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	<title>ps vr2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Alien: Rogue Incursion Trailer Preps for Imminent launch</title>
		<link>https://gamingbolt.com/alien-rogue-incursion-trailer-preps-for-imminent-launch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 Dec 2024 22:05:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alien: rogue incursion]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Survios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607007</guid>

					<description><![CDATA[The sci-fi survival horror title launches imminently, on December 19 for PlayStation VR2, Meta Quest 3, and SteamVR.]]></description>
										<content:encoded><![CDATA[<p>Incredibly enough, a sequel to <em>Alien: Isolation </em>is <a href="https://gamingbolt.com/alien-isolation-sequel-is-in-early-development">finally in development</a>, but though it&#8217;s nowhere close to launch just yet, fans of survival horror <em>Alien </em>do have something else to look forward to. Survios&#8217; first-person survival horror title <a href="https://gamingbolt.com/alien-rogue-incursion-trailer-sets-up-is-horrific-story"><em>Alien: Rogue Incursion</em></a> is due out imminently for VR devices, and the developer has released a launch trailer to hype up its imminent release. Check it out below. </p>
<p><em>Alien: Rogue Incursion </em>will see players stepping into the shoes of Zula Hendricks, a former Colonial Marine who embarks on a mission to the uncharted planet Purdan. Infiltrating a research facility, she will face a number of different threats, including corporate controversies and, as you may expect, what Survios is calling &#8220;the most cunning Xenomorphs ever encountered&#8221;. In short, she&#8217;s going to have her hands full. </p>
<p><em><a href="https://gamingbolt.com/alien-rogue-incursion-will-release-on-december-19">Alien: Rogue Incursion</a> </em>is due out imminently, on December 19, for PlayStation VR2, Meta Quest 3, and Steam VR. </p>


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<iframe title="Alien: Rogue Incursion - Launch Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/tNqSddv4QbM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Phasmophobia Crosses 1 Million Players on Consoles</title>
		<link>https://gamingbolt.com/phasmophobia-crosses-1-million-players-on-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 03 Dec 2024 16:10:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kinetic Games]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605568</guid>

					<description><![CDATA[The co-op horror title launched for PlayStation 5, Xbox Series X/S, and PlayStation VR at the end of October. ]]></description>
										<content:encoded><![CDATA[<p>After multiple delays, Kinetic Games&#8217; acclaimed co-op horror title <em>Phasmophobia </em>finally <a href="https://gamingbolt.com/phasmophobia-is-out-today-for-ps5-xbox-series-x-s-and-ps-vr2">launched for consoles</a> at the end of October, and since its release, it&#8217;s attracted players in impressive numbers, as per the developer.</p>
<p>Taking to Twitter, Kinetic Games revealed that <em>Phasmophobia </em>has surpassed 1 million players across PS5, PS VR2, and Xbox Series X/S since launching for the platforms roughly a month ago. Earlier this year, the studio announced that the game had <a href="https://gamingbolt.com/phasmophobia-launches-for-ps5-and-xbox-series-x-s-on-october-29-crosses-20-million-units-sold">sold over 20 million units</a> on PC alone since launching for the platform in early access back in 2020, and clearly the game has continued its enduring success on consoles as well.</p>
<p>In our review of the game&#8217;s PS5 version, we awarded it a score of 8/10, saying, &#8220;<span style="color: initial;">Kinetic Games&#8217; <em>Phasmophobia</em> is a surprisingly scary experience, solo and with friends, though several features &#8211; like the lobby browser &#8211; need more work.&#8221; Read the full review <a href="https://gamingbolt.com/phasmophobia-early-access-review-ps5-ghost-stories">through here</a>.</span></p>
<p><em>Phasmophobia </em>is available on PS5, Xbox Series X/S, PS VR2, and PC. The game&#8217;s price on PC also <a href="https://gamingbolt.com/phasmophobia-is-coming-to-consoles-this-october-price-increasing-to-19-99">increased to $19.99</a> earlier this year, having previously been set at $13.99 for several years since its early access launch.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">In just one month since launching on PS5, PS VR2 &amp; Xbox Series X/S, we have welcomed 1 MILLION new Ghost Hunters to <a href="https://twitter.com/hashtag/Phasmophobia?src=hash&amp;ref_src=twsrc%5Etfw">#Phasmophobia</a>.</p>
<p>Thank you everyone for your support. We can&#8217;t wait to continue to share this journey with you all. <a href="https://t.co/hrAUXqy8Q9">pic.twitter.com/hrAUXqy8Q9</a></p>
<p>— Phasmophobia (@PlayPhasmo) <a href="https://twitter.com/PlayPhasmo/status/1863961582335672431?ref_src=twsrc%5Etfw">December 3, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Alien: Rogue Incursion Trailer Sets up is Horrific Story</title>
		<link>https://gamingbolt.com/alien-rogue-incursion-trailer-sets-up-is-horrific-story</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 19 Nov 2024 01:29:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alien: rogue incursion]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Survios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604432</guid>

