on the title had been rebooted. And since then? Nothing. Zilch. Nada. <em>Metroid Prime 4 </em>continues to be in development at Retro Studios, but five years into its rebooted development cycle, we still don&#8217;t know anything about the game other than the fact that it&#8217;s being worked on.</p>
<p style="text-align: center;"><strong>PRAGMATA</strong></p>
<p>We don&#8217;t see new IP from Capcom very often, so it&#8217;s always exciting to see one get announced. Four years ago, we got one in the form of <em>Pragmata</em>, a cool looking sci-fi title that turned more than a few heads. Four years on though, things haven&#8217;t really moved forward much (or at all). We still don&#8217;t have any idea what the heck this game is, we&#8217;ve seen barely anything of it since it got announced, and a while back, it got delayed indefinitely. Whether or not this is going to be another <em>Deep Down </em>is the question that we can&#8217;t help but keep coming back to.</p>
<p style="text-align: center;"><strong>BEYOND GOOD AND EVIL 2</strong></p>
<p>Oh boy, where do we even begin with this one. The wait for <em>Beyond Good and Evil 2 </em>had dragged on long enough even before it was announced, and when, impossibly enough, it <em>was </em>announced, things somehow only got worse. We&#8217;re approaching the seventh anniversary of <em>Beyond Good and Evil 2&#8217;s </em>announcement, and by now, the game has become the definition of vaporware. After countless delays, development troubles, project reboots, and a total lack of communication from Ubisoft on what the state of the project is, it&#8217;s looking unlikelier by the day that this game will ever see the light of day.</p>
<p style="text-align: center;"><strong>DINO CRISIS</strong></p>
<p>Capcom has done an incredible job remaking <em>Resident Evil </em>games to this point, but the one remake that fans keep asking for that ever seems to come isn&#8217;t a <em>Resident Evil </em>game at all (well, one of them is. More on that in a bit). Demands for a new <em>Dino Crisis </em>game have been growing louder by the day, as fans continue to salivate over the prospect of a full-fledged survival horror <em>Dino Crisis </em>reboot that&#8217;s built on the RE Engine and takes its fair share of learnings for the <em>Resident Evil </em>franchise. Up to this point, chances of that happening anytime soon have looked slim- but Capcom has shown a willingness to dive into its back catalog more than a few times now, so maybe the sun will shine one day on <em>Dino Crisis. </em></p>
<p style="text-align: center;"><strong>ONIMUSHA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/onimusha-warlords.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-381728" src="https://gamingbolt.com/wp-content/uploads/2019/01/onimusha-warlords.jpg" alt="onimusha" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/onimusha-warlords.jpg 960w, https://gamingbolt.com/wp-content/uploads/2019/01/onimusha-warlords-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/onimusha-warlords-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Here&#8217;s another classic Capcom franchise that has been dormant for too long. To be fair, Capcom did try to show <em>Onimusha </em>at least a little bit of love with a remastered release of the original game in 2019. But since then, the franchise has once again fallen off the face of the earth entirely. Its fusion of character action combat and <em>Resident Evil</em>-style design has endeared the series to a sizeable fanbase over the years, so hopefully, it won&#8217;t be too long before we get a long overdue new mainline <em>Onimusha </em>entry.</p>
<p style="text-align: center;"><strong>RESIDENT EVIL: CODE &#8211; VERONICA REMAKE</strong></p>
<p>Let&#8217;s stick with Capcom a little longer, because of course, <em>Resident Evil: Code &#8211; Veronica </em>is another game fans have been to see back in the limelight for a while now. While there&#8217;s obviously been no shortage of <em>Resident Evil </em>remakes, as we continue to move down the list, with each new release, the demand for <em>Code Veronica </em>to return grows louder and louder. Thus far, Capcom hasn&#8217;t budged on its apparent strategy of sticking only with numbered entries for remakes, but hopefully, that won&#8217;t be the case for too long. After all, there&#8217;s only so many numbered entries they can remake, right?</p>
<p style="text-align: center;"><strong>SYSTEM SHOCK 3</strong></p>
<p>Whether or not <em>System Shock 3 </em>will even ever get made is massively in doubt at this point. First officially announced all the way back in 2016, the long-anticipated sequel was in the works at OtherSide Entertainment, with the project being led by <em>System Shock </em>mastermind Warren Spector. As the years continued to go and details on the game remained scant, concern surrounding its development grew, before confirmation arrived from Spector a couple of years ago that OtherSide Entertainment hadn&#8217;t worked on <em>System Shock 3 </em>since 2019. At this point, even saying that the project is in limbo would be a charitable description.</p>
