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	<title>spellbreak &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Blizzard Entertainment Acquires Spellbreak Developer Proletariat</title>
		<link>https://gamingbolt.com/blizzard-entertainment-acquires-spellbreak-developer-proletariat</link>
					<comments>https://gamingbolt.com/blizzard-entertainment-acquires-spellbreak-developer-proletariat#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 13:29:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[proletariat]]></category>
		<category><![CDATA[spellbreak]]></category>
		<category><![CDATA[World of Warcraft]]></category>
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					<description><![CDATA[The Boston-based studio, which consists of 100 employees, will be working on World of Warcraft and its upcoming expansion Dragonflight.]]></description>
										<content:encoded><![CDATA[<p><em>Spellbreak</em> developer Proletariat, which recently announced the <a href="https://gamingbolt.com/magical-battle-royale-spellbreak-is-shuttering-its-servers-in-early-2023">shutdown of the battle royale&#8217;s servers in early 2023</a>, has been acquired by Blizzard Entertainment. <a href="https://venturebeat.com/2022/06/29/blizzard-acquires-spellbreak-studio-proletariat-to-bolster-world-of-warcraft/" target="_blank" rel="noopener">VentureBeat</a> reported that the studio, consisting of 100 employees, will work on its MMORPG <em>World of Warcraft</em>. This includes the upcoming expansion <a href="https://gamingbolt.com/world-of-warcraft-dragonflight-announced-new-race-and-class-dragonriding-and-the-dragon-isles-revealed"><em>Dragonflight</em></a>.</p>
<p>Blizzard president Mike Ybarra stated, “We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations. A big part of caring for our teams is making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects.</p>
<p>&#8220;Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.” The terms for the acquisition were not revealed. Also, it remains to be seen how the studio will contribute to the upcoming expansion, especially since it&#8217;s <a href="https://gamingbolt.com/world-of-warcraft-dragonflight-launches-later-this-year-editions-detailed">out later this year for PC</a>.</p>
<p>Proletariat joining Blizzard is interesting because the latter is also in the process of being acquired. Microsoft announced the <a href="https://gamingbolt.com/xbox-has-acquired-activision-blizzard">acquisition of Activision Blizzard</a> earlier this year for $68.7 billion. The deal is expected to <a href="https://gamingbolt.com/xboxs-activision-blizzard-acquisition-will-be-completed-in-fiscal-year-2023-microsoft-ceo-says">close in the fiscal year 2023</a> with Microsoft president Brad Smith <a href="https://gamingbolt.com/microsofts-activision-blizzard-acquisition-is-moving-fast-says-microsoft-president">revealing last month</a> that the deal was &#8220;moving fast.&#8221; There&#8217;s still a ways to go especially with the approval of the Federal Trade Commission (FTC) and regulatory bodies in the EU pending.</p>
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		<title>Magical Battle Royale Spellbreak is Shuttering its Servers in Early 2023</title>
		<link>https://gamingbolt.com/magical-battle-royale-spellbreak-is-shuttering-its-servers-in-early-2023</link>
					<comments>https://gamingbolt.com/magical-battle-royale-spellbreak-is-shuttering-its-servers-in-early-2023#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 10:26:45 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523054</guid>

					<description><![CDATA[Developer Proletariat confirms that its magic-based battle royale game, which launched back in 2018, won't be sticking around for much longer.]]></description>
										<content:encoded><![CDATA[<p>The battle royale space is a crowded one, and it&#8217;s grown increasingly more so with every passing day over the last few years. Given the stiff competition, it&#8217;s no surprise that every so often, we see games being shut down. Sometimes, it&#8217;s one of the ones from the industry&#8217;s big boys, like Ubisoft&#8217;s <em>Hyper Scape. </em>Other times, unfortunately, the more unique and fresh ideas end up running out of steam.</p>
<p>Proletariat&#8217;s magic-infused <em>Spellbreak </em>was one of the more unique battle royale games out there, but it won&#8217;t be sticking around for much longer. Though it certainly <a href="https://gamingbolt.com/spellbreak-hits-5-million-players">attracted a sizeable player base</a> in its time, it seems it isn&#8217;t doing well enough to continue onward, and the developer has <a href="https://go.playspellbreak.com/blog/spellbreak-future" target="_blank" rel="noopener">announced</a> that its servers will be shutting down in early 2023. No reason for the closure has been given, but it doesn&#8217;t take much to put two and two together in a situation such as this one.</p>
<p>&#8220;After more than four years of elemental magic and spell combinations, we’ve made the decision to end development of<em> Spellbreak</em>. The servers will be shut down as of early 2023. Thank you to the millions of players who have joined us in the Hollow Lands since 2018; it’s been an amazing journey.</p>
<p class="">&#8220;Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. <em>Spellbreak</em> was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.&#8221;</p>
<p>Until then, <em>Spellbreak </em>is available on PS4, Xbox One, Nintendo Switch, and PC.</p>
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		<title>Spellbreak Hits 5 Million Players</title>
		<link>https://gamingbolt.com/spellbreak-hits-5-million-players</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 23 Sep 2020 16:42:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[Proletariat Inc.]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=456569</guid>