					<description><![CDATA[Survios' first-person survival horror game is due out on December 19 for PlayStation VR2, Meta Quest 3, and SteamVR.]]></description>
										<content:encoded><![CDATA[<p>The demand for survival horror <em>Alien </em>games never really goes away, and though many are going to have their eyes keenly fixed on <em><a href="https://gamingbolt.com/alien-isolation-sequel-is-in-early-development">Alien: Isolation 2</a> </em>for some years to come, the IP has another game in the genre to deliver much sooner than that. <em><a href="https://gamingbolt.com/alien-rogue-incursion-first-gameplay-trailer-showcases-spooky-exploration">Alien: Rogue Incursion</a> </em>will bring its horrors to VR headsets next month, and ahead of its release, developer Survios has showcased a new trailer.</p>
<p>With this trailer, the focus is squarely on the game&#8217;s story, which will see players stepping into the shoes of protagonist ex-Colonial Marine <a href="https://gamingbolt.com/alien-rogue-incursion-zula-hendricks-revealed-in-new-gameplay-trailer">Zula Hendricks</a>, who flies to the remote planet of LV-354, also known as Purdan, to investigate a distress call from a former squadmate.</p>
<p>Things go wrong, as they often do in the <em>Alien </em>universe, and as you may have guessed, Zula eventually finds herself in the middle of a smattering of crises, from a terrifying Xenomorph outbreak to corporate corruption and intrigue, and more. Check out the trailer below for more glimpses of what the game will have in store. </p>
<p><a href="https://gamingbolt.com/alien-rogue-incursion-will-release-on-december-19"><em>Alien: Rogue Incursion </em>launches on December 19</a> for PS VR2, Meta Quest 3, and SteamVR. </p>


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<iframe title="Alien: Rogue Incursion - Story Reveal Trailer | PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/cI7_RmEbIAw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hitman World of Assassination Delayed to March 27th, 2025 for PlayStation VR2</title>
		<link>https://gamingbolt.com/hitman-world-of-assassination-delayed-to-march-27th-2025-for-playstation-vr2</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Nov 2024 16:31:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman World of Assassination]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604398</guid>

					<description><![CDATA[Previously set for December, the additional time will allow IO Interactive to polish the experience and add active reloading.]]></description>
										<content:encoded><![CDATA[<p>IO Interactive&#8217;s <em>Hitman World of Assassination</em> has been delayed for PlayStation VR2, launching on March 27th, 2025, <a href="https://gamingbolt.com/hitman-world-of-assassination-is-coming-to-playstation-vr2-in-december">instead of this December</a>. In a new <a href="https://blog.playstation.com/2024/11/18/hitman-world-of-assassination-launches-on-ps-vr2-march-27-2025/" target="_blank" rel="noopener">PlayStation Blog post</a>, the developer explained that the decision &#8220;was not made lightly.&#8221;</p>
<p>&#8220;We know there was a lot of demand to bring <em>Hitman</em> on PS VR2, and we were excited to see the great reception following the announcement. As such, our priority will always remain to deliver an amazing experience that meets the high standards our players expect.&#8221; While the additional time is being used for more polish, it also allows for new features like active reloading.</p>
<p>This provides greater control over reloading while amping up the realism, as players must actually grab and slot a new clip into their guns in VR. It&#8217;s also confirmed that positional interactions, where players must turn on a TV or poison drinks with the corresponding motions, also extend to quest items. Be prepared to mimic swiping keycards and turning locks in doors. If that wasn&#8217;t enough, snatching a disguise is more &#8220;physics-based&#8221; and depends on &#8220;positional control, grabbing, and momentum.&#8221;</p>
<p>Stay tuned for more details and gameplay for <em>Hitman World of Assassination</em> on PlayStation VR2 in the coming months. It will be available at $9.99 for current owners, encompassing the main campaign with 20 unique locations and over 100 weapons and items.</p>
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		<title>Metro Awakening Interview &#8211; Bringing the Horrors of Metro to VR</title>
		<link>https://gamingbolt.com/metro-awakening-interview-bringing-the-horrors-of-metro-to-vr</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 09 Nov 2024 15:50:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[meta quest 2]]></category>
		<category><![CDATA[Meta Quest 3]]></category>
		<category><![CDATA[Metro Awakening]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SteamVR]]></category>
		<category><![CDATA[Vertigo Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=603629</guid>

