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	<title>rockstar games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Is Grand Theft Auto 6 the Most Expensive Game Ever Made?</title>
		<link>https://gamingbolt.com/is-grand-theft-auto-6-the-most-expensive-game-ever-made</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 14:28:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640941</guid>

					<description><![CDATA[According to public records in the UK, Rockstar North's magnum opus is already far above the competition in terms of costs.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ave you heard the phrase “money is no object”? It can seem insane, especially within the context of the games industry, where tens, even hundreds of millions of dollars are spent on development, year in and year out. When is enough really enough? If you&#8217;re working at Rockstar, it probably doesn&#8217;t even constitute the beginning.</p>
<p>In case it wasn&#8217;t obvious, we&#8217;re talking about <em>Grand Theft Auto 6</em>. The once and future king of all open-world games. The magnum opus, the game to end all games, and which everyone is trying desperately to avoid. Surprised about that supposed August release window for <em>Lords of the Fallen 2</em>? Or that <em>Halo: Campaign Evolved</em> could launch before September, while <em>Marvel&#8217;s Wolverine</em> is launching halfway through?</p>
<p>Such is the power of Rockstar Games and the <em>Grand Theft Auto</em> name. No one wants their release to go figuratively toe-to-toe with <em>Grand Theft Auto 6</em>, much less hang around in the same vicinity. Because when you spend as much as Rockstar North reportedly has on employee wages alone, you can afford the breathing room.</p>
<p><iframe title="GTA 6 Costs HOW Much?" width="500" height="281" src="https://www.youtube.com/embed/rymLR9NFEHI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Recently, fans discovered just how much that may be through public records maintained by the UK government agency, Companies House. Registered as Rockstar Games UK Limited, these outline wages and salaries from March 31st, 2019, to March 31st, 2025. Remember when Take-Two said development began in earnest around 2020? Rockstar North reportedly spent £191 million from 2019 to 2020 – about $252.6 million in what we can assume was pre-production alone.</p>
<p>Consider for a moment that <em>Cyberpunk 2077</em>, currently the seventh most expensive game ever made, spent roughly $526 million across all versions, marketing included, when adjusted for inflation in 2025. Let&#8217;s continue.</p>
<p>As production seemingly started rolling, costs increased gradually from March 2020 to 2021, with £223 million spent and then far more from 2021 to 2022, with £346 million spent. And while that marked the most expensive period of development per these records, the next two years would see the developer spend £316 million and £315 million.</p>
<p>Its latest report from March 31st, 2024, to the same date in 2025 indicates £282 million spent on salaries. Of course, we already know that <em>Grand Theft Auto 6</em> got delayed – twice, in fact – and Rockstar has yet to reveal how much was spent from 2025 to 2026, never mind the other nine months leading up to its launch. However, if you calculate the current amount reportedly spent on employee wages alone, it&#8217;s about £1.6 billion or roughly $2.1 billion.</p>
<p>Disclaimer: While Companies House does “basic checks on documents,” ensuring they&#8217;re “fully completed and signed,” it doesn&#8217;t have “statutory power of capability” to verify their accuracy. So while these records are a strong indicator of how much has been spent, you shouldn&#8217;t take them as full confirmation. Not that Rockstar or Take-Two will willingly confirm the same if you ask nicely, but I digress.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-scaled.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-619050" src="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-scaled.jpg" alt="grand theft auto 6 image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-16-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The most expensive game ever developed is, believe it or not, <em>Monopoly Go!</em>, with $1.026 billion spent on development and marketing when adjusted for inflation last year. <em>Star Citizen</em>, which started releasing modules in 2013 – the same year that <em>Grand Theft Auto 5</em> launched, conveniently enough – and <em>Squadron 42</em> have already cost over $955 million. If these records for <em>Grand Theft Auto 6</em> are accurate, then just based on developer salaries alone, it would be the most expensive game ever made. And again, that hasn&#8217;t even factored in marketing or costs spent on support studios. Heck, 21 months have yet to be accounted for. The total may cross $3 billion in wages when all is said and done.</p>
<p>However, as of March 2025, about $2.1 billion. It&#8217;s simply mind-boggling, but then again, is it? A former graphics programmer seemingly revealed that they worked on “next-generation procedural breakable glass” for vehicles and props over the course of three years and two months (among other things). With reports of all the other technical wizardry that the game will have – a “revolutionary new system” for real-time physically simulated water, more precise deformations for vehicles, a real-time weather system with heavy gameplay implications – it&#8217;s not surprising. Then again, there&#8217;s also that part in the documents about a monthly average of 1,744 employees at Rockstar, which is also an insane number in its own right.</p>
<p>“They&#8217;ll get that back in the first week of launch,” you&#8217;re no doubt thinking about that amount, and as incredulous as it sounds, you&#8217;re not wrong. Just think back to the release of <em>Grand Theft Auto 5</em>, which earned $800 million on its first day and $1 billion in three. By comparison, the sequel is on a whole other level when it comes to hype. It&#8217;s been touted as the savior for an industry that&#8217;s notoriously lagging in both hardware and software sales. It&#8217;s Take-Two&#8217;s cash cow for the next decade or so. Amid concerns of rising inflation, global tariffs and the economy in general, no expense has apparently been spared for <em>Grand Theft Auto 6</em>. Just like for <em>Grand Theft Auto 5</em>, and just like for <em>Red Dead Redemption 2</em>.</p>
<p>Conveniently, an interview by Kiwi Talkz with former audio designer Rob Carr talks about Rockstar&#8217;s thought process. Speaking on technical limitations &#8211; “&#8217;Each soundbank has to be X, Y, and Z, these are your limitations for every mission. These are the technical constraints,'&#8221; he said. But creative constraints? “&#8217;There isn&#8217;t any. Go nuts&#8217;” is apparently how the company operates. Which doesn&#8217;t mean that its teams can logically fit in everything that they want – just that, &#8220;It&#8217;s easier to dial it down, you know, dial it back, go too much and then strip some fat off than it is to not do enough and then have to push for that extra five or 10 percent at the end of the project,&#8221; says Carr. Which makes even more sense if Rockstar wants to instead spend that time on bug testing and polishing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-scaled.jpg"><img decoding="async" class="aligncenter wp-image-619062" src="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-scaled.jpg" alt="grand theft auto 6 image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/grand-theft-auto-6-image-28-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Nevertheless, it speaks to how the company has been when developing its games, and Take-Two always gives it that leeway for a reason. Other developers and publishers avoid it for the very same. What would ordinarily inspire outrage in terms of the sheer amount spent on development thus far – especially with criticism over ballooning cost in triple-A development – is pretty much a given. Creating an unrealistic standard that the genre has no hope in hell of ever reaching? Par for the course, really. It&#8217;s almost as if <em>Grand Theft Auto</em> is in a completely different realm that&#8217;s just plain untouchable, regardless of everything else. Not because this is how games are made, but because that&#8217;s how Rockstar wants to make them, all else be damned.</p>
<p>I&#8217;d like to believe spending hundreds of millions doesn&#8217;t automatically translate into a quality release, much less one that will see the light of day – look no further than reports of Eidos Montreal cancelling a project whose budget apparently blew well past nine figures. Nor should it be taken as the norm, despite the general direction of triple-A games over the past decade or more.</p>
<p>Instead, it can be best viewed as Rockstar doing Rockstar things, ensuring that <em>Grand Theft Auto 6</em> stands out. It will be players&#8217; de facto choice when it comes to spending $80, because there is no way it could retail for cheaper after these figures have come to light. It will help justify all those re-releases and special editions, all those double-dippers when the PC version rolls around. And maybe, that&#8217;s enough, but really, it&#8217;s because Rockstar probably doesn&#8217;t know how else to make games. With less than nine months before launch, either thought is scary and we probably can&#8217;t even imagine to what extent.</p>