<p style="text-align: center;"><strong>THE ELDER SCROLLS 6</strong></p>
<p>It&#8217;s been thirteen years since the last mainline <em>Elder Scrolls </em>game released, and it&#8217;s going to be several more before the next one arrives. What&#8217;s insane is that we have known in an <em>official</em> capacity that <em>The Elder Scrolls 6 </em>is a thing for as long as six years at this point. Back in 2018, Bethesda announced the fantasy RPG with essentially a logo reveal, but it was only a few months ago that the game entered full production, with the studio having been occupied with <em>Starfield </em>for the last several years. At this point, development is presumably going to take around 4-5 years (at best), which means we still have a long wait ahead of us.</p>
<p style="text-align: center;"><strong>HOLLOW KNIGHT: SILKSONG</strong></p>
<p>Team Cherry, for all that&#8217;s good in this world, please tell us when <em>Hollow Knight: Silksong </em>is coming. The expansion-turned-sequel was officially announced five years ago, and at one point, when the game had a launch window for some time before July 2023, it looked like we were <em>this close </em>to the game actually coming out. That, of course, didn&#8217;t pan out, and once again, we currently have no idea when <em>Hollow Knight: Silksong </em>will come out. Surely it&#8217;s gotta be this year, right? <em>Right?</em></p>
<p style="text-align: center;"><strong>MEGA MAN LEGENDS 3</strong></p>
<p>Capcom&#8217;s handling of the <em>Mega Man </em>franchise has been all over the place, in that even though we do keep getting new collections and re-releases, actual new instalments have been few and far between for a while now. But as starved as <em>Mega Man </em>fans might be for a new mainline entry, <em>Mega Man Legends </em>fans have been starved for even longer. It&#8217;s been close to two and a half decades since the launch of the last <em>Legends </em>game, and at this point, <em>Mega Man Legends 3 </em>is nothing short of the unlikeliest of pie-in-the-sky scenarios. But hey, we can always dream, right?</p>
<p style="text-align: center;"><strong>GEARS 6</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/gears-5.jpg"><img decoding="async" class="aligncenter size-full wp-image-411578" src="https://gamingbolt.com/wp-content/uploads/2019/08/gears-5.jpg" alt="gears 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/gears-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/gears-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/gears-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/gears-5-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>That there <em>will </em>be a <em>Gears 6 </em>is pretty much a guarantee, but it&#8217;s taking an unusually long time to rear its head. <em>Gears 5 </em>launched nearly five years ago, which means this is now the longest we&#8217;ve <em>ever </em>gone without a new mainline <em>Gears of War </em>game. Leaks have claimed that that&#8217;s going to be The Coalition&#8217;s next title, but how long it&#8217;ll be before we it releases (or we see it) is anyone&#8217;s guess right now.</p>
<p style="text-align: center;"><strong>BLOODBORNE REMASTER</strong></p>
<p>Sony absolutely loves its remakes and remasters, but for some strange reason, that doesn&#8217;t seem to apply to <em>Bloodborne</em>. FromSoftware&#8217;s seminal action RPG is an absolute fan-favourite and widely regarded as one of the best PlayStation games to date, but demands for a remake or a remaster, even though they&#8217;ve grown consistently louder, have gone unheard. Hell, we haven&#8217;t even seen a 60 FPS patch for the game on PS5.</p>
<p style="text-align: center;"><strong>JAK AND DAXTER</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-581160" src="https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter.jpg" alt="jak and daxter" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/jak-and-daxter-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In Sony&#8217;s treasure trove of dormant legacy IP, <em>Jak and Daxter </em>is probably the one that fans are most wistful about to this day. Naughty Dog is, of course, unlikely to ever work on a new <em>Jak </em>game again (hell, they&#8217;re probably not even going back to <em>Uncharted</em>, let alone <em>Jak</em>), but might we perhaps see another studio be given the responsibility of making a new instalment in the action platforming franchise? It seems incredibly unlikely right now, but there&#8217;s no denying how popular <em>Jak and Daxter </em>is, so maybe that will end up counting for <em>something </em>in the future.</p>
<p style="text-align: center;"><strong>BANJO-KAZOOIE</strong></p>