					<description><![CDATA[Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he <em>Metro </em>franchise has never failed to impress so far, and though it remains to be seen how long we&#8217;ll be waiting for its next mainline instalment, those who&#8217;re craving more <em>Metro </em>do have <em>Metro Awakening </em>to turn to. Developed by Vertigo Games exclusively for VR devices, <em>Metro Awakening </em>is promising a tense, immersive, and authentic <em>Metro </em>experience, while also telling an original story penned by <em>Metro </em>author Dmitry Glukhovsky himself.</p>
<p>Out now for Meta Quest 2 and 3, PS VR2, and SteamVR, the first-person shooter has obviously turned a few heads, and to learn more about it and how it translates the <em>Metro </em>formula to the VR medium, we recently had the chance to send across some of our questions about the game to its developers. Below, you can read our interview with game director Samar Louwe.</p>
<p style="text-align: center;"><span style="color: #ff6600;"><em><strong>NOTE: This interview was conducted prior to the game&#8217;s launch.</strong></em></span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-592974" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg" alt="Metro Awakening_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The <em>Metro</em> series has always thrived on immersion, and immersion is also at the core of VR, so it was a natural fit."</p></p>
<p><strong>As a franchise, <em>Metro</em> has always been focused on immersing players in their settings while delivering top notch graphical presentation. Was that what led to exploring making a VR game in the series, given how well suited that sort of an experience could potentially be to virtual reality?</strong></p>
<p>Definitely. As you said, the <em>Metro</em> series has always thrived on immersion, and immersion is also at the core of VR, so it was a natural fit. VR can take this to a whole new level—putting players right in the heart of the Metro tunnels, surrounded by the eerie atmosphere and the threats lurking in the dark. The combination of VR&#8217;s unique capabilities and the storytelling depth of <em>Metro</em> really excited us.</p>
<p><strong>What other VR games, if any, did you draw inspiration from?</strong></p>
<p>Even though it&#8217;s almost 5 years old, <em>Half-Life: Alyx </em>is still very relevant. At the time it showed the VR industry how it was done. Now, it&#8217;s still what new games will be compared to when they are released. But we also have a pool of knowledge to draw from in-house. When the team was done with <em>Arizona Sunshine 2</em> they were able to jump in and help us out with all the lessons they had learned.</p>
<p><strong><em>Metro Awakening </em></strong><strong>is the first game in the series not developed by 4A Games. How connected to those other titles is it? Did you get the chance to collaborate with them on this title?</strong></p>
<p>We collaborated with 4A Games throughout development. They provided us with assets and references from the mainline series, which helped ensure that we stayed true to the essence of the games.</p>
<p><strong>What has the experience of working with <em>Metro</em> author Dmitry Glukhovsky been like? How heavily has been involved with the game&#8217;s development?</strong></p>
<p>Working with Dmitry Glukhovsky has been an invaluable experience. Right from the start, we reached out to him to make sure the story would feel authentic to the <em>Metro</em> series. He ended up surprising us by crafting something really personal and emotional. That direction pushed us to go all in on a story-driven approach, putting character development right up there with atmosphere and gameplay. Dmitry brought such depth to <em>Metro Awakening</em>, helping us create something that feels true to the <em>Metro</em> world but also fresh and introspective in a way we hadn’t initially expected.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592976" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg" alt="Metro Awakening_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We collaborated with 4A Games throughout development. They provided us with assets and references from the mainline series, which helped ensure that we stayed true to the essence of the games."</p></p>
<p><strong>How easy was it to translate a complex console FPS to the different input and controls of VR?</strong></p>
<p>It definitely required a shift in thinking. In VR, players aren’t just pressing buttons—they’re physically interacting with the world, which meant reimagining core actions like aiming, shooting, and even putting on a gas mask to feel natural and immersive. We worked closely with our gameplay team from the start to fine-tune these interactions until everything felt responsive and true to the <em>Metro</em> universe. It was challenging, but the result is an experience where every action feels immediate and engaging, making the world come to life in a whole new way.</p>
<p><strong>Will <em>Metro Awakening</em> be a largely linear experience like the series&#8217; earlier entries, or can players expect some elements of open-ended exploration similar to <em>Metro Exodus</em>?</strong></p>
<p>The way <em>Exodus</em> ventured into new territory with its open world structure was a great step for the mainline games, it elevated the game to new heights. As a player I thoroughly enjoyed playing through it. But the story in <em>Exodus</em> is also about Artyom venturing out, escaping the Moscow metro system, on a quest to see what more is out there. Whereas the story Dmitry wrote for <em>Metro Awakening</em> is much more targeted: you must find your wife. So, it was only logical not to distract our players (and protagonist) with open-ended areas. Additionally, since this is a story that&#8217;s set before the events of <em>2033</em>, it made a lot more sense to stick to the original setting.</p>
<p>The charm of the earlier games is also a very good fit for the immersive nature of VR. The confined spaces in the Moscow underground allowed for the pressing and inescapable atmosphere that we knew was going to be successful for our medium.</p>
<p><strong>The <em>Metro</em> franchise has always been particularly effective at delivering its own brand of unique, post-apocalyptic horror. How have you approached translating that to a VR experience with <em>Metro Awakening</em>?</strong></p>
<p>Our approach has been to amplify <em>Metro’s</em> unique sense of tension and dread through VR’s immersive capabilities. Spatial audio, dynamic lighting, and physical interactivity are all key to creating an atmosphere that keeps players on edge. VR lets players engage directly with the environment, whether it&#8217;s wiping fog off their gas masks or navigating through dark, claustrophobic tunnels. By bringing players directly into these intense moments, we’re creating an experience that feels immediate and visceral heightening both the fear and the wonder that <em>Metro</em> is known for. This is <em>Metro</em> at its most intimate.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592975" src="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg" alt="Metro Awakening" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Metro-Awakening-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We worked closely with our gameplay team from the start to fine-tune these interactions until everything felt responsive and true to the <em>Metro</em> universe. It was challenging, but the result is an experience where every action feels immediate and engaging, making the world come to life in a whole new way."</p></p>
<p><strong>Roughly how long will an average playthrough of the game be?</strong></p>
<p>It varies depending on the player’s approach and style—something we&#8217;re already seeing with players who have access to the Deluxe Edition—but on average, a playthrough should take around 10 hours.</p>
<p><strong><em>Metro Awakening</em></strong><strong> is targeting all major VR platforms at launch. How has the experience been working on these three very different takes on VR at the same time?</strong></p>
<p>It was a conscious decision to ensure we delivered a consistent experience across PC VR, Meta Quest and PlayStation VR2, while still allowing for certain areas to shine on higher-end platforms like PC and PlayStation. So, it has been both a challenge and an opportunity. Higher-end systems let us implement advanced rendering and lighting for enhanced visuals, while Meta Quest pushed us to innovate in performance optimization. Our technical teams have collaborated closely, balancing fidelity and performance, and ensuring the game looks and plays its best on every platform. It’s been a rewarding journey that’s pushed us to be creative and adapt, making the most of what each platform has to offer.</p>
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		<title>Phasmophobia is Out Today for PS5, Xbox Series X/S, and PS VR2</title>
		<link>https://gamingbolt.com/phasmophobia-is-out-today-for-ps5-xbox-series-x-s-and-ps-vr2</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Oct 2024 01:37:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kinetic Games]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602801</guid>

