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	<title>portal vr &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Valve Developer Talks About Left 4 Dead Leaks, Portal VR</title>
		<link>https://gamingbolt.com/valve-developer-talks-about-left-4-dead-leaks-portal-vr</link>
					<comments>https://gamingbolt.com/valve-developer-talks-about-left-4-dead-leaks-portal-vr#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 24 Mar 2020 12:00:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[Left 4 Dead 3]]></category>
		<category><![CDATA[left 4 dead vr]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[portal vr]]></category>
		<category><![CDATA[Valve]]></category>
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					<description><![CDATA[Though Valve toyed around with both for various purposes, they never really morphed into real projects.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-436082" src="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg" alt="left 4 dead" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/left-4-dead-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>At long last, Valve have returned to mainstream development with <em>Half-Life: Alyx, </em>which is also the first new <em>Half-Life </em>game in over a decade. Reception for the game <a href="https://gamingbolt.com/half-life-alyxs-first-review-is-in">has been incredible</a>, and if Valve have anything to say about it, this is <a href="https://gamingbolt.com/half-life-alyx-is-our-return-to-this-world-not-the-end-of-it-valve">not going to be their last <em>Half-Life</em> game</a> by any stretch of the imagination. But what about their other properties?</p>
<p>The likes of <em><a href="https://gamingbolt.com/portal-unreleased-prequel-mechanics-revealed-in-new-videos">Portal</a> </em>and <em>Left 4 Dead </em>are beloved properties that – much like <em>Half-Life</em> (and <a href="https://gamingbolt.com/half-life-2-episodes-got-too-ambitious-to-finish-per-valve">even its episodic releases</a>) – don&#8217;t seem to know how to count to three. There have, however, been plenty of leaks, and more than a little speculation, about new projects for both. <em>Portal VR </em>was something we all heard about quite often before <em>Half-Life: Alyx </em>was announced, while <em><a href="https://gamingbolt.com/left-4-dead-3-screenshots-reveal-new-details-about-cancelled-project">Left 4 Dead 3</a> </em>and <em><a href="https://gamingbolt.com/valve-is-working-on-left-4-dead-vr-rumour">Left 4 Dead VR</a> </em>have both been the subjects of leaks as well.</p>
<p>And speaking recently to <a href="https://www.ign.com/articles/valve-devs-elaborate-on-early-left-4-dead-3-rumors-portal-vr-ideas-a-ign-unfiltered" target="_blank" rel="noopener noreferrer">IGN</a>, Valve programmer Robin Walker talked more about both. As far as the supposed <em>Left 4 Dead 3 </em>leaks are concerned – which emerged when assets from a supposed new <em>Left 4 Dead </em>project got out – Walker explains that that was only stuff Valve was working with to test out its tools while making the Source 2 engine, and that that was never really something that materialized as an actual new project for them to work on, echoing <a href="https://gamingbolt.com/left-4-dead-3-confirmed-to-not-be-in-development-by-valve">similar statements</a> made by the developer not too long ago.</p>
<p>&#8220;We used parts of a <em>Left 4 Dead</em> level as the first bit of level geometry to start building in Source 2, so a bit of that got out,&#8221; Walker said. &#8220;It was essentially a rendering test, and people thought that meant we were working on <em>Left 4 Dead</em>.&#8221;</p>
<p>&#8220;We built lots of different things as part of building technology in Source 2,&#8221; he continued. &#8220;There were groups here who would generate a product in mind that would attempt to be a target for Source 2, and so a couple of those were <em>Left 4 Dead</em>-related things, but none of them reached the point where we were like, &#8216;now this is a product team that we&#8217;re going to build a big product around.&#8217; They were more tools for moving Source 2 forward.&#8221;</p>
<p>About <em>Portal </em>and the possibility of a VR project, Walker explained that that was something Valve did toy around with when exploring options for what to adapt into a VR game- but when they realized that the restricted movement that VR requires would get in the way of several core gameplay features and mechanics of <em>Portal, </em>they quickly dropped that, before moving on to <em>Half-Life</em>.</p>
<p>&#8220;We [looked] at our various IPs when we started&#8230; before we selected <em>Half-Life</em>&#8230; which is a really standard thing for us to do,&#8221; he said. &#8220;When you&#8217;re trying to explore something new, of course you start with &#8216;What are all the tools we&#8217;ve got from the past that could help us rapidly learn here?&#8217;</p>
<p>&#8220;So we looked at various IPs and, yep, Portal was one of them, [but] we didn&#8217;t get very far in that. It was pretty clear when we looked at <em>Portal</em> as a whole&#8230; If we can&#8217;t do player movement, not as a result of their choice, but by launching them&#8230; momentum&#8230;standing on things&#8230; all that sort of stuff&#8230; then a whole swath of <em>Portal&#8217;s</em> puzzles&#8230; the whole back half of <em>Portal</em>, or more&#8230; goes away, and we&#8217;d need some alternative thing.</p>
<p dir="ltr">&#8220;The whole point of using existing IPs is to get a head start on trying to understand and learn, and if we start by taking away one of the most interesting things from the IP we&#8217;re looking at, then it doesn&#8217;t seem like we&#8217;re making a good choice there.&#8221;</p>
<p dir="ltr">Well, hopefully Valve will find a way to bring both franchises back in the near future. After seeing <em>Half-Life </em>make its grand, long-awaited return, that doesn&#8217;t seem like such a distant possibility anymore, so fingers crossed.</p>
<p dir="ltr"><em>Half-Life: Alyx</em>, meanwhile, is available now on PC, and compatible with various virtual reality headsets, including Valve Index, HTC Vive, Oculus Rift, and Windows Mixed Reality.</p>
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