<p>Speaking of dormant franchises that have been slumbering for far too long, <em>Banjo-Kazooie </em>is another one that just refuses to come back. You have to go back to 2008 for the series&#8217; last mainline game, and the last mainline game was <em>Nuts and Bolts</em>, which was&#8230; not great. Xbox boss Phil Spencer has suggested a few times that Microsoft is well aware of the level of demand for <em>Banjo-Kazooie</em>, but with Rare having its hands full and even Toys for Bob having bought back its independence, it&#8217;s hard to see which studio is going to take on such a project, if it ever even gets greenlit.</p>
<p style="text-align: center;"><strong>SPLINTER CELL REMAKE</strong></p>
<p>To be fair, it hasn&#8217;t been <em>that </em>long since Ubisoft announced that it was remaking <em>Splinter Cell</em>. seeing as the project was confirmed to be in the works in 2021. But of course, not only have we seen nothing of the game since then, there&#8217;s also the fact that <em>Splinter Cell </em>as a whole has been MIA for far too long. Its last mainline entry, <em>Splinter Cell Blacklist</em>, is over a decade old at this point, and in the time since then, fans of the series have had little more than cancelled VR games and <em>Ghost Recon </em>DLC to go on. Hopefully, it won&#8217;t be much longer before the remake sees the light of day.</p>
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		<title>Capcom Wants to Know if You Want Revivals for Dino Crisis, Breath of Fire, Onimusha, and More</title>
		<link>https://gamingbolt.com/capcom-wants-to-know-if-you-want-revivals-for-dino-crisis-breath-of-fire-onimusha-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 06 Feb 2024 13:29:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ace attorney]]></category>
		<category><![CDATA[Breath of Fire]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Darkstalkers]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[onimusha]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578106</guid>

					<description><![CDATA[A Capcom survey is trying to gauge interest in a number of dormant franchises, including Dino Crisis, Dead Rising, Darkstalkers, Breath of Fires, and others. ]]></description>
										<content:encoded><![CDATA[<p>Even though Capcom has a formidable lineup of active franchises right now, from <em>Resident Evil </em>and <em>Monster Hunter </em>to <em>Street Fighters </em>and many others, at the same time, it has an even larger treasure trove of beloved yet dormant IP that we haven&#8217;t seen much (if anything) of for years on end. This, of course, is a company that doesn&#8217;t shy away from looking to its past though, as has been evidenced by the success it has enjoyed with multiple <em>Resident Evil </em>remakes, and it seems the company is continuing to eye many of its dormant franchises as potential candidates for future revivals.</p>
<p>Capcom has recently sent out a <a href="https://captown.capcom.com/en/super_elections" target="_blank" rel="noopener">survey</a> to fans, in which it asks ten questions, a few of which are focused on potential new instalments (or remakes) for older, inactive Capcom properties. One question asks, &#8220;are there any Capcom game series (including spinoff games) that you would like to see get a sequel or new game?&#8221; Among many other franchises, some notable ones that are listed include <em>Dino Crisis, Onimusha, Okami, Dead Rising, Darkstalkers, Breath of Fire, </em>and <em>Lost Planet</em>.</p>
<p>Another question asks, &#8220;is there a game that you would like to see completely remade with the latest technology, including character design and story direction?&#8221; Some of the available options include <em>Onimusha 1, 2, </em>and <em>3</em>; <em>Ace Attorney 1, 2, </em>and <em>3; </em><em>Breath of Fire 1, 2, </em>and <em>3</em>; <em>Mega Man 1, 2, </em>and <em>3</em>; and <em>Final Fight</em>.</p>
<p>Interestingly enough, the survey&#8217;s penultimate question asks about any other complaints that you would like to share with the company, with one of the options provided being &#8220;reboot old IPs already!&#8221; At the same time, another option reads &#8220;release more original titles, not sequels!&#8221;, so there&#8217;s that.</p>
<p>Capcom is, of course, no stranger to <a href="https://gamingbolt.com/resident-evil-2-remake-capcom-starts-a-new-user-survey">sending</a> out <a href="https://gamingbolt.com/capcom-wants-to-know-which-resident-evil-remakes-you-want-to-see-in-the-future">surveys</a> to gauge fan opinion on a number of things, and the company has been known to actually take results for such surveys into consideration- though how heavily they might influence decisions on, say, whether or not we&#8217;ll see a new <em>Dino Crisis </em>or <em>Breath of Fire </em>game is an altogether different question.</p>