					<description><![CDATA[After multiple delays over the course of the last year, Kinetic Games' acclaimed co-op horror title is finally also available on consoles. ]]></description>
										<content:encoded><![CDATA[<p>If things had proceeded as planned, this would have happened a year ago, but better late than never, right? Kinetic Games&#8217; acclaimed co-op horror title <em>Phasmophobia </em>saw <a href="https://gamingbolt.com/phasmophobias-console-launch-has-been-delayed-again">multiple delays</a> on its way to consoles, but the game is now finally out on PS5, Xbox Series X/S, and PS VR2, just in time for Halloween. </p>
<p><em>Phasmophobia </em>features cross-platform support across all platforms, which means players on all platforms can band together for excursions into the game&#8217;s many maps as they try to decipher clues and find and identify all manner of supernatural entities- while trying not to get killed, of course. </p>
<p><a href="https://gamingbolt.com/phasmophobia-targets-4k-60-fps-on-consoles-has-a-120-fps-mode-on-xbox-series-x">As revealed recently by the developer</a>, on PS5 and Xbox Series X, the game runs at 4K and 60 FPS, while on the latter, it also features a 120 FPS option. On Xbox Series S, meanwhile, it run at 1080p and 60 FPS, with no other graphics option being available. </p>
<p><em>Phasmophobia </em>is available on PS5, Xbox Series X/S, PS VR2, and PC. Kinetic Games announced earlier in the year that the game had <a href="https://gamingbolt.com/phasmophobia-launches-for-ps5-and-xbox-series-x-s-on-october-29-crosses-20-million-units-sold">sold over 20 million units</a> since its early access release in 2020. </p>