<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640941</post-id>	</item>
		<item>
		<title>Former Rockstar Audio Engineer Says &#8220;My 20-Year Tenure is No Longer Good Enough to Get a Job&#8221;</title>
		<link>https://gamingbolt.com/former-rockstar-audio-engineer-says-my-20-year-tenure-is-no-longer-good-enough-to-get-a-job</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 16:20:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[rockstar games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640857</guid>

					<description><![CDATA[Even after working on legendary games like Grand Theft Auto 5, Red Dead Redemption 2, and more, Rob Carr says it's a struggle.]]></description>
										<content:encoded><![CDATA[<p>After the COVID-19 boom, where studios announced projects left, right, and center, things have taken a saddening turn for the worse for the industry. With news of layoffs and studio closures trickling in far too often for our liking, things are looking quite bleak, a sentiment echoed by Rob Carr, a former Rockstar audio engineer.</p>
<p>Carr spoke to Kiwi Talkz on YouTube, discussing the challenges he currently faces as he looks for his next big role in a career that has spanned the likes of titles like <em>GTA 5, </em> <em>Red Dead Redemption 1 and 2</em>, and <em>L.A. Noire</em>. You might think that those titles on their own would be enough to help a seasoned veteran land a new role with ease, but Carr disagrees.</p>
<p>&#8220;I got 20 years industry experience, I&#8217;ve worked on some of the biggest titles in the world, but there&#8217;s 35 other guys with the exact same amount of experience and tenure and projects behind them as I&#8217;ve got&#8230; when there&#8217;s literally thousands of people in the exact same situation, you find yourself in a position where it&#8217;s no longer like – my 20-year tenure is no longer good enough for me to get a job whereas five years ago it was.&#8221;</p>
<p>Carr&#8217;s statement reflects a time when gaming studios are struggling to stay afloat in the wake of a turbulent industry where nobody seems safe from the looming threat of downsizing. We told you about <a href="https://gamingbolt.com/moss-developer-polyarc-games-announces-layoffs">Polyarc</a> and <a href="https://gamingbolt.com/eidos-montreal-layoffs-due-to-cancellation-of-wildlands-in-development-since-2019-rumor">Eidos Montreal</a> less than a week ago, and <a href="https://gamingbolt.com/epic-games-is-laying-off-1000-employees-blames-fortnite-downturn-and-industry-wide-challenges">Epic Games</a> a little before that.</p>
<p>For our part, we&#8217;re hoping that there&#8217;s a light at the end of this tunnel, for Carr and all the other talented individuals who have brought several of our favorite gaming-related memories to life.</p>
<p><iframe loading="lazy" title="#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption...." width="500" height="281" src="https://www.youtube.com/embed/_GgqUvHQE3g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640857</post-id>	</item>
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		<title>GTA 6 Team &#8220;Probably Rebuilt the Entire RAGE Engine,&#8221; Says Former Rockstar Audio Engineer</title>
		<link>https://gamingbolt.com/gta-6-team-probably-rebuilt-the-entire-rage-engine-says-former-rockstar-audio-engineer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 13:01:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640720</guid>

					<description><![CDATA["I'll be amazed if they didn't because the architecture of technology has advanced significantly since GTA 5," says Rob Carr.]]></description>
										<content:encoded><![CDATA[
<p>While UK public records have caused some to <a href="https://gamingbolt.com/grand-theft-auto-6-development-costs-may-exceed-2-billion-per-uk-public-records">balk at the supposed budget for <em>Grand Theft Auto 6</em></a>, another notable revelation is the length of its development cycle. Take-Two Interactive claims it <a href="https://gamingbolt.com/grand-theft-auto-6-development-began-in-earnest-in-2020-take-two-interactive">began &#8220;in earnest&#8221; in 2020</a>, but recent documents indicate millions spent from March 31st, 2019, onwards.</p>