<p>If nothing else, Capcom has confirmed that it <a href="https://gamingbolt.com/capcom-wants-to-make-more-resident-evil-remakes-resident-evil-4-producer-says">intends to keep making more <em>Resident Evil </em>remakes</a>, so the company does very much intend to plumb the depths of its rich back catalog to bolster its future output in some capacity.</p>
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		<title>15 Single Player Games We Would Like to See on the PS5</title>
		<link>https://gamingbolt.com/15-single-player-games-we-would-like-to-see-on-the-ps5</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 20 Nov 2023 12:04:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[Tenchu]]></category>
		<category><![CDATA[The Getaway]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570505</guid>

					<description><![CDATA[There's just something special about the games that could be, and this feature gushes about 15 games that we would love to see on the PS5.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he games industry is in a pretty interesting position right now, with plenty of great hits releasing left right and center. There are also many great-looking games and sequels from known IPs confirmed to be hitting the market in the near future, but we can’t help but wonder about the games that don’t have much in the name of solid evidence of existence &#8211; but belong to some of our favorite franchises. With this feature, we will be talking about 15 such games that we would love to see on the PS5.</p>
<p><strong>inFamous 4</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-525118" src="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg" alt="inFamous Second Son" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/inFamous-Second-Son-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>inFamous</em> series is famous for providing a power fantasy like no other, and Sucker Punch did an amazing job of meshing those designs with a well-crafted morality system that has the capability to affect not only the story but also the gameplay. It continues to be fresh even after all these years, and no game has really come close to matching the essence of inFamous. An <em>inFamous 4</em> could make use of the PS5’s power to render some amazing visuals and explore new gameplay concepts, but with Sucker Punch most likely occupied with <em>Ghost of Tsushima</em> &#8211; there’s a pretty slim chance that such a project might see the light of day.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">570505</post-id>	</item>
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		<title>15 Dead Video Game Series That Should Come Back as Shorter Experiences</title>
		<link>https://gamingbolt.com/15-dead-video-game-series-that-should-come-back-as-shorter-experiences</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Nov 2023 08:46:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Kazooie]]></category>
		<category><![CDATA[clock tower]]></category>
		<category><![CDATA[Condemned]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[gravity rush]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[jak and daxter]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[zone of the enders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=569674</guid>

					<description><![CDATA[Even if they've laid dormant for a long time or were known for their massive scale, these franchises could work as more condensed games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile the triple-A games industry still very much cares about bigger games that last hundreds of hours, it&#8217;s also warming up to the idea of shorter experiences. Whether they&#8217;re standalone follow-ups expanding on established titles or just small but dense titles, there are several franchises out there which could do with the same treatment. Let&#8217;s look at 15 of them here.</p>
<p><strong>Deus Ex</strong></p>
<p><iframe loading="lazy" title="15 Dead Franchises That Could Be Revived As Shorter Experiences" width="500" height="281" src="https://www.youtube.com/embed/mjKYV10400o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It may sound counter-intuitive considering the scope of <em>Mankind Divided</em> and <em>Human Revolution</em>, but <em>Deus Ex</em> has always thrived on the number of choices it gives players. The different play styles, dialogues and approaches would fit well within the context of a tighter narrative and maybe encourage multiple playthroughs. As for what kind of story it would tell, given all the factions, conspiracies and whatnot, and whether it should feature Adam Jensen or a brand new character remains to be seen.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">569674</post-id>	</item>
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		<title>Onimusha Anime Announced by Netflix and Capcom</title>
		<link>https://gamingbolt.com/onimusha-anime-announced-by-netflix-and-capcom</link>