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<iframe loading="lazy" title="Phasmophobia - Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/adFNARIHlOs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Phasmophobia Targets 4K/60 FPS on Consoles, Has a 120 FPS Mode on Xbox Series X</title>
		<link>https://gamingbolt.com/phasmophobia-targets-4k-60-fps-on-consoles-has-a-120-fps-mode-on-xbox-series-x</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 28 Oct 2024 17:44:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kinetic Games]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=602649</guid>

					<description><![CDATA[On Xbox Series S, the co-op horror title will run at 1080p and 60 FPS, while on PlayStation VR2, it will target 2000x2400 resolution per eye, with a 60Hz refresh rate.]]></description>
										<content:encoded><![CDATA[<p>After repeated delays, <em>Phasmophobia&#8217;s </em>console release is finally almost here, and ahead of its arrival on new platforms, developer Kinetic Games has revealed details on the co-op horror title&#8217;s technical targets on all consoles. </p>
<p>On both PS5 and Xbox Series X/S, features two modes, both targeting 4K/60 FPS, presumably with the native resolution being lower in the Performance Mode. Meanwhile, Xbox Series X also features a 120 FPS option, which isn&#8217;t available on PS5. </p>
<p>On Xbox Series S, <em>Phasmophobia </em>will run at 1080p and 60 FPS, with no other graphics mode being available. Finally, on PlayStation VR2, the game will run at a native resolution of 2000&#215;2400 per eye, at a 60Hz refresh rate and 120Hz reprojection rate. </p>
<p><em>Phasmophobia </em>is currently available on PC, and launches for consoles <a href="https://gamingbolt.com/phasmophobia-launches-for-ps5-and-xbox-series-x-s-on-october-29-crosses-20-million-units-sold">on October 29</a>. The game has sold over 20 million units since its early access launch in 2020, Kinetic Games recently announced.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Ghost Hunters, we have some vital information for you.<br><br>PS5, PS VR 2 &amp; Xbox Series X/S specifications for <a href="https://twitter.com/hashtag/Phasmophobia?src=hash&amp;ref_src=twsrc%5Etfw">#Phasmophobia</a> can be found in the image below. <br><br>Wishlist now via our website: <a href="https://t.co/JswXVo2sOQ">https://t.co/JswXVo2sOQ</a> <a href="https://t.co/lkK0L3NF7k">pic.twitter.com/lkK0L3NF7k</a></p>&mdash; Phasmophobia (@PlayPhasmo) <a href="https://twitter.com/PlayPhasmo/status/1850200991439737090?ref_src=twsrc%5Etfw">October 26, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Phasmophobia Launches for PS5 and Xbox Series X/S on October 29, Crosses 20 Million Units Sold</title>
		<link>https://gamingbolt.com/phasmophobia-launches-for-ps5-and-xbox-series-x-s-on-october-29-crosses-20-million-units-sold</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 17 Oct 2024 20:00:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Kinetic Games]]></category>
		<category><![CDATA[Phasmophobia]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601764</guid>

					<description><![CDATA[Following a delay of more than a year, Kinetic Games' acclaimed co-op horror title is finally making its way over to consoles later this month.]]></description>
										<content:encoded><![CDATA[<p><em>Phasmophobia&#8217;s </em>console launch has ended taking much longer than anyone could have expected, with developer Kinetic Games&#8217; original plan having been to bring the game to PlayStation and Xbox <a href="https://gamingbolt.com/phasmophobia-is-launching-for-xbox-in-early-access-this-august">last August</a>. After <a href="https://gamingbolt.com/phasmophobias-console-launch-has-been-delayed-to-october">multiple</a> <a href="https://gamingbolt.com/phasmophobias-console-launch-has-been-delayed-again">delays</a>, the developer announced earlier this year that the co-op horror title would finally come to consoles <a href="https://gamingbolt.com/phasmophobia-is-coming-to-consoles-this-october-price-increasing-to-19-99">this October</a>, and now, a specific release date has been announced. </p>
<p><em>Phasmophobia </em>launches in early access for PS5, PS VR2, and Xbox Series X/S on October 29, with cross-platform multiplayer supported across all platforms (including PC, of course). As previously announced, the game will be sold at a price of $19.99. </p>
<p>Kinetic Games CEO Daniel Knight said, &#8220;We are so happy to see <em>Phasmophobia</em> enter console early access. The community has been asking for console versions, and has waited a little while for it to happen. The development team at Kinetic Games have worked exceptionally hard to make this request a reality.”</p>
<p>Meanwhile, Kinetic Games has also announced that <em>Phasmophobia </em>has now sold over 20 million units worldwide. The game has been available for PC in early access since September 2020. </p>