<p>And if you believe rumors of a reboot in 2020…well, it&#8217;s anyone&#8217;s guess how far back it truly began. We&#8217;re free to speculate as to why, but former audio engineer Rob Carr offered his own take on the long development cycle: The RAGE Engine, or rather, Rockstar North revamping it from the ground up.</p>



<p>&#8220;I&#8217;ve got zero experience,&#8221; he told Kiwi Talks in a recent interview. &#8220;I know nothing about it, other than the fact that they probably will have &#8211; given the time frame of how long it&#8217;s taken them to get to this stage, they&#8217;ve probably rebuilt the entirety of the Rage Engine. That&#8217;s the only thing I can say with real, genuine confidence.</p>



<p>&#8220;I&#8217;ll be amazed if they didn&#8217;t because the architecture of technology has advanced significantly since <em>GTA 5</em>, which again, is easy to forget. That was three generations ago. That was the last one to be released on 360 and PS3. You know, everyone forgets that because it&#8217;s still…up until recently, <em>GTA Online</em> was still a going concern. That&#8217;s a good tenure for a game for any game, you know, and that&#8217;s on the PS5.&#8221;</p>



<p>Between a former graphics programmer claiming they worked on <a href="https://gamingbolt.com/grand-theft-auto-6-apparently-has-next-gen-procedural-breakable-glass-per-former-programmer">&#8220;next generation procedural breaking glass&#8221;</a> and <a href="https://gamingbolt.com/grand-theft-auto-6-will-have-more-realistic-weather-real-time-physically-simulated-water-rumor">rumors of realistic weather and real-time, physically simulated water</a>, it wouldn&#8217;t be too surprising. However, it&#8217;s also possible that some things seen in <em>Grand Theft Auto 5</em> could make their way over to <em>Grand Theft Auto 6</em>.</p>



<p>&#8220;There are things for sure I feel that they did in <em>GTA 5</em> that they will definitely want to expand on and use as either a core mechanic or a main plot point or something in <em>GTA 6</em>. I&#8217;d be incredibly surprised if they don&#8217;t do anything like that. I&#8217;d be very, very surprised. But again, I&#8217;m coming in blind.&#8221;</p>



<p>While <em>Red Dead Redemption 2</em> was mentioned as another title that Rockstar could potentially take from, Carr cited mechanics like Dead Eye from the first game and how it appeared in <em>GTA 5</em>. &#8220;Even on <em>GTA 5</em>, they took the Dead Eye system, and they used it as one of the perks.</p>



<p>&#8220;You&#8217;ve got the Dead Eye thing that Michael used. I think you&#8217;ve got the slow-mo driving thing for Franklin and the Berserker mode for Trevor. You know, they&#8217;re all things that, you know, key things that they&#8217;ve been used in previous sort of titles that they wanted to sort of expand upon.&#8221;</p>



<p>It would be interesting if certain mechanics from <em>Grand Theft Auto Online</em> also made an appearance (besides in what multiplayer mode Rockstar has included). For now, <em>Grand Theft Auto 6</em> is slated to launch on November 19th for PS5 and Xbox Series X/S. With <a href="https://gamingbolt.com/grand-theft-auto-6-on-track-for-november-19th-as-marketing-begins-this-summer" data-type="post" data-id="636258">launch marketing beginning this Summer</a>, it&#8217;s not long before we learn more, so stay tuned.</p>



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<iframe loading="lazy" title="#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption...." width="500" height="281" src="https://www.youtube.com/embed/_GgqUvHQE3g?start=2515&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">640720</post-id>	</item>
		<item>
		<title>Grand Theft Auto 6 Development Costs May Exceed $2 Billion, Per UK Public Records</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-development-costs-may-exceed-2-billion-per-uk-public-records</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 18:42:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640366</guid>

					<description><![CDATA[Based on the reported amount spent on employee salaries in Rockstar North alone, this could be the most expensive game ever made.]]></description>
										<content:encoded><![CDATA[
<p>As Rockstar Games prepares for <em>Grand Theft Auto 6&#8217;s</em> launch marketing, <a href="https://gamingbolt.com/grand-theft-auto-6-on-track-for-november-19th-as-marketing-begins-this-summer" data-type="post" data-id="636258">planned for this Summer</a> according to Take-Two Interactive, it may already be the most expensive game ever made. <a href="https://find-and-update.company-information.service.gov.uk/company/03312220/filing-history" target="_blank" rel="noreferrer noopener">Public records collated by Companies House</a>, a UK government agency that serves as the registrar of all companies in the country, indicate that Rockstar North (referred to as Rockstar Games UK Limited) has reportedly spent £1.6 billion, or about $2.11 billion, to date.</p>



<p>Discovered by <a href="https://www.reddit.com/r/GTA6/comments/1s6gp33/rockstar_has_probably_put_more_than_2b_in_gta_6/" target="_blank" rel="noreferrer noopener">Reddit user Due-Vanilla-8294</a>, these costs seemingly encompass employee wages and salaries reaching back to March 2019. The address corresponds to Rockstar North&#8217;s location, and as of March 31st, 2025, the average monthly employees is 1,744, a noticeable jump from a year prior when it was 1,658.</p>