					<comments>https://gamingbolt.com/onimusha-anime-announced-by-netflix-and-capcom#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 25 Sep 2022 21:12:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[onimusha]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531134</guid>

					<description><![CDATA[Capcom follows in the footsteps of the likes of CD Projekt and Riot Games, announcing an animated adaptation of Onimusha in collaboration with Netflix. ]]></description>
										<content:encoded><![CDATA[<p>The games industry is clearly seeing some massive potential in film and TV adaptations of popular gaming franchises, and sure enough, we&#8217;ve seen quite a few notable examples of successful adaptations in recent years. In particular, Netflix has made a number of animated series based on beloved IPs, from <em>Castlevania </em>and <em>Cyberpunk: Edgerunners </em>to <em>Arcane, </em>which is set in the <em>League of Legends </em>universe.</p>
<p>Now, the streaming platform has announced another major collaboration. Netflix is working with Capcom on an anime based on <em>Onimusha. </em>Takashi Miike and Shinya Sugai as the co-creators and directors, with animation done by Sublimation. Meanwhile, protagonist Musashi Miyamoto will be modeled on actor Toshiro Mifune.</p>
<p>The series will use 3D CGI character models against hand-drawn 2D environments, as well as &#8220;modern-day animation technology.&#8221; A few images from the series have also been revealed. Check them out below.</p>
<p>Capcom and Netflix&#8217;s previous collaboration – an anime based on <em>Dragon&#8217;s Dogma </em>– didn&#8217;t yield particularly remarkable results, so hopefully things will turn out different this time.</p>
<p>Of course, if the <em>Onimusha </em>anime does well, series fans will be hoping that that eventually leads into a new mainline instalment for the long-dormant franchise. Recent successful adaptations – <a href="https://gamingbolt.com/cyberpunk-2077-concurrent-steam-players-rise-following-edgerunners-anime-release">such as the aforementioned <em>Cyberpunk: Edgerunners</em></a><em> </em>– have generated a greater interest in the games they&#8217;ve been based on, so there&#8217;s certainly hope for <em>Onimusha</em>, one would imagine.</p>
<p>A new <em>Onimusha </em>game was one of several unannounced in-development projects at Capcom that were mentioned in the large-scale ransomware leak that hit the company in 2020. Read more on that <a href="https://gamingbolt.com/unannounced-dragons-dogma-monster-hunter-onimusha-sequels-mentioned-in-massive-capcom-leak">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It&#39;s your first look at ONIMUSHA, an anime based on CAPCOM&#39;s legendary game. Created by Takashi Miike and Shinya Sugai from Sublimation, with Musashi Miyamoto modeled after Toshiro Mifune <a href="https://twitter.com/hashtag/TUDUM?src=hash&amp;ref_src=twsrc%5Etfw">#TUDUM</a><a href="https://twitter.com/hashtag/TUDUMjapan?src=hash&amp;ref_src=twsrc%5Etfw">#TUDUMjapan</a><a href="https://twitter.com/hashtag/ONIMUSHA?src=hash&amp;ref_src=twsrc%5Etfw">#ONIMUSHA</a><a href="https://twitter.com/hashtag/%E9%AC%BC%E6%AD%A6%E8%80%85?src=hash&amp;ref_src=twsrc%5Etfw">#鬼武者</a> <a href="https://t.co/oeX6FO2hWS">pic.twitter.com/oeX6FO2hWS</a></p>
<p>&mdash; Netflix Anime (@NetflixAnime) <a href="https://twitter.com/NetflixAnime/status/1573896580507344896?ref_src=twsrc%5Etfw">September 25, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/NcKtTe22ew">pic.twitter.com/NcKtTe22ew</a></p>
<p>&mdash; Netflix Anime (@NetflixAnime) <a href="https://twitter.com/NetflixAnime/status/1573896582839390208?ref_src=twsrc%5Etfw">September 25, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">531134</post-id>	</item>
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		<title>25 Most Annoying Video Game Enemies</title>
		<link>https://gamingbolt.com/25-most-annoying-video-game-enemies</link>
					<comments>https://gamingbolt.com/25-most-annoying-video-game-enemies#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 May 2022 10:47:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARK: Survival Evolved]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[stalker: call of pripyat]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[the elder scrolls 3: morrowind]]></category>
		<category><![CDATA[Warhammer: Vermintide 2]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=515572</guid>

					<description><![CDATA[The origin stories of many broken controllers. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>t some point in our lives (or multiple), we&#8217;ve all been annoyed at games particularly because of specific enemies they&#8217;re throwing at us- the kind of enemies that quickly get on your nerves for some reason or the other. There&#8217;s been more than a few of those in games over the years, and here, we&#8217;re going to talk about a few.</p>