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<iframe loading="lazy" title="Phasmophobia - Console Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/BLCwws1HnYA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hitman World of Assassination is Coming to PlayStation VR2 in December</title>
		<link>https://gamingbolt.com/hitman-world-of-assassination-is-coming-to-playstation-vr2-in-december</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Sep 2024 05:21:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman World of Assassination]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599744</guid>

					<description><![CDATA[The PlayStation VR2 release of Hitman World of Assassination will include a number of enhancements, including the ability to dual-wield weapons.]]></description>
										<content:encoded><![CDATA[<p>IO Interactive has announced released a new trailer, showcasing the gameplay for <em>Hitman World of Assassination</em> on PlayStation VR2. The trailer, which you can check out below, was shown off during Sony&#8217;s recent State of Play presentation. The game is set to hit the PlayStation VR2 in December.</p>
<p>As the trailer showcases, <em>Hitman World of Assassination</em> on PlayStation VR2 will offer a complete gameplay experience, allowing players to experience the assassination game through a new perspective. The PlayStation VR2 release of the game will feature full ambidexterity, even allowing players to dual-wield weapons.</p>
<p><em>Hitman World of Assassination</em> will feature the full main campaign on PlayStastion VR2. Some of the gameplay features of the PS VR2 release of the game include room-scale implementation, spatial interactions to touch, grab, and position, as well as integration of the PS VR2 controller&#8217;s adaptive triggers.</p>
<p>Players that already own <em>Hitman World of Assassination</em> on PS5 will be able to get their hands on the PS VR2 release for $9.99.</p>
<p><iframe loading="lazy" title="HITMAN World of Assassination - PSVR2 Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/_7dQzZk_FKU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>PSSR Will Also Work with PS VR2 Games in the Future</title>
		<link>https://gamingbolt.com/pssr-will-also-work-with-ps-vr2-games-in-the-future</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 10 Sep 2024 20:33:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ps vr2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=598578</guid>

					<description><![CDATA[PlayStation's lead system architect Mark Cerny has confirmed that the company's proprietary supersampling tech will also eventually support the PlayStaton VR2. ]]></description>
										<content:encoded><![CDATA[<p>When the <a href="https://gamingbolt.com/ps5-pro-launches-november-7th-for-699-99">PS5 Pro launches this November</a>, one of the more intriguing new things it will bring to the table will be Sony&#8217;s new proprietary supersampling technology, dubbed PlayStation Spectral Super Resolution (PSSR), which will allow games on the enhanced console to run with better fidelity thanks to AI upscaling.</p>
<p>In a preview published by <a href="https://www.cnet.com/tech/gaming/ps5-pro-hands-on-sonys-699-turbo-console-hits-in-november/" target="_blank" rel="noopener">CNET</a>, lead system architect Mark Cerny also additionally revealed that PSSR will work with PS VR2 games &#8220;in the future&#8221;, too. How long after the PS5 Pro&#8217;s release support will arrive for the virtual reality headset remains to be seen, while it should also be interesting to see if PSSR will be supported when using the device to play PC VR titles using the <a href="https://gamingbolt.com/playstation-vr2-pc-adapter-announced-launches-august-7th-for-59-99">headset&#8217;s PC adapter</a>.</p>
<p>PS5 Pro is set to launch on November 7. It will retail for $699.99, and will launch with <a href="https://gamingbolt.com/40-50-games-will-be-ps5-pro-enhanced-when-the-console-launches">40-50 PS5 Pro Enhanced titles</a>. That will be in addition to support for <a href="https://gamingbolt.com/ps5-pro-supports-vrr-and-8k-gaming-game-boost-for-over-8500-ps4-titles">8K gaming and VRR</a>, as well as <a href="https://gamingbolt.com/ps5-pro-features-a-2-tb-ssd-supports-all-existing-accessories">a 2TB SSD</a>.</p>
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