<p>Of course, this likely doesn&#8217;t include marketing, and since these are only the developer&#8217;s costs, we don&#8217;t know if there are any associated with whatever support studios may be involved. Companies House also <a href="https://resources.companieshouse.gov.uk/serviceInformation.shtml#compInfo" target="_blank" rel="noreferrer noopener">clarifies</a> that despite carrying out &#8220;basic checks on documents received to make sure that they have been fully completed and signed,&#8221; it doesn&#8217;t possess &#8220;the statutory power or capability to verify the accuracy of the information that companies send to us.&#8221;</p>



<p>&#8220;The fact that the information has been placed on the public record should not be taken to indicate that Companies House has verified or validated it in any way.&#8221;</p>



<p>That said, if it is accurate, then this is only the expenditure as of March 31st, 2025. Imagine an additional year&#8217;s worth of costs, plus nine additional months, since <em>Grand Theft Auto 6</em> will launch on November 19th. It could easily cross $3 billion, easily making it the most expensive video game ever developed. You had a nice run, <em>Monopoly Go!</em>, but it may be coming to an end soon.</p>



<p>As always, stay tuned for further updates and head <a href="https://gamingbolt.com/grand-theft-auto-6-apparently-has-next-gen-procedural-breakable-glass-per-former-programmer">here</a> to learn more about the &#8220;next-gen&#8221; glass that <em>Grand Theft Auto 6</em> will seemingly have.</p>
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		<title>Crimson Desert vs Red Dead Redemption 2 &#8211; Can It Match Rockstar&#8217;s Open World Giant?</title>
		<link>https://gamingbolt.com/crimson-desert-vs-red-dead-redemption-2-can-it-match-rockstars-open-world-giant</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 13:47:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639936</guid>