<p style="text-align: center;"><strong>ZUBAT (POKEMON)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-515595" src="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg" alt="" width="720" height="411" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/zubat.jpg 952w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-300x171.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/zubat-768x438.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;ve spent even a couple of minutes in a cave in a <em>Pokemon&nbsp;</em>game – especially one of the earlier ones – you&#8217;ve cursed out at the sight of a Zubat. These pesky Pokemon appear with far too much regularity, forcing players to exit out of battles what feels like one every few seconds. If you don&#8217;t have some Repels handy, you&#8217;re in for a true test of patience.</p>
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		<title>Dino Crisis Revival, New Onimusha Were Pitched By Capcom Vancouver, Shot Down By Capcom &#8211; Rumour</title>
		<link>https://gamingbolt.com/dino-crisis-revival-new-onimusha-were-pitched-by-capcom-vancouver-shot-down-by-capcom-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jun 2020 10:18:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[capcom vancouver]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[onimusha]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=444315</guid>

					<description><![CDATA[An action-focused Resident Evil game was also allegedly pitched.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-444316" src="https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis.jpg" alt="dino crisis" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/dino-crisis-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Amidst Capcom&#8217;s renewed focus on revitalizing franchises and remaking old games, one of the names that&#8217;s come up in demands for something similar most often is <em>Dino Crisis</em>. The survival horror franchise is one that fans have wanted a comeback for for a long time- and it seems fans are not the only ones who did.</p>
<p>A new video by DidYouKnowGaming charting the history of <em>Dead Rising </em>developers Capcom Vancouver and everything that led to <a href="https://gamingbolt.com/dead-rising-4-studio-capcom-vancouver-shuttered-by-capcom">the studio being shuttered</a> mentions that before it got closed, the studio pitched several projects to Capcom. One of these was a <em>Dino Crisis </em>revival, but apparently, their bosses in Japan shot down the project because they were &#8220;unwilling to make the significant investment in new technology that the project would have required.&#8221;</p>
<p>And that&#8217;s not the only project that Capcom Vancouver pitched to no avail. Other games that they reportedly wanted to develop that Capcom shot down were a new <em>Onimusha </em>entry, an action-focused <em>RE </em>game called <em>Resident Evil X</em>, and a new sidescrolling <em>Mega Man </em>game.</p>
<p>Finally, Capcom Vancouver were also <a href="https://gamingbolt.com/capcom-vancouver-possibly-working-on-dead-rising-5">supposedly working on </a><em><a href="https://gamingbolt.com/capcom-vancouver-possibly-working-on-dead-rising-5">Dead Rising 5</a> </em>at the time of their shuttering. The game, which was being made on Unreal Engine 4, was going to feature <em>Dead Rising 2 </em>protagonist Chuck Greene. It was going to be set between the events of <em>Dead Rising 2 </em>and <em>3, </em>and would have taken place in Santa Catarina, Mexico.</p>
<p>A <em>Dino Crisis</em> revival has been mentioned in recent reports as well, which have stated that <a href="https://gamingbolt.com/resident-evil-code-veronica-remake-and-new-dino-crisis-not-currently-in-development-insider-claims">no revival of the franchise is currently in development</a> (or even being planned). <em>Onimusha </em>did get a remaster a couple years ago, but Capcom haven&#8217;t really talked much about the property since then.</p>
<p>The publisher has said that it will be <a href="https://gamingbolt.com/capcom-to-focus-on-more-remakes-and-franchise-revivals-in-wake-of-resident-evil-2-and-devil-may-cry-5s-success">focusing more on franchise revivals</a> going forward, so&#8230; keep hope alive, I guess?</p>
<p><iframe loading="lazy" title="How Capcom&#039;s Dead Rising Studio Fell Apart - Game History Secrets" width="500" height="281" src="https://www.youtube.com/embed/6glExmQadfY?start=761&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Best Rage Modes in Video Games</title>
		<link>https://gamingbolt.com/15-best-rage-modes-in-video-games</link>
					<comments>https://gamingbolt.com/15-best-rage-modes-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Mar 2020 14:12:22 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Dynasty Warriors 8]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Jak 2]]></category>
		<category><![CDATA[Jak 3]]></category>