					<description><![CDATA[Players of the battle royale title have also inflicted 25 billion damage thus far.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-456570" src="https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak.jpg" alt="Spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Spellbreak-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Magical battle royale title <em>Spellbreak</em> has achieved another milestone <a href="https://gamingbolt.com/spellbreak-is-out-on-september-3">since launching on September 3rd</a>. It now has five million players, as revealed by the developer on Twitter, and racked up four million hours watched on Twitch. Furthermore, players have inflicted 25 billion spell damage in matches thus far with the most players being in the United States followed by Japan and Brazil.</p>
<p>It&#8217;s pretty impressive, not only because the title <a href="https://gamingbolt.com/spellbreak-crosses-2-million-players">hit two million players a few days after launch</a> but it&#8217;s managed to do so in the fairly crowded battle royale genre. <em>Spellbreak</em> distinguishes itself pretty well though, offering players different elemental spells that they can mix and match together. The result is more akin to an action RPG but with other players to fight.</p>
<p><em>Spellbreak</em> is free to play and currently available for Nintendo Switch, Xbox One, PS4 and PC. It also supports cross-play, allowing players across different platforms to face each other. Stay tuned for more details in the coming months especially when it comes to future updates.</p>
<p>https://twitter.com/PlaySpellbreak/status/1308768217784037378</p>
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		<title>Spellbreak Crosses 2 Million Players</title>
		<link>https://gamingbolt.com/spellbreak-crosses-2-million-players</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 09 Sep 2020 11:42:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=454846</guid>

					<description><![CDATA[1.7 million hours watched on Twitch within 5 days of launch. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg"><img decoding="async" class="aligncenter wp-image-441998" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Proletariat&#8217;s fantasy battle royale shooter <em><a href="https://gamingbolt.com/spellbreak-is-out-on-september-3">Spellbreak</a> </em>saw its full release earlier this month after spending a while in its beta period, and its magically-infused action and role playing elements have caught the fancy of quite a few people, with the game enjoying quite a bit of success immediately upon launch. Taking to Twitter via the game&#8217;s official page, developers Proletariat recently shared some stats to that effect.</p>
<p>Within 5 days of launch, <em>Spellbreak </em>has had over 2 million players in total. Meanwhile, it&#8217;s been watched for over 1.7 million hours on Twitch in total, while Battlemages around the world have cumulatively cast enough spells to deal over 7 billion damage to each other.</p>
<p><em>Spellbreak </em>is available for free on PS4, Xbox One, Nintendo Switch, and PC. On PC, it is available exclusively via the Epic Games Store. You can get more details on the game through our recent interview with the developers <a href="https://gamingbolt.com/spellbreak-interview-progression-upcoming-improvements-possible-next-gen-ports-and-more">through here</a>.</p>
<p>https://twitter.com/PlaySpellbreak/status/1303423090081370113</p>
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		<title>Spellbreak is Out on September 3</title>
		<link>https://gamingbolt.com/spellbreak-is-out-on-september-3</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 27 Aug 2020 20:13:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<category><![CDATA[spellbreak]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=453607</guid>

					<description><![CDATA[Proletariat’s magic-infused battle royale game leaves its beta next week. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg"><img decoding="async" class="aligncenter wp-image-441997" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Proletariat&#8217;s magically infused free to play battle royale game, <em>Spellbreak, </em>has been in beta on PC and PS4 for a while, while the developers recently also confirmed that it would <a href="https://gamingbolt.com/magical-battle-royale-spellbreak-confirmed-for-xbox-one-and-switch">also be coming to Xbox One and Nintendo Switch</a>. Now we know exactly when the game will be releasing.</p>
<p>At Gamescom Opening Night Live, the developers confirmed with a new trailer that <em>Spellbreak </em>will be releasing on all platforms in full on September 3. With its unique take on the battle royale genre and its blend of action and RPG mechanics, it looks like an interesting prospect, and the fact that it&#8217;s free to play should surely draw in plenty of people. You can check out its launch trailer below to get a look at what it&#8217;s all about.</p>
<p>You can learn more about <em>Spellbreak, </em>its mechanics, its progression, and more through our interview with executive producer Cardell Kerr from earlier this year. Check it out <a href="https://gamingbolt.com/spellbreak-interview-progression-upcoming-improvements-possible-next-gen-ports-and-more">through here</a>.</p>
<p>https://youtu.be/pSmvbSFUDf8</p>
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		<title>Magical Battle Royale Spellbreak Confirmed for Xbox One and Switch</title>
		<link>https://gamingbolt.com/magical-battle-royale-spellbreak-confirmed-for-xbox-one-and-switch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 18:53:15 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=444835</guid>