					<description><![CDATA[How does Crimson Desert compare to one of the greatest of all time from Rockstar Games? Find out in our comparison.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span><em>s Crimson Desert</em> was more exposed over the past two years, comparisons to <em>Red Dead Redemption 2</em> inevitably emerged. Not for nothing, because the latter is still, to this day, one of the greatest games ever made and a significant benchmark for open-world immersion and storytelling. So while it&#8217;s certainly superior in numerous aspects, how close does <em>Crimson Desert</em> get to matching it? Which areas are completely different and unique? Let&#8217;s dive into it, starting with&#8230;</p>
<p><strong>Open World Structure</strong></p>
<p><iframe loading="lazy" title="How Close Is Crimson Desert to Red Dead Redemption 2?" width="500" height="281" src="https://www.youtube.com/embed/Nupd8p7b5Fc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>One of the ways <em>Crimson Desert</em> shines is in its overall variety of environments. Not only are there forests and plains that channel <em>The Witcher 3</em>, but it&#8217;s mixed with the sheer verticality of something like <em>Breath of the Wild</em>, and that&#8217;s only the starting area. Delesyia feels more elegant yet mysterious; the titular Crimson Desert – far from its sandstorms and desolate flats – is packed with technological developments, and the Abyss itself defies description with its various floating islands. <em>Red Dead Redemption 2</em> offers many of the same environmental conditions and biomes, but with much less verticality or imaginative surroundings, so we&#8217;ll give the nod to Crimson Desert for this one. The latter also feels more like a “journey” in terms of how you&#8217;re gradually progressing, going from outright nothing to grander scenarios.</p>
<p><strong>World Cohesion vs Abundance</strong></p>
<p>However, there&#8217;s a dilenation between the two that&#8217;s difficult to ignore. Pywel is absolutely packed with activities and sights, mixing high fantasy with medieval times and steampunk technology. <em>Red Dead Redemption 2&#8217;s</em> environments are fictional, but they&#8217;re influenced by real-world locations at the dawn of the 20th century, where technology is slowly yet surely developing, and civilization is snuffing out the outlaws. One is more extensive and voluminous; the other feels more cohesive and grounded. It&#8217;s ultimately up to the player, although I would go for <em>Red Dead Redemption 2</em>. That cohesion is important, and the realism intertwines with the reactivity and characters to make it feel all the more alive.</p>
<p><strong>Immersion vs Friction</strong></p>
<p>Each game has its own kind of friction – something that pushes back against the player for different purposes. In the case of <em>Red Dead Redemption 2</em>, it&#8217;s getting to the more methodical controls and various systems that define Arthur&#8217;s life. It takes some time to fully acclimate to because it&#8217;s all in service of a different way of life that no longer exists. Yet everything is gradually rolled out while still feeling immersive, gradually drawing the player into its world and storytelling. Unfortunately, despite the strong opening cutscenes, <em>Crimson Desert</em> feels awkward in its sudden transition to Pywel while constantly dumping new systems and complex controls on the player. There is still friction in understanding how the world works, but you feel less immersed when having to remember all the controls and their different scenarios.</p>
<p><strong>Exploration Payoff and Progression</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-637546" src="https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04.jpg" alt="Crimson Desert_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Crimson-Desert_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you enjoy discovering new things at an organic pace, both games are recommended, but as you&#8217;d guess, there is a catch. For <em>Crimson Desert</em>, it&#8217;s in finding potential new mechanics, advancing faction quests, maybe happening upon bizarre puzzles, or engaging in combat for the sake of Abyss Artifacts, resources, and potential loot. <em>Red Dead Redemption 2,</em> on the other hand, is more about the various stories inherent throughout the world. There are mysteries to unravel, characters with their own detailed backstories and needs, and multiple steps that either advance that subplot or lead to unique scenarios. Throughout all of this, the writing is top-notch – something which <em>Crimson Desert</em> lacks in spades, and the fact that some quests or discoveries don&#8217;t always feel as rewarding relative to the effort required is also annoying. I would go with <em>Red Dead Redemption 2</em> in this case but it can honestly depend.</p>
<p>However, in terms of actual progression, <em>Crimson Desert</em> falters due to the sheer stinginess in certain resources. The fact that you need to spend Abyss Artifacts to upgrade gear and weapons at a fairly early point also dampens one&#8217;s excitement, especially when obtaining new items and trying to level them up enough to obtain some numerical advantage.</p>
<p><strong>Combat Philosophy</strong></p>
<p>Controls aside, combat really is where <em>Crimson Desert</em> shines, between its combos, weapon transitions, elemental enhancements and plethora of gear with unique effects. Despite significant overlap in skills, Oongka and Damiane also offer their own intriguing playstyles, whether you prefer a berserker or a melee caster hybrid. And though there are some quirks that I didn&#8217;t like – the camera during boss fights, for instance – the overall responsiveness and feel is enough to have you wanting another skirmish as soon as possible. <em>Red Dead Redemption 2</em> is more down-to-earth, both in terms of weaponry and actual mechanics. It&#8217;s visceral up close and tactical from afar, which suits the era and the story it&#8217;s trying to tell. But even if it isn&#8217;t as complex as <em>Crimson Desert</em>, it takes significantly less time to feel comfortable with the controls.</p>
<p><strong>Mission Design and Player Freedom</strong></p>
<p>As mentioned previously, <em>Red Dead Redemption 2</em> offers a vast spread of memorable tales. There are plenty of instances in the main missions where you have to stick to the objective or risk instant failure, but the freedom in approaching other content is pretty surprising. Even more so is how the game reacts if you do things differently &#8211; simply because the development team had the foresight to anticipate that. Outside of combat expression – like pummeling a boss with broken pillars &#8211; and maybe basic traversal, <em>Crimson Desert</em> doesn&#8217;t really offer much freedom in terms of its objectives or side content. Perhaps if there was more room for nuance in their objectives or interesting tales that facilitated multiple approaches. At least there&#8217;s very little restriction on where you can go, and being able to back out of boss battles whenever you want is a nice touch.</p>
<p><strong>Story and Characters</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-421226" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>No debate here: <em>Red Dead Redemption 2</em> is the clear choice. The story of the Van der Linde gang, particularly of the bond between Arthur and Dutch, is so masterfully crafted that it remains one of gaming&#8217;s best. And that&#8217;s without getting into all the other memorable characters interwoven throughout, including that whippersnapper John Marston and the indomitable Sadie Adler. There&#8217;s an emotional pull throughout that&#8217;s backed by incredible writing, even if the pacing can be a little too gradual for some.</p>
<p><em>Crimson Desert</em> lacks all of this, sadly. Sure, there are flashes throughout, but Kliff is as bland and mostly unexpressive as they come, and the actual plot feels rudimentary and lacking in any emotional weight.</p>
<p><strong>AI and NPC Design</strong></p>
<p>In the same vein, the non-playable characters inhabiting the world of <em>Red Dead Redemption 2</em> feel alive. Almost all of them have a full 24-hour schedule, and while they might be as super-nuanced as you&#8217;d expect, it goes a long way towards convincing you that they&#8217;re actual people. Meanwhile, in <em>Crimson Desert</em>, despite how the AI can behave in combat (archers constantly trying to maintain distance and melee fighters not waiting their turn to attack), its characters are nowhere near as believable. Maybe if the majority had more than one line to spout while doing anything.</p>
<p><strong>Traversal Mechanics</strong></p>
<p>You&#8217;ll spend a good chunk of time on horseback through Pywel but it&#8217;s not the only option by far. Kliff can glide, unlock different kinds of mounts with unique properties – including the much-touted dragon – and even use a mech to wreak havoc on his surroundings. The fact that Damiane and Oongka have their own unique ways to traverse environments is also notable. <em>Red Dead Redemption 2&#8217;s</em> more grounded approach means that Arthur will rely on horseback, stage coaches and trains to get around. It&#8217;s more grounded, yes, but Crimson Desert wins in terms of sheer options.</p>
<p><strong>Visual Fidelity</strong></p>
<p>Despite its age, Rockstar&#8217;s magnum opus is still one of the best-looking games of today. Environments radiate with details while character models animate realistically, both in movement and facial expressions. The fact that it goes beyond what&#8217;s immediately apparent, incorporating various subtleties and nuances, is also a key element of its appeal, whether you&#8217;re in the middle of a heist or simply taking in the sights on horseback. <em>Crimson Desert</em> also looks quite good, especially with its environments, weather conditions and sheer variety. Those long rendering distances and level of detail are also nothing to sneeze at, but it falls short when it comes to animations, especially in cutscenes and dialogue interactions.</p>
<p><strong>System Depth vs Elegance</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-362521" src="https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9.jpeg" alt="Red Dead Redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9.jpeg 3840w, https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/A16481A8-7BDA-468C-BFFD-7835410D9CB9-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>At the time of its release, <em>Red Dead Redemption 2</em> received significant attention for the sheer number of things that players could do. However, it was all for immersion: Shaving Arthur&#8217;s beard and maintaining his appearance to garner the respect of townsfolk, the drawn-out process of skinning prey for that more rustic feel, the list goes on. <em>Crimson Desert</em> offers a much more extensive feature set with its MMO-lite systems, reputation that serves as currency, sieges, expeditions, camp development, and whatnot. The problem? Not all of it feels as rich or coherent. Heck, some features feel like they&#8217;re just there to be there – see the fact that you can steal stuff and commit crimes, but it has no actual effect on Kliff&#8217;s morality or character or even on how the world views him.</p>
<p>There&#8217;s enough to like, but in terms of overall well-roundedness and polish, <em>Red Dead Redemption 2</em> gets the nod once more.</p>
<p><strong>Conclusion</strong></p>
<p>When analyzed individually, Rockstar&#8217;s masterpiece remains as strong as ever. <em>Crimson Desert</em> does stand out in certain aspects, and others can feel a lot more subjective, especially when it comes to the kind of world that players want to explore. Competing against a legend like <em>Red Dead Redemption 2</em> is no easy feat. However, at least the developers behind <em>Crimson Desert</em> tried their hardest while cramming a dozen other influences.</p>
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		<title>Grand Theft Auto 6 Apparently Has &#8220;Next-Gen Procedural Breakable Glass,&#8221; Per Former Programmer</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-apparently-has-next-gen-procedural-breakable-glass-per-former-programmer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 15:40:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639879</guid>