		<category><![CDATA[Metal Gear Rising Revengeance]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[No More Heroes]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[Onimusha: Dawn of Dreams]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[splatterhouse]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed 2]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[The Warriors]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=434964</guid>

					<description><![CDATA[Unleash your inner rage with these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nger can be destructive and destruction in video games can be cathartic. Put these together and you have the special Rage Mode/Berserk mechanic that&#8217;s permeated many an action game over the decades. What are some of the best games that do it? Let&#8217;s take a look at 15 of them here.</p>
<p><b>Rage – God of War Series</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-335128" src="https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/god-of-war-stranger-boss-fight-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kratos has always had his share of anger issues but on the other hand, his Rage modes throughout the series are just incredible fun. The first game is fairly straightforward – more damage dealt, less damage received. Rage of the Titans in God of War 2 upped this by allowing reduced damage from foes, immunity to knockbacks and debuffs, and up to triple the damage dealt. Then there&#8217;s Rage of Sparta in God of War 3 which manifested the Blade of Olympus while also providing increased movement, damage resistance and so on. However, we have to give it to God of War (2018)&#8217;s Spartan Rage where Kratos simply wales on enemies with his bare fists, gaining health regen and damage resistance in the process.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">434964</post-id>	</item>
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		<title>15 Games With Terrible Voicework</title>
		<link>https://gamingbolt.com/15-games-with-terrible-voicework</link>
					<comments>https://gamingbolt.com/15-games-with-terrible-voicework#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Apr 2019 13:22:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[baten kaitos]]></category>
		<category><![CDATA[chaos wars]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[dynasty warriors 3]]></category>
		<category><![CDATA[final fantasy 10]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
		<category><![CDATA[house of the dead 2]]></category>
		<category><![CDATA[Just Cause 2]]></category>
		<category><![CDATA[mega man 8]]></category>
		<category><![CDATA[onimusha]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Ride to Hell: Retribution]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[star ocean 4]]></category>
		<category><![CDATA[Xenoblade Chronicles 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=385879</guid>

					<description><![CDATA[The kind of stuff that will make you cringe right out of your skin.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ore and more each year, we see video games featuring voice acting that is absolutely top class, as developed begin to realize its importance in telling an engaging story in an effective manner. From the likes of <em>Red Dead Redemption 2 </em>or <em>Life is Strange </em>to <em>Firewatch </em>or basically anything that Naughty Dog puts out, the number of games where actors deliver some standpoint performances has continued to grow exponentially. But of course, things weren&#8217;t always so rosy.</p>
<p>Over the years, we&#8217;ve also seen a lot of games with absolutely horrendous voice acting, sometimes with a particular character, other times in the entire game as a whole. And while that&#8217;s become less common now than it was a few years back, it still happens every now and again. In this feature, we&#8217;ll be taking a look at fifteen games with some of the worst voice over performances we have ever come across.</p>
<p><strong>TIDUS IN FINAL FANTASY 10</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139848" src="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg" alt="" width="620" height="270" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/02/final-fantasy-x-hd-1-300x130.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The scene in <em>Final Fantasy 10 </em>where Tidus and Yuna laugh into oblivion like maniacs has gone down in history as one of the cringiest in our industry- and for good reason. As bad as that scene is, though, it&#8217;s also emblematic of just how bad Tidus&#8217; voicework was for the entirety of the game. Sure, <em>Final Fantasy 10 </em>does deserve some slack, considering that it was the first game in the series to even have voice acting- it&#8217;s a good thing the series learned from its mistakes.</p>
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