					<description><![CDATA[Proletariat's multiplayer title is currently in beta on PC and PS4.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441998" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In a genre as crowded, wildly popular, and competitive as battle royales, we don&#8217;t often see developers taking risks and trying new and different things, but Proletariat seem to be doing just that with <em>Spellbreak. </em>Though it is, on surface, a battle royale game, its magic-infused action and its unique RPG-style mid-match progression mechanics throw in interesting new wrinkles.</p>
<p>During its beta period, the game has seen positive reception from players, but with PC and PS4 being the only platforms it was confirmed for, there have been quite a few questions about whether <em>Spellbreak </em>will come to other platforms as well. Well, we now have an answer. A gameplay trailer of the title was shown off recently at IGN Expo, which confirmed at the end that the game will indeed be coming to Xbox One and Nintendo Switch. Check out the trailer below.</p>
<p><em>Spellbreak </em>is currently in beta on PC and PS4. You can get more details on the game in our recent interview with the developers <a href="https://gamingbolt.com/spellbreak-interview-progression-upcoming-improvements-possible-next-gen-ports-and-more">through here</a>.</p>
<p><iframe loading="lazy" title="Spellbreak - Official Gameplay Trailer | Summer of Gaming 2020" width="500" height="281" src="https://www.youtube.com/embed/6Qx7Y1cSUoM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Spellbreak Interview &#8211; Progression, Upcoming Improvements, Possible Next-Gen Ports, and More</title>
		<link>https://gamingbolt.com/spellbreak-interview-progression-upcoming-improvements-possible-next-gen-ports-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 May 2020 13:20:52 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=441995</guid>

					<description><![CDATA[Executive producer Cardell Kerr speaks with GamingBolt about the fantasy battle royale title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s no shortage of battle royale games in the market, and many of them are flying high at the moment, but it&#8217;s fair to say that not many games in the genre try to do things differently from the established norm. That, however, is exactly what Proletariat&#8217;s <em>Spellbreak </em>tries to do. With its fantasy setting and its blend of battle royale structure and RPG-like progression, it&#8217;s very different from your typical battle royale shooter, and the developers seem to be keen to keep on improving upon the experience for years to come. To learn more about the game and what the future holds for it, we recently sent across some of our most burning questions to the developers. You can read our interview with executive producer Cardell Kerr below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441997" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"One of the main things we believe in at Proletariat is to make games we don’t see being made. We were all impacted by the growth of Battle Royale games, but we felt there was an opportunity to make something different."</p>
<p><strong>How did the idea of making a medieval fantasy themed battle royale title come about?</strong></p>
<p>One of the main things we believe in at Proletariat is to make games we don’t see being made. We were all impacted by the growth of Battle Royale games, but we felt there was an opportunity to make something different. What stood out to us was that most of the other titles focused on gun-based gameplay and we really wanted to do something that was more fantasy based. Ironically, when we started working on <em>Spellbreak</em>, it was more swords than sorcery &#8211; over time, we found that the concept of sorcery and allowing players to become the ultimate battle mage was where our depth really was!</p>
<p><strong><em>Sp</em></strong><strong>ellbreak&#8217;s central premise obviously separates it from other games in the battle royal genre, but can you tell us about some of the ways it does so from a mechanical perspective?</strong></p>
<p>From a raw game mechanic point of view, <em>Spellbreak</em> harkens back to <em>Unreal Tournament</em>. Our projectiles mostly have travel time and physics, allowing for a very different set of skills from more instant fire styles of games. Additionally, movement fully takes advantage of the three-dimensional space where players can fly, glide, dash or teleport to fully traverse the map. All of that combines to make mechanical skill in <em>Spellbreak</em> fundamentally different than most other games</p>
<p><strong>What can you tell us about the gauntlets system and how that affects the core combat in <em>Spellbreak</em>?</strong></p>
<p>We have six unique gauntlets within <em>Spellbreak</em> and each determine what sort of elemental magic you can use in combat. Each gauntlet is attuned to one element and has one sorcery effect that allows for zone control, defense, or even movement if you’re the right class. Since your character actually equips two gauntlets (one on each hand), this allows players to have more freedom in how they want to approach combat. In addition, we have a powerful spell combination system that allows the elements to interact with each other. A great example we love seeing from our players include throwing down a blizzard (an area of effect ability which creates a swirling ice storm) to counter incoming fire or toxic spells which allows them to aim their ice lance with a little (admittedly frosty) breathing room. It’s these types of unique moment to moment elements that our gauntlet system allows.</p>
<p><strong><em>Spellbreak&#8217;s</em></strong><strong> mid-match progression of unlocking new abilities and skills and levelling up is one of its most interesting features, because it&#8217;s not something that one often sees in a battle royale title. How did that concept come about during development?</strong></p>