					<description><![CDATA[One of potentially many key features has seemingly leaked ahead of the game's next big reveal, courtesy of a former developer.]]></description>
										<content:encoded><![CDATA[
<p>For all intents and purposes, Rockstar Games is on track to release <em>Grand Theft Auto 6</em> this year, with <a href="https://gamingbolt.com/grand-theft-auto-6-on-track-for-november-19th-as-marketing-begins-this-summer" data-type="post" data-id="636258">launch marketing kicking off this Summer</a>. But if its track record of leaks is any indication, some things just can&#8217;t help getting out &#8211; like its reported use of &#8220;next generation procedural breakable glass.&#8221;</p>



<p>This was reportedly <a href="https://www.reddit.com/r/GTA6/comments/1s1ttic/gta_vi_procedural_breakable_glass_for_vehicles/" target="_blank" rel="noreferrer noopener">discovered</a> on the LinkedIn profile of a former graphics programmer, who worked at the company from February 2020 to April 2023. They took the lead on implementing this system for vehicles and props while also being responsible for &#8220;designing tools for production to capture in-game footage with extra details from our rendering system.&#8221;</p>



<p>As soon as this was all discovered, however, they apparently went about <a href="https://www.reddit.com/r/GTA6/comments/1s1ttic/comment/oc5j0g0/" target="_blank" rel="noreferrer noopener">wiping every single detail</a>, only specifying that they worked on <em>Grand Theft Auto 6</em> for a little over three years. If former employees signed an NDA (and you&#8217;d have to think Rockstar would mandate it), then it would make sense. After all, it&#8217;s been more than a little antsy about alleged leaks over the past several months.</p>



<p><em>Grand Theft Auto 6</em> <a href="https://gamingbolt.com/grand-theft-auto-6-delayed-again-now-launching-on-november-14th-2026" data-type="post" data-id="631354">will be available on November 19th</a> for Xbox Series X/S and PS5 (barring any further delays). At this point, such an apparently detailed system for procedural breakable glass may only be one of the major details that it has in store. Stay tuned for more updates in the coming months, especially as its release draws near.</p>
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		<title>Take-Two CEO Says AI Making Games Like Grand Theft Auto 6 is &#8220;a Laughable Notion&#8221;</title>
		<link>https://gamingbolt.com/take-two-interactive-ceo-says-ai-making-games-like-grand-theft-auto-6-is-a-laughable-notion</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 15:57:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take-Two Interactive]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639480</guid>

					<description><![CDATA[Strauss Zelnick noted that, while AI can make things that look like games, making interactive worlds "is a completely different animal".]]></description>
										<content:encoded><![CDATA[<p>Strauss Zelnick, CEO of Rockstar Games’ parent company Take-Two Interactive, spoke about the development of <em>Grand Theft Auto 6</em> in an interview with <a href="https://www.thegamebusiness.com/p/take-two-ceo-interview-the-notion" target="_blank" rel="noopener">The Game Business</a>, and called the idea that an AI by itself could make a game of the same scale “laughable”. He went on to talk about Google’s Project Genie—an AI-based tool that can generate simple interactive experiences for up to 60 seconds.</p>
<p>He noted that, while Project Genie’s outputs can potentially “look like <em>NBA 2K</em> or <em>EA Sports FC</em> or <em>Red Dead Redemption</em>,” actually creating interactive game worlds tends to involve a lot more effort, and “is a completely different animal and does require human engagement [and] creativity.”</p>
<p>Zelnick believes that, while there is a potential use case for this AI-based technology, at least when it comes to making assets, it ultimately won’t help anyone “create hits”. Even when it comes to asset creation, he noted that there are plenty of assets available for developers to use.</p>
<p>&#8220;I was kind of stunned by the market’s reaction, because the market&#8217;s reaction was somehow seeing it as a threat to what we do, when it’s quite obvious that creation tools are beneficial for our industry,&#8221; he said. &#8220;I think the [&#8230;] case for big entertainment companies is somehow that AI tools will mean everyone can create hits, doesn’t stand to reason.”</p>
<p>&#8220;These tools may help you create assets, but that won’t help you create hits. There are loads of assets out there now. It doesn’t matter if you push a button to create an asset, or it takes you six weeks, at the end of the day, you have an asset. And thousands of mobile games are launched every year, and there are a handful of hits.&#8221;</p>
<p>&#8220;The notion that somehow new tools would allow an individual to push a button and generate a hit, market a hit, and bring it to many millions of consumers around the world — it’s a laughable notion,&#8221; Zelnick continued. &#8220;It’s just never been the case with entertainment.&#8221;</p>
<p>In the same interview, Zelnick also spoke about how he isn&#8217;t too worried about <a href="https://gamingbolt.com/grand-theft-auto-6-wont-be-too-big-for-older-audiences-says-take-two-interactive-ceo">the older audience for <em>Grand Theft Auto 6</em></a> having to juggle real-life responsibilities with spending time in a massive open-world game. He noted that Take-Two Interactive has games that &#8220;appeal to all audiences,&#8221; and that fans of the <em>GTA</em> franchise that grew up playing <em>4</em> and <em>5</em> will be able to engage with <em>GTA 6</em> just fine.</p>
<p>“I think we’re gonna have a lot of 17-year-olds playing <em>GTA 6</em>,” he said. “I don’t think there’s any risk of being like, ‘All right, yeah, if I didn’t play five or four or three or two or one, I’m not showing up.’ I think we’ll be able to engage every appropriate individual in <em>GTA 6</em>.”</p>
<p><em>Grand Theft Auto 6</em> is being developed for PS5 and Xbox Series X/S, and is currently slated for release on November 19th. While the franchise has traditionally also seen PC versions coming out some time after the console launch, neither Rockstar Games nor Take-Two Interactive have made any such announcement yet.</p>
<p><iframe loading="lazy" title="Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’" width="500" height="281" src="https://www.youtube.com/embed/6R4N4diERug?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Grand Theft Auto 6 Won&#8217;t be Too Big For Older Audiences, Says Take-Two Interactive CEO</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-wont-be-too-big-for-older-audiences-says-take-two-interactive-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 14:08:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
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		<category><![CDATA[rockstar games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639476</guid>

