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	<title>Rez &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Underrated PS2 Games of All Time</title>
		<link>https://gamingbolt.com/15-most-underrated-ps2-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:51:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Fatal Frame]]></category>
		<category><![CDATA[Ico]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=445420</guid>

					<description><![CDATA[Stuck in the annals of time, these PS2 games warrant appreciation.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he PlayStation 2 is one of the most successful consoles of all time, selling over 155 million units in its lifetime. It was home to a number of classic franchises, from Metal Gear Solid and Gran Turismo to God of War and Grand Theft Auto. However, there are a number of titles from the PS2 era that either didn&#8217;t perform well commercially or aren&#8217;t really appreciated in the present day. Let&#8217;s take a look at 15 of them here.</p>
<p><b>Ico</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Ico.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-443611" src="https://gamingbolt.com/wp-content/uploads/2020/06/Ico.jpg" alt="Ico" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Ico.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Ico-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Ico-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Ico-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Ico-1536x863.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Are you tired about hearing how underrated Ico was (and still is)? Well, we&#8217;re not tired of saying it. Developed by Sony Japan Studio and Team Ico, the story of Ico and Yorda – told deftly through minimalist dialogue and incredible aesthetics &#8211; is still underappreciated. In terms of animation, presentation and puzzles, Ico was ahead of its time in 2001. It&#8217;s still a shame that it only sold 700,000 copies worldwide as of 2009.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">445420</post-id>	</item>
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		<title>15 Annoying Video Game Bosses Who Made You Chase Them</title>
		<link>https://gamingbolt.com/15-annoying-video-game-bosses-who-made-you-chase-them</link>
					<comments>https://gamingbolt.com/15-annoying-video-game-bosses-who-made-you-chase-them#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 13:31:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bully]]></category>
		<category><![CDATA[destiny: the dark below]]></category>
		<category><![CDATA[Evolve]]></category>
		<category><![CDATA[Killer7]]></category>
		<category><![CDATA[lego batman]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[monster hunter world]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=402386</guid>

					<description><![CDATA[Just when you think the fight's really about to start, these bosses high-tail it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat&#8217;s more fun than going up against a boss that bashes your head in, again and again, without remorse? Or a boss that&#8217;s disappointingly easier than many of the challenges faced up to that point? Why, a boss that runs the heck away, prompting your pursuit for any chance at ending the ordeal. Let&#8217;s take a look at 15 such bosses here.</p>
<p><b>General Mikiel &#8211; Strider</b></p>
<p><iframe title="15 Video Game Bosses Who Trolled You By Making You Chase Them" width="500" height="281" src="https://www.youtube.com/embed/rgbKWfQ1z6g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>General Mikiel has no qualms about attacking from afar and then retreating when Strider approaches. And you can kind of respect that strategy but as a boss fight, having to chase him through several rooms before he finally hops in his tank and stands his ground? It&#8217;s&#8230;interesting, that&#8217;s for sure.</p>
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		<title>Death Stranding &#8211; Rez Creator Praises Latest Build, &#8220;It is Great&#8221;</title>
		<link>https://gamingbolt.com/death-stranding-rez-creator-praises-latest-build-it-is-great</link>
					<comments>https://gamingbolt.com/death-stranding-rez-creator-praises-latest-build-it-is-great#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 May 2019 12:38:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Enhance Inc]]></category>
		<category><![CDATA[Kojima Productions]]></category>
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		<category><![CDATA[Tetris Effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=399873</guid>