<p>We feel that one of the most important design aspects within Battle Royales is that the game feels like you can always win, so long as you’re alive. One of the important aspects of <em>Spellbreak</em> is to deliver on the full spectrum battle mage experience. We want the player to feel like they are a magical superhero, and that’s where the concept of class levels really coalesced. As time passes in the game, you will get stronger just as a part of playing. Towards the end, your full potential has been unlocked, and the battles become even more over the top.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441998" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are especially excited for all of the performance related improvements. By doing them, we have been able to add more personality to the world and make each region feel like its own fantasy environment."</p>
<p><strong>Given that <em>Spellbreak&#8217;s</em> matches typically last around 15-20 minutes, how did you go about balancing those progression mechanics to ensure that they feel meaningful even over shorter periods of time?</strong></p>
<p>One of the most useful tactics of making memorable progression is to make them non-linear. The fact that each level is a major bump that comes with an unlocked ability allows for clear moments of meaningful progression that wouldn’t feel as momentous if abilities were just scaled up over time. Combining the leveling system with the gathering of loot (of different rarities) allows for clear goals that reward skill and longevity, alongside the more luck-based progression that accompanies looting. The mixture is far stronger than the sum of the parts.</p>
<p><strong>What are the most important and biggest improvements you&#8217;ve made to <em>Spellbreak </em>during its alpha and beta periods?</strong></p>
<p>We are especially excited for all of the performance related improvements. By doing them, we have been able to add more personality to the world and make each region feel like its own fantasy environment. We’ve also continued to work on class balance by combining gameplay data and listening to our passionate fans.</p>
<p><strong>Are there any similar improvements that you&#8217;re currently working on directly as a result of feedback from the community?</strong></p>
<p>We are always looking at feedback from our community!  We have over 270K players in our Discord server and their feedback drove a lot of rune changes and even the addition of the scroll system we did in the past. Lately we have spent a lot more time just trying to find better ways to teach the game to new and even established players, as that’s been a resonant theme within the community at large. That effort resulted in our new Tutorial experience which launched with the 2.1 update. There is a lot going on in <em>Spellbreak</em>, and even experienced players likely have things to learn.</p>
<p><strong>What can you tell us about additional modes or features you have in store for <em>Spellbreak</em>?</strong></p>
<p>We can’t really spoil anything specific, but it’s important to call attention to the fact that Proletariat is no stranger to games as a service, and ongoing content. Most of us have been making games for over a decade, and most of that was ongoing content support. Fans can expect some significant game updates, some map changes that go along with a strong narrative that you would expect from any RPG game as well as some surprises that we can’t wait to share with our community. We can’t wait to introduce folks to our greater world!</p>
<p><strong>Given its very nature, <em>Spellbreak</em> seems like a game that you can keep alive and active for a long time to come. With that in mind, what are your larger goals for the game&#8217;s post-launch support? Your mission statement, so to speak?</strong></p>
<p>We want <em>Spellbreak</em> to be an experience that always leaves players with a feeling of ‘I can’t believe that just happened!&#8217; All the updates we add are really just trying to ensure we can keep that experience alive and well for all players, new and old. We also have a reach world lore that we are excited to explore with future updates and we are excited for all of our fans to learn more about the Hollow Lands.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-441999" src="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4.jpg" alt="spellbreak" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/05/spellbreak-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We have no updates ready to share at this time, but it&#8217;s our dream to allow for friends from around the world to be together and play our game. "</p>
<p><strong>Do you have any plans to bring <em>Spellbreak</em> to the Switch or Xbox One?</strong></p>
<p>We have no updates ready to share at this time, but it&#8217;s our dream to allow for friends from around the world to be together and play our game. We feel that gaming with your community is the single most important thing to emphasize with how games have continued to evolve.</p>
<p><strong>Will the game will feature PS4 Pro-specific enhancements? Is 4K/60 FPS on the cards?</strong></p>
<p>We are constantly looking into ways to leverage the power of our platforms. Currently, we are extremely focused on our standard performance, but after we get that squared away we will definitely be looking into the PS4 Pro specific enhancements!</p>
<p><strong>How is the game running on the original PS4, in terms of frame rate and resolution?</strong></p>
<p>We are targeting 60fps on the original PS4 at 1080p.</p>
<p><strong>Given that next-gen consoles are right around the corner, have you given any thought to next-gen ports for the game?</strong></p>
<p>We touched on this a bit in the previous question regarding additional platforms and although we have no updates ready to share at this time, we believe that <em>Spellbreak</em> can be played for many years to come and are excited to deliver that experience to our fans.</p>
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