					<description><![CDATA[Strauss Zelnick spoke about Take-Two having plenty of experience with working on games for different audiences, like WWE 2K and NBA 2K.]]></description>
										<content:encoded><![CDATA[<p>There is little doubt that <em>Grand Theft Auto 6</em>, when it finally comes out, will be an absolutely massive game. However, some have started worrying whether it will be too massive, especially since they might have other responsibilities in life that prevent them from fully engaging with the title. Parent company Take-Two Interactive’s CEO, Strauss Zelnick, has dispelled this notion in an interview with The Game Business.</p>
<p>When asked how older audiences, like those who have families to handle, could get bogged down with these responsibilities and not be able to enjoy <em>Grand Theft Auto 6</em>, Zelnick noted that the company has many games, like the <em>NBA 2K</em> and <em>WWE 2K</em> franchises, that can “appeal to all audiences.” He continued: “Others are specifically tailored at audiences that are 17 and above, for example, <em>GTA</em>. We serve all audiences and we market our products appropriately to the audience in question.”</p>
<p>As for audiences that may have grown up playing Rockstar’s previous titles like <em>Grand Theft Auto 4</em> and <em>5</em>, Zelnick isn’t too worried there either.</p>
<p>“I think we’re gonna have a lot of 17-year-olds playing <em>GTA 6</em>,” he said. “I don’t think there’s any risk of being like, ‘All right, yeah, if I didn’t play five or four or three or two or one, I’m not showing up.’ I think we’ll be able to engage every appropriate individual in <em>GTA 6</em>.”</p>
<p>For fans that may have grown up as gamers, Zelnick has a message: “If you fell in love with video games at 17 and you’re 40, guess what? You still do? Play video games.”</p>
<p>As the open-world title gets closer to its November 19th release date for PS5 and Xbox Series X/S, Take-Two Interactive and Rockstar Games are also <a href="https://gamingbolt.com/grand-theft-auto-6-needs-marketing-to-create-energy-around-november-19-release-says-take-two-ceo">getting ready for a major marketing push</a>. Zelnick had spoken about this last month, noting that the game&#8217;s development is on track to not see further delays, and that <a href="https://gamingbolt.com/grand-theft-auto-6-on-track-for-november-19th-as-marketing-begins-this-summer">plans for &#8220;marketing beats&#8221; over the Summer will continue as well</a>.</p>
<p>&#8220;Well because we actually, obviously, track progress daily of everything that we do,&#8221; he said when asked about how he could be so sure that <em>GTA 6</em> wouldn&#8217;t see yet another delay. &#8220;And we obviously announced that we have marketing beats coming this Summer. And we don’t spend money on marketing until we’re pretty close to release.&#8221;</p>
<p>He went on to discuss how, despite <em>Grand Theft Auto 6</em> being a massive upcoming release, the company still has to spend time and money to market it. While there is awareness of the game in the industry, he noted that there also has to be energy for it.</p>
<p>“I think there’s a difference between awareness and energy, and we need to create the energy,” Zelnick explained. “We do have the awareness, the anticipation is huge, it’s bigger than ever before, but in our business you do have to tell people what’s coming and our consumers wanna know that this is gonna be great and they wanna see what the visuals look like.”</p>
<p>A recent report of <a href="https://gamingbolt.com/grand-theft-auto-6-ids-reportedly-added-to-playstation-store-backend-suggesting-release-is-on-track"><em>Grand Theft Auto 6</em>&#8216;s IDs being added to the PlayStation Store backend</a> have lent further credence to the title sticking to its planned release date later this year.</p>
<p><iframe loading="lazy" title="Take-Two CEO Interview: ‘The notion that AI can make GTA is laughable’" width="500" height="281" src="https://www.youtube.com/embed/6R4N4diERug?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Grand Theft Auto 6 IDs Reportedly Added to PlayStation Store Backend, Suggesting Release is On Track</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-ids-reportedly-added-to-playstation-store-backend-suggesting-release-is-on-track</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 01 Mar 2026 16:45:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=638234</guid>

					<description><![CDATA[Rockstar may not be gearing up to open pre-orders anytime soon, but this could be proof that it's on track for whenever it does.]]></description>
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<p>March has just begun, and now is as good a time as any to panic at the lack of new <em>Grand Theft Auto 6</em> announcements. Well, aside from Take-Two CEO Strauss Zelnick assuring that it would launch this year, but after two big delays, who can really say? The PlayStation Store database, perhaps.</p>