					<description><![CDATA[Enhance, Inc. CEO says "Hideo Kojima is still progressing" and he "can't wait to play".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding.jpg"><img decoding="async" class="aligncenter wp-image-396810" src="https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding.jpg" alt="death stranding" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/death-stranding-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In the wake of several developers praising <em>Death Stranding</em> after seeing it &#8211; from <a href="https://gamingbolt.com/death-stranding-will-push-boundaries-says-remedys-sam-lake">Remedy Games&#8217; Sam Lake</a> to <a href="https://gamingbolt.com/death-stranding-will-be-timeless-says-the-division-2-director">Ubisoft Massive&#8217;s Julian Gerighty</a> &#8211; Kojima Productions has quite a lot to live up to. Director Hideo Kojima <a href="https://gamingbolt.com/death-stranding-hideo-kojima-teases-new-trailer-yet-again">has teased a new trailer</a>, which should be out in the lead-up to E3 (hopefully). However, before that, you can add yet another industry legend to the list of approving creators &#8211; <a href="https://gamingbolt.com/rez-infinite-now-surprisingly-available-on-steam"><em>Rez</em></a> creator and <a href="https://gamingbolt.com/tetris-effect-review-forever-connected"><em>Tetris Effect</em></a> producer Tetsuya Mizuguchi.</p>
<p>The Enhance, Inc. CEO recently stated on Twitter that he, &#8220;touched the heart of <em>Death Stranding</em> today. Stunning&#8230; Hideo Kojima is still progressing. Can&#8217;t wait to play!&#8221; He added in Japanese that he was shown &#8220;the latest <em>Death Stranding</em>&#8221; and that, &#8220;After all, it is great. It is true.&#8221; If Mizuguchi indeed saw the most recent build of the game, one has to wonder how far along development is.</p>
<p>Kojima noted in March that development was <a href="https://gamingbolt.com/death-stranding-is-slightly-behind-schedule-kojima-confirms">slightly behind schedule</a>. Several weeks later, he noted that <em>Death Stranding</em> was <a href="https://gamingbolt.com/death-stranding-is-in-key-time-of-development">in a &#8220;key time&#8221; of development</a>. What could the latest trailer contain? When will it be showcased? Will we receive some kind of release date information?</p>
<p><em>Death Stranding</em> is in development for PlayStation 4. However, it wouldn&#8217;t be all that strange to see it on PlayStation 5, if <a href="https://gamingbolt.com/death-stranding-could-be-coming-to-ps5-rumour">a recent exchange with the system&#8217;s lead architect Mark Cerny</a> is any indication.</p>
<p>https://twitter.com/Mizuguchitter/status/1129259170614530048</p>
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		<title>Rez Creator Interested in Returning to Game Development</title>
		<link>https://gamingbolt.com/rez-creator-interested-in-returning-to-game-development</link>
					<comments>https://gamingbolt.com/rez-creator-interested-in-returning-to-game-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 08 May 2014 12:24:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Q Entertainment]]></category>
		<category><![CDATA[Rez]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=195504</guid>

					<description><![CDATA[Tetsuya Mizuguchi wants to start a new project either this year or the next.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/Rez.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/05/Rez.jpg" alt="Rez" width="620" height="349" class="aligncenter size-full wp-image-195506" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/Rez.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/Rez-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a new interview with EDGE (via <a href="http://www.videogamer.com/news/rez_creator_mizuguchi_wants_to_start_new_game_project_this_year_or_next.html">Videogamer</a>), Rez creator Tetsuya Mizuguchi talked about returning to game development. Mizuguchi left Q Entertainment in 2013 and occupied himself with other interests. He&#8217;s currently contemplating a new project for either this year or the next.</p>
<p>“I’m helping with a few games, but these aren’t like my past works. These are not like my created games. I’m helping with some social games in Japan; I can’t say anything about it just yet. But I’m just helping. So I want to start a new project [of my own] maybe this year or next.</p>
<p>“I can’t share details yet. At BitSummit, I shared my thoughts on synaesthesia, and this is a big thing for me. I started that kind of concept in games with Rez and this is a long journey, across Rez and Lumines and Child of Eden, and maybe Space Channel 5 too. That part of my DNA will never die, so this is kind of a life’s work for me. So I’m thinking about what is next, and what’s the future experience.”</p>
<p>Would you look forward to a new Rez or some other magical new title? Let us know in the comments.</p>
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