<p>According to <a href="https://x.com/PlaystationSize/status/2027951263602626570/" target="_blank" rel="noreferrer noopener">PlayStation Game Size on Twitter</a>, which has access to the back-end, title IDs for <em>Grand Theft Auto 6</em> were recently added to the store. Now, this doesn&#8217;t necessarily mean that pre-orders will begin soon, but more that they&#8217;re potentially on track for whenever Rockstar is ready to announce them.</p>



<p>Launch marketing <a href="https://gamingbolt.com/grand-theft-auto-6-on-track-for-november-19th-as-marketing-begins-this-summer">will begin this Summer</a>, according to Zelnick, and with the Summer Game Fest showcase set for June, pre-orders could open shortly after the new trailer debuts. It also wouldn&#8217;t be too surprising if various outlets managed to go hands-on with the title, revealing even more details.</p>



<p>In the meantime, <em>Grand Theft Auto 6</em> launches on November 19th for Xbox Series X/S and PS5. Despite its physical release allegedly being delayed by several weeks to prevent spoilers, Zelnick <a href="https://gamingbolt.com/grand-theft-auto-6-there-are-no-plans-to-delay-physical-release-says-take-two-ceo">confirmed</a> this wasn&#8217;t the case. He also assured that it <a href="https://gamingbolt.com/grand-theft-auto-6-is-not-using-generative-ai-for-creative-aspects-says-take-two-ceo">wasn&#8217;t using any generative AI</a>, and that everything was hand-built “from the ground up” by Rockstar Games.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638234</post-id>	</item>
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		<title>Grand Theft Auto 6 Might Have to Worry About Crimson Desert, Says Former Rockstar Games Animator</title>
		<link>https://gamingbolt.com/grand-theft-auto-6-might-have-to-worry-about-crimson-desert-says-former-rockstar-games-animator</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 13:08:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
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		<category><![CDATA[Pearl Abyss]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=637471</guid>

					<description><![CDATA[Mike York noted that, if Rockstar Games drops the ball, Crimson Desert is also in the running for game of the year awards.]]></description>
										<content:encoded><![CDATA[<p>While <em>Grand Theft Auto 6</em> is the frontrunner as being the biggest game release of the year, former Rockstar Games animator Mike York has noted that the studio might have to worry about <em>Crimson Desert</em> sneakily stealing its thunder. In a recent video (as caught by <a href="https://wccftech.com/crimson-desert-game-of-the-year-gta-6-fails/" target="_blank" rel="noopener">WCCFTech</a>), York noted that the studio could lose out on game of the year awards if it happens to drop the ball with <em>Grand Theft Auto 6</em> in terms of quality.</p>
<p>&#8220;This game, this could be Game of the Year, okay. Mark my words,&#8221; said York about <em>Crimson Desert</em>, praising its open-world activities and variety from recent trailers. &#8220;And the reason for that is because of how much you can get lost in this game&#8230; it really is a contender when it comes to all the cool stuff all this game kind of has to offer.&#8221;</p>
<p>&#8220;If <em>GTA VI</em> drops the ball, [<em>Crimson Desert</em>] could be Game of the Year,&#8221; York added. &#8220;If <em>GTA VI</em> wasn&#8217;t here at all this year, [<em>Crimson Desert</em>] would probably take Game of the Year, from what it looks like.&#8221;</p>
<p>This isn&#8217;t the first time that York has spoken about <em>Grand Theft Auto 6</em>. Back in December, he noted that Rockstar Games is <a href="https://gamingbolt.com/grand-theft-auto-6-will-not-see-another-delay-at-risk-of-losing-hype-says-former-animator">unlikely to delay the highly-anticipated yet again</a>, since it risks losing out on much of the hype it has been generating.</p>
<p>“If Rockstar Games delay <em>GTA 6</em> again then the hype around the game will die down almost completely. Right now, nobody is searching for <em>GTA 6</em>,” said York. “Everyone knows there’s no news, there’s nothing to talk about… There’s a point to where you delay something so much that you start to make people angry.”</p>
<p>He also spoke about the potential reasons behind the last few delays, talking about how the developers are likely working on making <em>GTA 6</em> as well-polished as they can.</p>
<p>“If I know Rockstar Games, and I know the guys over there, one of the reasons for the delay in releasing <em>GTA 6</em> is because they’re trying to make it look as best as it can possibly be,” York said. “They’re polishing stuff. I don’t think they’re completely finished with the game, given how much is on the line and how big everyone’s expectations are for it.”</p>
<p>York has also previously praised the trailers released for <em>Grand Theft Auto 6</em>, going as far as to say that tie title will likely <a href="https://gamingbolt.com/grand-theft-auto-6-will-look-as-good-as-its-trailer-according-to-former-rockstar-animator">end up looking just as good as it looks in the videos</a>. “I’m really impressed with how far they’re bringing the graphics for an in-game kind of version of this,” he said. “A lot of times you see [cinematics used], this is not that, when you play this game, it’s really gonna look like this.”</p>
<p>While you wait for the November 19th release date of <em>Grand Theft Auto 6</em> on PS5 and Xbox Series X/S, you can check out some of the details developer Pearl Abyss has revealed about <em>Crimson Desert</em>. In an interview from earlier this week, marketing director Will Powers <a href="https://gamingbolt.com/crimson-desert-includes-dynamic-weather-which-affects-cutscenes-and-boss-battles">discussed the game&#8217;s dynamic weather system</a>, and how it will affect gameplay as well as cutscenes. The studio has also confirmed that the game is <a href="https://gamingbolt.com/crimson-desert-is-fully-voiced-by-human-actors-across-multiple-languages-confirms-pearl-abyss">fully voiced by human actors</a>.</p>
<p><iframe loading="lazy" title="Game Developers Thoughts on Crimson Desert Features " width="500" height="281" src="https://www.youtube.com/embed/P_0Nk-3ygOs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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